// static void LLPreviewAnim::endAnimCallback( void *userdata ) { LLHandle<LLFloater>* handlep = ((LLHandle<LLFloater>*)userdata); LLFloater* self = handlep->get(); delete handlep; // done with the handle if (self) { self->childSetValue("Anim play btn", FALSE); self->childSetValue("Anim audition btn", FALSE); } }