/** Debug menu handling */ bool onEvent(const SEvent &event) { // Only activated in artist debug mode if(!UserConfigParams::m_artist_debug_mode) return true; // keep handling the events if(event.EventType == EET_MOUSE_INPUT_EVENT) { // Create the menu (only one menu at a time) if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN && !g_debug_menu_visible) { irr_driver->getDevice()->getCursorControl()->setVisible(true); // root menu gui::IGUIEnvironment* guienv = irr_driver->getGUI(); core::rect<s32> r(100, 50, 150, 500); IGUIContextMenu* mnu = guienv->addContextMenu(r, NULL); int graphicsMenuIndex = mnu->addItem(L"Graphics >",-1,true,true); // graphics menu IGUIContextMenu* sub = mnu->getSubMenu(graphicsMenuIndex); sub->addItem(L"Reload shaders", DEBUG_GRAPHICS_RELOAD_SHADERS ); sub->addItem(L"Wireframe", DEBUG_GRAPHICS_WIREFRAME ); sub->addItem(L"Mipmap viz", DEBUG_GRAPHICS_MIPMAP_VIZ ); sub->addItem(L"Normals viz", DEBUG_GRAPHICS_NORMALS_VIZ ); sub->addItem(L"SSAO viz", DEBUG_GRAPHICS_SSAO_VIZ ); sub->addItem(L"RSM viz", DEBUG_GRAPHICS_RSM_VIZ); sub->addItem(L"RH viz", DEBUG_GRAPHICS_RH_VIZ); sub->addItem(L"GI viz", DEBUG_GRAPHICS_GI_VIZ); sub->addItem(L"Shadow viz", DEBUG_GRAPHICS_SHADOW_VIZ ); sub->addItem(L"Light viz", DEBUG_GRAPHICS_LIGHT_VIZ ); sub->addItem(L"Distort viz", DEBUG_GRAPHICS_DISTORT_VIZ ); sub->addItem(L"Physics debug", DEBUG_GRAPHICS_BULLET_1); sub->addItem(L"Physics debug (no kart)", DEBUG_GRAPHICS_BULLET_2); sub->addItem(L"Bounding Boxes viz", DEBUG_GRAPHICS_BOUNDING_BOXES_VIZ); sub->addItem(L"Reset debug views", DEBUG_GRAPHICS_RESET ); mnu->addItem(L"Items >",-1,true,true); sub = mnu->getSubMenu(1); sub->addItem(L"Basketball", DEBUG_POWERUP_RUBBERBALL ); sub->addItem(L"Bowling", DEBUG_POWERUP_BOWLING ); sub->addItem(L"Bubblegum", DEBUG_POWERUP_BUBBLEGUM ); sub->addItem(L"Cake", DEBUG_POWERUP_CAKE ); sub->addItem(L"Parachute", DEBUG_POWERUP_PARACHUTE ); sub->addItem(L"Plunger", DEBUG_POWERUP_PLUNGER ); sub->addItem(L"Swatter", DEBUG_POWERUP_SWATTER ); sub->addItem(L"Switch", DEBUG_POWERUP_SWITCH ); sub->addItem(L"Zipper", DEBUG_POWERUP_ZIPPER ); sub->addItem(L"Nitro", DEBUG_POWERUP_NITRO ); mnu->addItem(L"Attachments >",-1,true, true); sub = mnu->getSubMenu(2); sub->addItem(L"Bomb", DEBUG_ATTACHMENT_BOMB); sub->addItem(L"Anvil", DEBUG_ATTACHMENT_ANVIL); sub->addItem(L"Parachute", DEBUG_ATTACHMENT_PARACHUTE); mnu->addItem(L"GUI >",-1,true, true); sub = mnu->getSubMenu(3); sub->addItem(L"Toggle GUI", DEBUG_GUI_TOGGLE); sub->addItem(L"Hide karts", DEBUG_GUI_HIDE_KARTS); sub->addItem(L"Top view", DEBUG_GUI_CAM_TOP); sub->addItem(L"Behind wheel view", DEBUG_GUI_CAM_WHEEL); sub->addItem(L"Behind kart view", DEBUG_GUI_CAM_BEHIND_KART); sub->addItem(L"Side of kart view", DEBUG_GUI_CAM_SIDE_OF_KART); sub->addItem(L"First person view (Ctrl + F1)", DEBUG_GUI_CAM_FREE); sub->addItem(L"Normal view (Ctrl + F2)", DEBUG_GUI_CAM_NORMAL); sub->addItem(L"Toggle smooth camera", DEBUG_GUI_CAM_SMOOTH); sub->addItem(L"Attach fps camera to