Exemple #1
0
void addNoise(InputArray src_, OutputArray dest_, const double sigma, const double sprate, const int seed)
{
	if(seed!=0) cv::theRNG().state = seed;
	if (dest_.empty() || dest_.size() != src_.size() || dest_.type() != src_.type()) dest_.create(src_.size(), src_.type());
	Mat src = src_.getMat();
	Mat dest = dest_.getMat();
	if (src.channels() == 1)
	{
		addNoiseMono(src, dest, sigma);
		if (sprate != 0)addNoiseSoltPepperMono(dest, dest, sprate, seed);
		return;
	}
	else
	{
		vector<Mat> s(src.channels());
		vector<Mat> d(src.channels());
		split(src, s);
		for (int i = 0; i < src.channels(); i++)
		{
			addNoiseMono(s[i], d[i], sigma);
			if (sprate != 0)addNoiseSoltPepperMono(d[i], d[i], sprate, seed);
		}
		cv::merge(d, dest);
	}
	if (seed != 0) cv::theRNG().state = cv::getTickCount();
}
Exemple #2
0
static void PToLie(InputArray _P, OutputArray Lie){

    Mat P = _P.getMat();
    CV_Assert(P.cols == P.rows && P.rows == 4);
    Mat R = P(Range(0,3),Range(0,3));
    Mat T = P(Range(0,3),Range(3,4));
    RTToLie(R,T,Lie);
    CV_Assert(Lie.size()==Size(6,1));
}
void warpShift(InputArray src_, OutputArray dest_, int shiftx, int shifty, int borderType)
{
	Mat src = src_.getMat();
	if(dest_.empty() ||dest_.size()!=src_.size() || dest_.type() != src_.type()) dest_.create( src.size(), src.type() );
	Mat dest = dest_.getMat();

	if(borderType<0)
		warpShift_(src,dest,shiftx,shifty);
	else
		warpShift_(src,dest,shiftx,shifty,borderType);
}
Exemple #4
0
void Detector::detect_circles(InputArray img, OutputArray circles) {

    HoughCircles(img, circles,
                 CV_HOUGH_GRADIENT,
                 1, // dp
                 20, // min dist
                 30, // param 1
                 8, // param 2
                 7, // min radius
                 11); // max radius

#ifdef DEBUG
    cout << "Found " << circles.size() << " circles" << endl;
#endif

}
Exemple #5
0
static void RTToLie(InputArray _R, InputArray _T, OutputArray Lie ){

    Mat R = _R.getMat();
    Mat T = _T.getMat();
    Lie.create(1,6,T.type());
    
    Mat p = Lie.getMat(); 
    CV_Assert(p.size()==Size(6,1));
    p=p.reshape(1,6);
    if(T.rows==1){
        T = T.t();
    }
    
    rodrigues(R).copyTo(p.rowRange(Range(0,3)));
    T.copyTo(p.rowRange(Range(3,6)));
    CV_Assert(Lie.size()==Size(6,1));
}
Exemple #6
0
bool solvePnP( InputArray _opoints, InputArray _ipoints,
               InputArray _cameraMatrix, InputArray _distCoeffs,
               OutputArray _rvec, OutputArray _tvec, bool useExtrinsicGuess, int flags )
{
    CV_INSTRUMENT_REGION()

    Mat opoints = _opoints.getMat(), ipoints = _ipoints.getMat();
    int npoints = std::max(opoints.checkVector(3, CV_32F), opoints.checkVector(3, CV_64F));
    CV_Assert( npoints >= 0 && npoints == std::max(ipoints.checkVector(2, CV_32F), ipoints.checkVector(2, CV_64F)) );

    Mat rvec, tvec;
    if( flags != SOLVEPNP_ITERATIVE )
        useExtrinsicGuess = false;

    if( useExtrinsicGuess )
    {
        int rtype = _rvec.type(), ttype = _tvec.type();
        Size rsize = _rvec.size(), tsize = _tvec.size();
        CV_Assert( (rtype == CV_32F || rtype == CV_64F) &&
                   (ttype == CV_32F || ttype == CV_64F) );
        CV_Assert( (rsize == Size(1, 3) || rsize == Size(3, 1)) &&
                   (tsize == Size(1, 3) || tsize == Size(3, 1)) );
    }
    else
    {
        int mtype = CV_64F;
        // use CV_32F if all PnP inputs are CV_32F and outputs are empty
        if (_ipoints.depth() == _cameraMatrix.depth() && _ipoints.depth() == _opoints.depth() &&
            _rvec.empty() && _tvec.empty())
            mtype = _opoints.depth();

