// Internal Method: Checks an inventory bucket for a particular item sint16 Inventory::_HasItem(map<sint16, ItemInst*>& bucket, uint32 item_id, uint8 quantity) { iter_inst it; iter_contents itb; ItemInst* inst = NULL; uint8 quantity_found = 0; // Check item: After failed checks, check bag contents (if bag) for (it=bucket.begin(); it!=bucket.end(); it++) { inst = it->second; if (inst) { if (inst->GetID() == item_id) { quantity_found += (inst->GetCharges()<=0) ? 1 : inst->GetCharges(); if (quantity_found >= quantity) return it->first; } for(int i = 0; i < MAX_AUGMENT_SLOTS; i++) { if (inst->GetAugmentItemID(i) == item_id && quantity <= 1) return SLOT_AUGMENT; // Only one augment per slot. } } // Go through bag, if bag if (inst && inst->IsType(ItemClassContainer)) { for (itb=inst->_begin(); itb!=inst->_end(); itb++) { ItemInst* baginst = itb->second; if (baginst->GetID() == item_id) { quantity_found += (baginst->GetCharges()<=0) ? 1 : baginst->GetCharges(); if (quantity_found >= quantity) return Inventory::CalcSlotId(it->first, itb->first); } for(int i = 0; i < MAX_AUGMENT_SLOTS; i++) { if (baginst->GetAugmentItemID(i) == item_id && quantity <= 1) return SLOT_AUGMENT; // Only one augment per slot. } } } } // Not found return SLOT_INVALID; }
// Internal Method: Checks an inventory queue type bucket for a particular item sint16 Inventory::_HasItem(ItemInstQueue& iqueue, uint32 item_id, uint8 quantity) { iter_queue it; iter_contents itb; uint8 quantity_found = 0; // Read-only iteration of queue for (it=iqueue.begin(); it!=iqueue.end(); it++) { ItemInst* inst = *it; if (inst) { if (inst->GetID() == item_id) { quantity_found += (inst->GetCharges()<=0) ? 1 : inst->GetCharges(); if (quantity_found >= quantity) return SLOT_CURSOR; } for(int i = 0; i < MAX_AUGMENT_SLOTS; i++) { if (inst->GetAugmentItemID(i) == item_id && quantity <= 1) return SLOT_AUGMENT; // Only one augment per slot. } } // Go through bag, if bag if (inst && inst->IsType(ItemClassContainer)) { for (itb=inst->_begin(); itb!=inst->_end(); itb++) { ItemInst* baginst = itb->second; if (baginst->GetID() == item_id) { quantity_found += (baginst->GetCharges()<=0) ? 1 : baginst->GetCharges(); if (quantity_found >= quantity) return Inventory::CalcSlotId(SLOT_CURSOR, itb->first); } for(int i = 0; i < MAX_AUGMENT_SLOTS; i++) { if (baginst->GetAugmentItemID(i) == item_id && quantity <= 1) return SLOT_AUGMENT; // Only one augment per slot. } } } } // Not found return SLOT_INVALID; }
// Perform tradeskill combine void Object::HandleCombine(Client* user, const NewCombine_Struct* in_combine, Object *worldo) { if (!user || !in_combine) { Log.Out(Logs::General, Logs::Error, "Client or NewCombine_Struct not set in Object::HandleCombine"); return; } Inventory& user_inv = user->GetInv(); PlayerProfile_Struct& user_pp = user->GetPP(); ItemInst* container = nullptr; ItemInst* inst = nullptr; uint8 c_type = 0xE8; uint32 some_id = 0; bool worldcontainer=false; if (in_combine->container_slot == legacy::SLOT_TRADESKILL) { if(!worldo) { user->Message(13, "Error: Server is not aware of the tradeskill container you are attempting to use"); return; } c_type = worldo->m_type; inst = worldo->m_inst; worldcontainer=true; } else { inst = user_inv.GetItem(in_combine->container_slot); if (inst) { const Item_Struct* item = inst->GetItem(); if (item && inst->IsType(ItemClassContainer)) { c_type = item->BagType; some_id = item->ID; } } } if (!inst || !inst->IsType(ItemClassContainer)) { user->Message(13, "Error: Server does not recognize specified tradeskill container"); return; } container = inst; if (container->GetItem() && container->GetItem()->BagType == BagTypeTransformationmold) { const ItemInst* inst = container->GetItem(0); bool AllowAll = RuleB(Inventory, AllowAnyWeaponTransformation); if (inst && ItemInst::CanTransform(inst->GetItem(), container->GetItem(), AllowAll)) { const Item_Struct* new_weapon = inst->GetItem(); user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot, 0), 0, true); container->Clear(); user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), MainCursor, container->GetItem()->Icon, atoi(container->GetItem()->IDFile + 2)); user->Message_StringID(4, TRANSFORM_COMPLETE, inst->GetItem()->Name); if (RuleB(Inventory, DeleteTransformationMold)) user->DeleteItemInInventory(in_combine->container_slot, 0, true); } else if (inst) { user->Message_StringID(4, TRANSFORM_FAILED, inst->GetItem()->Name); } EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0); user->QueuePacket(outapp); safe_delete(outapp); return; } if (container->GetItem() && container->GetItem()->BagType == BagTypeDetransformationmold) { const ItemInst* inst = container->GetItem(0); if (inst && inst->GetOrnamentationIcon() && inst->GetOrnamentationIcon()) { const Item_Struct* new_weapon = inst->GetItem(); user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot, 0), 0, true); container->Clear(); user->SummonItem(new_weapon->ID, inst->GetCharges(), inst->GetAugmentItemID(0), inst->GetAugmentItemID(1), inst->GetAugmentItemID(2), inst->GetAugmentItemID(3), inst->GetAugmentItemID(4), inst->GetAugmentItemID(5), inst->IsAttuned(), MainCursor, 0, 0); user->Message_StringID(4, TRANSFORM_COMPLETE, inst->GetItem()->Name); } else if (inst) { user->Message_StringID(4, DETRANSFORM_FAILED, inst->GetItem()->Name); } EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0); user->QueuePacket(outapp); safe_delete(outapp); return; } DBTradeskillRecipe_Struct spec; if (!database.GetTradeRecipe(container, c_type, some_id, user->CharacterID(), &spec)) { user->Message_StringID(MT_Emote,TRADESKILL_NOCOMBINE); EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0); user->QueuePacket(outapp); safe_delete(outapp); return; } // Character hasn't learnt the recipe yet. // must_learn: // bit 1 (0x01): recipe can't be experimented // bit 2 (0x02): can try to experiment but not useable for auto-combine until learnt // bit 5 (0x10): no learn message, use unlisted flag to prevent it showing up on search // bit 6 (0x20): unlisted recipe flag if ((spec.must_learn&0xF) == 1 && !spec.has_learnt) { // Made up message for the client. Just giving a DNC is the other option. user->Message(4, "You need to learn how to combine these first."); EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0); user->QueuePacket(outapp); safe_delete(outapp); return; } // Character does not have the required skill. if(spec.skill_needed > 0 && user->GetSkill(spec.tradeskill) < spec.skill_needed ) { // Notify client. user->Message(4, "You are not skilled enough."); EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0); user->QueuePacket(outapp); safe_delete(outapp); return; } //changing from a switch to string of if's since we don't need to iterate through all of the skills in the SkillType enum if (spec.tradeskill == SkillAlchemy) { if (user_pp.class_ != SHAMAN) { user->Message(13, "This tradeskill can only be performed by a shaman."); return; } else if (user_pp.level < MIN_LEVEL_ALCHEMY) { user->Message(13, "You cannot perform alchemy until you reach level %i.", MIN_LEVEL_ALCHEMY); return; } } else if (spec.tradeskill == SkillTinkering) { if (user_pp.race != GNOME) { user->Message(13, "Only gnomes can tinker."); return; } } else if (spec.tradeskill == SkillMakePoison) { if (user_pp.class_ != ROGUE) { user->Message(13, "Only rogues can mix poisons."); return; } } // Send acknowledgement packets to client EQApplicationPacket* outapp = new EQApplicationPacket(OP_TradeSkillCombine, 0); user->QueuePacket(outapp); safe_delete(outapp); //now clean out the containers. if(worldcontainer){ container->Clear(); outapp = new EQApplicationPacket(OP_ClearObject, sizeof(ClearObject_Struct)); ClearObject_Struct *cos = (ClearObject_Struct *)outapp->pBuffer; cos->Clear = 1; user->QueuePacket(outapp); safe_delete(outapp); database.DeleteWorldContainer(worldo->m_id, zone->GetZoneID()); } else{ for (uint8 i = MAIN_BEGIN; i < EmuConstants::MAP_WORLD_SIZE; i++) { const ItemInst* inst = container->GetItem(i); if (inst) { user->DeleteItemInInventory(Inventory::CalcSlotId(in_combine->container_slot,i),0,true); } } container->Clear(); } //do the check and send results... bool success = user->TradeskillExecute(&spec); // Learn new recipe message // Update Made count if (success) { if (!spec.has_learnt && ((spec.must_learn&0x10) != 0x10)) { user->Message_StringID(4, TRADESKILL_LEARN_RECIPE, spec.name.c_str()); } database.UpdateRecipeMadecount(spec.recipe_id, user->CharacterID(), spec.madecount+1); } // Replace the container on success if required. // if(success && spec.replace_container) { if(worldcontainer){ //should report this error, but we dont have the recipe ID, so its not very useful Log.Out(Logs::General, Logs::Error, "Replace container combine executed in a world container."); } else user->DeleteItemInInventory(in_combine->container_slot, 0, true); } if (success) parse->EventPlayer(EVENT_COMBINE_SUCCESS, user, spec.name.c_str(), spec.recipe_id); else parse->EventPlayer(EVENT_COMBINE_FAILURE, user, spec.name.c_str(), spec.recipe_id); }