kart", DEBUG_GUI_CAM_ATTACH); mnu->addItem(L"Change camera target >",-1,true, true); sub = mnu->getSubMenu(4); sub->addItem(L"To kart one", DEBUG_VIEW_KART_ONE); sub->addItem(L"To kart two", DEBUG_VIEW_KART_TWO); sub->addItem(L"To kart three", DEBUG_VIEW_KART_THREE); sub->addItem(L"To kart four", DEBUG_VIEW_KART_FOUR); sub->addItem(L"To kart five", DEBUG_VIEW_KART_FIVE); sub->addItem(L"To kart six", DEBUG_VIEW_KART_SIX); sub->addItem(L"To kart seven", DEBUG_VIEW_KART_SEVEN); sub->addItem(L"To kart eight", DEBUG_VIEW_KART_EIGHT); mnu->addItem(L"Font >",-1,true, true); sub = mnu->getSubMenu(5); sub->addItem(L"Dump glyph pages of fonts", DEBUG_FONT_DUMP_GLYPH_PAGE); sub->addItem(L"Reload all fonts", DEBUG_FONT_RELOAD); mnu->addItem(L"Adjust values", DEBUG_VISUAL_VALUES); mnu->addItem(L"Profiler", DEBUG_PROFILER); if (UserConfigParams::m_profiler_enabled) mnu->addItem(L"Toggle capture profiler report", DEBUG_PROFILER_GENERATE_REPORT); mnu->addItem(L"Do not limit FPS", DEBUG_THROTTLE_FPS); mnu->addItem(L"Toggle FPS", DEBUG_FPS); mnu->addItem(L"Save replay", DEBUG_SAVE_REPLAY); mnu->addItem(L"Save history", DEBUG_SAVE_HISTORY); mnu->addItem(L"Print position", DEBUG_PRINT_START_POS); mnu->addItem(L"Adjust Lights", DEBUG_ADJUST_LIGHTS); mnu->addItem(L"Scripting console", DEBUG_SCRIPT_CONSOLE); g_debug_menu_visible = true; irr_driver->showPointer(); } // Let Irrlicht handle the event while the menu is visible. // Otherwise in a race the GUI events won't be generated if(g_debug_menu_visible) return false; } if (event.EventType == EET_GUI_EVENT) { if (event.GUIEvent.Caller != NULL && event.GUIEvent.Caller->getType() == EGUIET_CONTEXT_MENU ) { IGUIContextMenu *menu = (IGUIContextMenu*)event.GUIEvent.Caller; s32 cmdID = menu->getItemCommandId(menu->getSelectedItem()); if (event.GUIEvent.EventType == EGET_ELEMENT_CLOSED) { g_debug_menu_visible = false; } else if (event.GUIEvent.EventType == gui::EGET_MENU_ITEM_SELECTED) { return handleContextMenuAction(cmdID); } return false; } } return true; // continue event handling } // onEvent
// ----------------------------------------------------------------------------- // Debug menu handling bool onEvent(const SEvent &event) { // Only activated in artist debug mode if(!UserConfigParams::m_artist_debug_mode) return true; // keep handling the events if(event.EventType == EET_MOUSE_INPUT_EVENT) { // Create the menu (only one menu at a time) if(event.MouseInput.Event == EMIE_RMOUSE_PRESSED_DOWN && !g_debug_menu_visible) { // root menu gui::IGUIEnvironment* guienv = irr_driver->getGUI(); IGUIContextMenu* mnu = guienv->addContextMenu( core::rect<s32>(event.MouseInput.X, event.MouseInput.Y, event.MouseInput.Y+100, event.MouseInput.Y+100),NULL); int graphicsMenuIndex = mnu->addItem(L"Graphics >",-1,true,true); // graphics menu IGUIContextMenu* sub = mnu->getSubMenu(graphicsMenuIndex); sub->addItem(L"Reload shaders", DEBUG_GRAPHICS_RELOAD_SHADERS ); sub->addItem(L"Reset debug views", DEBUG_GRAPHICS_RESET ); sub->addItem(L"Wireframe", DEBUG_GRAPHICS_WIREFRAME ); sub->addItem(L"Mipmap