void FileCopier::SetTarget ( UplinkObject *uo, char *uos, int uoi )
{

	if ( downloading == FILECOPIER_NOTDOWNLOADING ) {

		if ( uo->GetOBJECTID () == OID_DATABANK ) {

			/*
				DataBank selected

				uo  : DataBank object containing Data to be downloaded
				uos : Name of button representing downloadable data
				uoi : memory index of data in databank

				*/

			if ( ((DataBank *) uo)->GetData (uoi) ) {

				source = (DataBank *) uo;
				sourceindex = uoi;

				Data *data = source->GetData (sourceindex);
				UplinkAssert (data);

				numticksrequired = (int)(TICKSREQUIRED_COPY * ((float) data->size / (float) game->GetWorld ()->GetPlayer ()->gateway.GetBandwidth ()));
				progress = 0;

                remotefile = strstr ( uos, "fileserverscreen" ) ? true : false;

				Button *button = EclGetButton ( uos );
				UplinkAssert (button);

				MoveTo ( button->x, button->y, 1000 );

			}

		}

	}
	else if ( downloading == FILECOPIER_WAITINGFORTARGET ) {

		UplinkAssert ( source );

		// Copy the data
		Data *data = source->GetData (sourceindex);	
        if ( !data ) {
            SvbRemoveTask(this);
            return;
        }

		Data *datacopy = new Data ( data );

		if ( uo->GetOBJECTID () == OID_DATABANK ) {

			// Copying the file into a memory bank
			// Target memory area selected
			// If memory index is -1, look for a valid placement

			DataBank *db = (DataBank *) uo;
			int memoryindex = uoi;

			if ( memoryindex == -1 ) memoryindex = db->FindValidPlacement ( datacopy );

			if ( db->IsValidPlacement ( datacopy, memoryindex ) == 0 ) {
				
				db->PutData ( datacopy, memoryindex );
				downloading = FILECOPIER_FINISHED;

			}

		}
		else if ( uo->GetOBJECTID () == OID_MESSAGE ) {

			// Attaching the file to a message
			
			Message *m = (Message *) uo;
			UplinkAssert ( m );

			m->AttachData ( datacopy );
	
			downloading = FILECOPIER_FINISHED;

		}

	}

}