extern "C" CAMLprim value ml_IGUIContextMenu_addItem_native(
		value v_cm, value v_text, value v_cmd_id, value v_enabled,
		value v_has_submenu, value v_checked, value v_auto_checking) {
	int text_size = caml_string_length(v_text);
	IGUIContextMenu* cm = (IGUIContextMenu*) v_cm;
	wchar_t text[text_size + 1];
	u32 idx;
	mbstowcs(text, String_val(v_text), text_size);
	idx = cm->addItem(text, Bool_val(v_enabled), Bool_val(v_has_submenu),
		Bool_val(v_checked), Bool_val(v_auto_checking));
	return Val_int(idx);
}
Exemple #2
0
/** Debug menu handling */
bool onEvent(const SEvent &event)
{
    // Only activated in artist debug mode
    if(!UserConfigParams::m_artist_debug_mode)
        return true;    // keep handling the events

    if(event.EventType == EET_MOUSE_INPUT_EVENT)
    {
        // Create the menu (only one menu at a time)
        if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN &&
             !g_debug_menu_visible)
        {
            irr_driver->getDevice()->getCursorControl()->setVisible(true);

            // root menu
            gui::IGUIEnvironment* guienv = irr_driver->getGUI();
            core::rect<s32> r(100, 50, 150, 500);
            IGUIContextMenu* mnu = guienv->addContextMenu(r, NULL);
            int graphicsMenuIndex = mnu->addItem(L"Graphics >",-1,true,true);

            // graphics menu
            IGUIContextMenu* sub = mnu->getSubMenu(graphicsMenuIndex);

            sub->addItem(L"Reload shaders", DEBUG_GRAPHICS_RELOAD_SHADERS );
            sub->addItem(L"Wireframe", DEBUG_GRAPHICS_WIREFRAME );
            sub->addItem(L"Mipmap viz", DEBUG_GRAPHICS_MIPMAP_VIZ );
            sub->addItem(L"Normals viz", DEBUG_GRAPHICS_NORMALS_VIZ );
            sub->addItem(L"SSAO viz", DEBUG_GRAPHICS_SSAO_VIZ );
            sub->addItem(L"RSM viz", DEBUG_GRAPHICS_RSM_VIZ);
            sub->addItem(L"RH viz", DEBUG_GRAPHICS_RH_VIZ);
            sub->addItem(L"GI viz", DEBUG_GRAPHICS_GI_VIZ);
            sub->addItem(L"Shadow viz", DEBUG_GRAPHICS_SHADOW_VIZ );
            sub->addItem(L"Light viz", DEBUG_GRAPHICS_LIGHT_VIZ );
            sub->addItem(L"Distort viz", DEBUG_GRAPHICS_DISTORT_VIZ );
            sub->addItem(L"Physics debug", DEBUG_GRAPHICS_BULLET_1);
            sub->addItem(L"Physics debug (no kart)", DEBUG_GRAPHICS_BULLET_2);
            sub->addItem(L"Bounding Boxes viz", DEBUG_GRAPHICS_BOUNDING_BOXES_VIZ);
            sub->addItem(L"Reset debug views", DEBUG_GRAPHICS_RESET );

            mnu->addItem(L"Items >",-1,true,true);
            sub = mnu->getSubMenu(1);
            sub->addItem(L"Basketball", DEBUG_POWERUP_RUBBERBALL );
            sub->addItem(L"Bowling", DEBUG_POWERUP_BOWLING );
            sub->addItem(L"Bubblegum", DEBUG_POWERUP_BUBBLEGUM );
            sub->addItem(L"Cake", DEBUG_POWERUP_CAKE );
            sub->addItem(L"Parachute", DEBUG_POWERUP_PARACHUTE );
            sub->addItem(L"Plunger", DEBUG_POWERUP_PLUNGER );
            sub->addItem(L"Swatter", DEBUG_POWERUP_SWATTER );
            sub->addItem(L"Switch", DEBUG_POWERUP_SWITCH );
            sub->addItem(L"Zipper", DEBUG_POWERUP_ZIPPER );
            sub->addItem(L"Nitro", DEBUG_POWERUP_NITRO );

