Exemple #1
0
	//Drive base control
	void DriveBaseControl(void){

		//Local declarations
		float driveThreshold = 0.005;

		//Get the y-axis of the joystick

		float yAxis1 = 1 * leftStick.GetY();
		float yAxis2 = 1 * rightStick.GetY();

		//std::cout << "yAxisVal: " << yAxisVal << std::endl;

		//Convert input to [-1.0, 1.0] range
		//Don't need to - already in the correct range

		//Drive the drive motors when any input is within +-driveThreshold of 0.0
		//NOTE - currently this doesn't scale up the input from 0.0 after the deadband region -- it just uses the raw value.
		if(yAxis1 >= driveThreshold || yAxis2 >= driveThreshold || yAxis1 <= -driveThreshold || yAxis2 <= -driveThreshold )
		{
			robotDrive.TankDrive(-yAxis1,-yAxis2); 	// drive Forwards
		} else {
			robotDrive.TankDrive(0.0, 0.0); 	// stop robot
		}

	}
	void AutonomousPeriodic()
	{
		Scheduler::GetInstance()->Run(); // Was in default code don't know what it does

		if (autoTimer.Get() > 0.0 ) { // If timer is greater then zero
			if (autoTimer.Get() < 1.5 ) { // If the timer is less then 2.5
				myDrive_all->TankDrive(0.8,0.8); // Make all motors go backwards
			} else {// If the timer is greater then 2.5
				myDrive_all->TankDrive(0.0,0.0); // Make all motors stop
			}
		} else { // If the timer is less then zero
			autoTimer.Start(); // Starts timer
		}
	}
    void AutonomousPeriodic()
    {
        if((Auto==1)||(Auto==2))
        {
            while(gyro.GetAngle()<ang)
            {
                motorspeed=(1/90)*abs(gyro.GetAngle()-ang);
                myRobot.TankDrive(motorspeed/2,motorspeed/-2);
            }
        }
        if((Auto==3)||(Auto==4))
        {
            while(gyro.GetAngle()>ang)
            {
                motorspeed=(1/90)*abs(gyro.GetAngle()-ang);
                myRobot.TankDrive(motorspeed/-2,motorspeed/2);
            }
        }
        while(EncDist.GetDistance()<EncVal1)
        {
            myRobot.Drive(-0.5, 0.0);
        }
        ang = -ang;
        if((Auto==1)||(Auto==2))
        {
            while(gyro.GetAngle()<ang)
            {
                motorspeed=(1/90)*abs(gyro.GetAngle()-ang);
                myRobot.TankDrive(motorspeed/2,motorspeed/-2);
            }
        }
        if((Auto==3)||(Auto==4))
        {
            while(gyro.GetAngle()>ang)
            {
                motorspeed=(1/90)*abs(gyro.GetAngle()-ang);
                myRobot.TankDrive(motorspeed/-2,motorspeed/2);
            }
        }
        launcher.Set(1.0);
        sonic.SetAutomaticMode(true);
        while(sonic.GetRangeInches()>DefToShot)
        {
            myRobot.Drive(-0.5,0.0);
        }
        myRobot.Drive(0.0,0.0);
        intake.Set(1.0);

    }
void RobotDemo::arcade_tank_code()
{
	if (drive_stick_prim ->GetRawButton(arcade_button))
	{
		arcadedrive = true;
	}
	else
	{
		if (drive_stick_prim ->GetRawButton(tank_button))
		{
			arcadedrive = false;
		}
	}
	if (drive_stick_prim->GetRawButton(2) || drive_stick_sec->GetRawButton(2))
	{
		slow_control = true;
	}
	else
	{
		slow_control = false;
	}
	if (arcadedrive)
	{
		if (slow_control)
		{
			drive->ArcadeDrive(Adjustment_Speed * (drive_stick_prim->GetY()),
					Adjustment_Speed * (drive_stick_prim->GetX()), true);
		}
		else
		{
			drive->ArcadeDrive((drive_stick_prim->GetY()),
					(drive_stick_prim->GetX()), true);
		}
	}
	else
	{
		if (slow_control)
		{
			drive->TankDrive(Adjustment_Speed * (drive_stick_prim->GetY()),
					Adjustment_Speed * (drive_stick_sec->GetY()), true);
		}
		else
		{
			drive->TankDrive((drive_stick_prim->GetY()),
					(drive_stick_sec->GetY()), true);
		}
	}
}
Exemple #5
0
	void TeleopPeriodic(void ) 
	{
		 /* 
		 * Code placed in here will be called only when a new packet of information
		 * has been received by the Driver Station.  Any code which needs new information
		 * from the DS should go in here
		 */
		
