bool IOMapSerialize::loadMap(Map* map) { int64_t start = OTSYS_TIME(); Database* db = Database::getInstance(); std::ostringstream query; DBResult* result = db->storeQuery("SELECT `id` FROM `houses`"); if (!result) { return true; } do { query.str(""); query << "SELECT `data` FROM `tile_store` WHERE `house_id` = " << result->getDataInt("id"); DBResult* tileResult = db->storeQuery(query.str()); if (!tileResult) { continue; } do { unsigned long attrSize = 0; const char* attr = tileResult->getDataStream("data", attrSize); PropStream propStream; propStream.init(attr, attrSize); uint16_t x = 0, y = 0; uint8_t z = 0; propStream.GET_USHORT(x); propStream.GET_USHORT(y); propStream.GET_UCHAR(z); if (x == 0 || y == 0) { continue; } Tile* tile = map->getTile(x, y, z); if (!tile) { continue; } uint32_t item_count = 0; propStream.GET_ULONG(item_count); while (item_count--) { loadItem(propStream, tile); } } while (tileResult->next()); db->freeResult(tileResult); } while (result->next()); db->freeResult(result); std::cout << "> Loaded house items in: " << (OTSYS_TIME() - start) / (1000.) << " s" << std::endl; return true; }
void IOMapSerialize::loadMap(Map* map) { int64_t start = OTSYS_TIME(); Database* db = Database::getInstance(); DBResult* result = db->storeQuery("SELECT `data` FROM `tile_store`"); if (!result) { return; } do { unsigned long attrSize; const char* attr = result->getDataStream("data", attrSize); PropStream propStream; propStream.init(attr, attrSize); uint16_t x, y; uint8_t z; if (!propStream.GET_USHORT(x) || !propStream.GET_USHORT(y) || !propStream.GET_UCHAR(z)) { continue; } Tile* tile = map->getTile(x, y, z); if (!tile) { continue; } uint32_t item_count; if (!propStream.GET_ULONG(item_count)) { continue; } while (item_count--) { loadItem(propStream, tile); } } while (result->next()); db->freeResult(result); std::cout << "> Loaded house items in: " << (OTSYS_TIME() - start) / (1000.) << " s" << std::endl; }
bool IOMapSerialize::loadMapBinaryTileBased(Map* map) { Database* db = Database::getInstance(); DBResult* result; DBQuery query; query << "SELECT `house_id`, `data` FROM `tile_store` WHERE `world_id` = " << g_config.getNumber(ConfigManager::WORLD_ID); if(!(result = db->storeQuery(query.str()))) return false; House* house = NULL; do { int32_t houseId = result->getDataInt("house_id"); house = Houses::getInstance()->getHouse(houseId); uint64_t attrSize = 0; const char* attr = result->getDataStream("data", attrSize); PropStream propStream; propStream.init(attr, attrSize); while(propStream.size()) { uint16_t x = 0, y = 0; uint8_t z = 0; propStream.getShort(x); propStream.getShort(y); propStream.getByte(z); uint32_t itemCount = 0; propStream.getLong(itemCount); Position pos(x, y, (int16_t)z); if(house && house->hasPendingTransfer()) { if(Player* player = g_game.getPlayerByGuidEx(house->getOwner())) { while(itemCount--) loadItem(propStream, player->getInbox(), true); if(player->isVirtual()) { IOLoginData::getInstance()->savePlayer(player); delete player; } } } else if(Tile* tile = map->getTile(pos)) { while(itemCount--) loadItem(propStream, tile, false); } else { std::clog << "[Error - IOMapSerialize::loadMapBinary] Unserialization of invalid tile" << " at position " << pos << std::endl; break; } } } while(result->next()); result->free(); return true; }
bool IOPlayer::loadPlayer(Player* player, const std::string& name, bool preload /*= false*/) { Database* db = Database::instance(); DBQuery query; DBResult* result; query << "SELECT `players`.`id` AS `id`, `players`.`name` AS `name`, `account_id`, \ `players`.`group_id` as `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, \ `healthmax`, `mana`, `manamax`, `manaspent`, `soul`, `direction`, `lookbody`, \ `lookfeet`, `lookhead`, `looklegs`, `looktype`, `posx`, `posy`, \ `posz`, `cap`, `lastlogin`, `lastip`, `save`, `conditions`, `redskulltime`, \ `redskull`, `guildnick`, `loss_experience`, `loss_mana`, `loss_skills`, \ `loss_items`, `rank_id`, `town_id`, `balance`, `premend` \ FROM `players` LEFT JOIN `accounts` ON `account_id` = `accounts`.