            mnu->addItem(L"Attachments >",-1,true, true);
            sub = mnu->getSubMenu(2);
            sub->addItem(L"Bomb", DEBUG_ATTACHMENT_BOMB);
            sub->addItem(L"Anvil", DEBUG_ATTACHMENT_ANVIL);
            sub->addItem(L"Parachute", DEBUG_ATTACHMENT_PARACHUTE);

            mnu->addItem(L"GUI >",-1,true, true);
            sub = mnu->getSubMenu(3);
            sub->addItem(L"Toggle GUI", DEBUG_GUI_TOGGLE);
            sub->addItem(L"Hide karts", DEBUG_GUI_HIDE_KARTS);
            sub->addItem(L"Top view", DEBUG_GUI_CAM_TOP);
            sub->addItem(L"Behind wheel view", DEBUG_GUI_CAM_WHEEL);
            sub->addItem(L"Behind kart view", DEBUG_GUI_CAM_BEHIND_KART);
            sub->addItem(L"Side of kart view", DEBUG_GUI_CAM_SIDE_OF_KART);
            sub->addItem(L"First person view (Ctrl + F1)", DEBUG_GUI_CAM_FREE);
            sub->addItem(L"Normal view (Ctrl + F2)", DEBUG_GUI_CAM_NORMAL);
            sub->addItem(L"Toggle smooth camera", DEBUG_GUI_CAM_SMOOTH);
            sub->addItem(L"Attach fps camera to kart", DEBUG_GUI_CAM_ATTACH);

            mnu->addItem(L"Change camera target >",-1,true, true);
            sub = mnu->getSubMenu(4);
            sub->addItem(L"To kart one", DEBUG_VIEW_KART_ONE);
            sub->addItem(L"To kart two", DEBUG_VIEW_KART_TWO);
            sub->addItem(L"To kart three", DEBUG_VIEW_KART_THREE);
            sub->addItem(L"To kart four", DEBUG_VIEW_KART_FOUR);
            sub->addItem(L"To kart five", DEBUG_VIEW_KART_FIVE);
            sub->addItem(L"To kart six", DEBUG_VIEW_KART_SIX);
            sub->addItem(L"To kart seven", DEBUG_VIEW_KART_SEVEN);
            sub->addItem(L"To kart eight", DEBUG_VIEW_KART_EIGHT);

            mnu->addItem(L"Font >",-1,true, true);
            sub = mnu->getSubMenu(5);
            sub->addItem(L"Dump glyph pages of fonts", DEBUG_FONT_DUMP_GLYPH_PAGE);
            sub->addItem(L"Reload all fonts", DEBUG_FONT_RELOAD);

            mnu->addItem(L"Adjust values", DEBUG_VISUAL_VALUES);

            mnu->addItem(L"Profiler", DEBUG_PROFILER);
            if (UserConfigParams::m_profiler_enabled)
                mnu->addItem(L"Toggle capture profiler report",
                             DEBUG_PROFILER_GENERATE_REPORT);
            mnu->addItem(L"Do not limit FPS", DEBUG_THROTTLE_FPS);
            mnu->addItem(L"Toggle FPS", DEBUG_FPS);
            mnu->addItem(L"Save replay", DEBUG_SAVE_REPLAY);
            mnu->addItem(L"Save history", DEBUG_SAVE_HISTORY);
            mnu->addItem(L"Print position", DEBUG_PRINT_START_POS);
            mnu->addItem(L"Adjust Lights", DEBUG_ADJUST_LIGHTS);
            mnu->addItem(L"Scripting console", DEBUG_SCRIPT_CONSOLE);

