void TopologyNode::updateShapeCache()
{
    QPainterPath    shapePath;
    QString         imagePath;

#ifdef PLUGIN_TARGET
    if(mNodeFlags & NF_ISCENTRALROUTER)
    {
        Q_ASSERT (m_paintStrategy);
        imagePath = m_paintStrategy->getImageName();
    }
    else
#endif
    {
#ifdef POWERLINE_REVISION
        if(m_isPowerLine)
        {
            imagePath = GENIE2_RES("map/devices/PowerLineNormal.png");
        }
        else
#endif
        {
            imagePath = getDeviceTypeImagePath(m_deviceType,DTIR_NORMAL);
        }
    }

    QPixmap pixDetecter(imagePath);
    shapePath.addRegion(QRegion(pixDetecter.mask()));
    shapePath.translate(-pixDetecter.width() / 2,-pixDetecter.height() / 2);

    m_shapePath = shapePath;
}
QPainterPath BubbleChatBox::shape() const
{
    QRegion maskRegion(backgroundPixmap.mask().scaled(rect.size().toSize()));
    QPainterPath path;
    path.addRegion(maskRegion);
    return path;
}
void GlPlottingCanvas::paintEvent(QPaintEvent *)
{
//    QPainter painter(this);
//    painter.setCompositionMode(QPainter::CompositionMode_Source);
//    QPixmap& pix = PlottingThread::Instance()->GetCanvas();
////    qDebug() << ".... paint";
//    painter.drawPixmap(0, 0, 800, 600, pix);

    static double s_plottingX = 0;
    double plottingY = 0;
    QPainter painter(this);
    QPen pen(Qt::green);
    painter.setPen(pen);

    painter.setCompositionMode(QPainter::CompositionMode_Source);
    painter.fillRect(s_plottingX, 0, 10, 600, Qt::transparent);
    QPainterPath path;
    path.addRegion(m_popUpRegion);
    painter.fillPath(path, Qt::transparent);

    QRegion region(rect());
    region -= m_popUpRegion;
    painter.setClipRegion(region);

    for(int i = 0; i < 60; i++)
    {
        plottingY = 10 + i * 10;
        painter.drawLine(s_plottingX, plottingY, s_plottingX + 5, plottingY);
    }
    s_plottingX += 5;
    if(s_plottingX > 800)
    {
        s_plottingX = 0;
    }
}
Exemple #4
0
/*!
  \internal
  A static function for reading the sprite files containing
  pixmaps for displaying animated elements seen in the game.
 */
void KSprite::loadSprites()
{
    QString sprites_prefix = IMG_BACKGROUND;
    int sep = sprites_prefix.lastIndexOf("/");
    sprites_prefix.truncate(sep);

    int i = 0;
    QString file_name;
    QString base = sprites_prefix + '/';
    while (animations_[i].id_) {
	QList<QPixmap> p;
	if (animations_[i].frames_) {
	    for (int j=0; j<animations_[i].frames_; ++j) {
		QString s(animations_[i].path_);
		file_name = base + s.arg(j,4,10,QLatin1Char('0'));
		QPixmap pixmap(file_name);
		p.insert(j,pixmap);
	    }
	}
	else {
	    file_name = base + QString(animations_[i].path_);
	    QPixmap pixmap(file_name);
	    p.insert(0,pixmap);
	}

        QList<Frame> frameshape;
        for (int f = 0; f < p.size(); ++f) {
            QPixmap pixmap = p.at(f);
            Frame frame;
            frame.pixmap = pixmap;
            QPainterPath path;
            QBitmap m = pixmap.mask();
            if (m.width())
                path.addRegion(QRegion(m));
            else
                path.addRegion(QRect(pixmap.rect()));
            frame.shape = path;
            frame.boundingRect = path.controlPointRect();
            frameshape << frame;
        }
	shapemap_.insert(animations_[i].id_,frameshape);

