Exemple #1
0
bool ExclusionPolygon::firstIncludedIntervalLogicalTop(LayoutUnit minLogicalIntervalTop, const LayoutSize& minLogicalIntervalSize, LayoutUnit& result) const
{
    float minIntervalTop = minLogicalIntervalTop;
    float minIntervalHeight = minLogicalIntervalSize.height();
    float minIntervalWidth = minLogicalIntervalSize.width();

    const FloatPolygon& polygon = shapePaddingBounds();
    const FloatRect boundingBox = polygon.boundingBox();
    if (minIntervalWidth > boundingBox.width())
        return false;

    float minY = std::max(boundingBox.y(), minIntervalTop);
    float maxY = minY + minIntervalHeight;

    if (maxY > boundingBox.maxY())
        return false;

    Vector<const FloatPolygonEdge*> edges;
    polygon.overlappingEdges(minIntervalTop, boundingBox.maxY(), edges);

    float dx = minIntervalWidth / 2;
    float dy = minIntervalHeight / 2;
    Vector<OffsetPolygonEdge> offsetEdges;

    for (unsigned i = 0; i < edges.size(); ++i) {
        const FloatPolygonEdge& edge = *(edges[i]);
        const FloatPoint& vertex0 = edge.previousEdge().vertex1();
        const FloatPoint& vertex1 = edge.vertex1();
        const FloatPoint& vertex2 = edge.vertex2();
        Vector<OffsetPolygonEdge> offsetEdgeBuffer;

        if (vertex2.y() > vertex1.y() ? vertex2.x() >= vertex1.x() : vertex1.x() >= vertex2.x()) {
            offsetEdgeBuffer.append(OffsetPolygonEdge(edge, FloatSize(dx, -dy)));
            offsetEdgeBuffer.append(OffsetPolygonEdge(edge, FloatSize(-dx, dy)));
        } else {
            offsetEdgeBuffer.append(OffsetPolygonEdge(edge, FloatSize(dx, dy)));
            offsetEdgeBuffer.append(OffsetPolygonEdge(edge, FloatSize(-dx, -dy)));
        }

        if (isReflexVertex(vertex0, vertex1, vertex2)) {
            if (vertex2.x() <= vertex1.x() && vertex0.x() <= vertex1.x())
                offsetEdgeBuffer.append(OffsetPolygonEdge(vertex1, FloatSize(dx, -dy), FloatSize(dx, dy)));
            else if (vertex2.x() >= vertex1.x() && vertex0.x() >= vertex1.x())
                offsetEdgeBuffer.append(OffsetPolygonEdge(vertex1, FloatSize(-dx, -dy), FloatSize(-dx, dy)));
            if (vertex2.y() <= vertex1.y() && vertex0.y() <= vertex1.y())
                offsetEdgeBuffer.append(OffsetPolygonEdge(vertex1, FloatSize(-dx, dy), FloatSize(dx, dy)));
            else if (vertex2.y() >= vertex1.y() && vertex0.y() >= vertex1.y())
                offsetEdgeBuffer.append(OffsetPolygonEdge(vertex1, FloatSize(-dx, -dy), FloatSize(dx, -dy)));
        }

        for (unsigned j = 0; j < offsetEdgeBuffer.size(); ++j)
            if (offsetEdgeBuffer[j].maxY() >= minY)
                offsetEdges.append(offsetEdgeBuffer[j]);
    }

    offsetEdges.append(OffsetPolygonEdge(polygon, minIntervalTop, FloatSize(0, dy)));

    FloatPoint offsetEdgesIntersection;
    FloatRect firstFitRect;
    bool firstFitFound = false;

    for (unsigned i = 0; i < offsetEdges.size() - 1; ++i) {
        for (unsigned j = i + 1; j < offsetEdges.size(); ++j) {
            if (offsetEdges[i].intersection(offsetEdges[j], offsetEdgesIntersection)) {
                FloatPoint potentialFirstFitLocation(offsetEdgesIntersection.x() - dx, offsetEdgesIntersection.y() - dy);
                FloatRect potentialFirstFitRect(potentialFirstFitLocation, minLogicalIntervalSize);
                if ((offsetEdges[i].basis() == OffsetPolygonEdge::LineTop
                    || offsetEdges[j].basis() == OffsetPolygonEdge::LineTop
                    || potentialFirstFitLocation.y() >= minIntervalTop)
                    && (!firstFitFound || aboveOrToTheLeft(potentialFirstFitRect, firstFitRect))
                    && polygon.contains(offsetEdgesIntersection)
                    && firstFitRectInPolygon(polygon, potentialFirstFitRect, offsetEdges[i].edgeIndex(), offsetEdges[j].edgeIndex())) {
                    firstFitFound = true;
                    firstFitRect = potentialFirstFitRect;
                }
            }
        }
    }

    if (firstFitFound)
        result = LayoutUnit::fromFloatCeil(firstFitRect.y());
    return firstFitFound;
}
void Path::moveTo(const FloatPoint& point)
{
    CGPathMoveToPoint(m_path, 0, point.x(), point.y());
}
void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& p)
{
    CGPathAddQuadCurveToPoint(m_path, 0, cp.x(), cp.y(), p.x(), p.y());
}
Exemple #4
0
void SVGDocument::startPan(const FloatPoint& start)
{
    if (rootElement())
        m_translate = FloatPoint(start.x() - rootElement()->currentTranslate().x(), rootElement()->currentTranslate().y() + start.y());
}
Exemple #5
0
void Font::drawGlyphs(GraphicsContext* context, const SimpleFontData* font, const GlyphBuffer& glyphBuffer,
                      int from, int numGlyphs, const FloatPoint& point) const
{
    cairo_t* cr = context->platformContext();
    cairo_save(cr);

    cairo_set_scaled_font(cr, font->platformData().scaledFont());

    GlyphBufferGlyph* glyphs = (GlyphBufferGlyph*)glyphBuffer.glyphs(from);

    float offset = 0.0f;
    for (int i = 0; i < numGlyphs; i++) {
        glyphs[i].x = offset;
        glyphs[i].y = 0.0f;
        offset += glyphBuffer.advanceAt(from + i);
    }

    Color fillColor = context->fillColor();

    // Synthetic Oblique
    if(font->platformData().syntheticOblique()) {
        cairo_matrix_t mat = {1, 0, -tanf(SYNTHETIC_OBLIQUE_ANGLE * acosf(0) / 90), 1, point.x(), point.y()};
        cairo_transform(cr, &mat);
    } else {
        cairo_translate(cr, point.x(), point.y());
    }

    // Text shadow, inspired by FontMac
    FloatSize shadowOffset;
    float shadowBlur = 0;
    Color shadowColor;
    bool hasShadow = context->textDrawingMode() & cTextFill
                     && context->getShadow(shadowOffset, shadowBlur, shadowColor);

    // TODO: Blur support
    if (hasShadow) {
        // Disable graphics context shadows (not yet implemented) and paint them manually
        context->clearShadow();
        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
        cairo_save(cr);

        float red, green, blue, alpha;
        shadowFillColor.getRGBA(red, green, blue, alpha);
        cairo_set_source_rgba(cr, red, green, blue, alpha);

#if ENABLE(FILTERS)
        cairo_text_extents_t extents;
        cairo_scaled_font_glyph_extents(font->platformData().scaledFont(), glyphs, numGlyphs, &extents);

        FloatRect rect(FloatPoint(), FloatSize(extents.width, extents.height));
        IntSize shadowBufferSize;
        FloatRect shadowRect;
        float radius = 0;
        context->calculateShadowBufferDimensions(shadowBufferSize, shadowRect, radius, rect, shadowOffset, shadowBlur);