            g_debug_menu_visible = true;
            irr_driver->showPointer();
        }

        // Let Irrlicht handle the event while the menu is visible.
        // Otherwise in a race the GUI events won't be generated
        if(g_debug_menu_visible)
            return false;
    }

    if (event.EventType == EET_GUI_EVENT)
    {
        if (event.GUIEvent.Caller != NULL &&
            event.GUIEvent.Caller->getType() == EGUIET_CONTEXT_MENU )
        {
            IGUIContextMenu *menu = (IGUIContextMenu*)event.GUIEvent.Caller;
            s32 cmdID = menu->getItemCommandId(menu->getSelectedItem());

            if (event.GUIEvent.EventType == EGET_ELEMENT_CLOSED)
            {
                g_debug_menu_visible = false;
            }
            else if (event.GUIEvent.EventType == gui::EGET_MENU_ITEM_SELECTED)
            {
                return handleContextMenuAction(cmdID);
            }
            return false;
        }
    }
    return true;    // continue event handling
}   // onEvent
Exemple #3
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// -----------------------------------------------------------------------------
// Debug menu handling
bool onEvent(const SEvent &event)
{
    // Only activated in artist debug mode
    if(!UserConfigParams::m_artist_debug_mode)
        return true;    // keep handling the events

    if(event.EventType == EET_MOUSE_INPUT_EVENT)
    {
        // Create the menu (only one menu at a time)
        if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN && !g_debug_menu_visible)
        {
            // root menu
            gui::IGUIEnvironment* guienv = irr_driver->getGUI();
            IGUIContextMenu* mnu = guienv->addContextMenu(
                core::rect<s32>(event.MouseInput.X, event.MouseInput.Y, event.MouseInput.Y+100, event.MouseInput.Y+100),NULL);
            int graphicsMenuIndex = mnu->addItem(L"Graphics >",-1,true,true);
            
            // graphics menu
            IGUIContextMenu* sub = mnu->getSubMenu(graphicsMenuIndex);

            sub->addItem(L"Reload shaders", DEBUG_GRAPHICS_RELOAD_SHADERS );
            sub->addItem(L"Reset debug views", DEBUG_GRAPHICS_RESET );
            sub->addItem(L"Wireframe", DEBUG_GRAPHICS_WIREFRAME );
            sub->addItem(L"Mipmap viz", DEBUG_GRAPHICS_MIPMAP_VIZ );
            sub->addItem(L"Normals viz", DEBUG_GRAPHICS_NORMALS_VIZ );
            sub->addItem(L"SSAO viz", DEBUG_GRAPHICS_SSAO_VIZ );
            sub->addItem(L"RSM viz", DEBUG_GRAPHICS_RSM_VIZ);
            sub->addItem(L"RH viz", DEBUG_GRAPHICS_RH_VIZ);
            sub->addItem(L"GI viz", DEBUG_GRAPHICS_GI_VIZ);
            sub->addItem(L"Shadow viz", DEBUG_GRAPHICS_SHADOW_VIZ );
            sub->addItem(L"Light viz", DEBUG_GRAPHICS_LIGHT_VIZ );
            sub->addItem(L"Distort viz", DEBUG_GRAPHICS_DISTORT_VIZ );
            sub->addItem(L"Physics debug", DEBUG_GRAPHICS_BULLET_1);
            sub->addItem(L"Physics debug (no kart)", DEBUG_GRAPHICS_BULLET_2);

            mnu->addItem(L"Items >",-1,true,true);
            sub = mnu->getSubMenu(1);
            sub->addItem(L"Basketball", DEBUG_POWERUP_RUBBERBALL );
            sub->addItem(L"Bowling", DEBUG_POWERUP_BOWLING );
            sub->addItem(L"Bubblegum", DEBUG_POWERUP_BUBBLEGUM );
            sub->addItem(L"Cake", DEBUG_POWERUP_CAKE );
            sub->addItem(L"Parachute", DEBUG_POWERUP_PARACHUTE );
            sub->addItem(L"Plunger", DEBUG_POWERUP_PLUNGER );
            sub->addItem(L"Swatter", DEBUG_POWERUP_SWATTER );
            sub->addItem(L"Switch", DEBUG_POWERUP_SWITCH );
            sub->addItem(L"Zipper", DEBUG_POWERUP_ZIPPER );
            sub->addItem(L"Nitro", DEBUG_POWERUP_NITRO );
            
