void CVisibleObjectsHelper::CheckVisibilityToAI(const TActiveVisibleObjects &activeVisibleObjects, const Agent& agent) const
{
	assert(agent.IsValid());

	IScriptSystem *pSS = gEnv->pScriptSystem;
	assert(pSS);

	IEntity *pAIEntity = gEnv->pEntitySystem->GetEntity(agent.GetEntityID());

	TActiveVisibleObjects::const_iterator itObject = activeVisibleObjects.begin();
	TActiveVisibleObjects::const_iterator itObjectEnd = activeVisibleObjects.end();
	for (; itObject != itObjectEnd; ++itObject)
	{
		const SVisibleObject *visibleObject = (*itObject);
		assert(visibleObject);

		const bool bVisible = IsObjectVisible(agent, *visibleObject);
		if (bVisible)
		{
			// Callback function
			if (visibleObject->pFunc)
			{
				visibleObject->pFunc(agent, visibleObject->entityId, visibleObject->pFuncArg);
			}

			// Notify on seen
			if (pAIEntity != NULL && eVOR_FlagNotifyOnSeen == (visibleObject->rule & eVOR_FlagNotifyOnSeen))
			{
				IVisionMap& visionMap = *gEnv->pAISystem->GetVisionMap();
				const ObservableParams* pObservableParams = visionMap.GetObservableParams(visibleObject->visionId);

				if (pObservableParams != NULL)
				{
					IEntity* pTargetEntity = gEnv->pEntitySystem->GetEntity(pObservableParams->entityId);
					ITargetTrackManager *pTargetTrackManager = gEnv->pAISystem->GetTargetTrackManager();
					if (pTargetEntity != NULL && pTargetTrackManager != NULL)
					{
						const tAIObjectID aiOwnerId = pAIEntity->GetAIObjectID();
						const tAIObjectID aiTargetId = pTargetEntity->GetAIObjectID();

						TargetTrackHelpers::SStimulusEvent eventInfo;
						eventInfo.vPos = pTargetEntity->GetWorldPos();
						eventInfo.eStimulusType = TargetTrackHelpers::eEST_Visual;
						eventInfo.eTargetThreat = AITHREAT_INTERESTING;
						pTargetTrackManager->HandleStimulusEventForAgent(aiOwnerId, aiTargetId, "SeeThrownObject", eventInfo);

						IAIObject* pAIObjectSender = pAIEntity->GetAI();
						if (pAIObjectSender)
						{
							IAISignalExtraData *pSignalData = gEnv->pAISystem->CreateSignalExtraData();
							if (pSignalData)
							{
								pSignalData->nID = visibleObject->entityId;
							}
							gEnv->pAISystem->SendSignal(SIGNALFILTER_SENDER, 1, "OnSawObjectMove", pAIObjectSender, pSignalData);
						}
					}
				}
			}
		}
	}
}