        i++;
    }
    spritesLoaded_ = true;
}
Exemple #5
0
QPainterPath AnimatedPixmapItem::shape() const
{
    const Frame &f = frames.at(currentFrame);
    if (f.shape.isEmpty()) {
        QPainterPath path;
        path.addRegion(f.pixmap.createHeuristicMask());
        const_cast<Frame &>(f).shape = path;
    }
    return f.shape;
}
void LaptopButton::drawButton(QPainter *p)
{
    bool smallBtn = width() == btnWidth1;
    if(btnPix1){
        if(decoration()->isActive()){
            if(isDown())
                p->drawPixmap(0, 0, smallBtn ? *btnDownPix1 : *btnDownPix2);
            else
                p->drawPixmap(0, 0, smallBtn ? *btnPix1 : *btnPix2);
        }
        else{
            if(isDown())
                p->drawPixmap(0, 0, smallBtn ? *iBtnDownPix1 : *iBtnDownPix2);
            else
                p->drawPixmap(0, 0, smallBtn ? *iBtnPix1 : *iBtnPix2);
        }
    }
    else{
        QPalette g = options()->palette(KDecoration::ColorButtonBg, decoration()->isActive());
        g.setCurrentColorGroup( QPalette::Active );
        int w = width();
        int h = height();
        p->fillRect(1, 1, w-2, h-2, isDown() ? g.color(QPalette::Mid) : g.color(QPalette::Button) );
        p->setPen(isDown() ? g.color( QPalette::Dark ) : g.color( QPalette::Light ));
        p->drawLine(0, 0, w-1, 0);
        p->drawLine(0, 0, 0, w-1);
        p->setPen(isDown() ? g.color( QPalette::Light ) : g.color( QPalette::Dark ));
        p->drawLine(w-1, 0, w-1, h-1);
        p->drawLine(0, h-1, w-1, h-1);
    }

    QPainterPath path;
    path.addRegion( deco );
    
    QPoint offset( (width()-8)/2, (height()-8)/2 );
    if( isDown() ) offset += QPoint( 1, 1 );
    p->translate( offset );
    p->setPen( Qt::NoPen );
    p->setBrush( btnForeground );
    p->drawPath( path );
    
}
Exemple #7
0
QT_END_NAMESPACE
#endif

void tst_QRegion::regionToPath()
{
#ifdef QT_BUILD_INTERNAL

    QFETCH(QPainterPath, path);

    for (int i = 0; i < 360; i += 10) {

        QTransform transform;
        transform.scale(5, 5);
        transform.rotate(i);

        QPainterPath mapped = transform.map(path);
        QRegion region(mapped.toFillPolygon().toPolygon());

        QPainterPath a;
        a.addRegion(region);

        QPainterPath b = qt_regionToPath(region);

        QRect r = a.boundingRect().toAlignedRect();
        QImage ia(r.size(), QImage::Format_RGB32);
        ia.fill(0xffffffff);
        QImage ib = ia;

        QPainter p(&ia);
        p.translate(-r.x(), -r.y());
        p.fillPath(a, Qt::red);
        p.end();
        p.begin(&ib);
        p.translate(-r.x(), -r.y());
        p.fillPath(b, Qt::red);
        p.end();

        QCOMPARE(ia, ib);
        QCOMPARE(a.boundingRect(), b.boundingRect());
    }
#endif
}
    void GraphQtInteractiveRenderer::clipRegionAddRect(Rectangle *rect)
    {
        GraphQtRenderer *renderer = m_data->renderer;
        QRegion *clip = renderer->clipRegion();

        QRect clipRect;
        clipRect.setX(rect->x());
        clipRect.setY(rect->y());
        clipRect.setWidth(rect->width());
        clipRect.setHeight(rect->height());


        *clip = clip->united(clipRect);


        QPainterPath path;
        path.addRegion(*clip);
        QPainter *painter = m_data->renderer->painter();
        painter->setClipping(true);
        painter->setClipPath(path);
    }
void tst_QPainterPath::translate()
{
    QPainterPath path;