            mnu->addItem(L"Attachments >",-1,true, true);
            sub = mnu->getSubMenu(2);
            sub->addItem(L"Bomb", DEBUG_ATTACHMENT_BOMB);
            sub->addItem(L"Anvil", DEBUG_ATTACHMENT_ANVIL);
            sub->addItem(L"Parachute", DEBUG_ATTACHMENT_PARACHUTE);

            mnu->addItem(L"Adjust values", DEBUG_VISUAL_VALUES);

            mnu->addItem(L"Profiler",DEBUG_PROFILER);
            if (UserConfigParams::m_profiler_enabled)
                mnu->addItem(L"Toggle capture profiler report", DEBUG_PROFILER_GENERATE_REPORT);
            mnu->addItem(L"Do not limit FPS", DEBUG_THROTTLE_FPS);
            mnu->addItem(L"FPS",DEBUG_FPS);
            mnu->addItem(L"Save replay", DEBUG_SAVE_REPLAY);
            mnu->addItem(L"Save history", DEBUG_SAVE_HISTORY);
            mnu->addItem(L"Toggle GUI", DEBUG_TOGGLE_GUI);
            mnu->addItem(L"Hide karts", DEBUG_HIDE_KARTS);


            g_debug_menu_visible = true;
            irr_driver->showPointer();
        }

        // Let Irrlicht handle the event while the menu is visible - otherwise in a race the GUI events won't be generated
        if(g_debug_menu_visible)
            return false;
    }

    if (event.EventType == EET_GUI_EVENT)
    {
        if (event.GUIEvent.Caller != NULL && event.GUIEvent.Caller->getType() == EGUIET_CONTEXT_MENU )
        {
            IGUIContextMenu *menu = (IGUIContextMenu*)event.GUIEvent.Caller;
            s32 cmdID = menu->getItemCommandId(menu->getSelectedItem());

            if(event.GUIEvent.EventType == EGET_ELEMENT_CLOSED)
            {
                g_debug_menu_visible = false;
            }

            if (event.GUIEvent.EventType == gui::EGET_MENU_ITEM_SELECTED)
            {
                if(cmdID == DEBUG_GRAPHICS_RELOAD_SHADERS)
                {
                    Log::info("Debug", "Reloading shaders...");
                    irr_driver->updateShaders();
                }
                else if (cmdID == DEBUG_GRAPHICS_RESET)
                {
                    World* world = World::getWorld();
                    if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE);

                    irr_driver->resetDebugModes();
                }
                else if (cmdID == DEBUG_GRAPHICS_WIREFRAME)
                {
                    World* world = World::getWorld();
                    if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE);

                    irr_driver->resetDebugModes();
                    irr_driver->toggleWireframe();
                }
                else if (cmdID == DEBUG_GRAPHICS_MIPMAP_VIZ)
                {
                    World* world = World::getWorld();
                    if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE);

                    irr_driver->resetDebugModes();
                    irr_driver->toggleMipVisualization();
                }
                else if (cmdID == DEBUG_GRAPHICS_NORMALS_VIZ)
                {
                    World* world = World::getWorld();
                    if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE);

                    irr_driver->resetDebugModes();
                    irr_driver->toggleNormals();
                }
                else if (cmdID == DEBUG_GRAPHICS_SSAO_VIZ)
                {
                    World* world = World::getWorld();
                    if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE);

