void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_DEATH, me);
            summons.DespawnAll();

            if (pInstance)
            {
                if (IsHeroic() && !bDeadChaoticRift)
                    pInstance->DoCompleteAchievement(ACHIEV_CHAOS_THEORY);
                pInstance->SetData(DATA_ANOMALUS_EVENT, DONE);
            }
        }
Exemple #2
0
        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_DEATH, me);
            lSummons.DespawnAll();

            if (pInstance)
            {
                pInstance->SetData(DATA_SJONNIR_EVENT, DONE);
                if (IsHeroic() && uiKilledIronSludges > 4)
                    pInstance->DoCompleteAchievement(ACHIEV_ABUSE_THE_OOZE);
            }
        }
Exemple #3
0
        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_DEATH, me);
            if (pInstance)
            {
                pInstance->SetData(DATA_NOVOS_EVENT, DONE);

                if (IsHeroic() && bAchiev)
                    pInstance->DoCompleteAchievement(ACHIEV_OH_NOVOS);
            }
            lSummons.DespawnAll();
        }
Exemple #4
0
     void JustDied(Unit* /*killer*/)
     {
         DoScriptText(SAY_DEATH, me);
         Summons.DespawnAll();
         if (m_pInstance)
         {
             m_pInstance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, DONE);
 
             if (IsHeroic() && m_bAchiev)
                 m_pInstance->DoCompleteAchievement(ACHIEV_MY_GIRL_LOVES_TO_SKADI);
         }
     }
Exemple #5
0
         void JustDied(Unit* /*pKiller*/)
         {
            DoScriptText(SAY_DEATH, me);

            if (pInstance)
            {
                pInstance->SetData(DATA_MOORABI_EVENT, DONE);

                if (IsHeroic() && !bPhase)
                    pInstance->DoCompleteAchievement(ACHIEV_LESS_RABI);
            }
        }
        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_DEATH, me);
            if (pInstance)
            {
                if (Creature *pTyrannus = me->GetCreature(*me, pInstance->GetData64(DATA_TYRANNUS)))
                    DoScriptText(SAY_TYRANNUS_DEATH, pTyrannus);

                pInstance->SetData(DATA_GARFROST_EVENT, DONE);
                if (IsHeroic() && bAchievement)
                    pInstance->DoCompleteAchievement(ACHIEV_DOESNT_GO_TO_ELEVEN);
            }
        }
        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_DEATH, me);
            Summons.DespawnAll();
            if (m_instance)
            {
                m_instance->SetData(DATA_SKADI_THE_RUTHLESS_EVENT, DONE);

                if(m_uiLoopCounter[1] == m_uiLoopCounter[2])
                    m_instance->DoCompleteAchievement(ACHIEV_GIRL_LOVES_SKADI);
            }

        }
        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_DEATH, me);

            if (IsHeroic() && !ShatterFrostTomb)
            {
                if (pInstance)
                    pInstance->DoCompleteAchievement(ACHIEVEMENT_ON_THE_ROCKS);
            }

            if (pInstance)
                pInstance->SetData(DATA_PRINCEKELESETH_EVENT, DONE);
        }
Exemple #9
0
        void JustDied(Unit *victim)
        {
            DoScriptText(SAY_DEATH, me);
            _JustDied();
            
            // Needed if is killed during the Heart-phase
            me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_DISABLE_MOVE);

            // Achievements
            if (pInstance)
            {
                // Heartbreaker
                if (hardMode)
                    pInstance->DoCompleteAchievement(ACHIEVEMENT_HEARTBREAKER);
                // Must Deconstruct Faster
                if (EncounterTime <= MAX_ENCOUNTER_TIME)
                    pInstance->DoCompleteAchievement(ACHIEVEMENT_DECONSTRUCT_FASTER);
                // Nerf Engineering
                if (achievement_nerf)
                    pInstance->DoCompleteAchievement(ACHIEVEMENT_NERF_ENG);
            }
        }
Exemple #10
0
        void JustDied(Unit* /*killer*/)
        {
            DoSendQuantumText(SAY_DEATH, me);