    // Path with no elements.
    QCOMPARE(path.currentPosition(), QPointF());
    path.translate(50.5, 50.5);
    QCOMPARE(path.currentPosition(), QPointF());
    QCOMPARE(path.translated(50.5, 50.5).currentPosition(), QPointF());

    // path.isEmpty(), but we have one MoveTo element that should be translated.
    path.moveTo(50, 50);
    QCOMPARE(path.currentPosition(), QPointF(50, 50));
    path.translate(99.9, 99.9);
    QCOMPARE(path.currentPosition(), QPointF(149.9, 149.9));
    path.translate(-99.9, -99.9);
    QCOMPARE(path.currentPosition(), QPointF(50, 50));
    QCOMPARE(path.translated(-50, -50).currentPosition(), QPointF(0, 0));

    // Complex path.
    QRegion shape(100, 100, 300, 200, QRegion::Ellipse);
    shape -= QRect(225, 175, 50, 50);
    QPainterPath complexPath;
    complexPath.addRegion(shape);
    QVector<QPointF> untranslatedElements;
    for (int i = 0; i < complexPath.elementCount(); ++i)
        untranslatedElements.append(QPointF(complexPath.elementAt(i)));

    const QPainterPath untranslatedComplexPath(complexPath);
    const QPointF offset(100, 100);
    complexPath.translate(offset);

    for (int i = 0; i < complexPath.elementCount(); ++i)
        QCOMPARE(QPointF(complexPath.elementAt(i)) - offset, untranslatedElements.at(i));

    QCOMPARE(complexPath.translated(-offset), untranslatedComplexPath);
}
Exemple #10
0
void TextLayer::recreateTexture(VidgfxContext *gfx)
{
	if(!m_isTexDirty)
		return; // Don't waste any time if it hasn't changed
	m_isTexDirty = false;

	// Delete existing texture if one exists
	if(m_texture != NULL)
		vidgfx_context_destroy_tex(gfx, m_texture);
	m_texture = NULL;

	// Determine texture size. We need to keep in mind that the text in the
	// document might extend outside of the layer's bounds.
	m_document.setTextWidth(m_rect.width());
	QSize size(
		(int)ceilf(m_document.size().width()),
		(int)ceilf(m_document.size().height()));

	if(m_document.isEmpty() || size.isEmpty()) {
		// Nothing to display
		return;
	}

	// Create temporary canvas. We need to be careful here as text is rendered
	// differently on premultiplied vs non-premultiplied pixel formats. On a
	// premultiplied format text is rendered with subpixel rendering enabled
	// while on a non-premultiplied format it is not. As we don't want subpixel
	// rendering we use the standard ARGB32 format.
	QSize imgSize(
		size.width() + m_strokeSize * 2, size.height() + m_strokeSize * 2);
	QImage img(imgSize, QImage::Format_ARGB32);
	img.fill(Qt::transparent);
	QPainter p(&img);
	p.setRenderHint(QPainter::Antialiasing, true);

	// Render text
	//m_document.drawContents(&p);

	// Render stroke
	if(m_strokeSize > 0) {
#define STROKE_TECHNIQUE 0
#if STROKE_TECHNIQUE == 0
		// Technique 0: Use QTextDocument's built-in text outliner
		//quint64 timeStart = App->getUsecSinceExec();

		QTextDocument *outlineDoc = m_document.clone(this);

		QTextCharFormat format;
		QPen pen(m_strokeColor, (double)(m_strokeSize * 2));
		pen.setJoinStyle(Qt::RoundJoin);
		format.setTextOutline(pen);
		QTextCursor cursor(outlineDoc);
		cursor.select(QTextCursor::Document);
		cursor.mergeCharFormat(format);

		// Take into account the stroke offset
		p.translate(m_strokeSize, m_strokeSize);

		//quint64 timePath = App->getUsecSinceExec();
		outlineDoc->drawContents(&p);
		delete outlineDoc;

