// Select exactly the beat-defining events, including any extra notes // this command inserted. // @author Tom Breton (Tehom) EventSelection * SelectAddEvenNotesCommand::getSubsequentSelection() { RG_DEBUG << "SelectAddEvenNotesCommand::getSubsequentSelection" << endl; EventSelection *selection = new EventSelection(getSegment()); RG_DEBUG << (int)m_beatEventVector.size() << "elements in m_beatEventVector" << endl; // Add the beat events we found to the selection for (BeatEventVector::iterator i = m_beatEventVector.begin(); i != m_beatEventVector.end(); ++i) { BeatEvent &beatEvent = *i; // Skip ties selection->addEvent(beatEvent.m_event, false); } // Also add any events that we made. RG_DEBUG << (int)m_eventsAdded.size() << "elements in redoEvents" << endl; for (EventVector::const_iterator i = m_eventsAdded.begin(); i != m_eventsAdded.end(); ++i) { Event *e = *i; // Skip ties selection->addEvent(e, false); } return selection; }
EventSelection * SymbolInsertionCommand::getSubsequentSelection() { EventSelection *selection = new EventSelection(getSegment()); selection->addEvent(getLastInsertedEvent()); return selection; }
void PitchBendSequenceDialog::accept() { /* The user has finished the dialog, other than aborting. */ // We don't enable "OK" if the interval isn't sensible, so // something's badly wrong if this test fails. Q_ASSERT_X(m_startTime < m_endTime, "accept", "got a zero or negative time interval"); /* Save current settings. They'll be the defaults next time. */ saveSettings(); // TRANSLATORS: The arg value will be either a controller name or // Pitchbend, so the resulting text is like "Pitchbend Sequence", // "Expression Sequence", etc. QString controllerName(m_control.getName().data()); QString commandName(tr("%1 Sequence").arg(controllerName)); MacroCommand *macro = new MacroCommand(commandName); if (getReplaceMode() != OnlyAdd) { // Selection initially contains no event, and we add all the // relevant ones. EventSelection *selection = new EventSelection(*m_segment); for (Segment::const_iterator i = m_segment->findTime(m_startTime); i != m_segment->findTime(m_endTime); ++i) { Event *e = *i; if (m_control.matches(e)) { selection->addEvent(e, false); } } // EraseCommand takes ownership of "selection". macro->addCommand(new EraseCommand(*selection)); } if (getReplaceMode() != OnlyErase) { if ((getRampMode() == Linear) && (getStepSizeCalculation() == StepSizeByCount)) { addLinearCountedEvents(macro); } else { addStepwiseEvents(macro); } } CommandHistory::getInstance()->addCommand(macro); QDialog::accept(); }
void MatrixResizer::handleLeftButtonPress(const MatrixMouseEvent *e) { MATRIX_DEBUG << "MatrixResizer::handleLeftButtonPress() : el = " << e->element << endl; if (!e->element) return; m_currentViewSegment = e->viewSegment; m_currentElement = e->element; // Add this element and allow movement // EventSelection* selection = m_scene->getSelection(); Event *event = m_currentElement->event(); if (selection) { EventSelection *newSelection; if ((e->modifiers & Qt::ShiftModifier) || selection->contains(event)) { newSelection = new EventSelection(*selection); } else { newSelection = new EventSelection(m_currentViewSegment->getSegment()); } newSelection->addEvent(event); m_scene->setSelection(newSelection, true); // m_mParentView->canvas()->update(); } else { m_scene->setSingleSelectedEvent(m_currentViewSegment, m_currentElement, true); // m_mParentView->canvas()->update(); } }
void MatrixMover::handleLeftButtonPress(const MatrixMouseEvent *e) { MATRIX_DEBUG << "MatrixMover::handleLeftButtonPress() : snapped time = " << e->snappedLeftTime << ", el = " << e->element << endl; if (!e->element) return; // Check the scene's current segment (apparently not necessarily the same // segment referred to by the scene's current view segment) for this event; // return if not found, indicating that this event is from some other, // non-active segment. // // I think notation just makes whatever segment active when you click an // event outside the active segment, and I think that's what this code // attempted to do too. I couldn't get that to work at all. This is better // than being able to click on non-active elements to create new events by // accident, and will probably fly. Especially since the multi-segment // matrix is new, and we're defining the terms of how it works. Segment *segment = m_scene->getCurrentSegment(); if (!segment) return; bool found = false; for (Segment::iterator i = segment->begin(); i != segment->end(); ++i) { if ((*i) == e->element->event()) found = true; } if (!found) { MATRIX_DEBUG << "Clicked element not owned by active segment. Returning..." << endl; return; } m_currentViewSegment = e->viewSegment; m_currentElement = e->element; m_clickSnappedLeftTime = e->snappedLeftTime; m_quickCopy = (e->modifiers & Qt::ControlModifier); if (!m_duplicateElements.empty()) { for (size_t i = 0; i < m_duplicateElements.size(); ++i) { delete m_duplicateElements[i]->event(); delete m_duplicateElements[i]; } m_duplicateElements.clear(); } // Add this element and allow movement // EventSelection* selection = m_scene->getSelection(); Event *event = m_currentElement->event(); if (selection) { EventSelection *newSelection; if ((e->modifiers & Qt::ShiftModifier) || selection->contains(event)) { newSelection = new EventSelection(*selection); } else { newSelection = new EventSelection(m_currentViewSegment->getSegment()); } // if the selection already contains the event, remove it from the // selection if shift is pressed if (selection->contains(event)) { if (e->modifiers & Qt::ShiftModifier) { newSelection->removeEvent(event); } } else { newSelection->addEvent(event); } m_scene->setSelection(newSelection, true); selection = newSelection; } else { m_scene->setSingleSelectedEvent(m_currentViewSegment, m_currentElement, true); } long velocity = m_widget->getCurrentVelocity(); event->get<Int>(BaseProperties::VELOCITY, velocity); long pitchOffset = m_currentViewSegment->getSegment().getTranspose(); long pitch = 60; event->get<Int>(BaseProperties::PITCH, pitch); // We used to m_scene->playNote() here, but the new concert pitch matrix was // playing chords the first time I clicked a note. Investigation with // KMidiMon revealed two notes firing nearly simultaneously, and with // segments of 0 transpose, they were simply identical to each other. One // of them came from here, and this was the one sounding at the wrong pitch // in transposed segments. I've simply removed it with no apparent ill side // effects, and a problem solved super cheap. m_lastPlayedPitch = pitch; if (m_quickCopy && selection) { for (EventSelection::eventcontainer::iterator i = selection->getSegmentEvents().begin(); i != selection->getSegmentEvents().end(); ++i) { MatrixElement *duplicate = new MatrixElement (m_scene, new Event(**i), m_widget->isDrumMode(), pitchOffset); m_duplicateElements.push_back(duplicate); } } }
void MatrixMover::handleMouseRelease(const MatrixMouseEvent *e) { if (!e) return; MATRIX_DEBUG << "MatrixMover::handleMouseRelease() - newPitch = " << e->pitch << endl; if (!m_currentElement || !m_currentViewSegment) return; timeT newTime = m_currentElement->getViewAbsoluteTime() + (e->snappedLeftTime - m_clickSnappedLeftTime); int newPitch = e->pitch; if (newPitch > 127) newPitch = 127; if (newPitch < 0) newPitch = 0; // get a basic pitch difference calculation comparing the current element's // pitch to the pitch the mouse was released at (see note in // handleMouseMove) using BaseProperties::PITCH; timeT diffTime = newTime - m_currentElement->getViewAbsoluteTime(); int diffPitch = 0; if (m_currentElement->event()->has(PITCH)) { diffPitch = newPitch - m_currentElement->event()->get<Int>(PITCH); } EventSelection* selection = m_scene->getSelection(); // factor in transpose to adjust the height calculation long pitchOffset = selection->getSegment().getTranspose(); diffPitch += (pitchOffset * -1); if ((diffTime == 0 && diffPitch == 0) || selection->getAddedEvents() == 0) { for (size_t i = 0; i < m_duplicateElements.size(); ++i) { delete m_duplicateElements[i]->event(); delete m_duplicateElements[i]; } m_duplicateElements.clear(); m_currentElement = 0; return; } if (newPitch != m_lastPlayedPitch) { long velocity = m_widget->getCurrentVelocity(); m_currentElement->event()->get<Int>(BaseProperties::VELOCITY, velocity); m_scene->playNote(m_currentViewSegment->getSegment(), newPitch + (pitchOffset * -1), velocity); m_lastPlayedPitch = newPitch; } QString commandLabel; if (m_quickCopy) { if (selection->getAddedEvents() < 2) { commandLabel = tr("Copy and Move Event"); } else { commandLabel = tr("Copy and Move Events"); } } else { if (selection->getAddedEvents() < 2) { commandLabel = tr("Move