        // Draw shadow into a new ImageBuffer
        OwnPtr<ImageBuffer> shadowBuffer = ImageBuffer::create(shadowBufferSize);
        GraphicsContext* shadowContext = shadowBuffer->context();
        cairo_t* shadowCr = shadowContext->platformContext();

        cairo_translate(shadowCr, radius, extents.height + radius);

        cairo_set_scaled_font(shadowCr, font->platformData().scaledFont());
        cairo_show_glyphs(shadowCr, glyphs, numGlyphs);
        if (font->syntheticBoldOffset()) {
            cairo_save(shadowCr);
            cairo_translate(shadowCr, font->syntheticBoldOffset(), 0);
            cairo_show_glyphs(shadowCr, glyphs, numGlyphs);
            cairo_restore(shadowCr);
        }
        cairo_translate(cr, 0.0, -extents.height);
        context->applyPlatformShadow(shadowBuffer.release(), shadowColor, shadowRect, radius);
#else
        cairo_translate(cr, shadowOffset.width(), shadowOffset.height());
        cairo_show_glyphs(cr, glyphs, numGlyphs);
        if (font->syntheticBoldOffset()) {
            cairo_save(cr);
            cairo_translate(cr, font->syntheticBoldOffset(), 0);
            cairo_show_glyphs(cr, glyphs, numGlyphs);
            cairo_restore(cr);
        }
#endif

        cairo_restore(cr);
    }

    if (context->textDrawingMode() & cTextFill) {
        if (context->fillGradient()) {
            cairo_set_source(cr, context->fillGradient()->platformGradient());
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else if (context->fillPattern()) {
            AffineTransform affine;
            cairo_pattern_t* pattern = context->fillPattern()->createPlatformPattern(affine);
            cairo_set_source(cr, pattern);
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
            cairo_pattern_destroy(pattern);
        } else {
            float red, green, blue, alpha;
            fillColor.getRGBA(red, green, blue, alpha);
            cairo_set_source_rgba(cr, red, green, blue, alpha * context->getAlpha());
        }
        cairo_show_glyphs(cr, glyphs, numGlyphs);
        if (font->syntheticBoldOffset()) {
            cairo_save(cr);
            cairo_translate(cr, font->syntheticBoldOffset(), 0);
            cairo_show_glyphs(cr, glyphs, numGlyphs);
            cairo_restore(cr);
        }
    }

    // Prevent running into a long computation within cairo. If the stroke width is
    // twice the size of the width of the text we will not ask cairo to stroke
    // the text as even one single stroke would cover the full wdth of the text.
    //  See https://bugs.webkit.org/show_bug.cgi?id=33759.
    if (context->textDrawingMode() & cTextStroke && context->strokeThickness() < 2 * offset) {
        if (context->strokeGradient()) {
            cairo_set_source(cr, context->strokeGradient()->platformGradient());
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
        } else if (context->strokePattern()) {
            AffineTransform affine;
            cairo_pattern_t* pattern = context->strokePattern()->createPlatformPattern(affine);
            cairo_set_source(cr, pattern);
            if (context->getAlpha() < 1.0f) {
                cairo_push_group(cr);
                cairo_paint_with_alpha(cr, context->getAlpha());
                cairo_pop_group_to_source(cr);
            }
            cairo_pattern_destroy(pattern);
        } else {
            Color strokeColor = context->strokeColor();
            float red, green, blue, alpha;
            strokeColor.getRGBA(red, green, blue, alpha);
            cairo_set_source_rgba(cr, red, green, blue, alpha * context->getAlpha());
        }
        cairo_glyph_path(cr, glyphs, numGlyphs);
        cairo_set_line_width(cr, context->strokeThickness());
        cairo_stroke(cr);
    }

    // Re-enable the platform shadow we disabled earlier
    if (hasShadow)
        context->setShadow(shadowOffset, shadowBlur, shadowColor, DeviceColorSpace);

    cairo_restore(cr);
}
Exemple #6
0
static PassOwnPtr<Shape> createEllipseShape(const FloatPoint& center, const FloatSize& radii)
{
    ASSERT(radii.width() >= 0 && radii.height() >= 0);
    return adoptPtr(new RectangleShape(FloatRect(center.x() - radii.width(), center.y() - radii.height(), radii.width()*2, radii.height()*2), radii));
}
Exemple #7
0
void Path::addArc(const FloatPoint& p, float r, float sa, float ea, bool clockwise)
{
    // Workaround for <rdar://problem/5189233> CGPathAddArc hangs or crashes when passed inf as start or end angle
    if (isfinite(sa) && isfinite(ea))
        CGPathAddArc(m_path, 0, p.x(), p.y(), r, sa, ea, clockwise);
}
void Path::addLineTo(const FloatPoint& p)
{
    m_path->lineTo(SkFloatToScalar(p.x()), SkFloatToScalar(p.y()));
}
void Path::addQuadCurveTo(const FloatPoint& cp, const FloatPoint& ep)
{
    m_path->quadTo( SkFloatToScalar(cp.x()), SkFloatToScalar(cp.y()),
                    SkFloatToScalar(ep.x()), SkFloatToScalar(ep.y()));
}
Exemple #10
0
void Font::drawGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer, 
                      int from, int numGlyphs, const FloatPoint& point) const
{
    CGContextRef cgContext = graphicsContext->platformContext();
    bool shouldUseFontSmoothing = WebCoreShouldUseFontSmoothing();

    switch(fontDescription().fontSmoothing()) {
    case Antialiased: {
        graphicsContext->setShouldAntialias(true);
        shouldUseFontSmoothing = false;
        break;
    }
    case SubpixelAntialiased: {
        graphicsContext->setShouldAntialias(true);
        shouldUseFontSmoothing = true;
        break;
    }
    case NoSmoothing: {
        graphicsContext->setShouldAntialias(false);
        shouldUseFontSmoothing = false;
        break;
    }
    case AutoSmoothing: {
        // For the AutoSmooth case, don't do anything! Keep the default settings.
        break; 
    }
    default: 
        ASSERT_NOT_REACHED();
    }

    if (font->platformData().useGDI() && !shouldUseFontSmoothing) {
        drawGDIGlyphs(graphicsContext, font, glyphBuffer, from, numGlyphs, point);
        return;
    }

    uint32_t oldFontSmoothingStyle = wkSetFontSmoothingStyle(cgContext, shouldUseFontSmoothing);

    const FontPlatformData& platformData = font->platformData();

    CGContextSetFont(cgContext, platformData.cgFont());

    CGAffineTransform matrix = CGAffineTransformIdentity;
    matrix.b = -matrix.b;
    matrix.d = -matrix.d;

    if (platformData.syntheticOblique()) {
        static float skew = -tanf(syntheticObliqueAngle * piFloat / 180.0f);
        matrix = CGAffineTransformConcat(matrix, CGAffineTransformMake(1, 0, skew, 1, 0, 0));
    }

    CGContextSetTextMatrix(cgContext, matrix);

    // Uniscribe gives us offsets to help refine the positioning of combining glyphs.
    FloatSize translation = glyphBuffer.offsetAt(from);

    CGContextSetFontSize(cgContext, platformData.size());
    wkSetCGContextFontRenderingStyle(cgContext, font->isSystemFont(), false, font->platformData().useGDI());

    FloatSize shadowOffset;
    float shadowBlur;
    Color shadowColor;
    graphicsContext->getShadow(shadowOffset, shadowBlur, shadowColor);

    bool hasSimpleShadow = graphicsContext->textDrawingMode() == cTextFill && shadowColor.isValid() && !shadowBlur;
    if (hasSimpleShadow) {
        // Paint simple shadows ourselves instead of relying on CG shadows, to avoid losing subpixel antialiasing.
        graphicsContext->clearShadow();
        Color fillColor = graphicsContext->fillColor();
        Color shadowFillColor(shadowColor.red(), shadowColor.green(), shadowColor.blue(), shadowColor.alpha() * fillColor.alpha() / 255);
        graphicsContext->setFillColor(shadowFillColor, ColorSpaceDeviceRGB);
        CGContextSetTextPosition(cgContext, point.x() + translation.width() + shadowOffset.width(), point.y() + translation.height() + shadowOffset.height());
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
        if (font->syntheticBoldOffset()) {
            CGContextSetTextPosition(cgContext, point.x() + translation.width() + shadowOffset.width() + font->syntheticBoldOffset(), point.y() + translation.height() + shadowOffset.height());
            CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
        }
        graphicsContext->setFillColor(fillColor, ColorSpaceDeviceRGB);
    }