		//quint64 timeEnd = App->getUsecSinceExec();
		//appLog() << "Path time = " << (timePath - timeStart) << " usec";
		//appLog() << "Render time = " << (timeEnd - timePath) << " usec";
		//appLog() << "Full time = " << (timeEnd - timeStart) << " usec";
#elif STROKE_TECHNIQUE == 1
		// Technique 1: Create a text QPainterPath and stroke it
		quint64 timeStart = App->getUsecSinceExec();

		// Create the path for the text's stroke
		QPainterPath path;
		QTextBlock &block = m_document.firstBlock();
		int numBlocks = m_document.blockCount();
		for(int i = 0; i < numBlocks; i++) {
			QTextLayout *layout = block.layout();
			for(int j = 0; j < layout->lineCount(); j++) {
				QTextLine &line = layout->lineAt(j);
				const QString text = block.text().mid(
					line.textStart(), line.textLength());
				QPointF pos = layout->position() + line.position();
				pos.ry() += line.ascent();
				//appLog() << pos << ": " << text;
				path.addText(pos, block.charFormat().font(), text);
			}
			block = block.next();
		}

		quint64 timePath = App->getUsecSinceExec();
		path = path.simplified(); // Fixes gaps with large stroke sizes
		quint64 timeSimplify = App->getUsecSinceExec();

		// Render the path
		//p.strokePath(path, QPen(m_strokeColor, m_strokeSize));

		// Convert it to a stroke
		QPainterPathStroker stroker;
		stroker.setWidth(m_strokeSize);
		//stroker.setCurveThreshold(2.0);
		stroker.setJoinStyle(Qt::RoundJoin);
		path = stroker.createStroke(path);

		// Render the path
		p.fillPath(path, m_strokeColor);

		quint64 timeEnd = App->getUsecSinceExec();
		appLog() << "Path time = " << (timePath - timeStart) << " usec";
		appLog() << "Simplify time = " << (timeSimplify - timePath) << " usec";
		appLog() << "Render time = " << (timeEnd - timeSimplify) << " usec";
		appLog() << "Full time = " << (timeEnd - timeStart) << " usec";
#elif STROKE_TECHNIQUE == 2
		// Technique 2: Similar to technique 1 but do each block separately
		quint64 timeStart = App->getUsecSinceExec();
		quint64 timeTotalSimplify = 0;
		quint64 timeTotalRender = 0;

		// Create the path for the text's stroke
		QTextBlock &block = m_document.firstBlock();
		int numBlocks = m_document.blockCount();
		for(int i = 0; i < numBlocks; i++) {
			// Convert this block to a painter path
			QPainterPath path;
			QTextLayout *layout = block.layout();
			for(int j = 0; j < layout->lineCount(); j++) {
				QTextLine &line = layout->lineAt(j);
				const QString text = block.text().mid(
					line.textStart(), line.textLength());
				QPointF pos = layout->position() + line.position() +
					QPointF(m_strokeSize, m_strokeSize);
				pos.ry() += line.ascent();
				//appLog() << pos << ": " << text;
				path.addText(pos, block.charFormat().font(), text);
			}

			// Prevent gaps appearing at larger stroke sizes
			quint64 timeA = App->getUsecSinceExec();
			path = path.simplified();
			quint64 timeB = App->getUsecSinceExec();
			timeTotalSimplify += timeB - timeA;

			// Render the path
			QPen pen(m_strokeColor, m_strokeSize * 2);
			pen.setJoinStyle(Qt::RoundJoin);
			p.strokePath(path, pen);
			timeA = App->getUsecSinceExec();
			timeTotalRender += timeA - timeB;