viz", DEBUG_GRAPHICS_MIPMAP_VIZ ); sub->addItem(L"Normals viz", DEBUG_GRAPHICS_NORMALS_VIZ ); sub->addItem(L"SSAO viz", DEBUG_GRAPHICS_SSAO_VIZ ); sub->addItem(L"RSM viz", DEBUG_GRAPHICS_RSM_VIZ); sub->addItem(L"RH viz", DEBUG_GRAPHICS_RH_VIZ); sub->addItem(L"GI viz", DEBUG_GRAPHICS_GI_VIZ); sub->addItem(L"Shadow viz", DEBUG_GRAPHICS_SHADOW_VIZ ); sub->addItem(L"Light viz", DEBUG_GRAPHICS_LIGHT_VIZ ); sub->addItem(L"Distort viz", DEBUG_GRAPHICS_DISTORT_VIZ ); sub->addItem(L"Physics debug", DEBUG_GRAPHICS_BULLET_1); sub->addItem(L"Physics debug (no kart)", DEBUG_GRAPHICS_BULLET_2); mnu->addItem(L"Items >",-1,true,true); sub = mnu->getSubMenu(1); sub->addItem(L"Basketball", DEBUG_POWERUP_RUBBERBALL ); sub->addItem(L"Bowling", DEBUG_POWERUP_BOWLING ); sub->addItem(L"Bubblegum", DEBUG_POWERUP_BUBBLEGUM ); sub->addItem(L"Cake", DEBUG_POWERUP_CAKE ); sub->addItem(L"Parachute", DEBUG_POWERUP_PARACHUTE ); sub->addItem(L"Plunger", DEBUG_POWERUP_PLUNGER ); sub->addItem(L"Swatter", DEBUG_POWERUP_SWATTER ); sub->addItem(L"Switch", DEBUG_POWERUP_SWITCH ); sub->addItem(L"Zipper", DEBUG_POWERUP_ZIPPER ); sub->addItem(L"Nitro", DEBUG_POWERUP_NITRO ); mnu->addItem(L"Attachments >",-1,true, true); sub = mnu->getSubMenu(2); sub->addItem(L"Bomb", DEBUG_ATTACHMENT_BOMB); sub->addItem(L"Anvil", DEBUG_ATTACHMENT_ANVIL); sub->addItem(L"Parachute", DEBUG_ATTACHMENT_PARACHUTE); mnu->addItem(L"Adjust values", DEBUG_VISUAL_VALUES); mnu->addItem(L"Profiler",DEBUG_PROFILER); if (UserConfigParams::m_profiler_enabled) mnu->addItem(L"Toggle capture profiler report", DEBUG_PROFILER_GENERATE_REPORT); mnu->addItem(L"Do not limit FPS", DEBUG_THROTTLE_FPS); mnu->addItem(L"FPS",DEBUG_FPS); mnu->addItem(L"Save replay", DEBUG_SAVE_REPLAY); mnu->addItem(L"Save history", DEBUG_SAVE_HISTORY); mnu->addItem(L"Toggle GUI", DEBUG_TOGGLE_GUI); mnu->addItem(L"Hide karts", DEBUG_HIDE_KARTS); g_debug_menu_visible = true; irr_driver->showPointer(); } // Let Irrlicht handle the event while the menu is visible - otherwise in a race the GUI events won't be generated if(g_debug_menu_visible) return false; } if (event.EventType == EET_GUI_EVENT) { if (event.GUIEvent.Caller != NULL && event.GUIEvent.Caller->getType() == EGUIET_CONTEXT_MENU ) { IGUIContextMenu *menu = (IGUIContextMenu*)event.GUIEvent.Caller; s32 cmdID = menu->getItemCommandId(menu->getSelectedItem()); if(event.GUIEvent.EventType == EGET_ELEMENT_CLOSED) { g_debug_menu_visible = false; } if (event.GUIEvent.EventType == gui::EGET_MENU_ITEM_SELECTED) { if(cmdID == DEBUG_GRAPHICS_RELOAD_SHADERS) { Log::info("Debug", "Reloading shaders..."); irr_driver->updateShaders(); } else if (cmdID == DEBUG_GRAPHICS_RESET) { World* world = World::getWorld(); if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE); irr_driver->resetDebugModes(); } else if (cmdID == DEBUG_GRAPHICS_WIREFRAME) { World* world = World::getWorld(); if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE); irr_driver->resetDebugModes(); irr_driver->toggleWireframe(); } else if (cmdID == DEBUG_GRAPHICS_MIPMAP_VIZ) { World* world = World::getWorld(); if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE); irr_driver->resetDebugModes(); irr_driver->toggleMipVisualization(); } else if (cmdID == DEBUG_GRAPHICS_NORMALS_VIZ) { World* world = World::getWorld(); if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE); irr_driver->resetDebugModes(); irr_driver->toggleNormals(); } else if (cmdID == DEBUG_GRAPHICS_SSAO_VIZ) { World* world = World::getWorld(); if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE); irr_driver->resetDebugModes(); irr_driver->toggleSSAOViz(); } else if (cmdID == DEBUG_GRAPHICS_RSM_VIZ) { World* world = World::getWorld(); if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE); irr_driver->resetDebugModes(); irr_driver->toggleRSM(); } else if (cmdID == DEBUG_GRAPHICS_RH_VIZ) { World* world = World::getWorld(); if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE); irr_driver->resetDebugModes(); irr_driver->toggleRH(); } else if (cmdID == DEBUG_GRAPHICS_GI_VIZ) { World* world = World::getWorld(); if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE); irr_driver->resetDebugModes(); irr_driver->toggleGI(); } else if (cmdID == DEBUG_GRAPHICS_SHADOW_VIZ) { World* world = World::getWorld(); if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE); irr_driver->resetDebugModes(); irr_driver->toggleShadowViz(); } else if (cmdID == DEBUG_GRAPHICS_LIGHT_VIZ) { World* world = World::getWorld(); if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE); irr_driver->resetDebugModes(); irr_driver->toggleLightViz(); } else if (cmdID == DEBUG_GRAPHICS_DISTORT_VIZ) { World* world = World::getWorld(); if (world != NULL) world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NONE); irr_driver->resetDebugModes(); irr_driver->toggleDistortViz(); } else if (cmdID == DEBUG_GRAPHICS_BULLET_1) { irr_driver->resetDebugModes(); World* world = World::getWorld(); if (world == NULL) return false; world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_KARTS_PHYSICS); } else if (cmdID == DEBUG_GRAPHICS_BULLET_2) { irr_driver->resetDebugModes(); World* world = World::getWorld(); if (world == NULL) return false; world->getPhysics()->setDebugMode(IrrDebugDrawer::DM_NO_KARTS_GRAPHICS); } else if (cmdID == DEBUG_PROFILER) { UserConfigParams::m_profiler_enabled = !UserConfigParams::m_profiler_enabled; } else if (cmdID == DEBUG_PROFILER_GENERATE_REPORT) { profiler.setCaptureReport(!profiler.getCaptureReport()); } else if (cmdID == DEBUG_THROTTLE_FPS) { main_loop->setThrottleFPS(false); } else if (cmdID == DEBUG_FPS) { UserConfigParams::m_display_fps = !UserConfigParams::m_display_fps; } else if (cmdID == DEBUG_SAVE_REPLAY) { ReplayRecorder::get()->Save(); } else if (cmdID == DEBUG_SAVE_HISTORY) { history->Save(); } else if (cmdID == DEBUG_POWERUP_BOWLING) { addPowerup(PowerupManager::POWERUP_BOWLING); } else if (cmdID == DEBUG_POWERUP_BUBBLEGUM) { addPowerup(PowerupManager::POWERUP_BUBBLEGUM); } else if (cmdID == DEBUG_POWERUP_CAKE) { addPowerup(PowerupManager::POWERUP_CAKE); } else if (cmdID == DEBUG_POWERUP_PARACHUTE) { addPowerup(PowerupManager::POWERUP_PARACHUTE); } else if (cmdID == DEBUG_POWERUP_PLUNGER) { addPowerup(PowerupManager::POWERUP_PLUNGER); } else if (cmdID == DEBUG_POWERUP_RUBBERBALL) { addPowerup(PowerupManager::POWERUP_RUBBERBALL); } else if (cmdID == DEBUG_POWERUP_SWATTER) { addPowerup(PowerupManager::POWERUP_SWATTER); } else if (cmdID == DEBUG_POWERUP_SWITCH) { addPowerup(PowerupManager::POWERUP_SWITCH); } else if (cmdID == DEBUG_POWERUP_ZIPPER) { addPowerup(PowerupManager::POWERUP_ZIPPER); } else if (cmdID == DEBUG_POWERUP_NITRO) { World* world = World::getWorld(); if (world == NULL) return false; for(unsigned int i = 0; i < race_manager->getNumLocalPlayers(); i++) { AbstractKart* kart = world->getLocalPlayerKart(i); kart->setEnergy(100.0f); } } else if (cmdID == DEBUG_ATTACHMENT_ANVIL) { addAttachment(Attachment::ATTACH_ANVIL); } else if (cmdID == DEBUG_ATTACHMENT_BOMB) { addAttachment(Attachment::ATTACH_BOMB); } else if (cmdID == DEBUG_ATTACHMENT_PARACHUTE) { addAttachment(Attachment::ATTACH_PARACHUTE); } else if (cmdID == DEBUG_TOGGLE_GUI) { World* world = World::getWorld(); if (world == NULL) return false; RaceGUIBase* gui = world->getRaceGUI(); if (gui != NULL) gui->m_enabled = !gui->m_enabled; } else if (cmdID == DEBUG_HIDE_KARTS) { World* world = World::getWorld(); if (world == NULL) return false; const int count = World::getWorld()->getNumKarts(); for (int n = 0; n<count; n++) { AbstractKart* kart = world->getKart(n); if (kart->getController()->isPlayerController()) kart->getNode()->setVisible(false); } } else if (cmdID == DEBUG_VISUAL_VALUES) { #if !defined(__APPLE__) DebugSliderDialog *dsd = new DebugSliderDialog(); dsd->setSliderHook( "red_slider", 0, 255, [](){ return irr_driver->getAmbientLight().r * 255.f; }, [](int v){ video::SColorf ambient = irr_driver->getAmbientLight(); ambient.setColorComponentValue(0, v / 255.f); irr_driver->setAmbientLight(ambient); } ); dsd->setSliderHook("green_slider", 0, 255, [](){ return irr_driver->getAmbientLight().g * 255.f; }, [](int v){ video::SColorf ambient = irr_driver->getAmbientLight(); ambient.setColorComponentValue(1, v / 255.f); irr_driver->setAmbientLight(ambient); } ); dsd->setSliderHook("blue_slider", 0, 255, [](){ return irr_driver->getAmbientLight().b * 255.f; }, [](int v){ video::SColorf ambient = irr_driver->getAmbientLight(); ambient.setColorComponentValue(2, v / 255.f); irr_driver->setAmbientLight(ambient); } ); dsd->setSliderHook("ssao_radius", 0, 100, [](){ return irr_driver->getSSAORadius() * 10.f; }, [](int v){irr_driver->setSSAORadius(v / 10.f); } ); dsd->setSliderHook("ssao_k", 0, 100, [](){ return irr_driver->getSSAOK() * 10.f; }, [](int v){irr_driver->setSSAOK(v / 10.f); } ); dsd->setSliderHook("ssao_sigma", 0, 100, [](){ return irr_driver->getSSAOSigma() * 10.f; }, [](int v){irr_driver->setSSAOSigma(v / 10.f); } ); #endif } } return false; // event has been handled } } return true; // continue event handling }