    CGContextSetTextPosition(cgContext, point.x() + translation.width(), point.y() + translation.height());
    CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    if (font->syntheticBoldOffset()) {
        CGContextSetTextPosition(cgContext, point.x() + translation.width() + font->syntheticBoldOffset(), point.y() + translation.height());
        CGContextShowGlyphsWithAdvances(cgContext, glyphBuffer.glyphs(from), glyphBuffer.advances(from), numGlyphs);
    }

    if (hasSimpleShadow)
        graphicsContext->setShadow(shadowOffset, shadowBlur, shadowColor, ColorSpaceDeviceRGB);

    wkRestoreFontSmoothingStyle(cgContext, oldFontSmoothingStyle);
}
void Path::moveTo(const FloatPoint& point)
{
    m_path->moveTo(SkFloatToScalar(point.x()), SkFloatToScalar(point.y()));
}
Exemple #12
0
static void drawGDIGlyphs(GraphicsContext* graphicsContext, const SimpleFontData* font, const GlyphBuffer& glyphBuffer, 
                      int from, int numGlyphs, const FloatPoint& point)
{
    Color fillColor = graphicsContext->fillColor();

    bool drawIntoBitmap = false;
    int drawingMode = graphicsContext->textDrawingMode();
    if (drawingMode == cTextFill) {
        if (!fillColor.alpha())
            return;

        drawIntoBitmap = fillColor.alpha() != 255 || graphicsContext->inTransparencyLayer();
        if (!drawIntoBitmap) {
            FloatSize offset;
            float blur;
            Color color;
            graphicsContext->getShadow(offset, blur, color);
            drawIntoBitmap = offset.width() || offset.height() || blur;
        }
    }

    // We have to convert CG's two-dimensional floating point advances to just horizontal integer advances.
    Vector<int, 2048> gdiAdvances;
    int totalWidth = 0;
    for (int i = 0; i < numGlyphs; i++) {
        gdiAdvances.append(lroundf(glyphBuffer.advanceAt(from + i)));
        totalWidth += gdiAdvances[i];
    }

    HDC hdc = 0;
    OwnPtr<GraphicsContext::WindowsBitmap> bitmap;
    IntRect textRect;
    if (!drawIntoBitmap)
        hdc = graphicsContext->getWindowsContext(textRect, true, false);
    if (!hdc) {
        drawIntoBitmap = true;
        // We put slop into this rect, since glyphs can overflow the ascent/descent bounds and the left/right edges.
        // FIXME: Can get glyphs' optical bounds (even from CG) to get this right.
        int lineGap = font->lineGap();
        textRect = IntRect(point.x() - (font->ascent() + font->descent()) / 2, point.y() - font->ascent() - lineGap, totalWidth + font->ascent() + font->descent(), font->lineSpacing());
        bitmap.set(graphicsContext->createWindowsBitmap(textRect.size()));
        memset(bitmap->buffer(), 255, bitmap->bufferLength());
        hdc = bitmap->hdc();

        XFORM xform;
        xform.eM11 = 1.0f;
        xform.eM12 = 0.0f;
        xform.eM21 = 0.0f;
        xform.eM22 = 1.0f;
        xform.eDx = -textRect.x();
        xform.eDy = -textRect.y();
        SetWorldTransform(hdc, &xform);
    }

    SelectObject(hdc, font->platformData().hfont());

    // Set the correct color.
    if (drawIntoBitmap)
        SetTextColor(hdc, RGB(0, 0, 0));
    else
        SetTextColor(hdc, RGB(fillColor.red(), fillColor.green(), fillColor.blue()));

    SetBkMode(hdc, TRANSPARENT);
    SetTextAlign(hdc, TA_LEFT | TA_BASELINE);

    // Uniscribe gives us offsets to help refine the positioning of combining glyphs.
    FloatSize translation = glyphBuffer.offsetAt(from);
    if (translation.width() || translation.height()) {
        XFORM xform;
        xform.eM11 = 1.0;
        xform.eM12 = 0;
        xform.eM21 = 0;
        xform.eM22 = 1.0;
        xform.eDx = translation.width();
        xform.eDy = translation.height();
        ModifyWorldTransform(hdc, &xform, MWT_LEFTMULTIPLY);
    }

    if (drawingMode == cTextFill) {
        XFORM xform;
        xform.eM11 = 1.0;
        xform.eM12 = 0;
        xform.eM21 = font->platformData().syntheticOblique() ? -tanf(syntheticObliqueAngle * piFloat / 180.0f) : 0;
        xform.eM22 = 1.0;
        xform.eDx = point.x();
        xform.eDy = point.y();
        ModifyWorldTransform(hdc, &xform, MWT_LEFTMULTIPLY);
        ExtTextOut(hdc, 0, 0, ETO_GLYPH_INDEX, 0, reinterpret_cast<const WCHAR*>(glyphBuffer.glyphs(from)), numGlyphs, gdiAdvances.data());
        if (font->syntheticBoldOffset()) {
            xform.eM21 = 0;
            xform.eDx = font->syntheticBoldOffset();
            xform.eDy = 0;
            ModifyWorldTransform(hdc, &xform, MWT_LEFTMULTIPLY);
            ExtTextOut(hdc, 0, 0, ETO_GLYPH_INDEX, 0, reinterpret_cast<const WCHAR*>(glyphBuffer.glyphs(from)), numGlyphs, gdiAdvances.data());
        }
    } else {
        XFORM xform;
        GetWorldTransform(hdc, &xform);
        AffineTransform hdcTransform(xform.eM11, xform.eM21, xform.eM12, xform.eM22, xform.eDx, xform.eDy);
        CGAffineTransform initialGlyphTransform = hdcTransform.isInvertible() ? hdcTransform.inverse() : CGAffineTransformIdentity;
        if (font->platformData().syntheticOblique())
            initialGlyphTransform = CGAffineTransformConcat(initialGlyphTransform, CGAffineTransformMake(1, 0, tanf(syntheticObliqueAngle * piFloat / 180.0f), 1, 0, 0));
        initialGlyphTransform.tx = 0;
        initialGlyphTransform.ty = 0;
        CGContextRef cgContext = graphicsContext->platformContext();

        CGContextSaveGState(cgContext);

        BOOL fontSmoothingEnabled = false;
        SystemParametersInfo(SPI_GETFONTSMOOTHING, 0, &fontSmoothingEnabled, 0);
        CGContextSetShouldAntialias(cgContext, fontSmoothingEnabled);

        CGContextScaleCTM(cgContext, 1.0, -1.0);
        CGContextTranslateCTM(cgContext, point.x() + glyphBuffer.offsetAt(from).width(), -(point.y() + glyphBuffer.offsetAt(from).height()));

        for (unsigned i = 0; i < numGlyphs; ++i) {
            RetainPtr<CGPathRef> glyphPath(AdoptCF, createPathForGlyph(hdc, glyphBuffer.glyphAt(from + i)));
            CGContextSaveGState(cgContext);
            CGContextConcatCTM(cgContext, initialGlyphTransform);

            if (drawingMode & cTextFill) {
                CGContextAddPath(cgContext, glyphPath.get());
                CGContextFillPath(cgContext);
                if (font->syntheticBoldOffset()) {
                    CGContextTranslateCTM(cgContext, font->syntheticBoldOffset(), 0);
                    CGContextAddPath(cgContext, glyphPath.get());
                    CGContextFillPath(cgContext);
                    CGContextTranslateCTM(cgContext, -font->syntheticBoldOffset(), 0);
                }
            }
            if (drawingMode & cTextStroke) {
                CGContextAddPath(cgContext, glyphPath.get());
                CGContextStrokePath(cgContext);
                if (font->syntheticBoldOffset()) {
                    CGContextTranslateCTM(cgContext, font->syntheticBoldOffset(), 0);
                    CGContextAddPath(cgContext, glyphPath.get());
                    CGContextStrokePath(cgContext);
                    CGContextTranslateCTM(cgContext, -font->syntheticBoldOffset(), 0);
                }
            }