			// Iterate
			block = block.next();
		}

		// Make the final draw take into account the stroke offset
		p.translate(m_strokeSize, m_strokeSize);

		quint64 timeEnd = App->getUsecSinceExec();
		appLog() << "Simplify time = " << timeTotalSimplify << " usec";
		appLog() << "Render time = " << timeTotalRender << " usec";
		appLog() << "Full time = " << (timeEnd - timeStart) << " usec";
#elif STROKE_TECHNIQUE == 3
		// Technique 3: Raster brute-force where for each destination pixel
		// we measure the distance to the closest opaque source pixel
		quint64 timeStart = App->getUsecSinceExec();

		// Get bounding region based on text line bounding rects
		QRegion region;
		QTextBlock &block = m_document.firstBlock();
		int numBlocks = m_document.blockCount();
		for(int i = 0; i < numBlocks; i++) {
			QTextLayout *layout = block.layout();
			for(int j = 0; j < layout->lineCount(); j++) {
				QTextLine &line = layout->lineAt(j);
				const QString text = block.text().mid(
					line.textStart(), line.textLength());
				QRect rect = line.naturalTextRect()
					.translated(layout->position()).toAlignedRect();
				if(rect.isEmpty())
					continue; // Don't add empty rectangles
				rect.adjust(0, 0, 1, 0); // QTextLine is incorrect?
				rect.adjust(
					-m_strokeSize, -m_strokeSize,
					m_strokeSize, m_strokeSize);
				//appLog() << rect;
				region += rect;
			}

			// Iterate
			block = block.next();
		}
		quint64 timeRegion = App->getUsecSinceExec();

#if 0
		// Debug bounding region
		QPainterPath regionPath;
		regionPath.addRegion(region);
		regionPath.setFillRule(Qt::WindingFill);
		p.fillPath(regionPath, QColor(255, 0, 0, 128));
#endif // 0

		// We cannot read and write to the same image at the same time so
		// create a second one. Note that this is not premultiplied.
		QImage imgOut(size, QImage::Format_ARGB32);
		imgOut.fill(Qt::transparent);

		// Do distance calculation. We assume that non-fully transparent
		// pixels are always next to a fully opaque one so if the closest
		// "covered" pixel is not fully opaque then we can use that pixel's
		// opacity to determine the distance to the shape's edge.
		for(int y = 0; y < img.height(); y++) {
			for(int x = 0; x < img.width(); x++) {
				if(!region.contains(QPoint(x, y)))
					continue;
				float dist = getDistance(img, x, y, m_strokeSize);

				// We fake antialiasing by blurring the edge by 1px
				float outEdge = (float)m_strokeSize;
				if(dist >= outEdge)
					continue; // Outside stroke completely
				float opacity = qMin(1.0f, outEdge - dist);
				QColor col = m_strokeColor;
				col.setAlphaF(col.alphaF() * opacity);

				// Blend the stroke so that it appears under the existing
				// pixel data
				QRgb origRgb = img.pixel(x, y);
				QColor origCol(origRgb);
				origCol.setAlpha(qAlpha(origRgb));
				col = blendColors(col, origCol, 1.0f);
				imgOut.setPixel(x, y, col.rgba());
			}
		}
		quint64 timeRender = App->getUsecSinceExec();

		// Swap image data
		p.end();
		img = imgOut;
		p.begin(&img);

		quint64 timeEnd = App->getUsecSinceExec();
		appLog() << "Region time = " << (timeRegion - timeStart) << " usec";
		appLog() << "Render time = " << (timeRender - timeRegion) << " usec";
		appLog() << "Swap time = " << (timeEnd - timeRender) << " usec";
		appLog() << "Full time = " << (timeEnd - timeStart) << " usec";
#endif // STROKE_TECHNIQUE
	}

	// Render text
	m_document.drawContents(&p);

	// Convert the image to a GPU texture
	m_texture = vidgfx_context_new_tex(gfx, img);

	// Preview texture for debugging
	//img.save(App->getDataDirectory().filePath("Preview.png"));
}
QPainterPath CCJKShapeLinkNode::GetShape() const
{
	QPainterPath path;
	path.addRegion(QRegion(BoundingRect().toRect(), QRegion::Rectangle));
	return path;
}