int32 ResetSprite(void *systemData, void *userData)
{
    GameManager *mgr;

    if(systemData != NULL)
    {
        Sprite *spritePtr = (Sprite *)systemData;

        mgr = spritePtr->GetManager();
        mgr->RemoveGameObject(spritePtr);
        delete spritePtr;
    }
    else
    {
        mgr = (GameManager*)userData;
    }

    Sprite *tmp = new Sprite(mgr);
    tmp->SetImage(mgr->GetResourceManager()->GetImage(ARROW_HANDLE));
    tmp->SetBaseLocation(CIwVec2(mgr->GetSurfaceWidth() / 2, mgr->GetSurfaceHeight() / 2));
    tmp->AddTransformation(new AnchorTransformation());
    OrbitTransformation *orbiter = new OrbitTransformation(150, 5000, 0, Clockwise);
    tmp->AddTransformation(orbiter);
    mgr->RegisterGameObject(tmp);

    tmp->SetLifespan(++resetCount * 500);
    tmp->SetCompletionCallback(ResetSprite, NULL);

    return 0;
}
int main()
{
	GameManager newManager;

	newManager.Initialize();

	//Load and create objects
	ResourceManager* resourceManager = newManager.GetResourceManager();

	//Loads the meshes from the model file into a
	//simple gameobject hierarchy and returns the root game object
	//Returns null if the model wasn't found
	/*
	GameObject* dwarfObject = newManager.CreateGameObjectsFromModel("data/dwarf2.b3d");
	if(dwarfObject != NULL)
	{
		dwarfObject->GetTransform().SetScale(0.05f,0.05f,0.05f);
		dwarfObject->GetTransform().SetPosition(-3.0f,0.0f,0.0f);
		newManager.AddComponentToGameObject(dwarfObject, new RotateObject(dwarfObject));
	}
	*/
	
	/*
	resourceManager->StoreAndInitMaterial("terrainMaterial", 
										new Diffuse(resourceManager->GetShaderProgram("Diffuse", "../data/Diffuse.vert", "../data/Diffuse.frag"),
										resourceManager->GetTexture2D("data/heightmap4.bmp")));
	
	TerrainHeightMap newTerrain;
	newTerrain.CreateHeightMap(resourceManager->GetTexture2D("data/heightmap4.bmp"), 128);

	//Test
	int numberOfTerrainPatches = newTerrain.GetNumberOfPatches();
	for(int i = 0; i < numberOfTerrainPatches; i++)
	{
		GameObject* terrainObject = new GameObject();
		terrainObject->AddComponent(new MeshRenderer(terrainObject,newTerrain.GetTerrainMeshes()[i], resourceManager->GetMaterial("terrainMaterial")));
		newManager.AddGameObject(terrainObject);
	}
	*/

	
	//TEST 2D OBJECT & Material
	/*
	resourceManager->StoreAndInitMaterial("2DMaterial", 
										new Diffuse2D(resourceManager->GetShaderProgram("Diffuse2D", "../data/Diffuse2D.vert", "../data/Diffuse2D.frag"),
										resourceManager->GetTexture2D("../data/test.bmp")));
	GameObject* cubeObject = new GameObject();
	cubeObject->GetTransform().SetScale(128,128,1);
	cubeObject->GetTransform().SetPosition(Vector3(500,300,0));
	cubeObject->AddComponent(new MeshRenderer(cubeObject,resourceManager->GetPrimitive(PLANE_PRIMITIVE),
	resourceManager->GetMaterial("2DMaterial"), ComponentUpdateStep::Render2DUpdate()));
	newManager.AddGameObject(cubeObject);
	*/
	
	//CDLOD TERRAIN	
	
	resourceManager->StoreAndInitMaterial("TerrainMaterial", 
										new TerrainMaterial(resourceManager->GetShaderProgram("TerrainShader", 
										"../data/Terrain.vert", "../data/Terrain.frag"),resourceManager->GetTexture2D("data/heightmap4.bmp")));