                    irr_driver->resetDebugModes();
                    irr_driver->toggleSSAOViz();
                }
                else if (cmdID == DEBUG_GRAPHICS_RSM_VIZ)
                {
                    World* world = World::getWorld();
                    if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE);

                    irr_driver->resetDebugModes();
                    irr_driver->toggleRSM();
                }
                else if (cmdID == DEBUG_GRAPHICS_RH_VIZ)
                {
                    World* world = World::getWorld();
                    if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE);

                    irr_driver->resetDebugModes();
                    irr_driver->toggleRH();
                }
                else if (cmdID == DEBUG_GRAPHICS_GI_VIZ)
                {
                    World* world = World::getWorld();
                    if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE);

                    irr_driver->resetDebugModes();
                    irr_driver->toggleGI();
                }
                else if (cmdID == DEBUG_GRAPHICS_SHADOW_VIZ)
                {
                    World* world = World::getWorld();
                    if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE);

                    irr_driver->resetDebugModes();
                    irr_driver->toggleShadowViz();
                }
                else if (cmdID == DEBUG_GRAPHICS_LIGHT_VIZ)
                {
                    World* world = World::getWorld();
                    if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE);

                    irr_driver->resetDebugModes();
                    irr_driver->toggleLightViz();
                }
                else if (cmdID == DEBUG_GRAPHICS_DISTORT_VIZ)
                {
                    World* world = World::getWorld();
                    if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE);

                    irr_driver->resetDebugModes();
                    irr_driver->toggleDistortViz();
                }
                else if (cmdID == DEBUG_GRAPHICS_BULLET_1)
                {
                    irr_driver->resetDebugModes();

                    World* world = World::getWorld();
                    if (world == NULL) return false;
                    world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_KARTS_PHYSICS);
                }
                else if (cmdID == DEBUG_GRAPHICS_BULLET_2)
                {
                    irr_driver->resetDebugModes();