            Summons.DespawnAll();

            if (instance)
            {
                if (bAchiev)
                    instance->DoCompleteAchievement(ACHIEVEMENT_CONSUMPTION_JUNCTION);
                instance->SetData(DATA_TROLLGORE_EVENT, DONE);
            }
        }
Exemple #11
0
        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_DEATH, me);

            lSummons.DespawnAll();

            if (pInstance)
            {
                if (bAchiev)
                    pInstance->DoCompleteAchievement(ACHIEV_CONSUMPTION_JUNCTION);
                pInstance->SetData(DATA_TROLLGORE_EVENT, DONE);
            }
        }
        void JustDied(Unit* /*pKiller*/)
        {
            DoScriptText(SAY_DEATH, me);
            lSummons.DespawnAll();

            me->SummonCreature(NPC_BRANN,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ());

            if(pInstance)
            {
                pInstance->SetData(DATA_SJONNIR_EVENT, DONE);
                if(IsHeroic() && uiKilledIronSludges > 4)
                    pInstance->DoCompleteAchievement(ACHIEV_ABUSE_THE_OOZE);
            }
        }
        void JustDied(Unit* /*killer*/)
        {
            Summons.DespawnAll();

            if (instance)
            {
                instance->SetData(DATA_HADRONOX_EVENT, DONE);

                if (IsHeroic() && !bClosedDoor)
                {
                    instance->DoCompleteAchievement(ACHIEVEMENT_HADRONOX_DENIED);
                }
            }
        }
        void JustDied(Unit* pKiller)
        {
            DoScriptText(SAY_DEATH_3, me);
            if (GameObject* pGO = GameObject::GetGameObject(*me, pInstance->GetData64(DATA_MAIN_GATE1)))
                pInstance->HandleGameObject(pGO->GetGUID(), true);

            if (pInstance)
            {
                pInstance->SetData(BOSS_BLACK_KNIGHT, DONE);

                if (IsHeroic())
                pInstance->DoCompleteAchievement(ACHIEV_WORSE);
            }
        }
Exemple #15
0
        void JustDied(Unit* killer)
        {
            DoScriptText(SAY_DEATH, me);

            DespawnBoatGhosts(m_uiActivedCreatureGUID);
            DespawnBoatGhosts(m_uiOrbGUID);

            summons.DespawnAll();

            if (pInstance)
            {
                if (IsHeroic() && m_bAchievement)
                    pInstance->DoCompleteAchievement(ACHIEV_KINGS_BANE);
                pInstance->SetData(DATA_KING_YMIRON_EVENT, DONE);
            }
        }
Exemple #16
0
        void UpdateAI(const uint32 uiDiff)
        {
            if (bDone && uiResetTimer <= uiDiff)
            {
                me->GetMotionMaster()->MovePoint(0,746.843f, 695.68f, 412.339f);
                bDone = false;
			    if (GameObject* pGO = GameObject::GetGameObject(*me, pInstance->GetData64(DATA_MAIN_GATE)))
                        pInstance->HandleGameObject(pGO->GetGUID(),false);
                if (IsHeroic())
                    pInstance->DoCompleteAchievement(ACHIEV_FACEROLLER);
            } else uiResetTimer -= uiDiff;

            if (!UpdateVictim())
                return;

            if (uiHammerJusticeTimer <= uiDiff)
            {
                me->InterruptNonMeleeSpells(true);

                if (Unit* pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0, 250, true))
                {
                    if (pTarget && pTarget->isAlive())
                    {
                        DoCast(pTarget, SPELL_HAMMER_JUSTICE);
                        DoCast(pTarget, SPELL_HAMMER_RIGHTEOUS);
                    }
                }
                uiHammerJusticeTimer = 25000;
            } else uiHammerJusticeTimer -= uiDiff;

            if (uiVenganceTimer <= uiDiff)
            {
                DoCast(me,SPELL_VENGEANCE);

                uiVenganceTimer = 10000;
            } else uiVenganceTimer -= uiDiff;

            if (uiRadianceTimer <= uiDiff)
            {
                DoCastAOE(SPELL_RADIANCE);

                uiRadianceTimer = 16000;
            } else uiRadianceTimer -= uiDiff;