		//Start compressor
		compressor->Start();
		
		driveTrainValues();
		deadzone();
		
		//Drivetrain.....
		//When button eight is pressed robot drives at 25% speed
		printf("right: %f and left: %f\n", useright, useleft);
		if (gamepad->GetRawButton(8)) 
		{
			drivetrain->TankDrive((-0.5*(useleft)), (-0.5*(useright)));
			//Negative for switched wires
		}
		else 
		{
			drivetrain->SetLeftRightMotorOutputs(-useleft, -useright);
			//Normal driving
			//Negative for switched wires
		}		
		
	}
	/**
	 * Runs the motors under driver control with either tank or arcade steering selected
	 * by a jumper in DS Digin 0. Also an arm will operate based on a joystick Y-axis. 
	 */
	void OperatorControl(void)
	{
		Victor armMotor(5);						// create arm motor instance
		while (IsOperatorControl())
		{
			GetWatchdog().Feed();

			// determine if tank or arcade mode; default with no jumper is for tank drive
			if (ds->GetDigitalIn(ARCADE_MODE) == 0) {	
				myRobot->TankDrive(leftStick, rightStick);	 // drive with tank style
			} else{
				myRobot->ArcadeDrive(rightStick);	         // drive with arcade style (use right stick)
			}

			// Control the movement of the arm using the joystick
			// Use the "Y" value of the arm joystick to control the movement of the arm
			float armStickDirection = armStick->GetY();

			// if at a limit and telling the arm to move past the limit, don't drive the motor
			if ((armUpperLimit->Get() == 0) && (armStickDirection > 0.0)) {
				armStickDirection = 0;
			} else if ((armLowerLimit->Get() == 0) && (armStickDirection < 0.0)) {
				armStickDirection = 0;
			}

			// Set the motor value 
			armMotor.Set(armStickDirection);
		}
	}
Exemple #7
0
	void TeleopPeriodic()
	{

