void LLPanelFace::sendTexture() { LLTextureCtrl* mTextureCtrl = getChild<LLTextureCtrl>("texture control"); if(!mTextureCtrl) return; if( !mTextureCtrl->getTentative() ) { // we grab the item id first, because we want to do a // permissions check in the selection manager. ARGH! LLUUID id = mTextureCtrl->getImageItemID(); if(id.isNull()) { id = mTextureCtrl->getImageAssetID(); } LLSelectMgr::getInstance()->selectionSetImage(id); } }