void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
{
	if (LLViewerCamera::sCurCameraID != LLViewerCamera::CAMERA_WORLD)
	{
		llwarns << "Attempted to update distance for non-world camera." << llendl;
		return;
	}

	//switch LOD with the spatial group to avoid artifacts
	//LLSpatialGroup* sg = getSpatialGroup();

	LLVector3 pos;

	//if (!sg || sg->changeLOD())
	{
		LLVOVolume* volume = getVOVolume();
		if (volume)
		{
			if (getSpatialGroup())
			{
				pos.set(getPositionGroup().getF32ptr());
			}
			else
			{
				pos = getPositionAgent();
			}
			
			if (isState(LLDrawable::HAS_ALPHA))
			{
				for (S32 i = 0; i < getNumFaces(); i++)
				{
					LLFace* facep = getFace(i);
					if (force_update || facep->getPoolType() == LLDrawPool::POOL_ALPHA)
					{
						LLVector4a box;
						box.setSub(facep->mExtents[1], facep->mExtents[0]);
						box.mul(0.25f);
						LLVector3 v = (facep->mCenterLocal-camera.getOrigin());
						const LLVector3& at = camera.getAtAxis();
						for (U32 j = 0; j < 3; j++)
						{
							v.mV[j] -= box[j] * at.mV[j];
						}
						facep->mDistance = v * camera.getAtAxis();
					}
				}
			}	
		}
		else
		{
			pos = LLVector3(getPositionGroup().getF32ptr());
		}

		pos -= camera.getOrigin();	
		mDistanceWRTCamera = llround(pos.magVec(), 0.01f);
		mVObjp->updateLOD();
	}
}
Exemple #2
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void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
{
	//switch LOD with the spatial group to avoid artifacts
	//LLSpatialGroup* sg = getSpatialGroup();

	LLVector3 pos;

	//if (!sg || sg->changeLOD())
	{
		LLVOVolume* volume = getVOVolume();
		if (volume)
		{
			volume->updateRelativeXform();
			pos = volume->getRelativeXform().getTranslation();
			if (isStatic())
			{
				pos += volume->getRegion()->getOriginAgent();
			}

			if (isState(LLDrawable::HAS_ALPHA))
			{
				for (S32 i = 0; i < getNumFaces(); i++)
				{
					LLFace* facep = getFace(i);
					if (facep->getPoolType() == LLDrawPool::POOL_ALPHA)
					{
						LLVector3 box = (facep->mExtents[1] - facep->mExtents[0]) * 0.25f;
						LLVector3 v = (facep->mCenterLocal-camera.getOrigin());
						const LLVector3& at = camera.getAtAxis();
						for (U32 j = 0; j < 3; j++)
						{
							v.mV[j] -= box.mV[j] * at.mV[j];
						}
						facep->mDistance = v * camera.getAtAxis();
					}
				}
			}
		}
		else
		{
			pos = LLVector3(getPositionGroup());
		}

		pos -= camera.getOrigin();	
		mDistanceWRTCamera = llround(pos.magVec(), 0.01f);
		mVObjp->updateLOD();
	}
}
LLCamera LLSpatialBridge::transformCamera(LLCamera& camera)
{
	LLCamera ret = camera;
	LLXformMatrix* mat = mDrawable->getXform();
	LLVector3 center = LLVector3(0,0,0) * mat->getWorldMatrix();
	LLQuaternion rotation = LLQuaternion(mat->getWorldMatrix());

	LLVector3 delta = ret.getOrigin() - center;
	LLQuaternion rot = ~mat->getRotation();

	delta *= rot;
	LLVector3 lookAt = ret.getAtAxis();
	LLVector3 up_axis = ret.getUpAxis();
	LLVector3 left_axis = ret.getLeftAxis();

	lookAt *= rot;
	up_axis *= rot;
	left_axis *= rot;

	if (!delta.isFinite())
	{
		delta.clearVec();
	}

	ret.setOrigin(delta);
	ret.setAxes(lookAt, left_axis, up_axis);
		
	return ret;
}
Exemple #4
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LLCamera LLSpatialBridge::transformCamera(LLCamera& camera)
{
	LLCamera ret = camera;
	LLXformMatrix* mat = mDrawable->getXform();
	const LLVector4a& center = mat->getWorldMatrix().getRow<3>();

	LLQuaternion2 invRot;
	invRot.setConjugate( LLQuaternion2(mat->getRotation()) );

	LLVector4a delta;
	delta.load3(ret.getOrigin().mV);
	delta.sub(center);