        _rvec.create(3, 1, mtype);
        _tvec.create(3, 1, mtype);
    }
    rvec = _rvec.getMat();
    tvec = _tvec.getMat();

    Mat cameraMatrix0 = _cameraMatrix.getMat();
    Mat distCoeffs0 = _distCoeffs.getMat();
    Mat cameraMatrix = Mat_<double>(cameraMatrix0);
    Mat distCoeffs = Mat_<double>(distCoeffs0);
    bool result = false;

    if (flags == SOLVEPNP_EPNP || flags == SOLVEPNP_DLS || flags == SOLVEPNP_UPNP)
    {
        Mat undistortedPoints;
        undistortPoints(ipoints, undistortedPoints, cameraMatrix, distCoeffs);
        epnp PnP(cameraMatrix, opoints, undistortedPoints);

        Mat R;
        PnP.compute_pose(R, tvec);
        Rodrigues(R, rvec);
        result = true;
    }
    else if (flags == SOLVEPNP_P3P)
    {
        CV_Assert( npoints == 4);
        Mat undistortedPoints;
        undistortPoints(ipoints, undistortedPoints, cameraMatrix, distCoeffs);
        p3p P3Psolver(cameraMatrix);

        Mat R;
        result = P3Psolver.solve(R, tvec, opoints, undistortedPoints);
        if (result)
            Rodrigues(R, rvec);
    }
    else if (flags == SOLVEPNP_AP3P)
    {
        CV_Assert( npoints == 4);
        Mat undistortedPoints;
        undistortPoints(ipoints, undistortedPoints, cameraMatrix, distCoeffs);
        ap3p P3Psolver(cameraMatrix);

        Mat R;
        result = P3Psolver.solve(R, tvec, opoints, undistortedPoints);
        if (result)
            Rodrigues(R, rvec);
    }
    else if (flags == SOLVEPNP_ITERATIVE)
    {
        CvMat c_objectPoints = opoints, c_imagePoints = ipoints;
        CvMat c_cameraMatrix = cameraMatrix, c_distCoeffs = distCoeffs;
        CvMat c_rvec = rvec, c_tvec = tvec;
        cvFindExtrinsicCameraParams2(&c_objectPoints, &c_imagePoints, &c_cameraMatrix,
                                     c_distCoeffs.rows*c_distCoeffs.cols ? &c_distCoeffs : 0,
                                     &c_rvec, &c_tvec, useExtrinsicGuess );
        result = true;
    }
    /*else if (flags == SOLVEPNP_DLS)
    {
        Mat undistortedPoints;
        undistortPoints(ipoints, undistortedPoints, cameraMatrix, distCoeffs);

        dls PnP(opoints, undistortedPoints);

        Mat R, rvec = _rvec.getMat(), tvec = _tvec.getMat();
        bool result = PnP.compute_pose(R, tvec);
        if (result)
            Rodrigues(R, rvec);
        return result;
    }
    else if (flags == SOLVEPNP_UPNP)
    {
        upnp PnP(cameraMatrix, opoints, ipoints);

