void EnterCombat(Unit* /*who*/) override
        {
            if (GameObject* door = instance->GetGameObject(DATA_XEVOZZ_CELL))
                if (door->GetGoState() == GO_STATE_READY)
                {
                    EnterEvadeMode();
                    return;
                }

            Talk(SAY_AGGRO);

            if (instance->GetData(DATA_WAVE_COUNT) == 6)
                instance->SetBossState(DATA_1ST_BOSS_EVENT, IN_PROGRESS);
            else if (instance->GetData(DATA_WAVE_COUNT) == 12)
                instance->SetBossState(DATA_2ND_BOSS_EVENT, IN_PROGRESS);
        }