            DoMeleeAttackIfReady();
        }
        void JustDied(Unit* /*Killer*/)
        {
            DoScriptText(RAND(SAY_MOLGEIM_DEATH_1, SAY_MOLGEIM_DEATH_2), me);
    
            if (IsEncounterComplete(pInstance, me) && pInstance)
            {
                pInstance->SetBossState(BOSS_ASSEMBLY, DONE);
                pInstance->DoCompleteAchievement(ACHIEVEMENT_CHOOSE_MOLGEIM);
                pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 65195);
            }
            else me->SetLootRecipient(NULL);
            
            if (Creature* Brundir = me->GetCreature(*me, pInstance->GetData64(DATA_BRUNDIR)))
                if (Brundir->isAlive())
                    Brundir->AI()->DoAction(ACTION_BRUNDIR);

            if (Creature* Steelbreaker = me->GetCreature(*me, pInstance->GetData64(DATA_STEELBREAKER)))
                if (Steelbreaker->isAlive())
                    Steelbreaker->AI()->DoAction(ACTION_STEELBREAKER);
        }
 void DamageTaken(Unit *done_by, uint32 &damage)
 {
     if (damage >= me->GetHealth())
     {
         damage = 0;
         EnterEvadeMode();
         me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
         me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
         DoScriptText(SAY_START_7, me);
         me->setFaction(35);
         bDone = true;
         if (GameObject* pGO = GameObject::GetGameObject(*me, pInstance->GetData64(DATA_MAIN_GATE)))
                 pInstance->HandleGameObject(pGO->GetGUID(), true);
         if (GameObject* pGO = GameObject::GetGameObject(*me, pInstance->GetData64(DATA_MAIN_GATE1)))
                 pInstance->HandleGameObject(pGO->GetGUID(), true);
         pInstance->SetData(BOSS_ARGENT_CHALLENGE_P, DONE);
         if (IsHeroic())
             pInstance->DoCompleteAchievement(ACHIEV_CONF);
     }
 }
        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_DEATH, me);

            if (!pInstance)
                return;

            pInstance->SetData(DATA_KRIKTHIR_THE_GATEWATCHER_EVENT, DONE);
            //Achievement: Watch him die
            Creature *pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_GASHRA));
            if (!pAdd || !pAdd->isAlive())
                return;

            pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_SILTHIK));
            if (!pAdd || !pAdd->isAlive())
                return;

            pAdd = Unit::GetCreature(*me, pInstance->GetData64(DATA_WATCHER_NARJIL));
            if (!pAdd || !pAdd->isAlive())
                return;

            pInstance->DoCompleteAchievement(ACHIEV_WATH_HIM_DIE);
        }
Exemple #20
0
        void JustDied(Unit* /*killer*/)
        {
            DoScriptText(SAY_DEATH, me);

            if (pInstance)
            {
                if (IsHeroic())
                {
                    if (lImpaledPlayers.size() == 5)
                        pInstance->DoCompleteAchievement(ACHIEV_SHARE_THE_LOVE);

                    AchievementEntry const *achievWhatTheEck = GetAchievementStore()->LookupEntry(ACHIEV_WHAT_THE_ECK);
                    if (achievWhatTheEck)
                    {
                        Map::PlayerList const &players = pInstance->instance->GetPlayers();
                        for (Map::PlayerList::const_iterator itr = players.begin(); itr != players.end(); ++itr)
                            if (itr->getSource()->HasAura(SPELL_ECK_RESIDUE))
                                itr->getSource()->CompletedAchievement(achievWhatTheEck);
                    }
                }