            CGContextRestoreGState(cgContext);
            CGContextTranslateCTM(cgContext, gdiAdvances[i], 0);
        }

        CGContextRestoreGState(cgContext);
    }

    if (drawIntoBitmap) {
        UInt8* buffer = bitmap->buffer();
        unsigned bufferLength = bitmap->bufferLength();
        for (unsigned i = 0; i < bufferLength; i += 4) {
            // Use green, which is always in the middle.
            UInt8 alpha = (255 - buffer[i + 1]) * fillColor.alpha() / 255;
            buffer[i] = fillColor.blue();
            buffer[i + 1] = fillColor.green();
            buffer[i + 2] = fillColor.red();
            buffer[i + 3] = alpha;
        }
        graphicsContext->drawWindowsBitmap(bitmap.get(), textRect.topLeft());
    } else
        graphicsContext->releaseWindowsContext(hdc, textRect, true, false);
}
void drawTextWithSpacing(GraphicsContext* graphicsContext, const SimpleFontData* font, const wxColour& color, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point)
{
    graphicsContext->save();
    
    wxGCDC* dc = static_cast<wxGCDC*>(graphicsContext->platformContext());

    wxFont* wxfont = font->getWxFont();
    graphicsContext->setFillColor(graphicsContext->fillColor());

    CGContextRef cgContext = static_cast<CGContextRef>(dc->GetGraphicsContext()->GetNativeContext());

    CGFontRef cgFont;

#ifdef wxOSX_USE_CORE_TEXT && wxOSX_USE_CORE_TEXT
    cgFont = CTFontCopyGraphicsFont((CTFontRef)font->OSXGetCTFont(), NULL);
#else
    ATSFontRef fontRef;
    
    fontRef = FMGetATSFontRefFromFont(wxfont->MacGetATSUFontID());
    
    if (fontRef)
        cgFont = CGFontCreateWithPlatformFont((void*)&fontRef);
#endif
    
    CGContextSetFont(cgContext, cgFont);

    CGContextSetFontSize(cgContext, wxfont->GetPointSize());

    CGFloat red, green, blue, alpha;
    graphicsContext->fillColor().getRGBA(red, green, blue, alpha);
    CGContextSetRGBFillColor(cgContext, red, green, blue, alpha);

    CGAffineTransform matrix = CGAffineTransformIdentity;
    matrix.b = -matrix.b;
    matrix.d = -matrix.d;
    
    CGContextSetTextMatrix(cgContext, matrix);

    CGContextSetTextPosition(cgContext, point.x(), point.y());
    
    const FloatSize* advanceSizes = static_cast<const FloatSize*>(glyphBuffer.advances(from));
    int size = glyphBuffer.size() - from;
    CGSize sizes[size];
    CGGlyph glyphs[numGlyphs];
    
    // if the function doesn't exist, we're probably on tiger and need to grab the
    // function under its old name, CGFontGetGlyphsForUnicodes
    if (!CGFontGetGlyphsForUnichars)
        CGFontGetGlyphsForUnichars = (CGFontGetGlyphsForUnicharsPtr)dlsym(RTLD_DEFAULT, "CGFontGetGlyphsForUnicodes");
    
    // Let's make sure we got the function under one name or another!
    ASSERT(CGFontGetGlyphsForUnichars);
    CGFontGetGlyphsForUnichars(cgFont, glyphBuffer.glyphs(from), glyphs, numGlyphs);
    
    for (int i = 0; i < size; i++) {
        FloatSize fsize = advanceSizes[i];
        sizes[i] = CGSizeMake(fsize.width(), fsize.height());
    }
    
    CGContextShowGlyphsWithAdvances(cgContext, glyphs, sizes, numGlyphs);
    
    if (cgFont)
        CGFontRelease(cgFont);
    graphicsContext->restore();
}
Exemple #14
0
static inline float leftSide(const FloatPoint& vertex1, const FloatPoint& vertex2, const FloatPoint& point)
{
    return ((point.x() - vertex1.x()) * (vertex2.y() - vertex1.y())) - ((vertex2.x() - vertex1.x()) * (point.y() - vertex1.y()));
}
Exemple #15
0
void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
{
    if (isEmpty())
        return;

    cairo_t* cr = platformPath()->context();

    double x0, y0;
    cairo_get_current_point(cr, &x0, &y0);
    FloatPoint p0(x0, y0);

    // Draw only a straight line to p1 if any of the points are equal or the radius is zero
    // or the points are collinear (triangle that the points form has area of zero value).
    if ((p1.x() == p0.x() && p1.y() == p0.y()) || (p1.x() == p2.x() && p1.y() == p2.y()) || !radius
        || !areaOfTriangleFormedByPoints(p0, p1, p2)) {
        cairo_line_to(cr, p1.x(), p1.y());
        return;
    }

    FloatPoint p1p0((p0.x() - p1.x()),(p0.y() - p1.y()));
    FloatPoint p1p2((p2.x() - p1.x()),(p2.y() - p1.y()));
    float p1p0_length = sqrtf(p1p0.x() * p1p0.x() + p1p0.y() * p1p0.y());
    float p1p2_length = sqrtf(p1p2.x() * p1p2.x() + p1p2.y() * p1p2.y());

    double cos_phi = (p1p0.x() * p1p2.x() + p1p0.y() * p1p2.y()) / (p1p0_length * p1p2_length);
    // all points on a line logic
    if (cos_phi == -1) {
        cairo_line_to(cr, p1.x(), p1.y());
        return;
    }
    if (cos_phi == 1) {
        // add infinite far away point
        unsigned int max_length = 65535;
        double factor_max = max_length / p1p0_length;
        FloatPoint ep((p0.x() + factor_max * p1p0.x()), (p0.y() + factor_max * p1p0.y()));
        cairo_line_to(cr, ep.x(), ep.y());
        return;
    }

    float tangent = radius / tan(acos(cos_phi) / 2);
    float factor_p1p0 = tangent / p1p0_length;
    FloatPoint t_p1p0((p1.x() + factor_p1p0 * p1p0.x()), (p1.y() + factor_p1p0 * p1p0.y()));

    FloatPoint orth_p1p0(p1p0.y(), -p1p0.x());
    float orth_p1p0_length = sqrt(orth_p1p0.x() * orth_p1p0.x() + orth_p1p0.y() * orth_p1p0.y());
    float factor_ra = radius / orth_p1p0_length;

    // angle between orth_p1p0 and p1p2 to get the right vector orthographic to p1p0
    double cos_alpha = (orth_p1p0.x() * p1p2.x() + orth_p1p0.y() * p1p2.y()) / (orth_p1p0_length * p1p2_length);
    if (cos_alpha < 0.f)
        orth_p1p0 = FloatPoint(-orth_p1p0.x(), -orth_p1p0.y());

    FloatPoint p((t_p1p0.x() + factor_ra * orth_p1p0.x()), (t_p1p0.y() + factor_ra * orth_p1p0.y()));

    // calculate angles for addArc
    orth_p1p0 = FloatPoint(-orth_p1p0.x(), -orth_p1p0.y());
    float sa = acos(orth_p1p0.x() / orth_p1p0_length);
    if (orth_p1p0.y() < 0.f)
        sa = 2 * piDouble - sa;