`id` \ WHERE `players`.`name` = " + db->escapeString(name); if(!(result = db->storeQuery(query.str()))){ return false; } query.str(""); player->setGUID(result->getDataInt("id")); player->accountNumber = result->getDataInt("account_id"); const PlayerGroup* group = getPlayerGroup(result->getDataInt("group_id")); if(group){ player->accessLevel = group->m_access; player->maxDepotLimit = group->m_maxDepotItems; player->maxVipLimit = group->m_maxVip; player->setFlags(group->m_flags); } if(preload){ //only loading basic info db->freeResult(result); return true; } // Getting all player properties player->setSex((playersex_t)result->getDataInt("sex")); player->setDirection((Direction)result->getDataInt("direction")); player->level = std::max((uint32_t)1, (uint32_t)result->getDataInt("level")); uint64_t currExpCount = Player::getExpForLevel(player->level); uint64_t nextExpCount = Player::getExpForLevel(player->level + 1); uint64_t experience = (uint64_t)result->getDataLong("experience"); if(experience < currExpCount || experience > nextExpCount){ experience = currExpCount; } player->experience = experience; player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount); player->soul = result->getDataInt("soul"); player->capacity = result->getDataInt("cap"); player->lastLoginSaved = result->getDataInt("lastlogin"); player->health = result->getDataInt("health"); player->healthMax = result->getDataInt("healthmax"); player->defaultOutfit.lookType = result->getDataInt("looktype"); player->defaultOutfit.lookHead = result->getDataInt("lookhead"); player->defaultOutfit.lookBody = result->getDataInt("lookbody"); player->defaultOutfit.lookLegs = result->getDataInt("looklegs"); player->defaultOutfit.lookFeet = result->getDataInt("lookfeet"); player->currentOutfit = player->defaultOutfit; #ifdef __SKULLSYSTEM__ int32_t redSkullSeconds = result->getDataInt("redskulltime") - std::time(NULL); if(redSkullSeconds > 0){ //ensure that we round up the number of ticks player->redSkullTicks = (redSkullSeconds + 2)*1000; if(result->getDataInt("redskull") == 1){ player->skull = SKULL_RED; } } #endif unsigned long conditionsSize = 0; const char* conditions = result->getDataStream("conditions", conditionsSize); PropStream propStream; propStream.init(conditions, conditionsSize); Condition* condition; while((condition = Condition::createCondition(propStream))){ if(condition->unserialize(propStream)){ player->storedConditionList.push_back(condition); } else{ delete condition; } } // you need to set the vocation after conditions in order to ensure the proper regeneration rates for the vocation player->setVocation(result->getDataInt("vocation")); // this stuff has to go after the vocation is set player->mana = result->getDataInt("mana"); player->manaMax = result->getDataInt("manamax"); player->magLevel = result->getDataInt("maglevel"); uint32_t nextManaCount = (uint32_t)player->vocation->getReqMana(player->magLevel + 1); uint32_t manaSpent = (uint32_t)result->getDataInt("manaspent"); if(manaSpent > nextManaCount){ //make sure its not out of bound manaSpent = 0; } player->manaSpent = manaSpent; player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount); player->setLossPercent(LOSS_EXPERIENCE, result->getDataInt("loss_experience")); player->setLossPercent(LOSS_MANASPENT, result->getDataInt("loss_mana")); player->setLossPercent(LOSS_SKILLTRIES, result->getDataInt("loss_skills")); player->setLossPercent(LOSS_ITEMS, result->getDataInt("loss_items")); player->loginPosition.x = result->getDataInt("posx"); player->loginPosition.y = result->getDataInt("posy"); player->loginPosition.z = result->getDataInt("posz"); player->town = result->getDataInt("town_id"); Town* town = Towns::getInstance().getTown(player->town); if(town){ player->masterPos = town->getTemplePosition(); } //if posx == 0 AND posy == 0 AND posz == 0 // login position is temple position Position loginPos = player->loginPosition; if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) { player->loginPosition = player->masterPos; } Account acc; if (player->getVocationId() && acc.premEnd > 0 && acc.premEnd < std::time(NULL) && (g_config.getNumber(ConfigManager::TEMPLE_TP_ID) != 0)){ town = Towns::getInstance().getTown(g_config.getNumber(ConfigManager::TEMPLE_TP_ID)); player->loginPosition = town->getTemplePosition(); } uint32_t rankid = result->getDataInt("rank_id"); // place it here and now we can drop all additional query instances as all data were loaded player->premiumEnd = result->getDataInt("premend"); player->balance = result->getDataInt("balance"); player->guildNick = result->getDataString("guildnick"); db->freeResult(result); if(rankid){ query << "SELECT `guild_ranks`.`name` as `rank`, `guild_ranks`.`guild_id` as `guildid`, `guild_ranks`.`level` as `level`, `guilds`.`name` as `guildname` FROM `guild_ranks`, `guilds` WHERE `guild_ranks`.`id` = " << rankid << " AND `guild_ranks`.`guild_id` = `guilds`.`id`"; if((result = db->storeQuery(query.str()))){ player->guildName = result->getDataString("guildname"); player->guildLevel = result->getDataInt("level"); player->guildId = result->getDataInt("guildid"); player->guildRank = result->getDataString("rank"); db->freeResult(result); } query.str(""); } //get password query << "SELECT `password` FROM `accounts` WHERE `id` = " << player->accountNumber; if(!(result = db->storeQuery(query.str()))){ return false; } player->password = result->getDataString("password"); db->freeResult(result); // we need to find out our skills // so we query the skill table query.str(""); query << "SELECT `skillid`, `value`, `count` FROM `player_skills` WHERE `player_id` = " << player->getGUID(); if((result = db->storeQuery(query.str()))){ //now iterate over the skills do{ int skillid = result->getDataInt("skillid"); if(skillid >= SKILL_FIRST && skillid <= SKILL_LAST){ uint32_t skillLevel = result->getDataInt("value"); uint32_t skillCount = result->getDataInt("count"); uint32_t nextSkillCount = player->vocation->getReqSkillTries(skillid, skillLevel + 1); if(skillCount > nextSkillCount){ //make sure its not out of bound skillCount = 0; } player->skills[skillid][SKILL_LEVEL] = skillLevel; player->skills[skillid][SKILL_TRIES] = skillCount; player->skills[skillid][SKILL_PERCENT] = Player::getPercentLevel(skillCount, nextSkillCount); } }while(result->next()); db->freeResult(result); } query.str(""); query << "SELECT `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if((result = db->storeQuery(query.str()))){ do{ std::string spellName = result->getDataString("name"); player->learnedInstantSpellList.push_back(spellName); }while(result->next()); db->freeResult(result); } //load inventory items ItemMap itemMap; query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if((result = db->storeQuery(query.str()))){ loadItems(itemMap, result); ItemMap::reverse_iterator it; ItemMap::iterator it2; for(it = itemMap.rbegin(); it != itemMap.rend(); ++it){ Item* item = it->second.first; int pid = it->second.second; if(pid >= 1 && pid <= 10){ player->__internalAddThing(pid, item); } else{ it2 = itemMap.find(pid); if(it2 != itemMap.end()) if(Container* container = it2->second.first->getContainer()){ container->__internalAddThing(item); } } } db->freeResult(result); } //load depot items itemMap.clear(); query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if((result = db->storeQuery(query.str()))){ loadItems(itemMap, result); ItemMap::reverse_iterator it; ItemMap::iterator it2; for(it = itemMap.rbegin(); it != itemMap.rend(); ++it){ Item* item = it->second.first; int pid = it->second.second; if(pid >= 0 && pid < 100){ if(Container* c = item->getContainer()){ if(Depot* depot = c->getDepot()) player->addDepot(depot, pid); else std::cout << "Error loading depot "<< pid << " for player " << player->getGUID() << std::endl; } else{ std::cout << "Error loading depot "<< pid << " for player " << player->getGUID() << std::endl; } } else{ it2 = itemMap.find(pid); if(it2 != itemMap.end()) if(Container* container = it2->second.first->getContainer()){ container->__internalAddThing(item); } } } db->freeResult(result); } //load storage map query.str(""); query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if((result = db->storeQuery(query.str()))){ do{ uint32_t key = result->getDataInt("key"); int32_t value = result->getDataInt("value"); player->addStorageValue(key,value); }while(result->next()); db->freeResult(result); } //load vip query.str(""); query << "SELECT `vip_id` FROM `player_viplist` WHERE `player_id` = " << player->getGUID(); if((result = db->storeQuery(query.str()))){ do{ uint32_t vip_id = result->getDataInt("vip_id"); std::string dummy_str; if(storeNameByGuid(*db, vip_id)) player->addVIP(vip_id, dummy_str, false, true); }while(result->next()); db->freeResult(result); } player->updateBaseSpeed(); player->updateInventoryWeigth(); player->updateItemsLight(true); return true; }
bool IOLoginData::loadPlayer(Player* player, const std::string& name, bool preload /*= false*/) { Database* db = Database::getInstance(); std::ostringstream query; query << "SELECT `id`, `account_id`, `group_id`, `sex`, `vocation`, `experience`, `level`, `maglevel`, `health`, `healthmax`, `blessings`, `mana`, `manamax`, `manaspent`, `soul`, `lookbody`, `lookfeet`, `lookhead`, `looklegs`, `looktype`, `lookaddons`, `posx`, `posy`, `posz`, `cap`, `lastlogin`, `lastlogout`, `lastip`, `conditions`, `skulltime`, `skull`, `town_id`, `balance`, `offlinetraining_time`, `offlinetraining_skill`, `stamina` FROM `players` WHERE `name` = " << db->escapeString(name); DBResult* result = db->storeQuery(query.str()); if (!result) { return false; } uint32_t accno = result->getDataInt("account_id"); Account acc = loadAccount(accno); player->setGUID(result->getDataInt("id")); player->accountNumber = accno; player->accountType = acc.accountType; if (g_config.getBoolean(ConfigManager::FREE_PREMIUM)) { player->premiumDays = 0xFFFF; } else { player->premiumDays = acc.premiumDays; } player->setGroupId(result->getDataInt("group_id")); if (preload) { //only loading basic info db->freeResult(result); return true; } player->bankBalance = (uint64_t)result->getDataLong("balance"); player->setSex((PlayerSex_t)result->getDataInt("sex")); player->level = std::max<uint32_t>(1, result->getDataInt("level")); uint64_t currExpCount = Player::getExpForLevel(player->level); uint64_t nextExpCount = Player::getExpForLevel(player->level + 1); uint64_t experience = (uint64_t)result->getDataLong("experience"); if (experience < currExpCount || experience > nextExpCount) { experience = currExpCount; } player->experience = experience; if (currExpCount < nextExpCount) { player->levelPercent = Player::getPercentLevel(player->experience - currExpCount, nextExpCount - currExpCount); } else { player->levelPercent = 0; } player->soul = result->getDataInt("soul"); player->capacity = result->getDataInt("cap"); player->blessings = result->getDataInt("blessings"); unsigned long conditionsSize = 0; const char* conditions = result->getDataStream("conditions", conditionsSize); PropStream propStream; propStream.init(conditions, conditionsSize); Condition* condition = Condition::createCondition(propStream); while (condition) { if (condition->unserialize(propStream)) { player->storedConditionList.push_back(condition); } else { delete condition; } condition = Condition::createCondition(propStream); } player->setVocation(result->getDataInt("vocation")); player->mana = result->getDataInt("mana"); player->manaMax = result->getDataInt("manamax"); player->magLevel = result->getDataInt("maglevel"); uint64_t nextManaCount = player->vocation->getReqMana(player->magLevel + 1); uint64_t manaSpent = result->getDataLong("manaspent"); if (manaSpent > nextManaCount) { manaSpent = 0; } player->manaSpent = manaSpent; player->magLevelPercent = Player::getPercentLevel(player->manaSpent, nextManaCount); player->health = result->getDataInt("health"); player->healthMax = result->getDataInt("healthmax"); player->defaultOutfit.lookType = result->getDataInt("looktype"); player->defaultOutfit.lookHead = result->getDataInt("lookhead"); player->defaultOutfit.lookBody = result->getDataInt("lookbody"); player->defaultOutfit.lookLegs = result->getDataInt("looklegs"); player->defaultOutfit.lookFeet = result->getDataInt("lookfeet"); player->defaultOutfit.lookAddons = result->getDataInt("lookaddons"); player->currentOutfit = player->defaultOutfit; if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) { int32_t skullSeconds = result->getDataInt("skulltime") - time(NULL); if (skullSeconds > 0) { //ensure that we round up the number of ticks player->skullTicks = (skullSeconds + 2) * 1000; int32_t skull = result->getDataInt("skull"); if (skull == SKULL_RED) { player->skull = SKULL_RED; } else if (skull == SKULL_BLACK) { player->skull = SKULL_BLACK; } } } player->loginPosition.x = result->getDataInt("posx"); player->loginPosition.y = result->getDataInt("posy"); player->loginPosition.z = result->getDataInt("posz"); player->lastLoginSaved = result->getDataLong("lastlogin"); player->lastLogout = result->getDataLong("lastlogout"); player->offlineTrainingTime = result->getDataInt("offlinetraining_time") * 1000; player->offlineTrainingSkill = result->getDataInt("offlinetraining_skill"); player->town = result->getDataInt("town_id"); Town* town = Towns::getInstance().getTown(player->town); if (town) { player->masterPos = town->getTemplePosition(); } Position loginPos = player->loginPosition; if (loginPos.x == 0 && loginPos.y == 0 && loginPos.z == 0) { player->loginPosition = player->masterPos; } player->staminaMinutes = result->getDataInt("stamina"); db->freeResult(result); query.str(""); query << "SELECT `guild_id`, `rank_id`, `nick` FROM `guild_membership` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { uint32_t guildId = result->getDataInt("guild_id"); uint32_t playerRankId = result->getDataInt("rank_id"); player->guildNick = result->getDataString("nick"); db->freeResult(result); Guild* guild = g_game.getGuild(guildId); if (!guild) { query.str(""); query << "SELECT `name` FROM `guilds` WHERE `id` = " << guildId; if ((result = db->storeQuery(query.str()))) { guild = new Guild(guildId, result->getDataString("name")); db->freeResult(result); g_game.addGuild(guild); query.str(""); query << "SELECT `id`, `name`, `level` FROM `guild_ranks` WHERE `guild_id` = " << guildId << " LIMIT 3"; if ((result = db->storeQuery(query.str()))) { do { guild->addRank(result->getDataInt("id"), result->getDataString("name"), result->getDataInt("level")); } while (result->next()); db->freeResult(result); } } } if (guild) { player->guild = guild; GuildRank* rank = guild->getRankById(playerRankId); if (rank) { player->guildLevel = rank->level; } else { player->guildLevel = 1; } IOGuild::getInstance()->getWarList(guildId, player->guildWarList); query.str(""); query << "SELECT COUNT(*) AS `members` FROM `guild_membership` WHERE `guild_id` = " << guildId; if ((result = db->storeQuery(query.str()))) { guild->setMemberCount(result->getDataInt("members")); db->freeResult(result); } } } //get password query.str(""); query << "SELECT `password` FROM `accounts` WHERE `id` = " << accno; result = db->storeQuery(query.str()); if (!result) { return false; } player->password = result->getDataString("password"); db->freeResult(result); // we need to find out our skills // so we query the skill table query.str(""); query << "SELECT `skillid`, `value`, `count` FROM `player_skills` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { //now iterate over the skills do { int32_t skillid = result->getDataInt("skillid"); if (skillid >= SKILL_FIRST && skillid <= SKILL_LAST) { uint32_t skillLevel = result->getDataInt("value"); uint64_t skillCount = result->getDataLong("count"); uint64_t nextSkillCount = player->vocation->getReqSkillTries(skillid, skillLevel + 1); if (skillCount > nextSkillCount) { skillCount = 0; } player->skills[skillid][SKILL_LEVEL] = skillLevel; player->skills[skillid][SKILL_TRIES] = skillCount; player->skills[skillid][SKILL_PERCENT] = Player::getPercentLevel(skillCount, nextSkillCount); } } while (result->next()); db->freeResult(result); } query.str(""); query << "SELECT `player_id`, `name` FROM `player_spells` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { do { std::string spellName = result->getDataString("name"); player->learnedInstantSpellList.push_back(spellName); } while (result->next()); db->freeResult(result); } //load inventory items ItemMap itemMap; query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_items` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if ((result = db->storeQuery(query.str()))) { loadItems(itemMap, result); db->freeResult(result); for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) { const std::pair<Item*, int32_t>& pair = it->second; Item* item = pair.first; int32_t pid = pair.second; if (pid >= 1 && pid <= 10) { player->__internalAddThing(pid, item); } else { ItemMap::const_iterator it2 = itemMap.find(pid); if (it2 == itemMap.end()) { continue; } Container* container = it2->second.first->getContainer(); if (container) { container->__internalAddThing(item); } } } } //load depot items itemMap.clear(); query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_depotitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if ((result = db->storeQuery(query.str()))) { loadItems(itemMap, result); db->freeResult(result); for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) { const std::pair<Item*, int32_t>& pair = it->second; Item* item = pair.first; int32_t pid = pair.second; if (pid >= 0 && pid < 100) { DepotChest* depotChest = player->getDepotChest(pid, true); if (depotChest) { depotChest->__internalAddThing(item); } } else { ItemMap::const_iterator it2 = itemMap.find(pid); if (it2 == itemMap.end()) { continue; } Container* container = it2->second.first->getContainer(); if (container) { container->__internalAddThing(item); } } } } //load inbox items itemMap.clear(); query.str(""); query << "SELECT `pid`, `sid`, `itemtype`, `count`, `attributes` FROM `player_inboxitems` WHERE `player_id` = " << player->getGUID() << " ORDER BY `sid` DESC"; if ((result = db->storeQuery(query.str()))) { loadItems(itemMap, result); db->freeResult(result); for (ItemMap::reverse_iterator it = itemMap.rbegin(); it != itemMap.rend(); ++it) { const std::pair<Item*, int32_t>& pair = it->second; Item* item = pair.first; int32_t pid = pair.second; if (pid >= 0 && pid < 100) { player->getInbox()->__internalAddThing(item); } else { ItemMap::const_iterator it2 = itemMap.find(pid); if (it2 == itemMap.end()) { continue; } Container* container = it2->second.first->getContainer(); if (container) { container->__internalAddThing(item); } } } } //load storage map query.str(""); query << "SELECT `key`, `value` FROM `player_storage` WHERE `player_id` = " << player->getGUID(); if ((result = db->storeQuery(query.str()))) { do { player->addStorageValue(result->getDataInt("key"), result->getDataLong("value"), true); } while (result->next()); db->freeResult(result); } //load vip query.str(""); query << "SELECT `player_id` FROM `account_viplist` WHERE `account_id` = " << player->getAccount(); if ((result = db->storeQuery(query.str()))) { do { player->addVIPInternal(result->getDataInt("player_id")); } while (result->next()); db->freeResult(result); } player->updateBaseSpeed(); player->updateInventoryWeight(); player->updateItemsLight(true); return true; }