                    World* world = World::getWorld();
                    if (world == NULL) return false;
                    world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NO_KARTS_GRAPHICS);
                }
                else if (cmdID == DEBUG_PROFILER)
                {
                    UserConfigParams::m_profiler_enabled =
                                            !UserConfigParams::m_profiler_enabled;
                }
                else if (cmdID == DEBUG_PROFILER_GENERATE_REPORT)
                {
                    profiler.setCaptureReport(!profiler.getCaptureReport());
                }
                else if (cmdID == DEBUG_THROTTLE_FPS)
                {
                    main_loop->setThrottleFPS(false);
                }
                else if (cmdID == DEBUG_FPS)
                {
                    UserConfigParams::m_display_fps =
                                        !UserConfigParams::m_display_fps;
                }
                else if (cmdID == DEBUG_SAVE_REPLAY)
                {
                    ReplayRecorder::get()->Save();
                }
                else if (cmdID == DEBUG_SAVE_HISTORY)
                {
                    history->Save();
                }
                else if (cmdID == DEBUG_POWERUP_BOWLING)
                {
                    addPowerup(PowerupManager::POWERUP_BOWLING);
                }
                else if (cmdID == DEBUG_POWERUP_BUBBLEGUM)
                {
                    addPowerup(PowerupManager::POWERUP_BUBBLEGUM);
                }
                else if (cmdID == DEBUG_POWERUP_CAKE)
                {
                    addPowerup(PowerupManager::POWERUP_CAKE);
                }
                else if (cmdID == DEBUG_POWERUP_PARACHUTE)
                {
                    addPowerup(PowerupManager::POWERUP_PARACHUTE);
                }
                else if (cmdID == DEBUG_POWERUP_PLUNGER)
                {
                    addPowerup(PowerupManager::POWERUP_PLUNGER);
                }
                else if (cmdID == DEBUG_POWERUP_RUBBERBALL)
                {
                    addPowerup(PowerupManager::POWERUP_RUBBERBALL);
                }
                else if (cmdID == DEBUG_POWERUP_SWATTER)
                {
                    addPowerup(PowerupManager::POWERUP_SWATTER);
                }
                else if (cmdID == DEBUG_POWERUP_SWITCH)
                {
                    addPowerup(PowerupManager::POWERUP_SWITCH);
                }
                else if (cmdID == DEBUG_POWERUP_ZIPPER)
                {
                    addPowerup(PowerupManager::POWERUP_ZIPPER);
                }
                else if (cmdID == DEBUG_POWERUP_NITRO)
                {
                    World* world = World::getWorld();
                    if (world == NULL) return false;
                    for(unsigned int i = 0; i < race_manager->getNumLocalPlayers(); i++)
                    {
                        AbstractKart* kart = world->getLocalPlayerKart(i);
                        kart->setEnergy(100.0f);
                    }
                }
                else if (cmdID == DEBUG_ATTACHMENT_ANVIL)
                {
                    addAttachment(Attachment::ATTACH_ANVIL);
                }
                else if (cmdID == DEBUG_ATTACHMENT_BOMB)
                {
                    addAttachment(Attachment::ATTACH_BOMB);
                }
                else if (cmdID == DEBUG_ATTACHMENT_PARACHUTE)
                {
                    addAttachment(Attachment::ATTACH_PARACHUTE);
                }
                else if (cmdID == DEBUG_TOGGLE_GUI)
                {
                    World* world = World::getWorld();
                    if (world == NULL) return false;
                    RaceGUIBase* gui = world->getRaceGUI();
                    if (gui != NULL) gui->m_enabled = !gui->m_enabled;
                }
                else if (cmdID == DEBUG_HIDE_KARTS)
                {
                    World* world = World::getWorld();
                    if (world == NULL) return false;
                    const int count = World::getWorld()->getNumKarts();
                    for (int n = 0; n<count; n++)
                    {
                        AbstractKart* kart = world->getKart(n);
                        if (kart->getController()->isPlayerController())
                            kart->getNode()->setVisible(false);
                    }
                }
                else if (cmdID == DEBUG_VISUAL_VALUES)
                {
#if !defined(__APPLE__)
                    DebugSliderDialog *dsd = new DebugSliderDialog();
                    dsd->setSliderHook( "red_slider", 0, 255, [](){ return irr_driver->getAmbientLight().r * 255.f; },
                        [](int v){
                            video::SColorf ambient = irr_driver->getAmbientLight();
                            ambient.setColorComponentValue(0, v / 255.f);
                            irr_driver->setAmbientLight(ambient); }
                    );
                    dsd->setSliderHook("green_slider", 0, 255, [](){ return irr_driver->getAmbientLight().g * 255.f; },
                        [](int v){
                        video::SColorf ambient = irr_driver->getAmbientLight();
                        ambient.setColorComponentValue(1, v / 255.f);
                        irr_driver->setAmbientLight(ambient); }
                    );
                    dsd->setSliderHook("blue_slider", 0, 255, [](){ return irr_driver->getAmbientLight().b * 255.f; },
                        [](int v){
                        video::SColorf ambient = irr_driver->getAmbientLight();
                        ambient.setColorComponentValue(2, v / 255.f);
                        irr_driver->setAmbientLight(ambient); }
                    );
                    dsd->setSliderHook("ssao_radius", 0, 100, [](){ return irr_driver->getSSAORadius() * 10.f; },
                        [](int v){irr_driver->setSSAORadius(v / 10.f); }
                    );
                    dsd->setSliderHook("ssao_k", 0, 100, [](){ return irr_driver->getSSAOK() * 10.f; },
                        [](int v){irr_driver->setSSAOK(v / 10.f); }
                    );
                    dsd->setSliderHook("ssao_sigma", 0, 100, [](){ return irr_driver->getSSAOSigma() * 10.f; },
                        [](int v){irr_driver->setSSAOSigma(v / 10.f); }
                    );
#endif
                }
            }

            return false;   // event has been handled
        }
    }
    return true;    // continue event handling
}