    // anticlockwise logic
    bool anticlockwise = false;

    float factor_p1p2 = tangent / p1p2_length;
    FloatPoint t_p1p2((p1.x() + factor_p1p2 * p1p2.x()), (p1.y() + factor_p1p2 * p1p2.y()));
    FloatPoint orth_p1p2((t_p1p2.x() - p.x()),(t_p1p2.y() - p.y()));
    float orth_p1p2_length = sqrtf(orth_p1p2.x() * orth_p1p2.x() + orth_p1p2.y() * orth_p1p2.y());
    float ea = acos(orth_p1p2.x() / orth_p1p2_length);
    if (orth_p1p2.y() < 0)
        ea = 2 * piDouble - ea;
    if ((sa > ea) && ((sa - ea) < piDouble))
        anticlockwise = true;
    if ((sa < ea) && ((ea - sa) > piDouble))
        anticlockwise = true;

    cairo_line_to(cr, t_p1p0.x(), t_p1p0.y());

    addArc(p, radius, sa, ea, anticlockwise);
}
void Path::addBezierCurveTo(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& ep)
{
    m_path->cubicTo(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()),
                    SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()),
                    SkFloatToScalar(ep.x()), SkFloatToScalar(ep.y()));
}
Exemple #17
0
static PassOwnPtr<Shape> createCircleShape(const FloatPoint& center, float radius)
{
    ASSERT(radius >= 0);
    return adoptPtr(new RectangleShape(FloatRect(center.x() - radius, center.y() - radius, radius*2, radius*2), FloatSize(radius, radius)));
}
void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
{
    m_path->arcTo(SkFloatToScalar(p1.x()), SkFloatToScalar(p1.y()),
                  SkFloatToScalar(p2.x()), SkFloatToScalar(p2.y()),
                  SkFloatToScalar(radius));
}
Exemple #19
0
void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
{
    CGPathAddArcToPoint(m_path, 0, p1.x(), p1.y(), p2.x(), p2.y(), radius);
}
Exemple #20
0
bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& d1, const FloatPoint& d2, FloatPoint& intersection) 
{
    float pOffset = 0;
    float pSlope = findSlope(p1, p2, pOffset);

    float dOffset = 0;
    float dSlope = findSlope(d1, d2, dOffset);

    if (dSlope == pSlope)
        return false;
    
    if (pSlope == std::numeric_limits<float>::infinity()) {
        intersection.setX(p1.x());
        intersection.setY(dSlope * intersection.x() + dOffset);
        return true;
    }
    if (dSlope == std::numeric_limits<float>::infinity()) {
        intersection.setX(d1.x());
        intersection.setY(pSlope * intersection.x() + pOffset);
        return true;
    }
    
    // Find x at intersection, where ys overlap; x = (c' - c) / (m - m')
    intersection.setX((dOffset - pOffset) / (pSlope - dSlope));
    intersection.setY(pSlope * intersection.x() + pOffset);
    return true;
}
// This works by converting the SVG arc to "simple" beziers.
// Partly adapted from Niko's code in kdelibs/kdecore/svgicons.
// See also SVG implementation notes: http://www.w3.org/TR/SVG/implnote.html#ArcConversionEndpointToCenter
bool SVGPathParser::decomposeArcToCubic(float angle, float rx, float ry, FloatPoint& point1, FloatPoint& point2, bool largeArcFlag, bool sweepFlag)
{
    FloatSize midPointDistance = point1 - point2;
    midPointDistance.scale(0.5f);

    AffineTransform pointTransform;
    pointTransform.rotate(-angle);

    FloatPoint transformedMidPoint = pointTransform.mapPoint(FloatPoint(midPointDistance.width(), midPointDistance.height()));
    float squareRx = rx * rx;
    float squareRy = ry * ry;
    float squareX = transformedMidPoint.x() * transformedMidPoint.x();
    float squareY = transformedMidPoint.y() * transformedMidPoint.y();

    // Check if the radii are big enough to draw the arc, scale radii if not.
    // http://www.w3.org/TR/SVG/implnote.html#ArcCorrectionOutOfRangeRadii
    float radiiScale = squareX / squareRx + squareY / squareRy;
    if (radiiScale > 1) {
        rx *= sqrtf(radiiScale);
        ry *= sqrtf(radiiScale);
    }

    pointTransform.makeIdentity();
    pointTransform.scale(1 / rx, 1 / ry);
    pointTransform.rotate(-angle);

    point1 = pointTransform.mapPoint(point1);
    point2 = pointTransform.mapPoint(point2);
    FloatSize delta = point2 - point1;

    float d = delta.width() * delta.width() + delta.height() * delta.height();
    float scaleFactorSquared = std::max(1 / d - 0.25f, 0.f);

    float scaleFactor = sqrtf(scaleFactorSquared);
    if (sweepFlag == largeArcFlag)
        scaleFactor = -scaleFactor;

    delta.scale(scaleFactor);
    FloatPoint centerPoint = point1 + point2;
    centerPoint.scale(0.5f, 0.5f);
    centerPoint.move(-delta.height(), delta.width());

    float theta1 = FloatPoint(point1 - centerPoint).slopeAngleRadians();
    float theta2 = FloatPoint(point2 - centerPoint).slopeAngleRadians();

    float thetaArc = theta2 - theta1;
    if (thetaArc < 0 && sweepFlag)
        thetaArc += 2 * piFloat;
    else if (thetaArc > 0 && !sweepFlag)
        thetaArc -= 2 * piFloat;

    pointTransform.makeIdentity();
    pointTransform.rotate(angle);
    pointTransform.scale(rx, ry);

    // Some results of atan2 on some platform implementations are not exact enough. So that we get more
    // cubic curves than expected here. Adding 0.001f reduces the count of sgements to the correct count.
    int segments = ceilf(fabsf(thetaArc / (piOverTwoFloat + 0.001f)));
    for (int i = 0; i < segments; ++i) {
        float startTheta = theta1 + i * thetaArc / segments;
        float endTheta = theta1 + (i + 1) * thetaArc / segments;

        float t = (8 / 6.f) * tanf(0.25f * (endTheta - startTheta));
        if (!std::isfinite(t))
            return false;
        float sinStartTheta = sinf(startTheta);
        float cosStartTheta = cosf(startTheta);
        float sinEndTheta = sinf(endTheta);
        float cosEndTheta = cosf(endTheta);

        point1 = FloatPoint(cosStartTheta - t * sinStartTheta, sinStartTheta + t * cosStartTheta);
        point1.move(centerPoint.x(), centerPoint.y());
        FloatPoint targetPoint = FloatPoint(cosEndTheta, sinEndTheta);
        targetPoint.move(centerPoint.x(), centerPoint.y());
        point2 = targetPoint;
        point2.move(t * sinEndTheta, -t * cosEndTheta);

        m_consumer->curveToCubic(pointTransform.mapPoint(point1), pointTransform.mapPoint(point2),
                                 pointTransform.mapPoint(targetPoint), AbsoluteCoordinates);
    }
    return true;
}
// Helper functions
static inline FloatPoint blendFloatPoint(const FloatPoint& a, const FloatPoint& b, float progress)
{
    return FloatPoint(blend(a.x(), b.x(), progress), blend(a.y(), b.y(), progress));
}
Exemple #23
0
void Font::drawComplexText(GraphicsContext* ctx, const TextRun& run, const FloatPoint& point, int from, int to) const
{
    if (to < 0)
        to = run.length();

