void GameModule::SendCurRoomPokersTo(const unsigned int &playerID)
{
  using face2wind::PokerVo;
  using face2wind::RoomManager;
  using face2wind::PlayerManager;
  using face2wind::GameManager;

  PlayerManager *playerMgr = PlayerManager::GetInstance();
  RoomManager *roomMgr = RoomManager::GetInstance();
  GameManager *gameMgr = GameManager::GetInstance();

  unsigned int roomID = roomMgr->GetRoomID(playerID);
  if(0 == roomID)
    return;
  std::vector<unsigned int> *roomPlist = gameMgr->GetPlayerList(roomID);
  SC10202 *sc2 = new SC10202();
  sc2->nextTurnIndex = gameMgr->GetCurrentTurnIndex(roomID);
  unsigned int index = 0;
  for(std::vector<unsigned int>::iterator pid = roomPlist->begin();
      pid != roomPlist->end(); ++pid){
    std::vector<PokerVo*> *pokerList = gameMgr->GetPlayerPokerList(*pid);
    SC10202_pokerNumList num;
    if(NULL != pokerList)
      num.pokerNum = pokerList->size();
    else
      num.pokerNum = 0;
    sc2->pokerNumList.push_back(num);
    if(playerID == *pid && NULL != pokerList){
      sc2->roleIndex = index;
      for(std::vector<PokerVo*>::iterator pvo = pokerList->begin();
	  pvo != pokerList->end(); ++pvo){
	PokerInfo info;
	info.color = (*pvo)->color;
	info.value = (*pvo)->value;
	sc2->pokerList.push_back(info);
      }
    }
    ++index;
  }
  unsigned int roomPlayerSocketID = playerMgr->GetSocketFDWithPlayerID(playerID);
  networkMgr->SendMessage(10202,sc2,roomPlayerSocketID);
}