	TerrainCDLOD terrain((Camera*)newManager.GetMainCameraObject()->GetComponent(typeid(Camera)),resourceManager->GetTexture2D("data/heightmap4.bmp"));
	GameObject* terrainObject = new GameObject();
	terrainObject->AddComponent(new TerrainRenderer(terrainObject, &terrain, (TerrainMaterial*)resourceManager->GetMaterial("TerrainMaterial"),newManager.GetGraphicsDevice()));
	newManager.AddGameObject(terrainObject);
	
	
	//Add a movement script to the camera
	GameObject* cameraObject = newManager.GetMainCameraObject();
	newManager.AddComponentToGameObject(cameraObject, new FreeLookCamera(cameraObject));

	newManager.Update();
	newManager.Shutdown();
}
S3E_MAIN_DECL void IwMain()
{
    srand(time(NULL));

    GameManager *mgr;
    mgr = new GameManager();

    mgr->SetRequestedFPS(100);

    mgr->GetResourceManager()->RegisterResourceGroup("images.group");

    BUG_HANDLE = mgr->GetResourceManager()->RegisterImage("bug");
    SPLAT_HANDLE = mgr->GetResourceManager()->RegisterImage("splat");
    LEAVES_HANDLE = mgr->GetResourceManager()->RegisterImage("leaves");
    ARROW_HANDLE = mgr->GetResourceManager()->RegisterImage("right_arrow");
    FIRE_HANDLE = mgr->GetResourceManager()->RegisterImage("FireBlast");

    TREB_FONT_HANDLE = mgr->GetResourceManager()->RegisterFont("trebuchet16pt");
    COOPER_FONT_HANDLE = mgr->GetResourceManager()->RegisterFont("cooper_24pt");

    GameManager::SetDebugFont(mgr->GetResourceManager()->GetFont(TREB_FONT_HANDLE));

    Iw2DSetFont(mgr->GetResourceManager()->GetFont(TREB_FONT_HANDLE));

    Sprite *background = new Sprite(mgr);
    background->SetImage(mgr->GetResourceManager()->GetImage(LEAVES_HANDLE));
    background->SetBaseLocation(CIwVec2(0, 0));
    background->SetZIndex(-999);
    mgr->RegisterGameObject(background);

    int width = mgr->GetSurfaceWidth();
    int height = mgr->GetSurfaceHeight();

#define SIMPLE_TEST 0
#define MANY_SHIP_TEST 1
#define ORBITER_TEST 2
#define ANIMATION_TEST 3
#define LABELED_SPRITE 4
#define PATH_TEST 5

    int test_selection = SIMPLE_TEST;

    switch(test_selection)
    {
    case SIMPLE_TEST:
        DoSimpleTest(mgr, ARROW_HANDLE, width, height);
        break;

    case MANY_SHIP_TEST:
        DoManyShipTest(mgr, 10, 10, width, height, ARROW_HANDLE);
        break;

    case ORBITER_TEST:
        MakeOrbiters(mgr, width / 2, height / 2, ARROW_HANDLE);
        break;

    case ANIMATION_TEST:
        AnimationTest(mgr, 0, width, height);
        break;

    case LABELED_SPRITE:
        LabeledSprite(mgr, 0, width, height);
        break;

    case PATH_TEST:
        PathTest(mgr, ARROW_HANDLE, width, height);
        break;
    }

    mgr->MainLoop();

    delete mgr;
}
Exemple #4
0
S3E_MAIN_DECL void IwMain()
{
    strcpy(EVENT_APPLE_DROP, "AppleDrop");
    strcpy(EVENT_NEW_DUMPTRUCK, "NewDumptruck");
    srand(time(null));

    wordBuilder = new WordBuilder;

    GameManager *mgr;
    mgr = new GameManager();

    mgr->SetRequestedFPS(100);

    mgr->GetResourceManager()->RegisterResourceGroup("images.group");

