//-----------------------------------------------------------------------------
// Purpose: Setup our scheme
//-----------------------------------------------------------------------------
void CMovieDisplayScreen::ApplySchemeSettings( IScheme *pScheme )
{
    assert( pScheme );

    m_cDefault = Color( 255, 255, 255, 255 );
    m_cInvisible = Color( 0, 0, 0, 0 );

    m_pDisplayTextLabel->SetFgColor( m_cDefault );
    m_pDisplayTextLabel->SetText( "" );
    m_pDisplayTextLabel->SetVisible( false );
}
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	void SetSelected( bool state )
	{
		// update the text/border colors
		if ( !IsEnabled() )
		{
			m_pChapterLabel->SetFgColor( m_DisabledColor );
			m_pChapterNameLabel->SetFgColor( Color(0, 0, 0, 0) );
			m_pLevelPicBorder->SetFillColor( m_DisabledColor );
			m_pLevelPic->SetAlpha( GameUI().IsConsoleUI() ? 64 : 128 );
			return;
		}

		if ( state )
		{
			if ( !GameUI().IsConsoleUI() )
			{
				m_pChapterLabel->SetFgColor( m_SelectedColor );
				m_pChapterNameLabel->SetFgColor( m_SelectedColor );
			}
			m_pLevelPicBorder->SetFillColor( m_SelectedColor );
		}
		else
		{
			m_pChapterLabel->SetFgColor( m_TextColor );
			m_pChapterNameLabel->SetFgColor( m_TextColor );
			m_pLevelPicBorder->SetFillColor( m_FillColor );
		}
		m_pLevelPic->SetAlpha( 255 );
	}