    QPainter *p = ctx->platformContext();

    if (ctx->textDrawingMode() & cTextFill) {
        if (ctx->fillGradient()) {
            QBrush brush(*ctx->fillGradient()->platformGradient());
            brush.setTransform(ctx->fillGradient()->gradientSpaceTransform());
            p->setPen(QPen(brush, 0));
        } else if (ctx->fillPattern()) {
            TransformationMatrix affine;
            p->setPen(QPen(QBrush(ctx->fillPattern()->createPlatformPattern(affine)), 0));
        } else
            p->setPen(QColor(ctx->fillColor()));
    }

    if (ctx->textDrawingMode() & cTextStroke) {
        if (ctx->strokeGradient()) {
            QBrush brush(*ctx->strokeGradient()->platformGradient());
            brush.setTransform(ctx->strokeGradient()->gradientSpaceTransform());
            p->setPen(QPen(brush, ctx->strokeThickness()));
        } else if (ctx->strokePattern()) {
            TransformationMatrix affine;
            p->setPen(QPen(QBrush(ctx->strokePattern()->createPlatformPattern(affine)), ctx->strokeThickness()));
        } else
            p->setPen(QPen(QColor(ctx->strokeColor()), ctx->strokeThickness()));
    }

    const QString string = fixSpacing(qstring(run));

    // text shadow
    IntSize shadowSize;
    int shadowBlur;
    Color shadowColor;
    bool hasShadow = ctx->textDrawingMode() == cTextFill && ctx->getShadow(shadowSize, shadowBlur, shadowColor);

    if (from > 0 || to < run.length()) {
        QTextLayout layout(string, font());
        QTextLine line = setupLayout(&layout, run);
        float x1 = line.cursorToX(from);
        float x2 = line.cursorToX(to);
        if (x2 < x1)
            qSwap(x1, x2);

        QFontMetrics fm(font());
        int ascent = fm.ascent();
        QRectF clip(point.x() + x1, point.y() - ascent, x2 - x1, fm.height());

        if (hasShadow) {
            // TODO: when blur support is added, the clip will need to account
            // for the blur radius
            qreal dx1 = 0, dx2 = 0, dy1 = 0, dy2 = 0;
            if (shadowSize.width() > 0)
                dx2 = shadowSize.width();
            else
                dx1 = -shadowSize.width();
            if (shadowSize.height() > 0)
                dy2 = shadowSize.height();
            else
                dy1 = -shadowSize.height();
            // expand the clip rect to include the text shadow as well
            clip.adjust(dx1, dx2, dy1, dy2);
        }
        p->save();
        p->setClipRect(clip.toRect());
        QPointF pt(point.x(), point.y() - ascent);
        if (hasShadow) {
            p->save();
            p->setPen(QColor(shadowColor));
            p->translate(shadowSize.width(), shadowSize.height());
            line.draw(p, pt);
            p->restore();
        }
        line.draw(p, pt);
        p->restore();
        return;
    }

    p->setFont(font());

    QPointF pt(point.x(), point.y());
    int flags = run.rtl() ? Qt::TextForceRightToLeft : Qt::TextForceLeftToRight;
    if (hasShadow) {
        // TODO: text shadow blur support
        p->save();
        p->setPen(QColor(shadowColor));
        p->translate(shadowSize.width(), shadowSize.height());
        p->drawText(pt, string, flags, run.padding());
        p->restore();
    }
    if (ctx->textDrawingMode() & cTextStroke) {
        QPainterPath path;
        path.addText(pt, font(), string);
        p->strokePath(path, p->pen());
    }
    if (ctx->textDrawingMode() & cTextFill)
        p->drawText(pt, string, flags, run.padding());
}
void RenderCombineText::adjustTextOrigin(FloatPoint& textOrigin, const FloatRect& boxRect) const
{
    if (m_isCombined)
        textOrigin.move(boxRect.height() / 2 - ceilf(m_combinedTextWidth) / 2, style().font().pixelSize());
}
Exemple #25
0
void InlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset, LayoutUnit /*lineTop*/, LayoutUnit /*lineBottom*/)
{
    if (isLineBreak() || !paintInfo.shouldPaintWithinRoot(&renderer()) || renderer().style()->visibility() != VISIBLE
        || m_truncation == cFullTruncation || paintInfo.phase == PaintPhaseOutline || !m_len)
        return;

    ASSERT(paintInfo.phase != PaintPhaseSelfOutline && paintInfo.phase != PaintPhaseChildOutlines);

    LayoutUnit logicalLeftSide = logicalLeftVisualOverflow();
    LayoutUnit logicalRightSide = logicalRightVisualOverflow();
    LayoutUnit logicalStart = logicalLeftSide + (isHorizontal() ? paintOffset.x() : paintOffset.y());
    LayoutUnit logicalExtent = logicalRightSide - logicalLeftSide;

    LayoutUnit paintEnd = isHorizontal() ? paintInfo.rect.maxX() : paintInfo.rect.maxY();
    LayoutUnit paintStart = isHorizontal() ? paintInfo.rect.x() : paintInfo.rect.y();

    // When subpixel font scaling is enabled text runs are positioned at
    // subpixel boundaries on the x-axis and thus there is no reason to
    // snap the x value. We still round the y-axis to ensure consistent
    // line heights.
    LayoutPoint adjustedPaintOffset = RuntimeEnabledFeatures::subpixelFontScalingEnabled()
        ? LayoutPoint(paintOffset.x(), paintOffset.y().round())
        : roundedIntPoint(paintOffset);

    if (logicalStart >= paintEnd || logicalStart + logicalExtent <= paintStart)
        return;

    bool isPrinting = textRenderer().document().printing();

    // Determine whether or not we're selected.
    bool haveSelection = !isPrinting && paintInfo.phase != PaintPhaseTextClip && selectionState() != RenderObject::SelectionNone;
    if (!haveSelection && paintInfo.phase == PaintPhaseSelection)
        // When only painting the selection, don't bother to paint if there is none.
        return;

    if (m_truncation != cNoTruncation) {
        if (renderer().containingBlock()->style()->isLeftToRightDirection() != isLeftToRightDirection()) {
            // Make the visible fragment of text hug the edge closest to the rest of the run by moving the origin
            // at which we start drawing text.
            // e.g. In the case of LTR text truncated in an RTL Context, the correct behavior is:
            // |Hello|CBA| -> |...He|CBA|
            // In order to draw the fragment "He" aligned to the right edge of it's box, we need to start drawing
            // farther to the right.
            // NOTE: WebKit's behavior differs from that of IE which appears to just overlay the ellipsis on top of the
            // truncated string i.e.  |Hello|CBA| -> |...lo|CBA|
            LayoutUnit widthOfVisibleText = toRenderText(renderer()).width(m_start, m_truncation, textPos(), isLeftToRightDirection() ? LTR : RTL, isFirstLineStyle());
            LayoutUnit widthOfHiddenText = m_logicalWidth - widthOfVisibleText;
            // FIXME: The hit testing logic also needs to take this translation into account.
            LayoutSize truncationOffset(isLeftToRightDirection() ? widthOfHiddenText : -widthOfHiddenText, 0);
            adjustedPaintOffset.move(isHorizontal() ? truncationOffset : truncationOffset.transposedSize());
        }
    }

    GraphicsContext* context = paintInfo.context;

    RenderObject& rendererToUse = renderer();
    RenderStyle* styleToUse = rendererToUse.style(isFirstLineStyle());

    adjustedPaintOffset.move(0, styleToUse->isHorizontalWritingMode() ? 0 : -logicalHeight());

    FloatPoint boxOrigin = locationIncludingFlipping();
    boxOrigin.move(adjustedPaintOffset.x().toFloat(), adjustedPaintOffset.y().toFloat());
    FloatRect boxRect(boxOrigin, LayoutSize(logicalWidth(), logicalHeight()));

    RenderCombineText* combinedText = styleToUse->hasTextCombine() && textRenderer().isCombineText() && toRenderCombineText(textRenderer()).isCombined() ? &toRenderCombineText(textRenderer()) : 0;

    bool shouldRotate = !isHorizontal() && !combinedText;
    if (shouldRotate)
        context->concatCTM(rotation(boxRect, Clockwise));

