virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override
	{
		// For imperative nodes, make sure the exec function was actually triggered and not just included due to an output data dependency
		FEdGraphPinType ExpectedExecPinType;
		ExpectedExecPinType.PinCategory = UEdGraphSchema_K2::PC_Exec;

		FEdGraphPinType ExpectedBoolPinType;
		ExpectedBoolPinType.PinCategory = UEdGraphSchema_K2::PC_Boolean;


		UEdGraphPin* ExecTriggeringPin = Context.FindRequiredPinByName(Node, UEdGraphSchema_K2::PN_Execute, EGPD_Input);
		if ((ExecTriggeringPin == NULL) || !Context.ValidatePinType(ExecTriggeringPin, ExpectedExecPinType))
		{
			CompilerContext.MessageLog.Error(*FString::Printf(*LOCTEXT("NoValidExecutionPinForBranch_Error", "@@ must have a valid execution pin @@").ToString()), Node, ExecTriggeringPin);
			return;
		}
		else if (ExecTriggeringPin->LinkedTo.Num() == 0)
		{
			CompilerContext.MessageLog.Warning(*FString::Printf(*LOCTEXT("NodeNeverExecuted_Warning", "@@ will never be executed").ToString()), Node);
			return;
		}

		// Generate the output impulse from this node
		UEdGraphPin* CondPin = Context.FindRequiredPinByName(Node, CompilerContext.GetSchema()->PN_Condition, EGPD_Input);
		UEdGraphPin* ThenPin = Context.FindRequiredPinByName(Node, CompilerContext.GetSchema()->PN_Then, EGPD_Output);
		UEdGraphPin* ElsePin = Context.FindRequiredPinByName(Node, CompilerContext.GetSchema()->PN_Else, EGPD_Output);
		if (Context.ValidatePinType(ThenPin, ExpectedExecPinType) &&
			Context.ValidatePinType(ElsePin, ExpectedExecPinType) &&
			Context.ValidatePinType(CondPin, ExpectedBoolPinType))
		{
			UEdGraphPin* PinToTry = FEdGraphUtilities::GetNetFromPin(CondPin);
			FBPTerminal** CondTerm = Context.NetMap.Find(PinToTry);

			if (CondTerm != NULL) //
			{
				// First skip the if, if the term is false
				{
					FBlueprintCompiledStatement& SkipIfGoto = Context.AppendStatementForNode(Node);
					SkipIfGoto.Type = KCST_GotoIfNot;
					SkipIfGoto.LHS = *CondTerm;
					Context.GotoFixupRequestMap.Add(&SkipIfGoto, ElsePin);
				}

				// Now go to the If branch
				{
					FBlueprintCompiledStatement& GotoThen = Context.AppendStatementForNode(Node);
					GotoThen.Type = KCST_UnconditionalGoto;
					GotoThen.LHS = *CondTerm;
					Context.GotoFixupRequestMap.Add(&GotoThen, ThenPin);
				}
			}
			else
			{
				CompilerContext.MessageLog.Error(*LOCTEXT("ResolveTermPassed_Error", "Failed to resolve term passed into @@").ToString(), CondPin);
			}
		}
	}
	virtual void Compile(FKismetFunctionContext& Context, UEdGraphNode* Node) override
	{
		UK2Node_Switch* SwitchNode = CastChecked<UK2Node_Switch>(Node);

		FEdGraphPinType ExpectedExecPinType;
		ExpectedExecPinType.PinCategory = UEdGraphSchema_K2::PC_Exec;

		// Make sure that the input pin is connected and valid for this block
		UEdGraphPin* ExecTriggeringPin = Context.FindRequiredPinByName(SwitchNode, UEdGraphSchema_K2::PN_Execute, EGPD_Input);
		if ((ExecTriggeringPin == NULL) || !Context.ValidatePinType(ExecTriggeringPin, ExpectedExecPinType))
		{
			CompilerContext.MessageLog.Error(*FString::Printf(*LOCTEXT("NoValidExecutionPinForSwitch_Error", "@@ must have a valid execution pin @@").ToString()), SwitchNode, ExecTriggeringPin);
			return;
		}