                pInstance->SetData(DATA_GAL_DARAH_EVENT, DONE);
            }
        }
Exemple #21
0
        void UpdateEscortAI(const uint32 uiDiff)
        {
            if (uiPhaseTimer <= uiDiff)
            {
                switch(uiStep)
                {
                    case 1:
                        if (pInstance)
                        {
                            if (pInstance->GetData(DATA_BRANN_EVENT) != NOT_STARTED)
                                return;
                            pInstance->SetData(DATA_BRANN_EVENT, IN_PROGRESS);
                        }
                        bIsBattle = false;
                        DoScriptText(SAY_ESCORT_START, me);
                        SetRun(true);
                        JumpToNextStep(0);
                        break;
                    case 3:
                        SetEscortPaused(false);
                        JumpToNextStep(0);
                        break;
                    case 5:
                        if (pInstance)
                            if (Creature* pTemp = (Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM))))
                                DoScriptText(SAY_EVENT_INTRO_3_ABED, pTemp);
                            JumpToNextStep(8500);
                        break;
                    case 6:
                        DoScriptText(SAY_EVENT_A_1, me);
                        JumpToNextStep(6500);
                        break;
                    case 7:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK)))
                                DoScriptText(SAY_EVENT_A_2_KADD, pTemp);
                            JumpToNextStep(12500);
                        break;
                    case 8:
                        DoScriptText(SAY_EVENT_A_3, me);
                        if (pInstance)
                            pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_KADDRAK), true);
                        if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID))
                            CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, pTemp->AI())->bKaddrakActivated = true;
                        JumpToNextStep(5000);
                        break;
                    case 9:
                        me->SetReactState(REACT_PASSIVE);
                        SpawnDwarf(1);
                        JumpToNextStep(20000);
                        break;
                    case 10:
                        DoScriptText(SAY_EVENT_B_1, me);
                        JumpToNextStep(6000);
                        break;
                    case 11:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK)))
                                DoScriptText(SAY_EVENT_B_2_MARN, pTemp);
                        SpawnDwarf(1);
                        JumpToNextStep(20000);
                        break;
                    case 12:
                        DoScriptText(SAY_EVENT_B_3, me);
                        if (pInstance)
                            pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_MARNAK), true);
                        if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID))
                            CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, pTemp->AI())->bMarnakActivated = true;
                        JumpToNextStep(10000);
                        break;
                    case 13:
                        SpawnDwarf(1);
                        JumpToNextStep(10000);
                        break;
                    case 14:
                        SpawnDwarf(2);
                        JumpToNextStep(20000);
                        break;
                    case 15:
                        DoScriptText(SAY_EVENT_C_1, me);
                        SpawnDwarf(1);
                        JumpToNextStep(10000);
                        break;
                    case 16:
                        SpawnDwarf(2);
                        JumpToNextStep(20000);
                        break;
                    case 17:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
                                DoScriptText(SAY_EVENT_C_2_ABED, pTemp);
                            SpawnDwarf(1);
                        JumpToNextStep(20000);
                        break;
                    case 18:
                        DoScriptText(SAY_EVENT_C_3, me);
                        if (pInstance)
                            pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM), true);
                        if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID))
                            CAST_AI(mob_tribuna_controller::mob_tribuna_controllerAI, pTemp->AI())->bAbedneumActivated = true;
                        JumpToNextStep(5000);
                        break;
                    case 19:
                        SpawnDwarf(2);
                        JumpToNextStep(10000);
                        break;
                    case 20:
                        SpawnDwarf(1);
                        JumpToNextStep(15000);
                        break;
                    case 21:
                        DoScriptText(SAY_EVENT_D_1, me);
                        SpawnDwarf(3);
                        JumpToNextStep(20000);
                        break;
                    case 22:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
                                DoScriptText(SAY_EVENT_D_2_ABED, pTemp);
                        SpawnDwarf(1);
                        JumpToNextStep(5000);
                        break;
                    case 23:
                        SpawnDwarf(2);
                        JumpToNextStep(15000);
                        break;
                    case 24:
                        DoScriptText(SAY_EVENT_D_3, me);
                        SpawnDwarf(3);
                        JumpToNextStep(5000);
                        break;
                    case 25:
                        SpawnDwarf(1);
                        JumpToNextStep(5000);
                        break;
                    case 26:
                        SpawnDwarf(2);
                        JumpToNextStep(10000);
                        break;
                    case 27:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
                                DoScriptText(SAY_EVENT_D_4_ABED, pTemp);
                        SpawnDwarf(1);
                        JumpToNextStep(10000);
                        break;
                    case 28:
                        me->SetReactState(REACT_DEFENSIVE);
                        DoScriptText(SAY_EVENT_END_01, me);
                        me->SetStandState(UNIT_STAND_STATE_STAND);
                        if (pInstance)
                            pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR), true);
                        if (Creature* pTemp = Unit::GetCreature(*me, uiControllerGUID))
                            pTemp->DealDamage(pTemp, pTemp->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
                        bIsBattle = true;
                        SetEscortPaused(false);
                        JumpToNextStep(6500);
                        break;
                    case 29:
                        DoScriptText(SAY_EVENT_END_02, me);
                        if (pInstance)
                        {
                            pInstance->SetData(DATA_BRANN_EVENT, DONE);

                            // Achievement criteria is with spell 59046 which does not exist.
                            // There is thus no way it can be given by casting the spell on the players.
                            pInstance->DoUpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET, 59046);

                            if (!bHasBeenDamaged)
                                pInstance->DoCompleteAchievement(ACHIEV_BRANN_SPANKIN_NEW);
                        }