    // Determine whether or not we have composition underlines to draw.
    bool containsComposition = renderer().node() && renderer().frame()->inputMethodController().compositionNode() == renderer().node();
    bool useCustomUnderlines = containsComposition && renderer().frame()->inputMethodController().compositionUsesCustomUnderlines();

    // Determine the text colors and selection colors.
    Color textFillColor;
    Color textStrokeColor;
    Color emphasisMarkColor;
    float textStrokeWidth = styleToUse->textStrokeWidth();

    // Text shadows are disabled when printing. http://crbug.com/258321
    const ShadowList* textShadow = (context->printing() || paintInfo.forceBlackText()) ? 0 : styleToUse->textShadow();

    if (paintInfo.forceBlackText()) {
        textFillColor = Color::black;
        textStrokeColor = Color::black;
        emphasisMarkColor = Color::black;
    } else {
        textFillColor = rendererToUse.resolveColor(styleToUse, CSSPropertyWebkitTextFillColor);

        bool forceBackgroundToWhite = false;
        if (isPrinting) {
            if (styleToUse->printColorAdjust() == PrintColorAdjustEconomy)
                forceBackgroundToWhite = true;
            if (textRenderer().document().settings() && textRenderer().document().settings()->shouldPrintBackgrounds())
                forceBackgroundToWhite = false;
        }

        // Make the text fill color legible against a white background
        if (forceBackgroundToWhite)
            textFillColor = correctedTextColor(textFillColor, Color::white);

        textStrokeColor = rendererToUse.resolveColor(styleToUse, CSSPropertyWebkitTextStrokeColor);

        // Make the text stroke color legible against a white background
        if (forceBackgroundToWhite)
            textStrokeColor = correctedTextColor(textStrokeColor, Color::white);

        emphasisMarkColor = rendererToUse.resolveColor(styleToUse, CSSPropertyWebkitTextEmphasisColor);

        // Make the text stroke color legible against a white background
        if (forceBackgroundToWhite)
            emphasisMarkColor = correctedTextColor(emphasisMarkColor, Color::white);
    }

    bool paintSelectedTextOnly = (paintInfo.phase == PaintPhaseSelection);
    bool paintSelectedTextSeparately = false;

    Color selectionFillColor = textFillColor;
    Color selectionStrokeColor = textStrokeColor;
    Color selectionEmphasisMarkColor = emphasisMarkColor;
    float selectionStrokeWidth = textStrokeWidth;
    const ShadowList* selectionShadow = textShadow;
    if (haveSelection) {
        // Check foreground color first.
        Color foreground = paintInfo.forceBlackText() ? Color::black : renderer().selectionForegroundColor();
        if (foreground != selectionFillColor) {
            if (!paintSelectedTextOnly)
                paintSelectedTextSeparately = true;
            selectionFillColor = foreground;
        }

        Color emphasisMarkForeground = paintInfo.forceBlackText() ? Color::black : renderer().selectionEmphasisMarkColor();
        if (emphasisMarkForeground != selectionEmphasisMarkColor) {
            if (!paintSelectedTextOnly)
                paintSelectedTextSeparately = true;
            selectionEmphasisMarkColor = emphasisMarkForeground;
        }

        if (RenderStyle* pseudoStyle = renderer().getCachedPseudoStyle(SELECTION)) {
            // Text shadows are disabled when printing. http://crbug.com/258321
            const ShadowList* shadow = (context->printing() || paintInfo.forceBlackText()) ? 0 : pseudoStyle->textShadow();
            if (shadow != selectionShadow) {
                if (!paintSelectedTextOnly)
                    paintSelectedTextSeparately = true;
                selectionShadow = shadow;
            }

            float strokeWidth = pseudoStyle->textStrokeWidth();
            if (strokeWidth != selectionStrokeWidth) {
                if (!paintSelectedTextOnly)
                    paintSelectedTextSeparately = true;
                selectionStrokeWidth = strokeWidth;
            }

            Color stroke = paintInfo.forceBlackText() ? Color::black : rendererToUse.resolveColor(pseudoStyle, CSSPropertyWebkitTextStrokeColor);
            if (stroke != selectionStrokeColor) {
                if (!paintSelectedTextOnly)
                    paintSelectedTextSeparately = true;
                selectionStrokeColor = stroke;
            }
        }
    }

    // Set our font.
    const Font& font = styleToUse->font();

    FloatPoint textOrigin = FloatPoint(boxOrigin.x(), boxOrigin.y() + font.fontMetrics().ascent());

    if (combinedText)
        combinedText->adjustTextOrigin(textOrigin, boxRect);

    // 1. Paint backgrounds behind text if needed. Examples of such backgrounds include selection
    // and composition highlights.
    if (paintInfo.phase != PaintPhaseSelection && paintInfo.phase != PaintPhaseTextClip && !isPrinting) {
        if (containsComposition) {
            paintCompositionBackgrounds(context, boxOrigin, styleToUse, font, useCustomUnderlines);
        }

        paintDocumentMarkers(context, boxOrigin, styleToUse, font, true);

        if (haveSelection && !useCustomUnderlines)
            paintSelection(context, boxOrigin, styleToUse, font, selectionFillColor);
    }

    // 2. Now paint the foreground, including text and decorations like underline/overline (in quirks mode only).
    int length = m_len;
    int maximumLength;
    StringView string;
    if (!combinedText) {
        string = textRenderer().text().createView();
        if (static_cast<unsigned>(length) != string.length() || m_start)
            string.narrow(m_start, length);
        maximumLength = textRenderer().textLength() - m_start;
    } else {
        combinedText->getStringToRender(m_start, string, length);
        maximumLength = length;
    }

    StringBuilder charactersWithHyphen;
    TextRun textRun = constructTextRun(styleToUse, font, string, maximumLength, hasHyphen() ? &charactersWithHyphen : 0);
    if (hasHyphen())
        length = textRun.length();

    int sPos = 0;
    int ePos = 0;
    if (paintSelectedTextOnly || paintSelectedTextSeparately)
        selectionStartEnd(sPos, ePos);

    if (m_truncation != cNoTruncation) {
        sPos = min<int>(sPos, m_truncation);
        ePos = min<int>(ePos, m_truncation);
        length = m_truncation;
    }

    int emphasisMarkOffset = 0;
    TextEmphasisPosition emphasisMarkPosition;
    bool hasTextEmphasis = getEmphasisMarkPosition(styleToUse, emphasisMarkPosition);
    const AtomicString& emphasisMark = hasTextEmphasis ? styleToUse->textEmphasisMarkString() : nullAtom;
    if (!emphasisMark.isEmpty())
        emphasisMarkOffset = emphasisMarkPosition == TextEmphasisPositionOver ? -font.fontMetrics().ascent() - font.emphasisMarkDescent(emphasisMark) : font.fontMetrics().descent() + font.emphasisMarkAscent(emphasisMark);

    if (!paintSelectedTextOnly) {
        // For stroked painting, we have to change the text drawing mode.  It's probably dangerous to leave that mutated as a side
        // effect, so only when we know we're stroking, do a save/restore.
        GraphicsContextStateSaver stateSaver(*context, textStrokeWidth > 0);

        updateGraphicsContext(context, textFillColor, textStrokeColor, textStrokeWidth);
        if (!paintSelectedTextSeparately || ePos <= sPos) {
            // FIXME: Truncate right-to-left text correctly.
            paintTextWithShadows(context, rendererToUse, font, textRun, nullAtom, 0, 0, length, length, textOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal());
        } else {
            paintTextWithShadows(context, rendererToUse, font, textRun, nullAtom, 0, ePos, sPos, length, textOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal());
        }

        if (!emphasisMark.isEmpty()) {
            updateGraphicsContext(context, emphasisMarkColor, textStrokeColor, textStrokeWidth);