    IMAGE_MAIN_MENU = mgr->GetResourceManager()->RegisterImage("MainMenu");
    IMAGE_CHANGE_PLAYER_BUTTON = mgr->GetResourceManager()->RegisterImage("ChangePlayerButton");
    IMAGE_START_GAME_BUTTON = mgr->GetResourceManager()->RegisterImage("StartGameButton");
    IMAGE_LEVEL_SELECT = mgr->GetResourceManager()->RegisterImage("LevelSelectionScreen");
    IMAGE_PLAY_BUGS_BUTTON = mgr->GetResourceManager()->RegisterImage("BogsIcon");
    IMAGE_PLAY_APPLES_BUTTON = mgr->GetResourceManager()->RegisterImage("ApplesIcon");
    IMAGE_PLAY_SANDBOX_BUTTON = mgr->GetResourceManager()->RegisterImage("SandboxIcon");
    IMAGE_PLAY_WALL_BUTTON = mgr->GetResourceManager()->RegisterImage("WallIcon");
    IMAGE_MAIN_MENU_BUTTON = mgr->GetResourceManager()->RegisterImage("MainMenuButton");

    IMAGE_LADYBUG = mgr->GetResourceManager()->RegisterImage("ladybug");
    IMAGE_SPLAT = mgr->GetResourceManager()->RegisterImage("splat");
    IMAGE_BUGS_BACKGROUND = mgr->GetResourceManager()->RegisterImage("bugs_background");

    IMAGE_APPLES_BACKGROUND = mgr->GetResourceManager()->RegisterImage("apples_background");
    IMAGE_APPLE = mgr->GetResourceManager()->RegisterImage("apple");

    IMAGE_SANDBOX_BACKGROUND = mgr->GetResourceManager()->RegisterImage("sandbox_background");
    IMAGE_SANDCASTLE = mgr->GetResourceManager()->RegisterImage("sandcastle");
    IMAGE_DUMPTRUCK_FULL = mgr->GetResourceManager()->RegisterImage("dumptruck_full");
    IMAGE_DUMPTRUCK_EMPTY = mgr->GetResourceManager()->RegisterImage("dumptruck_empty");

    IMAGE_WALL_BACKGROUND = mgr->GetResourceManager()->RegisterImage("wall_background");
    IMAGE_BRICK1 = mgr->GetResourceManager()->RegisterImage("brick1");
    IMAGE_BRICK2 = mgr->GetResourceManager()->RegisterImage("brick2");
    IMAGE_BRICK3 = mgr->GetResourceManager()->RegisterImage("brick3");
    IMAGE_BRICK_TARGET = mgr->GetResourceManager()->RegisterImage("brick_target");

    IMAGE_STAR_0 = mgr->GetResourceManager()->RegisterImage("star_0");
    IMAGE_STAR_1 = mgr->GetResourceManager()->RegisterImage("star_1");
    IMAGE_STAR_2 = mgr->GetResourceManager()->RegisterImage("star_2");
    IMAGE_STAR_3 = mgr->GetResourceManager()->RegisterImage("star_3");
    IMAGE_STAR_4 = mgr->GetResourceManager()->RegisterImage("star_4");
    IMAGE_STAR_5 = mgr->GetResourceManager()->RegisterImage("star_5");

    FONT_TREB_16 = mgr->GetResourceManager()->RegisterFont("trebuchet16pt");
    FONT_TREB_24 = mgr->GetResourceManager()->RegisterFont("trebuchet24pt");
    FONT_TREB_36 = mgr->GetResourceManager()->RegisterFont("trebuchet36pt");

    FONT_COOPER_18 = mgr->GetResourceManager()->RegisterFont("cooper_18pt");
    FONT_COOPER_24 = mgr->GetResourceManager()->RegisterFont("cooper_24pt");
    FONT_COOPER_48 = mgr->GetResourceManager()->RegisterFont("cooper_48pt");

    SOUND_DING = mgr->GetResourceManager()->RegisterAudio("DING.wav");
    SOUND_BUZZ = mgr->GetResourceManager()->RegisterAudio("BUZZ.wav");

    GameManager::SetDebugFont(mgr->GetResourceManager()->GetFont(FONT_TREB_16));

    StateManager *state = mgr->GetStateManager();