        Mat R, rvec = _rvec.getMat(), tvec = _tvec.getMat();
        PnP.compute_pose(R, tvec);
        Rodrigues(R, rvec);
        return true;
    }*/
    else
        CV_Error(CV_StsBadArg, "The flags argument must be one of SOLVEPNP_ITERATIVE, SOLVEPNP_P3P, SOLVEPNP_EPNP or SOLVEPNP_DLS");
    return result;
}
Exemple #7
0
//----------------------------------------------------------------------------
bool FxCompiler::UpdateShader (Shader* shader, const Program& program,
    InputArray& inputs, OutputArray& outputs, ConstantArray& constants,
    SamplerArray& samplers)
{
    int numInputs = (int)inputs.size();
    if (numInputs != shader->GetNumInputs())
    {
        ReportError("Mismatch in number of inputs.\n");
        return false;
    }

    int numOutputs = (int)outputs.size();
    if (numOutputs != shader->GetNumOutputs())
    {
        ReportError("Mismatch in number of outputs.\n");
        return false;
    }

    int numConstants = (int)constants.size();
    if (numConstants != shader->GetNumConstants())
    {
        ReportError("Mismatch in number of constants.\n");
        return false;
    }

    int numSamplers = (int)samplers.size();
    if (numSamplers != shader->GetNumSamplers())
    {
        ReportError("Mismatch in number of samplers.\n");
        return false;
    }

    std::string message;
    int i;
    for (i = 0; i < numInputs; ++i)
    {
        Input& input = inputs[i];
        if (input.Name != shader->GetInputName(i))
        {
            message =  "Mismatch in input names '" +
                input.Name +
                "' and '" +
                shader->GetInputName(i);

            ReportError(message);
            return false;
        }
        if (input.Type != shader->GetInputType(i))
        {
            message =  "Mismatch in input types '" +
                msVTName[input.Type] +
                "' and '" +
                msVTName[shader->GetInputType(i)];

            ReportError(message);
            return false;
        }
        if (input.Semantic != shader->GetInputSemantic(i))
        {
            message =  "Mismatch in input semantics '" +
                msVSName[input.Semantic] +
                "' and '" +
                msVSName[shader->GetInputSemantic(i)];

            ReportError(message);
            return false;
        }
    }

    for (i = 0; i < numOutputs; ++i)
    {
        Output& output = outputs[i];
        if (output.Name != shader->GetOutputName(i))
        {
            message =  "Mismatch in output names '" +
                output.Name +
                "' and '" +
                shader->GetOutputName(i);

            ReportError(message);
            return false;
        }
        if (output.Type != shader->GetOutputType(i))
        {
            message =  "Mismatch in output types '" +
                msVTName[output.Type] +
                "' and '" +
                msVTName[shader->GetOutputType(i)];

            ReportError(message);
            return false;
        }
        if (output.Semantic != shader->GetOutputSemantic(i))
        {
            message =  "Mismatch in output semantics '" +
                msVSName[output.Semantic] +
                "' and '" +
                msVSName[shader->GetOutputSemantic(i)];

            ReportError(message);
            return false;
        }
    }

    for (i = 0; i < numConstants; ++i)
    {
        Constant& constant = constants[i];
        if (constant.Name != shader->GetConstantName(i))
        {
            message =  "Mismatch in constant names '" +
                constant.Name +
                "' and '" +
                shader->GetConstantName(i);

            ReportError(message);
            return false;
        }
        if (constant.NumRegistersUsed != shader->GetNumRegistersUsed(i))
        {
            char number0[8], number1[8];
            sprintf(number0, "%d", constant.NumRegistersUsed);
            sprintf(number1, "%d", shader->GetNumRegistersUsed(i));
            message =  "Mismatch in constant registers used '" +
                std::string(number0) +
                "' and '" +
                std::string(number1);

            ReportError(message);
            return false;
        }
        shader->SetBaseRegister(mActiveProfile, i, constant.BaseRegister);
    }

    for (i = 0; i < numSamplers; ++i)
    {
        Sampler& sampler = samplers[i];
        if (sampler.Name != shader->GetSamplerName(i))
        {
            message =  "Mismatch in sampler names '" +
                sampler.Name +
                "' and '" +
                shader->GetSamplerName(i);

            ReportError(message);
            return false;
        }
        if (sampler.Type != shader->GetSamplerType(i))
        {
            message =  "Mismatch in sampler types '" +
                msSTName[sampler.Type] +
                "' and '" +
                msSTName[shader->GetSamplerType(i)];

            ReportError(message);
            return false;
        }
        shader->SetTextureUnit(mActiveProfile, i, sampler.Unit);
    }

    shader->SetProgram(mActiveProfile, program.Text);
    return true;
}