            DEFINE_STATIC_LOCAL(TextRun, objectReplacementCharacterTextRun, (&objectReplacementCharacter, 1));
            TextRun& emphasisMarkTextRun = combinedText ? objectReplacementCharacterTextRun : textRun;
            FloatPoint emphasisMarkTextOrigin = combinedText ? FloatPoint(boxOrigin.x() + boxRect.width() / 2, boxOrigin.y() + font.fontMetrics().ascent()) : textOrigin;
            if (combinedText)
                context->concatCTM(rotation(boxRect, Clockwise));

            int startOffset = 0;
            int endOffset = length;
            int paintRunLength = length;
            if (combinedText) {
                startOffset = 0;
                endOffset = objectReplacementCharacterTextRun.length();
                paintRunLength = endOffset;
            } else if (paintSelectedTextSeparately && ePos > sPos) {
                startOffset = ePos;
                endOffset = sPos;
            }
            // FIXME: Truncate right-to-left text correctly.
            paintTextWithShadows(context, rendererToUse, combinedText ? combinedText->originalFont() : font, emphasisMarkTextRun, emphasisMark, emphasisMarkOffset, startOffset, endOffset, paintRunLength, emphasisMarkTextOrigin, boxRect, textShadow, textStrokeWidth > 0, isHorizontal());

            if (combinedText)
                context->concatCTM(rotation(boxRect, Counterclockwise));
        }
    }

    if ((paintSelectedTextOnly || paintSelectedTextSeparately) && sPos < ePos) {
        // paint only the text that is selected
        GraphicsContextStateSaver stateSaver(*context, selectionStrokeWidth > 0);

        updateGraphicsContext(context, selectionFillColor, selectionStrokeColor, selectionStrokeWidth);
        paintTextWithShadows(context, rendererToUse, font, textRun, nullAtom, 0, sPos, ePos, length, textOrigin, boxRect, selectionShadow, selectionStrokeWidth > 0, isHorizontal());
        if (!emphasisMark.isEmpty()) {
            updateGraphicsContext(context, selectionEmphasisMarkColor, textStrokeColor, textStrokeWidth);

            DEFINE_STATIC_LOCAL(TextRun, objectReplacementCharacterTextRun, (&objectReplacementCharacter, 1));
            TextRun& emphasisMarkTextRun = combinedText ? objectReplacementCharacterTextRun : textRun;
            FloatPoint emphasisMarkTextOrigin = combinedText ? FloatPoint(boxOrigin.x() + boxRect.width() / 2, boxOrigin.y() + font.fontMetrics().ascent()) : textOrigin;
            if (combinedText)
                context->concatCTM(rotation(boxRect, Clockwise));

            int startOffset = combinedText ? 0 : sPos;
            int endOffset = combinedText ? objectReplacementCharacterTextRun.length() : ePos;
            int paintRunLength = combinedText ? endOffset : length;
            paintTextWithShadows(context, rendererToUse, combinedText ? combinedText->originalFont() : font, emphasisMarkTextRun, emphasisMark, emphasisMarkOffset, startOffset, endOffset, paintRunLength, emphasisMarkTextOrigin, boxRect, selectionShadow, selectionStrokeWidth > 0, isHorizontal());

            if (combinedText)
                context->concatCTM(rotation(boxRect, Counterclockwise));
        }
    }

    // Paint decorations
    TextDecoration textDecorations = styleToUse->textDecorationsInEffect();
    if (textDecorations != TextDecorationNone && paintInfo.phase != PaintPhaseSelection) {
        updateGraphicsContext(context, textFillColor, textStrokeColor, textStrokeWidth);
        if (combinedText)
            context->concatCTM(rotation(boxRect, Clockwise));
        paintDecoration(context, boxOrigin, textDecorations, textShadow);
        if (combinedText)
            context->concatCTM(rotation(boxRect, Counterclockwise));
    }

    if (paintInfo.phase == PaintPhaseForeground) {
        paintDocumentMarkers(context, boxOrigin, styleToUse, font, false);

        // Paint custom underlines for compositions.
        if (useCustomUnderlines) {
            const Vector<CompositionUnderline>& underlines = renderer().frame()->inputMethodController().customCompositionUnderlines();
            CompositionUnderlineRangeFilter filter(underlines, start(), end());
            for (CompositionUnderlineRangeFilter::ConstIterator it = filter.begin(); it != filter.end(); ++it) {
                if (it->color == Color::transparent)
                    continue;
                paintCompositionUnderline(context, boxOrigin, *it);
            }
        }
    }

    if (shouldRotate)
        context->concatCTM(rotation(boxRect, Counterclockwise));
}
Exemple #26
0
void Path::addLineTo(const FloatPoint& p)
{
    cairo_t* cr = platformPath()->context();
    cairo_line_to(cr, p.x(), p.y());
}
void Path::addLineTo(const FloatPoint& p)
{
    CGPathAddLineToPoint(m_path, 0, p.x(), p.y());
}
Exemple #28
0
static inline float areaOfTriangleFormedByPoints(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3)
{
    return p1.x() * (p2.y() - p3.y()) + p2.x() * (p3.y() - p1.y()) + p3.x() * (p1.y() - p2.y());
}
void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const FloatPoint& p)
{
    CGPathAddCurveToPoint(m_path, 0, cp1.x(), cp1.y(), cp2.x(), cp2.y(), p.x(), p.y());
}
Exemple #30
0
static void computeXIntersections(const FloatPolygon& polygon, float y, bool isMinY, Vector<ExclusionInterval>& result)
{
    Vector<const FloatPolygonEdge*> edges;
    if (!polygon.overlappingEdges(y, y, edges))
        return;

    Vector<EdgeIntersection> intersections;
    EdgeIntersection intersection;
    for (unsigned i = 0; i < edges.size(); ++i) {
        if (computeXIntersection(edges[i], y, intersection) && intersection.type != VertexYBoth)
            intersections.append(intersection);
    }

    if (intersections.size() < 2)
        return;

    std::sort(intersections.begin(), intersections.end(), WebCore::compareEdgeIntersectionX);

    unsigned index = 0;
    int windCount = 0;
    bool inside = false;

    while (index < intersections.size()) {
        const EdgeIntersection& thisIntersection = intersections[index];
        if (index + 1 < intersections.size()) {
            const EdgeIntersection& nextIntersection = intersections[index + 1];
            if ((thisIntersection.point.x() == nextIntersection.point.x()) && (thisIntersection.type == VertexMinY || thisIntersection.type == VertexMaxY)) {
                if (thisIntersection.type == nextIntersection.type) {
                    // Skip pairs of intersections whose types are VertexMaxY,VertexMaxY and VertexMinY,VertexMinY.
                    index += 2;
                } else {
                    // Replace pairs of intersections whose types are VertexMinY,VertexMaxY or VertexMaxY,VertexMinY with one intersection.
                    ++index;
                }
                continue;
            }
        }

        const FloatPolygonEdge& thisEdge = *thisIntersection.edge;
        bool evenOddCrossing = !windCount;

        if (polygon.fillRule() == RULE_EVENODD) {
            windCount += (thisEdge.vertex2().y() > thisEdge.vertex1().y()) ? 1 : -1;
            evenOddCrossing = evenOddCrossing || !windCount;
        }

        if (evenOddCrossing) {
            bool edgeCrossing = thisIntersection.type == Normal;
            if (!edgeCrossing) {
                FloatPoint prevVertex;
                FloatPoint thisVertex;
                FloatPoint nextVertex;

                if (getVertexIntersectionVertices(thisIntersection, prevVertex, thisVertex, nextVertex)) {
                    if (nextVertex.y() == y)
                        edgeCrossing = (isMinY) ? prevVertex.y() > y : prevVertex.y() < y;
                    else if (prevVertex.y() == y)
                        edgeCrossing = (isMinY) ? nextVertex.y() > y : nextVertex.y() < y;
                    else
                        edgeCrossing = true;
                }
            }
            if (edgeCrossing)
                inside = appendIntervalX(thisIntersection.point.x(), inside, result);
        }

        ++index;
    }
}