Event"); } else { commandLabel = tr("Move Events"); } } MacroCommand *macro = new MacroCommand(commandLabel); EventSelection::eventcontainer::iterator it = selection->getSegmentEvents().begin(); Segment &segment = m_currentViewSegment->getSegment(); EventSelection *newSelection = new EventSelection(segment); timeT normalizeStart = selection->getStartTime(); timeT normalizeEnd = selection->getEndTime(); if (m_quickCopy) { for (size_t i = 0; i < m_duplicateElements.size(); ++i) { timeT time = m_duplicateElements[i]->getViewAbsoluteTime(); timeT endTime = time + m_duplicateElements[i]->getViewDuration(); if (time < normalizeStart) normalizeStart = time; if (endTime > normalizeEnd) normalizeEnd = endTime; macro->addCommand(new MatrixInsertionCommand (segment, time, endTime, m_duplicateElements[i]->event())); delete m_duplicateElements[i]->event(); delete m_duplicateElements[i]; } m_duplicateElements.clear(); m_quickCopy = false; } for (; it != selection->getSegmentEvents().end(); ++it) { timeT newTime = (*it)->getAbsoluteTime() + diffTime; int newPitch = 60; if ((*it)->has(PITCH)) { newPitch = (*it)->get<Int>(PITCH) + diffPitch; } Event *newEvent = 0; if (newTime < segment.getStartTime()) { newTime = segment.getStartTime(); } if (newTime + (*it)->getDuration() >= segment.getEndMarkerTime()) { timeT limit = getSnapGrid()->snapTime (segment.getEndMarkerTime() - 1, SnapGrid::SnapLeft); if (newTime > limit) newTime = limit; timeT newDuration = std::min ((*it)->getDuration(), segment.getEndMarkerTime() - newTime); newEvent = new Event(**it, newTime, newDuration); } else { newEvent = new Event(**it, newTime); } newEvent->set<Int>(BaseProperties::PITCH, newPitch); macro->addCommand(new MatrixModifyCommand(segment, (*it), newEvent, true, false)); newSelection->addEvent(newEvent); } normalizeStart = std::min(normalizeStart, newSelection->getStartTime()); normalizeEnd = std::max(normalizeEnd, newSelection->getEndTime()); macro->addCommand(new NormalizeRestsCommand(segment, normalizeStart, normalizeEnd)); m_scene->setSelection(0, false); CommandHistory::getInstance()->addCommand(macro); m_scene->setSelection(newSelection, false); // m_mParentView->canvas()->update(); m_currentElement = 0; setBasicContextHelp(); }
void MatrixResizer::handleMouseRelease(const MatrixMouseEvent *e) { if (!e || !m_currentElement || !m_currentViewSegment) return; // snap in the closest direction timeT snapTime = e->snappedLeftTime; if (e->snappedRightTime - e->time < e->time - e->snappedLeftTime) { snapTime = e->snappedRightTime; } timeT newDuration = snapTime - m_currentElement->getViewAbsoluteTime(); timeT durationDiff = newDuration - m_currentElement->getViewDuration(); EventSelection *selection = m_scene->getSelection(); if (!selection || selection->getAddedEvents() == 0) return; QString commandLabel = tr("Resize Event"); if (selection->getAddedEvents() > 1) commandLabel = tr("Resize Events"); MacroCommand *macro = new MacroCommand(commandLabel); EventSelection::eventcontainer::iterator it = selection->getSegmentEvents().begin(); Segment &segment = m_currentViewSegment->getSegment(); EventSelection *newSelection = new EventSelection(segment); timeT normalizeStart = selection->getStartTime(); timeT normalizeEnd = selection->getEndTime(); for (; it != selection->getSegmentEvents().end(); ++it) { timeT t = (*it)->getAbsoluteTime(); timeT d = (*it)->getDuration(); MATRIX_DEBUG << "MatrixResizer::handleMouseRelease - " << "Time = " << t << ", Duration = " << d << endl; d = d + durationDiff; if (d < 0) { t = t + d; d = -d; } else if (d == 0) { d = getSnapGrid()->getSnapTime(t); } if (t + d > segment.getEndMarkerTime()) { d = segment.getEndMarkerTime() - t; if (d <= 0) { d = segment.getEndMarkerTime(); t = d - getSnapGrid()->getSnapTime(t); } } Event *newEvent = new Event(**it, t, d); macro->addCommand(new MatrixModifyCommand(segment, *it, newEvent, false, false)); newSelection->addEvent(newEvent); } normalizeStart = std::min(normalizeStart, newSelection->getStartTime()); normalizeEnd = std::max(normalizeEnd, newSelection->getEndTime()); macro->addCommand(new NormalizeRestsCommand(segment, normalizeStart, normalizeEnd)); m_scene->setSelection(0, false); CommandHistory::getInstance()->addCommand(macro); m_scene->setSelection(newSelection, false); // m_mParentView->update(); m_currentElement = 0; setBasicContextHelp(); }