		// Make sure that the selection pin is connected and valid for this block
		UEdGraphPin* SelectionPin = SwitchNode->GetSelectionPin();
		if ((SelectionPin == NULL) || !Context.ValidatePinType(SelectionPin, SwitchNode->GetPinType()))
		{
			CompilerContext.MessageLog.Error(*FString::Printf(*LOCTEXT("NoValidSelectionPinForSwitch_Error", "@@ must have a valid execution pin @@").ToString()), SwitchNode, SelectionPin);
			return;
		}

		// Find the boolean intermediate result term, so we can track whether the compare was successful
		FBPTerminal* BoolTerm = BoolTermMap.FindRef(SwitchNode);

		// Generate the output impulse from this node
		UEdGraphPin* SwitchSelectionNet = FEdGraphUtilities::GetNetFromPin(SelectionPin);
		FBPTerminal* SwitchSelectionTerm = Context.NetMap.FindRef(SwitchSelectionNet);

		if ((BoolTerm != NULL) && (SwitchSelectionTerm != NULL))
		{
			UEdGraphNode* TargetNode = NULL;
			UEdGraphPin* FuncPin = SwitchNode->GetFunctionPin();
			FBPTerminal* FuncContext = Context.NetMap.FindRef(FuncPin);
			UEdGraphPin* DefaultPin = SwitchNode->GetDefaultPin();

			// Pull out function to use
			UClass* FuncClass = Cast<UClass>(FuncPin->PinType.PinSubCategoryObject.Get());
			UFunction* FunctionPtr = FindField<UFunction>(FuncClass, *FuncPin->PinName);
			check(FunctionPtr);

			// Run thru all the output pins except for the default label
			for (auto PinIt = SwitchNode->Pins.CreateIterator(); PinIt; ++PinIt)
			{
				UEdGraphPin* Pin = *PinIt;

				if ((Pin->Direction == EGPD_Output) && (Pin != DefaultPin))
				{
					// Create a term for the switch case value
					FBPTerminal* CaseValueTerm = new (Context.Literals) FBPTerminal();
					CaseValueTerm->Name = Pin->PinName;
					CaseValueTerm->Type = SelectionPin->PinType;
					CaseValueTerm->SourcePin = Pin;
					CaseValueTerm->bIsLiteral = true;

					// Call the comparison function associated with this switch node
					FBlueprintCompiledStatement& Statement = Context.AppendStatementForNode(SwitchNode);
					Statement.Type = KCST_CallFunction;
					Statement.FunctionToCall = FunctionPtr;
					Statement.FunctionContext = FuncContext;
					Statement.bIsParentContext = false;

					Statement.LHS = BoolTerm;
					Statement.RHS.Add(SwitchSelectionTerm);
					Statement.RHS.Add(CaseValueTerm);

					// Jump to output if strings are actually equal
					FBlueprintCompiledStatement& IfFailTest_SucceedAtBeingEqualGoto = Context.AppendStatementForNode(SwitchNode);
					IfFailTest_SucceedAtBeingEqualGoto.Type = KCST_GotoIfNot;
					IfFailTest_SucceedAtBeingEqualGoto.LHS = BoolTerm;

					Context.GotoFixupRequestMap.Add(&IfFailTest_SucceedAtBeingEqualGoto, Pin);
				}
			}

			// Finally output default pin
			GenerateSimpleThenGoto(Context, *SwitchNode, DefaultPin);
		}
		else
		{
			CompilerContext.MessageLog.Error(*LOCTEXT("ResolveTermPassed_Error", "Failed to resolve term passed into @@").ToString(), SelectionPin);
		}
	}