Exemple #1
0
bool Tribe::CheckMembers(const csString &type, int number)
{

    // Handle special case where name is 'number'
    if(type == "number")
    {
        // Check if total number is correct (we don't care if their idle or not
        if(number < 0 || (size_t)number <= members.GetSize())
        {
            return true;
        }

        return false;
    }

    for(size_t i=0; i<members.GetSize(); i++)
    {
        NPC* member = members[i];

        if(!member->GetCurrentBehavior())
        {
            // Discard Members with no Behavior
            // This shouldn't happen but... ermm just in case
            continue;
        }

        if((member->GetTribeMemberType() != type) && (type != "any"))
        {
            // Just skip any members of wrong type.
            continue;
        }


        if(strcasecmp(member->GetCurrentBehavior()->GetName(), npcIdleBehavior.GetDataSafe()) == 0)
        {
            number--;
        }

        if(number <= 0)
        {
            return true;
        }
    }

    // We don't have enough members
    return false;
}
Exemple #2
0
csArray<NPC*> Tribe::SelectNPCs(const csString &type, const char* number)
{
    int           count = atoi(number);
    csArray<NPC*> npcs;

    bool selectAny = type.CompareNoCase("any");

    // Loop all members. Check for type and if they are idle.
    for(size_t i=0; i<members.GetSize(); i++)
    {
        NPC* member = members[i];

        if((member->GetTribeMemberType() != type) && !selectAny)
        {
            // Just skip any members of wrong type.
            continue;
        }

        Behavior* currentBehavior = member->GetCurrentBehavior();
        if(!currentBehavior)
        {
            // Newly created NPC or some malfunction.
            // Just skip and try this npc next loop.
            continue;
        }

        if(strcasecmp(currentBehavior->GetName(),npcIdleBehavior.GetDataSafe())==0)
        {
            count--;
            npcs.Push(member);
        }

        // Check if we found the number requested
        if(count == 0)
            return npcs;

    }

    // Return what we found
    return npcs;
}