		rightDrive = rightStick->GetY();
		leftDrive  = leftStick->GetY();
		rightDrive = .6*rightDrive;
		leftDrive  = .6*leftDrive;
		robotDrive->TankDrive(rightDrive, leftDrive);
		ax = accel-> GetX();
		ay = accel-> GetY();
		az = accel-> GetZ();
		SmartDashboard::PutData("Auto Modes", chooser);
		SmartDashboard::PutNumber("ax",ax);
		SmartDashboard::PutNumber("ay",ay);
		SmartDashboard::PutNumber("az",az);
		bool triggerRight = rightStick->GetRawButton(1);
		bool triggerLeft = leftStick->GetRawButton(1);
		SmartDashboard::PutBoolean("trigger", triggerRight);
		SmartDashboard::PutBoolean("trigger", triggerLeft);
		if(triggerRight || triggerLeft){
			pickup->Set(.3);
		}
		else{
			pickup->Set(0);
		}
	}
Exemple #8
0
	void AutonomousLowBar() {
//		Strategy 2 - start in a normal position lined up with low bar, go through low bars and score boulder in lower goal.
//		-------------------------------------------------------------------------------------------------------------------
// 		backUp straight for a little bit
//      drop arm
//   	backup more under lowbar
//      stop (we might add going to lowgoal later)
		switch(currentState)
		{
		case 1:
			timer->Reset();
			timer->Start();
			currentState = 2;
			break;
		case 2:
			drive->TankDrive(autoSpeed,autoSpeed);
			if(timer->Get() >= .4)
			{
				drive->TankDrive(0.0,0.0);
				currentState = 3;
				timer->Reset();
				timer->Start();
			}
			break;
		case 3:
			intakeLever->Set(autoIntakeSpeed);
			if(timer->Get() >= .5)
			{
				intakeLever->Set(0.0);
				currentState = 4;
				timer->Reset();
				timer->Start();
			}
			break;
		case 4:
			drive->TankDrive(autoSpeed,autoSpeed);
			if(timer->Get() >= autoLength)
			{
				drive->TankDrive(0.0,0.0);
				currentState = 5;
				timer->Reset();
				timer->Stop();
			}
			break;
		}
	}
Exemple #9
0
	void TeleopPeriodic()
	{
		drive_mode_t new_mode = drive_mode_chooser.GetSelected();
		SmartDashboard::PutString("current mode", new_mode == TANK_DRIVE ? "Tank" : "Arcade");
		if (new_mode != drive_mode)
			SetDriveMode(new_mode);
		if (drive_mode == TANK_DRIVE) {
			left_speed = accel(left_speed, pilot->LeftY(), TICKS_TO_ACCEL);
			right_speed = accel(right_speed, pilot->RightY(), TICKS_TO_ACCEL);
			drive->TankDrive(left_speed, right_speed);
		}
		else {
			rot_speed = accel(rot_speed, pilot->RightX(), TICKS_TO_ACCEL);
			SmartDashboard::PutNumber("rotation speed", rot_speed);
			rot_speed = pilot->RightX();
			move_speed = accel(move_speed, pilot->LeftY(), TICKS_TO_ACCEL);
			drive->ArcadeDrive(move_speed * MOVE_SPEED_LIMIT, -rot_speed * MOVE_SPEED_LIMIT, false);
		}
		SmartDashboard::PutBoolean("clamp open", clamp->isOpen());
		SmartDashboard::PutBoolean("sword in", clamp->isSwordIn());

		SmartDashboard::PutData("gyro", gyro);

//		for (uint8 i = 0; i <= 15; ++i)
//			SmartDashboard::PutNumber(std::string("current #") + std::to_string(i), pdp->GetCurrent(i));
		SmartDashboard::PutNumber("Current", pdp->GetTotalCurrent());

		if (pilot->ButtonState(GamepadF310::BUTTON_A)) {
			clamp->open();
		}
		else if (pilot->ButtonState(GamepadF310::BUTTON_B)){
			clamp->close();
		}

		clamp->update();

		SmartDashboard::PutNumber("accelerometer Z", acceler->GetZ());

		SmartDashboard::PutNumber("Encoder", encoder->Get());

		flywheel->Set(pilot->RightTrigger());

		if (pilot->LeftTrigger() != 0)
			flywheel->Set(-pilot->LeftTrigger());


		SmartDashboard::PutNumber("Left Trigger:", pilot->LeftTrigger());

		if (pilot->ButtonState(GamepadF310::BUTTON_X)) {
			cameraFeeds-> changeCam(cameraFeeds->kBtCamFront);
		}
		if (pilot->ButtonState(GamepadF310::BUTTON_Y)){
			cameraFeeds-> changeCam(cameraFeeds->kBtCamBack);
		}

		cameraFeeds->run();

