// Charter part void WorldSession::HandleCharterBuy(WorldPacket & recv_data) { uint8 error; uint64 creature_guid; uint32 crap; uint64 crap2; string name, unkstr; uint32 Data[7]; uint16 crap10; uint32 crap11; uint32 crap12, PetitionSignerCount; string crap13; uint32 arena_index; recv_data >> creature_guid; recv_data >> crap >> crap2; recv_data >> name >> unkstr; recv_data >> Data[0] >> Data[1] >> Data[2] >> Data[3] >> Data[4] >> Data[5] >> Data[6]; recv_data >> crap10; recv_data >> crap11 >> crap12 >> PetitionSignerCount; for(uint32 s = 0; s < 10; ++s) recv_data >> crap13; recv_data >> arena_index; Creature* crt = _player->GetMapMgr()->GetCreature(GET_LOWGUID_PART(creature_guid)); if(!crt) { Disconnect(); return; } if( arena_index >= NUM_CHARTER_TYPES ) return; //All arena organizers should be allowed to create arena charter's if( !crt->ArenaOrganizersFlags() ) { uint32 arena_type = arena_index - 1; if(arena_type > 2) return; if(_player->m_playerInfo->arenaTeam[arena_type]) { SendNotification("You are already in an arena team."); return; } if(_player->m_playerInfo->charterId[arena_index] != 0) { SendNotification("You already have an arena charter of this type."); return; } if(!sWorld.VerifyName(name.c_str(), name.length())) { SendNotification("That name is invalid or contains invalid characters."); return; } ArenaTeam * t = objmgr.GetArenaTeamByName(name, arena_type); if(t != NULL) { sChatHandler.SystemMessage(this,"That name is already in use."); return; } if(objmgr.GetCharterByName(name, (CharterTypes)arena_index)) { sChatHandler.SystemMessage(this,"That name is already in use."); return; } static uint32 item_ids[] = {ARENA_TEAM_CHARTER_2v2, ARENA_TEAM_CHARTER_3v3, ARENA_TEAM_CHARTER_5v5}; static uint32 costs[] = {ARENA_TEAM_CHARTER_2v2_COST,ARENA_TEAM_CHARTER_3v3_COST,ARENA_TEAM_CHARTER_5v5_COST}; if(_player->GetUInt32Value(PLAYER_FIELD_COINAGE) < costs[arena_type]) { sChatHandler.SystemMessage(this,"You don't have enough money!"); return; // error message needed here } ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(item_ids[arena_type]); ASSERT(ip); SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip); if(res.Result == 0) { _player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM, INV_ERR_INVENTORY_FULL); return; } error = _player->GetItemInterface()->CanReceiveItem(ip,1, NULL); if(error) { _player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM,error); } else { // Create the item and charter Item* i = objmgr.CreateItem(item_ids[arena_type], _player); Charter * c = objmgr.CreateCharter(_player->GetLowGUID(), (CharterTypes)arena_index); c->GuildName = name; c->ItemGuid = i->GetGUID(); i->Bind(ITEM_BIND_ON_PICKUP); i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID()); i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883); if( !_player->GetItemInterface()->AddItemToFreeSlot(i) ) { c->Destroy(); c = NULL; i->DeleteMe(); i = NULL; return; } c->SaveToDB(); SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1); _player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -(int32)costs[arena_type]); _player->m_playerInfo->charterId[arena_index] = c->GetID(); _player->SaveToDB(false); } } else { if( _player->GetUInt32Value(PLAYER_FIELD_COINAGE) < 1000) { SendNotification("You don't have enough money."); return; } if(_player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] != 0) { SendNotification("You already have a guild charter."); return; } if(!sWorld.VerifyName(name.c_str(), name.length())) { SendNotification("That name is invalid or contains invalid characters."); return; } Guild * g = objmgr.GetGuildByGuildName(name); Charter * c = objmgr.GetCharterByName(name, CHARTER_TYPE_GUILD); if(g != 0 || c != 0) { SendNotification("A guild with that name already exists."); return; } ItemPrototype * ip = ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER); assert(ip); SlotResult res = _player->GetItemInterface()->FindFreeInventorySlot(ip); if(res.Result == 0) { _player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM, INV_ERR_INVENTORY_FULL); return; } error = _player->GetItemInterface()->CanReceiveItem(ItemPrototypeStorage.LookupEntry(ITEM_ENTRY_GUILD_CHARTER),1, NULL); if(error) { _player->GetItemInterface()->BuildInventoryChangeError(NULLITEM, NULLITEM,error); } else { // Meh... WorldPacket data(SMSG_PLAY_OBJECT_SOUND, 12); data << uint32(0x000019C2); data << creature_guid; SendPacket(&data); // Create the item and charter Item * i = objmgr.CreateItem(ITEM_ENTRY_GUILD_CHARTER, _player); c = objmgr.CreateCharter(_player->GetLowGUID(), CHARTER_TYPE_GUILD); c->GuildName = name; c->ItemGuid = i->GetGUID(); i->Bind(ITEM_BIND_ON_PICKUP); i->SetUInt32Value(ITEM_FIELD_STACK_COUNT, 1); i->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, c->GetID()); i->SetUInt32Value(ITEM_FIELD_PROPERTY_SEED, 57813883); if( !_player->GetItemInterface()->AddItemToFreeSlot(i) ) { c->Destroy(); c = NULL; i->DeleteMe(); i = NULL; return; } c->SaveToDB(); SendItemPushResult(i, false, true, false, true, _player->GetItemInterface()->LastSearchItemBagSlot(), _player->GetItemInterface()->LastSearchItemSlot(), 1); _player->m_playerInfo->charterId[CHARTER_TYPE_GUILD] = c->GetID(); // 10 silver _player->ModUnsigned32Value(PLAYER_FIELD_COINAGE, -1000); _player->SaveToDB(false); } } }