void KisDummiesFacadeBase::slotContinueAddNode(KisNodeSP node, KisNodeSP parent, KisNodeSP aboveThis) { KisNodeDummy *parentDummy = parent ? dummyForNode(parent) : 0; KisNodeDummy *aboveThisDummy = aboveThis ? dummyForNode(aboveThis) : 0; // Add one because this node does not exist yet int index = parentDummy && aboveThisDummy ? parentDummy->indexOf(aboveThisDummy) + 1 : 0; emit sigBeginInsertDummy(parentDummy, index, node->metaObject()->className(), node->isAnimated()); addNodeImpl(node, parent, aboveThis); emit sigEndInsertDummy(dummyForNode(node)); }