                        JumpToNextStep(5500);
                        break;
                    case 30:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
                                DoScriptText(SAY_EVENT_END_03_ABED, pTemp);
                        JumpToNextStep(8500);
                        break;
                    case 31:
                        DoScriptText(SAY_EVENT_END_04, me);
                        JumpToNextStep(11500);
                        break;
                    case 32:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
                                DoScriptText(SAY_EVENT_END_05_ABED, pTemp);
                            JumpToNextStep(11500);
                        break;
                    case 33:
                        DoScriptText(SAY_EVENT_END_06, me);
                        JumpToNextStep(4500);
                        break;
                    case 34:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
                                DoScriptText(SAY_EVENT_END_07_ABED, pTemp);
                            JumpToNextStep(22500);
                        break;
                    case 35:
                        DoScriptText(SAY_EVENT_END_08, me);
                        JumpToNextStep(7500);
                        break;
                    case 36:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK)))
                                DoScriptText(SAY_EVENT_END_09_KADD, pTemp);
                        JumpToNextStep(18500);
                        break;
                    case 37:
                        DoScriptText(SAY_EVENT_END_10, me);
                        JumpToNextStep(5500);
                        break;
                    case 38:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK)))
                                DoScriptText(SAY_EVENT_END_11_KADD, pTemp);
                            JumpToNextStep(20500);
                        break;
                    case 39:
                        DoScriptText(SAY_EVENT_END_12, me);
                        JumpToNextStep(2500);
                        break;
                    case 40:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_KADDRAK)))
                                DoScriptText(SAY_EVENT_END_13_KADD, pTemp);
                        JumpToNextStep(19500);
                        break;
                    case 41:
                        DoScriptText(SAY_EVENT_END_14, me);
                        JumpToNextStep(10500);
                        break;
                    case 42:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK)))
                                DoScriptText(SAY_EVENT_END_15_MARN, pTemp);
                            JumpToNextStep(6500);
                        break;
                    case 43:
                        DoScriptText(SAY_EVENT_END_16, me);
                        JumpToNextStep(6500);
                        break;
                    case 44:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK)))
                                DoScriptText(SAY_EVENT_END_17_MARN, pTemp);
                            JumpToNextStep(25500);
                        break;
                    case 45:
                        DoScriptText(SAY_EVENT_END_18, me);
                        JumpToNextStep(23500);
                        break;
                    case 46:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_MARNAK)))
                                DoScriptText(SAY_EVENT_END_19_MARN, pTemp);
                            JumpToNextStep(3500);
                        break;
                    case 47:
                        DoScriptText(SAY_EVENT_END_20, me);
                        JumpToNextStep(8500);
                        break;
                    case 48:
                        if (pInstance)
                            if (Creature* pTemp = Unit::GetCreature(*me, pInstance->GetData64(DATA_ABEDNEUM)))
                                DoScriptText(SAY_EVENT_END_21_ABED, pTemp);
                            JumpToNextStep(5500);
                        break;
                    case 49:
                    {
                        if (pInstance)
                        {
                            pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_KADDRAK), false);
                            pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_MARNAK), false);
                            pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_ABEDNEUM), false);
                            pInstance->HandleGameObject(pInstance->GetData64(DATA_GO_SKY_FLOOR), false);
                        }
                        Player* pPlayer = GetPlayerForEscort();
                        if (pPlayer)
                            pPlayer->GroupEventHappens(QUEST_HALLS_OF_STONE, me);
                        me->SetFlag(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_GOSSIP);
                        JumpToNextStep(180000);
                        break;
                    }
                    case 50:
                        SetEscortPaused(false);
                        break;
                }
            } else uiPhaseTimer -= uiDiff;

            if (!bIsLowHP && HealthBelowPct(30))
            {
                DoScriptText(SAY_LOW_HEALTH, me);
                bIsLowHP = true;
            }
            else if (bIsLowHP && !HealthBelowPct(30))
                bIsLowHP = false;

            if (!UpdateVictim())
                return;

            DoMeleeAttackIfReady();
        }
Exemple #22
0
 void KilledUnit(Unit* who)
 {
     DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2, SAY_SLAY_3), me);
     if(IsHeroic() && who->GetEntry() == CREATURE_SCOURGE_HULK)
         pInstance->DoCompleteAchievement(ACHIEV_INCREDIBLE_HULK);
 }