	}
Exemple #10
0
	void AutonomousAdjustableStraight() {
		switch (currentState) {
		case 1:
			timer->Reset();
			timer->Start();
			turnController->Reset();
			turnController->SetSetpoint(ahrs->GetYaw());
			turnController->Enable();
			currentState = 2;
			break;
		case 2:
			intakeLever->Set(autoIntakeSpeed);
			if (timer->Get() >= 1) {
				intakeLever->Set(0);
				currentState = 3;
				timer->Reset();
				timer->Start();
			}
			break;
		case 3:
			drive->TankDrive(autoSpeed, autoSpeed);
			intakeLever->Set(-0.1);
			if (timer->Get() >= autoLength) {
				intakeLever->Set(0.0);
				drive->TankDrive(0.0, 0.0);
				currentState = 4;
				timer->Reset();
				timer->Start();
			}
			break;
		case 4:
			intake->Set(0.5);
			shooter->Set(-0.5);
			if (timer->Get() >= 2) {
				currentState = 5;
			}
			break;
		case 5:
			intake->Set(0.0);
			shooter->Set(0.0);
			drive->TankDrive(0.0, 0.0);
			break;
		}
	}
Exemple #11
0
	//void StartAutomaticCapture(std::shared_ptr<USBCamera>cam0);
	void TeleopPeriodic() {
//		ui.GetData(&wui);
//		m_tank.Drive(wui.LeftSpeed, wui.RightSpeed);
//
//		m_shooter.Rotate(wui.RotateSpeed*3); //70 degrees per second at full value
//		m_shooter.Lift(wui.LiftSpeed*1.193); //4 seconds for 180 degree revolution
//		if(wui.SpinUp) {
//			m_shooter.Spinup(1);
//		}
//		if(wui.Shoot) {
//			m_shooter.Shoot();
//		}
//		if(wui.Pickup) {
//			m_shooter.Pickup();
//		}
//
//		m_suspension.SetFrontLeft(wui.DropFL);
//		m_suspension.SetBackLeft(wui.DropBL);
//		m_suspension.SetFrontRight(wui.DropFR);
//		m_suspension.SetBackRight(wui.DropBR);

//		m_leddar.GetDetections();
//		m_shooter.Update();
		//float RTrigger = m_lStick->GetRawAxis(3);
		//float LTrigger = m_lStick->GetRawAxis(2);

		//if (m_PWMTalonLeftFrontTop == .5)
		//if (abs(RTrigger) < 0.2)
			//RTrigger = 0;
		//if (abs(LTrigger) < 0.2)
			//LTrigger = 0;
		float leftSpeed = m_lStick->GetRawAxis(1);
		float rightSpeed = m_lStick->GetRawAxis(5);
		if (abs(leftSpeed) < 0.2)
			leftSpeed = 0;
		if (abs(rightSpeed) < 0.2)
			rightSpeed = 0;
		//float LTrigger = m_lStick->GetRawAxis(3);
		//float RTrigger = m_lStick->GetRawAxis(2);
		SmartDashboard::PutNumber("Left Stick", leftSpeed);
		SmartDashboard::PutNumber("Right Stick", rightSpeed);
		//SmartDashboard::PutNumber("L Trigger", LTrigger);
		//SmartDashboard::PutNumber("R Trigger", RTrigger);
		SmartDashboard::PutNumber("Left Encoder", leftEncoder->Get());
		SmartDashboard::PutNumber("Right Encoder", rightEncoder->Get());
		drive->TankDrive(leftSpeed, rightSpeed, true);
		//drive->TankDrive(RTrigger, LTrigger, true);
		LEFTDRIVE1->Set(leftSpeed);
		LEFTDRIVE2->Set(leftSpeed);
		RIGHTDRIVE1->Set(rightSpeed);
		RIGHTDRIVE2->Set(rightSpeed);
		//m_PWMTalonLeftFrontTop->Set(RTrigger);
		//m_PWMTalonRightFrontTop->Set(RTrigger);
		//m_PWMTalonRightRearTop->Set(LTrigger);
		//m_PWMTalonLeftRearTop->Set(LTrigger);
	}
	/**
	 * Runs the motors with arcade steering. 
	 */
	void OperatorControl(void)
	{
		float speed = 0;
		while (IsOperatorControl())
		{
			myRobot.TankDrive(leftstick, rightstick);
			//driveleft.Set(1);  //Why are we setting driveleft and driveright to 1 and -1?
			//driveright.Set(-1);  
		}
	}
Exemple #13
0
	void AutonomousStraightSpy() {
		switch (currentState) {
		case 1:
			timer->Reset();
			timer->Start();
			turnController->Reset();
			turnController->SetSetpoint(ahrs->GetYaw());
			turnController->Enable();
			currentState = 2;
			break;
		case 2:
			intakeLever->Set(0.25);
			if (timer->Get() >= 1) {
				intakeLever->Set(0);
				currentState = 3;
				timer->Reset();
				timer->Start();
			}
			break;
		case 3:
			drive->TankDrive(0.5, 0.5);
			if (timer->Get() >= 5) {
				drive->TankDrive(0.0, 0.0);
				currentState = 4;
				timer->Reset();
				timer->Start();
			}
			break;
		case 4:
			intake->Set(0.5);
			if (timer->Get() >= 2) {
				currentState = 5;
			}
			break;
		case 5:
			intake->Set(0.0);
			drive->TankDrive(0.0, 0.0);
			break;
		}
	}
Exemple #14
0
	void GamepadDrive(Gamepad *gp)
	{
		float throttle;
		if ( gp->GetButton(Gamepad::kRightTopTrigger) )
			throttle = DRIVE_SPEED_HIGH;
		else if ( gp->GetButton(Gamepad::kLeftTopTrigger) )
			throttle = DRIVE_SPEED_LOW;
		else
			throttle = DRIVE_SPEED_MID;
		