	LLVector4a lookAt;
	lookAt.load3(ret.getAtAxis().mV);
	LLVector4a up_axis;

	up_axis.load3(ret.getUpAxis().mV);
	LLVector4a left_axis;
	left_axis.load3(ret.getLeftAxis().mV);

	delta.setRotated(invRot, delta);
	lookAt.setRotated(invRot, lookAt);
	up_axis.setRotated(invRot, up_axis);
	left_axis.setRotated(invRot, left_axis);

	if (!delta.isFinite3())
	{
		delta.clear();
	}

	ret.setOrigin(LLVector3(delta.getF32ptr()));
	ret.setAxes(LLVector3(lookAt.getF32ptr()), LLVector3(left_axis.getF32ptr()), LLVector3(up_axis.getF32ptr()));
		
	return ret;
}
void LLSpatialBridge::setVisible(LLCamera& camera_in, std::vector<LLDrawable*>* results, BOOL for_select)
{
	if (!gPipeline.hasRenderType(mDrawableType))
	{
		return;
	}


	//HACK don't draw attachments for avatars that haven't been visible in more than a frame
	LLViewerObject *vobj = mDrawable->getVObj();
	if (vobj && vobj->isAttachment() && !vobj->isHUDAttachment())
	{
		LLDrawable* av;
		LLDrawable* parent = mDrawable->getParent();

		if (parent)
		{
			LLViewerObject* objparent = parent->getVObj();
			av = objparent->mDrawable;
			LLSpatialGroup* group = av->getSpatialGroup();

			BOOL impostor = FALSE;
			BOOL loaded = FALSE;
			if (objparent->isAvatar())
			{
				LLVOAvatar* avatarp = (LLVOAvatar*) objparent;
				if (avatarp->isVisible())
				{
					impostor = objparent->isAvatar() && ((LLVOAvatar*) objparent)->isImpostor();
					loaded   = objparent->isAvatar() && ((LLVOAvatar*) objparent)->isFullyLoaded();
				}
				else
				{
					return;
				}
			}

			if (!group ||
				LLDrawable::getCurrentFrame() - av->mVisible > 1 ||
				impostor ||
				!loaded)
			{
				return;
			}
		}
	}
	

	LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0);
	group->rebound();
	
	LLVector4a center;
	center.setAdd(mExtents[0], mExtents[1]);
	center.mul(0.5f);
	LLVector4a size;
	size.setSub(mExtents[1], mExtents[0]);
	size.mul(0.5f);

	if ((LLPipeline::sShadowRender && camera_in.AABBInFrustum(center, size)) ||
		LLPipeline::sImpostorRender ||
		(camera_in.AABBInFrustumNoFarClip(center, size) && 
		AABBSphereIntersect(mExtents[0], mExtents[1], camera_in.getOrigin(), camera_in.mFrustumCornerDist)))
	{
		if (!LLPipeline::sImpostorRender &&
			!LLPipeline::sShadowRender && 
			LLPipeline::calcPixelArea(center, size, camera_in) < FORCE_INVISIBLE_AREA)
		{
			return;
		}

		LLDrawable::setVisible(camera_in);
		
		if (for_select)
		{
			results->push_back(mDrawable);
			if (mDrawable->getVObj())
			{
				LLViewerObject::const_child_list_t& child_list = mDrawable->getVObj()->getChildren();
				for (LLViewerObject::child_list_t::const_iterator iter = child_list.begin();
					 iter != child_list.end(); iter++)
				{
					LLViewerObject* child = *iter;
					LLDrawable* drawable = child->mDrawable;					
					results->push_back(drawable);
				}
			}
		}
		else 
		{
			LLCamera trans_camera = transformCamera(camera_in);
			LLOctreeMarkNotCulled culler(&trans_camera);
			culler.traverse(mOctree);
		}		
	}
}
Exemple #6
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//static
void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zflip, BOOL no_hacks)
{
	GLint* viewport = (GLint*) gGLViewport;
	GLdouble* model = gGLModelView;
	GLdouble* proj = gGLProjection;
	GLdouble objX,objY,objZ;

	LLVector3 frust[8];

	if (no_hacks)
	{
		gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
		frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
		frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
		frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
		frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);

		gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
		frust[4].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
		frust[5].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
		frust[6].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
		frust[7].setVec((F32)objX,(F32)objY,(F32)objZ);
	}
	else if (zflip)
	{
		gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
		frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
		frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
		frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
		frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);

		gluUnProject(viewport[0],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
		frust[4].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],1,model,proj,viewport,&objX,&objY,&objZ);
		frust[5].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0]+viewport[2],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
		frust[6].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0],viewport[1],1,model,proj,viewport,&objX,&objY,&objZ);
		frust[7].setVec((F32)objX,(F32)objY,(F32)objZ);

		for (U32 i = 0; i < 4; i++)
		{
			frust[i+4] = frust[i+4]-frust[i];
			frust[i+4].normVec();
			frust[i+4] = frust[i] + frust[i+4]*camera.getFar();
		}
	}
	else
	{
		gluUnProject(viewport[0],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
		frust[0].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0]+viewport[2],viewport[1],0,model,proj,viewport,&objX,&objY,&objZ);
		frust[1].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0]+viewport[2],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
		frust[2].setVec((F32)objX,(F32)objY,(F32)objZ);
		gluUnProject(viewport[0],viewport[1]+viewport[3],0,model,proj,viewport,&objX,&objY,&objZ);
		frust[3].setVec((F32)objX,(F32)objY,(F32)objZ);
		