    STATE_STARTUP = state->RegisterGameState("Startup");
    STATE_MAIN_MENU = state->RegisterGameState("MainMenu");
    STATE_LEVEL_SELECT = state->RegisterGameState("LevelSelect");

    STATE_BUGS_PLAYING = state->RegisterGameState("BugsPlaying");
    STATE_BUGS_SUMMARY = state->RegisterGameState("BugsSummary");

    STATE_APPLES_PLAYING = state->RegisterGameState("ApplesPlaying");
    STATE_APPLES_SUMMARY = state->RegisterGameState("ApplesSummary");

    STATE_SANDBOX_PLAYING = state->RegisterGameState("SandboxPlaying");
    STATE_SANDBOX_SUMMARY = state->RegisterGameState("SandboxSummary");

    STATE_WALL_PLAYING = state->RegisterGameState("WallPlaying");
    STATE_WALL_SUMMARY = state->RegisterGameState("WallSummary");

    state->DefineValidStateTransition(STATE_STARTUP, STATE_MAIN_MENU);
    state->DefineValidStateTransition(STATE_MAIN_MENU, STATE_LEVEL_SELECT);
    state->DefineValidStateTransition(STATE_LEVEL_SELECT, STATE_MAIN_MENU);

    state->DefineValidStateTransition(STATE_LEVEL_SELECT, STATE_BUGS_PLAYING);
    state->DefineValidStateTransition(STATE_BUGS_PLAYING, STATE_BUGS_SUMMARY);
    state->DefineValidStateTransition(STATE_BUGS_SUMMARY, STATE_LEVEL_SELECT);

    state->DefineValidStateTransition(STATE_LEVEL_SELECT, STATE_APPLES_PLAYING);
    state->DefineValidStateTransition(STATE_APPLES_PLAYING, STATE_APPLES_SUMMARY);
    state->DefineValidStateTransition(STATE_APPLES_SUMMARY, STATE_LEVEL_SELECT);

    state->DefineValidStateTransition(STATE_LEVEL_SELECT, STATE_SANDBOX_PLAYING);
    state->DefineValidStateTransition(STATE_SANDBOX_PLAYING, STATE_SANDBOX_SUMMARY);
    state->DefineValidStateTransition(STATE_SANDBOX_SUMMARY, STATE_LEVEL_SELECT);

    state->DefineValidStateTransition(STATE_LEVEL_SELECT, STATE_WALL_PLAYING);
    state->DefineValidStateTransition(STATE_WALL_PLAYING, STATE_WALL_SUMMARY);
    state->DefineValidStateTransition(STATE_WALL_SUMMARY, STATE_LEVEL_SELECT);

    state->SetInitialState(STATE_STARTUP);

    StateVariable initialValue;

    initialValue.intValue = 0;
    VAR_POINTS = state->RegisterVariable("GamePoints", initialValue);
    VAR_CURRENT_THINGY_COUNT = state->RegisterVariable("CurrentBugCount", initialValue);
    VAR_CURRENT_CORRECT_THINGY_COUNT = state->RegisterVariable("CorrectBugCount", initialValue);

    initialValue.stringValue = null;
    VAR_CURRENT_PHONEME = state->RegisterVariable("CurrentPhoneme", initialValue);

    // These objects do not register, so we have to delete them ourselves
    MainMenu *mainMenu = new MainMenu(mgr);
    LevelSelection *levelSelect = new LevelSelection(mgr);
    BugsLevel *bugsLevel = new BugsLevel(mgr);
    ApplesLevel *applesLevel = new ApplesLevel(mgr);
    SandboxLevel *sandboxLevel = new SandboxLevel(mgr);
    WallLevel *wallLevel = new WallLevel(mgr);

    levelSummary = new LevelSummary(mgr);

    state->ChangeState(STATE_MAIN_MENU);

    mgr->MainLoop();

    delete levelSummary;
    delete wallLevel;
    delete sandboxLevel;
    delete applesLevel;
    delete bugsLevel;
    delete levelSelect;
    delete mainMenu;

    delete mgr;
    delete wordBuilder;
}