		_robotDrive->SetMaxOutput(throttle);
		_robotDrive->TankDrive(gp->GetLeftY(), gp->GetRightY());
	}
	/**
	 * unchanged from SimpleDemo:
	 * Runs the motors under driver control with either tank or arcade steering selected
	 * by a jumper in DS Digin 0. 
	 */
	void OperatorControl(void)
	{
		DPRINTF(LOG_DEBUG, "OperatorControl");
		GetWatchdog().Feed();

		while (1)
		{
			// determine if tank or arcade mode; default with no jumper is for tank drive
			if (ds->GetDigitalIn(ARCADE_MODE) == 0) {	
				myRobot->TankDrive(leftStick, rightStick);	 // drive with tank style
			} else{
				myRobot->ArcadeDrive(rightStick);	         // drive with arcade style (use right stick)
			}
		}  
	} // end operator control	
Exemple #16
0
	/**
	 * Runs the motors with arcade steering.
	 */
	void OperatorControl()
	{
		myRobot.SetSafetyEnabled(true);
		while (IsOperatorControl() && IsEnabled())
		{
			leftIntake.Set(0.8);
			rightIntake.Set(0.8);

			leftLift.Set(operatorStick.GetRawAxis(1));
			rightLift.Set(operatorStick.GetRawAxis(1));

			myRobot.TankDrive(driverStick.GetRawAxis(5), driverStick.GetRawAxis(1), true); // drive with arcade style (use right stick)
			Wait(0.005);				// wait for a motor update time
		}
	}
Exemple #17
0
	void AutonomousGyroTurn() {
		switch (currentState) {
		case 1:

			timer->Reset();
			timer->Start();
			//State: Stopped
			//Transition: Driving State
			currentState = 2;
			break;
		case 2:
			//State: Driving
			//Stay in State until 2 seconds have passed--`
			//Transition: Gyroturn State
			drive->TankDrive(0.5, 0.5);
			if (timer->Get() >= 1) {
				drive->TankDrive(0.0, 0.0);
				ahrs->ZeroYaw();
				currentState = 3;
				turnController->SetSetpoint(90);
				turnController->Enable();
			}
			break;
		case 3:
			//State: Gyroturn
			//Stay in state until navx yaw has reached 90 degrees
			//Transition: Driving State
			drive->TankDrive(0.5 * rotateRate, -0.5 * rotateRate);
//			if (ahrs->GetYaw() >= 90) {
			if (turnController->OnTarget()) {
				drive->TankDrive(0.0, 0.0);
				currentState = 4;
				timer->Reset();
				timer->Start();
			}
			break;
		case 4:
			//State:Driving
			//Stay in state until 2 seconds have passed
			//Transition: State Stopped
			drive->TankDrive(0.5, 0.5);
			if (timer->Get() >= 1) {
				currentState = 5;
				timer->Stop();
			}
			break;
		case 5:
			//State: Stopped
			drive->TankDrive(0.0, 0.0);
			break;