		if (ortho)
		{
			LLVector3 far_shift = camera.getAtAxis()*camera.getFar()*2.f; 
			for (U32 i = 0; i < 4; i++)
			{
				frust[i+4] = frust[i] + far_shift;
			}
		}
		else
		{
			for (U32 i = 0; i < 4; i++)
			{
				LLVector3 vec = frust[i] - camera.getOrigin();
				vec.normVec();
				frust[i+4] = camera.getOrigin() + vec*camera.getFar();
			}
		}
	}

	camera.calcAgentFrustumPlanes(frust);
}
//static
void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zflip, BOOL no_hacks)
{
	LLVector3 frust[8];

	LLRect view_port(gGLViewport[0],gGLViewport[1]+gGLViewport[3],gGLViewport[0]+gGLViewport[2],gGLViewport[1]);

	if (no_hacks)
	{
		gGL.unprojectf(LLVector3(view_port.mLeft,view_port.mBottom,0.f),gGLModelView,gGLProjection,view_port,frust[0]);
		gGL.unprojectf(LLVector3(view_port.mRight,view_port.mBottom,0.f),gGLModelView,gGLProjection,view_port,frust[1]);
		gGL.unprojectf(LLVector3(view_port.mRight,view_port.mTop,0.f),gGLModelView,gGLProjection,view_port,frust[2]);
		gGL.unprojectf(LLVector3(view_port.mLeft,view_port.mTop,0.f),gGLModelView,gGLProjection,view_port,frust[3]);

		gGL.unprojectf(LLVector3(view_port.mLeft,view_port.mBottom,1.f),gGLModelView,gGLProjection,view_port,frust[4]);
		gGL.unprojectf(LLVector3(view_port.mRight,view_port.mBottom,1.f),gGLModelView,gGLProjection,view_port,frust[5]);
		gGL.unprojectf(LLVector3(view_port.mRight,view_port.mTop,1.f),gGLModelView,gGLProjection,view_port,frust[6]);
		gGL.unprojectf(LLVector3(view_port.mLeft,view_port.mTop,1.f),gGLModelView,gGLProjection,view_port,frust[7]);
	}
	else if (zflip)
	{
		gGL.unprojectf(LLVector3(view_port.mLeft,view_port.mTop,0.f),gGLModelView,gGLProjection,view_port,frust[0]);
		gGL.unprojectf(LLVector3(view_port.mRight,view_port.mTop,0.f),gGLModelView,gGLProjection,view_port,frust[1]);
		gGL.unprojectf(LLVector3(view_port.mRight,view_port.mBottom,0.f),gGLModelView,gGLProjection,view_port,frust[2]);
		gGL.unprojectf(LLVector3(view_port.mLeft,view_port.mBottom,0.f),gGLModelView,gGLProjection,view_port,frust[3]);

		gGL.unprojectf(LLVector3(view_port.mLeft,view_port.mTop,1.f),gGLModelView,gGLProjection,view_port,frust[4]);
		gGL.unprojectf(LLVector3(view_port.mRight,view_port.mTop,1.f),gGLModelView,gGLProjection,view_port,frust[5]);
		gGL.unprojectf(LLVector3(view_port.mRight,view_port.mBottom,1.f),gGLModelView,gGLProjection,view_port,frust[6]);
		gGL.unprojectf(LLVector3(view_port.mLeft,view_port.mBottom,1.f),gGLModelView,gGLProjection,view_port,frust[7]);

		for (U32 i = 0; i < 4; i++)
		{
			frust[i+4] = frust[i+4]-frust[i];
			frust[i+4].normVec();
			frust[i+4] = frust[i] + frust[i+4]*camera.getFar();
		}
	}
	else
	{
		gGL.unprojectf(LLVector3(view_port.mLeft,view_port.mBottom,0.f),gGLModelView,gGLProjection,view_port,frust[0]);
		gGL.unprojectf(LLVector3(view_port.mRight,view_port.mBottom,0.f),gGLModelView,gGLProjection,view_port,frust[1]);
		gGL.unprojectf(LLVector3(view_port.mRight,view_port.mTop,0.f),gGLModelView,gGLProjection,view_port,frust[2]);
		gGL.unprojectf(LLVector3(view_port.mLeft,view_port.mTop,0.f),gGLModelView,gGLProjection,view_port,frust[3]);
		
		if (ortho)
		{
			LLVector3 far_shift = camera.getAtAxis()*camera.getFar()*2.f; 
			for (U32 i = 0; i < 4; i++)
			{
				frust[i+4] = frust[i] + far_shift;
			}
		}
		else
		{
			for (U32 i = 0; i < 4; i++)
			{
				LLVector3 vec = frust[i] - camera.getOrigin();
				vec.normVec();
				frust[i+4] = camera.getOrigin() + vec*camera.getFar();
			}
		}
	}

	camera.calcAgentFrustumPlanes(frust);
}