void JustDied(Unit* attacker) { me->CastSpell(me, SPELL_RELEASE_SPIRIT, false); events.Reset(); pInstance->SetBossState(DATA_GARAJAL, DONE); pInstance->SaveToDB(); pInstance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_VOODOO_DOLL_VISUAL); pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_VOODOO_DOLL_SHARE); pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_CLONE_VISUAL); pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_CROSSED_OVER); pInstance->DoRemoveAurasDueToSpellOnPlayers(SPELL_LIFE_FRAGILE_THREAD); if (Creature* lorewalkerCho = GetClosestCreatureWithEntry(me, 61348, 200.0f, true)) { if (lorewalkerCho->AI()) { { lorewalkerCho->AI()->DoAction(ACTION_CONTINUE_ESCORT); lorewalkerCho->AI()->DoAction(ACTION_RUN); } } } }
void JustDied(Unit* /*killer*/) { events.Reset(); if (instance) { instance->SetBossState(DATA_GADOK, DONE); instance->SaveToDB(); } }
void JustDied(Unit* /*killer*/) { if (!pInstance) return; summons.DespawnAll(); pInstance->SetBossState(DATA_MAGMAW, DONE); pInstance->SaveToDB(); if (Creature* pNefarius = me->SummonCreature(NPC_LORD_VICTOR_NEFARIUS_HEROIC, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(), 0.0f)) pNefarius->AI()->DoAction(ACTION_MAGMAW_DEATH); }