		}

	}
Exemple #18
0
	void OperatorControl(void)
	{
		myRobot->SetSafetyEnabled(false);
		
		LEDLights (true); //turn camera lights on
		
		shooterspeedTask->Start((UINT32)this); //start counting shooter speed
		
		kickerTask->Start((UINT32)this); //turns on the kicker task
		
		kicker_in_motion = false;
				
		while (IsOperatorControl() && !IsDisabled())
		{
			
			if (ControllBox->GetDigital(3)) //turn tracking on with switch 3 on controll box
			{ 
				tracking(ControllBox->GetDigital(7));
			}
			else 
			{
				myRobot->TankDrive(leftstick, rightstick); //if tracking is off, enable human drivers
				Wait(0.005);	// wait for a motor update time
			}

			Shooter_onoff=ControllBox->GetDigital(4); //shoot if switch 4 is on
		
			ballgatherer(ControllBox->GetDigital(5), rightstick->GetRawButton(10));
			 
			kicker_onoff=lonelystick->GetRawButton(1);
			
			bridgeboot(ControllBox->GetDigital(6));
			
			kicker_cancel=lonelystick->GetRawButton(2);
			
			//kicker_down=rightstick->GetRawButton(11));
			
		}
		
		
		LEDLights (false);
		shooterspeedTask->Stop();
		kickerTask->Stop();
		ballgatherer(false, false);
		kickermotor->Set(Relay::kOff);
	}
	void TeleopPeriodic(void)
		{
			Scheduler::GetInstance()->Run();

			myDrive_all->TankDrive(drivestick_left->GetY(), drivestick_right->GetY());

			ABCheck = Xbox_Button_A->Get(); // Gets the value of the A button on the xbox
			BBCheck = Xbox_Button_B->Get(); // Gets the value of the B button on the xbox
			if (ABCheck == 1) // If A button is pressed
			{
				FirstSolenoid->Set(DoubleSolenoid::kForward); // Make piston extend
			}
			if (BBCheck == 1) // If B button is pressed
			{
				FirstSolenoid->Set(DoubleSolenoid::kReverse); // Make piston retract
			}
			if ((ABCheck == 0) && (BBCheck == 0)) // If A and B buttons are not pressed
			{
				FirstSolenoid->Set(DoubleSolenoid::kOff); // Make piston stay where it is
			}

			XBCheck = Xbox_Button_X->Get(); // Gets value of the X button on the xbox
			YBCheck = Xbox_Button_Y->Get(); // Get value of the Y button on the xbox

			if (XBCheck == 1)//If X button is pressed
			{
				if (limitSwitch->Get() == 0) // If limitswitch is pressed
				{
					intake_Motor->Set(0); // Stop test motor
				}
				if (limitSwitch->Get() == 1) // If limitswitch is not pressed
				{
					intake_Motor->Set(1); // Test motor goes forward at 0.5 speed
				}
			}

			if (YBCheck == 1) // If Y button is pressed
			{
				intake_Motor->Set(-1); // Test motor goes backward at -0.5 speed
			}

			if ((XBCheck == 0) && (YBCheck == 0)) // If X and Y buttons are not pressed
			{
				intake_Motor->Set(0); // Test motor stops
			}
		}
	void TeleopPeriodic(void)
	{
		bool flag = true; //flag object initial declaration to ensure passing Piston toggle works properly

		float leftStick  = gamePad->GetRawAxis(4);
		float rightStick = gamePad->GetRawAxis(2);
		bool rightBumper = gamePad->GetRawButton(6);
		bool leftBumper  = gamePad->GetRawButton(5);
		bool buttonA     = gamePad->GetRawButton(2);

