Exemple #1
0
//-------------------------------------
//
//-------------------------------------
void BaseScene::End()
{
    for( int i = m_entities.Size() -1; i >=  0; i-- ) 
	{
		IEntity* entityToDelete = m_entities[i];
		entityToDelete->End();
		m_entities.Remove( m_entities[i] );
		IEntityFactory::Instance().RemoveEntity( entityToDelete );
	}

    m_labels.Clear();
    m_labelsToDelete.Clear();

	DEL( m_scene );
}