Exemple #1
0
HelmsScreen::HelmsScreen(GuiContainer* owner)
: GuiOverlay(owner, "HELMS_SCREEN", sf::Color::Black)
{
    GuiRadarView* radar = new GuiRadarView(this, "HELMS_RADAR", 5000.0, nullptr);
    radar->setPosition(0, 0, ACenter)->setSize(GuiElement::GuiSizeMatchHeight, 800);
    radar->setRangeIndicatorStepSize(1000.0)->shortRange()->enableGhostDots()->enableWaypoints()->enableCallsigns()->enableHeadingIndicators()->setStyle(GuiRadarView::Circular);
    radar->setCallbacks(
        [this](sf::Vector2f position) {
            if (my_spaceship)
                my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition()));
        },
        [this](sf::Vector2f position) {
            if (my_spaceship)
                my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition()));
        },
        [this](sf::Vector2f position) {
            if (my_spaceship)
                my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition()));
        }
    );

    energy_display = new GuiKeyValueDisplay(this, "ENERGY_DISPLAY", 0.45, "Energy", "");
    energy_display->setTextSize(20)->setPosition(20, 100, ATopLeft)->setSize(240, 40);
    heading_display = new GuiKeyValueDisplay(this, "HEADING_DISPLAY", 0.45, "Heading", "");
    heading_display->setTextSize(20)->setPosition(20, 140, ATopLeft)->setSize(240, 40);
    velocity_display = new GuiKeyValueDisplay(this, "VELOCITY_DISPLAY", 0.45, "Speed", "");
    velocity_display->setTextSize(20)->setPosition(20, 180, ATopLeft)->setSize(240, 40);
    
    (new GuiCombatManeuver(this, "COMBAT_MANEUVER"))->setPosition(-50, -50, ABottomRight)->setSize(280, 265);
    
    GuiAutoLayout* engine_layout = new GuiAutoLayout(this, "ENGINE_LAYOUT", GuiAutoLayout::LayoutHorizontalLeftToRight);
    engine_layout->setPosition(20, -100, ABottomLeft)->setSize(GuiElement::GuiSizeMax, 300);
    (new GuiImpulseControls(engine_layout, "IMPULSE"))->setSize(100, GuiElement::GuiSizeMax);
    warp_controls = (new GuiWarpControls(engine_layout, "WARP"))->setSize(100, GuiElement::GuiSizeMax);
    jump_controls = (new GuiJumpControls(engine_layout, "JUMP"))->setSize(100, GuiElement::GuiSizeMax);
    
    (new GuiDockingButton(this, "DOCKING"))->setPosition(20, -20, ABottomLeft)->setSize(280, 50);
}
HelmsScreen::HelmsScreen(GuiContainer* owner)
: GuiOverlay(owner, "HELMS_SCREEN", sf::Color::Black)
{
    GuiRadarView* radar = new GuiRadarView(this, "HELMS_RADAR", 5000.0, nullptr);
    
    combat_maneuver = new GuiCombatManeuver(this, "COMBAT_MANEUVER");
    combat_maneuver->setPosition(-50, -50, ABottomRight)->setSize(280, 265);
    
    radar->setPosition(0, 0, ACenter)->setSize(GuiElement::GuiSizeMatchHeight, 800);
    radar->setRangeIndicatorStepSize(1000.0)->shortRange()->enableGhostDots()->enableWaypoints()->enableCallsigns()->enableHeadingIndicators()->setStyle(GuiRadarView::Circular);
    radar->setCallbacks(
        [this](sf::Vector2f position) {
            if (my_spaceship)
            {
                float angle = sf::vector2ToAngle(position - my_spaceship->getPosition());
                heading_hint->setText(string(fmodf(angle + 90.f + 360.f, 360.f), 1))->setPosition(InputHandler::getMousePos() - sf::Vector2f(0, 50))->show();
                my_spaceship->commandTargetRotation(angle);
            }
        },
        [this](sf::Vector2f position) {
            if (my_spaceship)
            {
                float angle = sf::vector2ToAngle(position - my_spaceship->getPosition());
                heading_hint->setText(string(fmodf(angle + 90.f + 360.f, 360.f), 1))->setPosition(InputHandler::getMousePos() - sf::Vector2f(0, 50))->show();
                my_spaceship->commandTargetRotation(angle);
            }
        },
        [this](sf::Vector2f position) {
            if (my_spaceship)
                my_spaceship->commandTargetRotation(sf::vector2ToAngle(position - my_spaceship->getPosition()));
            heading_hint->hide();
        }
    );
    
    radar->setJoystickCallbacks(
        [this](float x_position) {
            if (my_spaceship)
            {
                float angle = my_spaceship->getRotation() + x_position;
                my_spaceship->commandTargetRotation(angle);
            }
        },
        [this](float y_position) {
            if (my_spaceship && (fabs(y_position) > 20))
            {
                // Add some more hysteresis, since y-axis can be hard to keep at 0
                float value;
                if (y_position > 0)
                    value = (y_position-20)*1.25/100;
                else
                    value = (y_position+20)*1.25/100;
                
                my_spaceship->commandCombatManeuverBoost(-value);
                combat_maneuver->setBoostValue(fabs(value));
            }
            else if (my_spaceship)
            {
                my_spaceship->commandCombatManeuverBoost(0.0);
                combat_maneuver->setBoostValue(0.0);
            }
        },
        [this](float z_position) {
            if (my_spaceship)
                my_spaceship->commandImpulse(-(z_position / 100));
        },
        [this](float r_position) {
            if (my_spaceship)
            {
                my_spaceship->commandCombatManeuverStrafe(r_position/100);
                combat_maneuver->setStrafeValue(r_position/100);
            }
        });
    heading_hint = new GuiLabel(this, "HEADING_HINT", "", 30);
    heading_hint->setAlignment(ACenter)->setSize(0, 0);

    energy_display = new GuiKeyValueDisplay(this, "ENERGY_DISPLAY", 0.45, "Energy", "");
    energy_display->setTextSize(20)->setPosition(20, 100, ATopLeft)->setSize(240, 40);
    heading_display = new GuiKeyValueDisplay(this, "HEADING_DISPLAY", 0.45, "Heading", "");
    heading_display->setTextSize(20)->setPosition(20, 140, ATopLeft)->setSize(240, 40);
    velocity_display = new GuiKeyValueDisplay(this, "VELOCITY_DISPLAY", 0.45, "Speed", "");
    velocity_display->setTextSize(20)->setPosition(20, 180, ATopLeft)->setSize(240, 40);
    
    GuiAutoLayout* engine_layout = new GuiAutoLayout(this, "ENGINE_LAYOUT", GuiAutoLayout::LayoutHorizontalLeftToRight);
    engine_layout->setPosition(20, -100, ABottomLeft)->setSize(GuiElement::GuiSizeMax, 300);
    (new GuiImpulseControls(engine_layout, "IMPULSE"))->setSize(100, GuiElement::GuiSizeMax);
    warp_controls = (new GuiWarpControls(engine_layout, "WARP"))->setSize(100, GuiElement::GuiSizeMax);
    jump_controls = (new GuiJumpControls(engine_layout, "JUMP"))->setSize(100, GuiElement::GuiSizeMax);
    
    (new GuiDockingButton(this, "DOCKING"))->setPosition(20, -20, ABottomLeft)->setSize(280, 50);
}