		if(fabs(leftStick) >= 0.05 || fabs(rightStick >= 0.05)) 
			{
				m_robotDrive->TankDrive(leftStick, rightStick);
			}
		else if(rightBumper || leftBumper) 
			{
				if(rightBumper && !leftBumper) 
				{
					ShiftHigh();
				}
				else if(leftBumper && !rightBumper) 
				{
					ShiftLow();
			    }
			}
		else if(buttonA && flag)
			{
				flag = false;
				passingPiston->Set(true);
			}
		 else
		 	{
				if(!buttonA)
				{
					flag = false;
					MotorControlLeft(0.0);
					MotorControlRight(0.0);
				}
				else
				{
					MotorControlLeft(0.0);
					MotorControlRight(0.0);
				}
			}
	} 
Exemple #21
0
	// Our autonomous
	void AutonomousPeriodic() override {
		UpdateDashboard();
		switch (autoSelected) {
		default:
		case 0:
			drive->TankDrive(0.0, 0.0);
			break;
		case 1:
			AutonomousGyroTurn();
			break;
		case 2:
			AutonomousSpy();
			break;
		case 3:
			AutonomousLowBar();
			break;
		case 4:
			AutonomousStraightSpy();
			break;
		case 5:
			AutonomousAdjustableStraight();
			break;
		}
	}
// To determine which drive control type the robot to use
// In case user operator wants different controls
void Robot::DriverControl(int driveControl) {
	switch (driveControl) {
	// Arcade drive (think racing games) w/ 1 joysticks
	case ARCADE_1:
		// If the turn is outside the joystick's standard drift, robot will assume the robot is turning
		// If not, robot will assume it is pushed, or has naturally drifted
		if (fabs(rStick.GetRawAxis(X_AXIS)) > JOYSTICK_STANDARD_DRIFT) {
			myRobot.ArcadeDrive(rStick.GetRawAxis(Y_AXIS), -rStick.GetRawAxis(X_AXIS));
			gyro.Reset();
		} else {
			// The turn will be the opposite of what the gyro says the angle of unintentional drift is,
			// which will have the robot go straight
			myRobot.ArcadeDrive(rStick.GetRawAxis(Y_AXIS), editedGyroRate*GYRO_SCALE_FACTOR);
		}

		break;

	// Arcade drive w/ 2 joysticks
	case ARCADE_2:
		if (fabs(rStick.GetRawAxis(X_AXIS)) > JOYSTICK_STANDARD_DRIFT) {
			myRobot.ArcadeDrive(-lStick.GetRawAxis(Y_AXIS), -rStick.GetRawAxis(X_AXIS));
			gyro.Reset();
		} else {
			myRobot.ArcadeDrive(-lStick.GetRawAxis(Y_AXIS), editedGyroRate*GYRO_SCALE_FACTOR);
		}

		break;

	// Arcade drive w/ left stick on gamepad (the knockoff xbox controller)
	case ARCADE_GAMEPAD_1:
		if (fabs(gamePad.GetRawAxis(GAMEPAD_LEFT_STICK_X)) > JOYSTICK_STANDARD_DRIFT) {
			myRobot.ArcadeDrive(gamePad.GetRawAxis(GAMEPAD_LEFT_STICK_Y), -gamePad.GetRawAxis(GAMEPAD_LEFT_STICK_X));
			gyro.Reset();
		} else {
			myRobot.ArcadeDrive(gamePad.GetRawAxis(GAMEPAD_LEFT_STICK_Y), editedGyroRate*GYRO_SCALE_FACTOR);
		}

		break;

	// Arcade drive w/ BOTH gamepad
	case ARCADE_GAMEPAD_2:
		if (fabs(gamePad.GetRawAxis(GAMEPAD_RIGHT_STICK_X)) > JOYSTICK_STANDARD_DRIFT) {
			myRobot.ArcadeDrive(-gamePad.GetRawAxis(GAMEPAD_LEFT_STICK_Y), -gamePad.GetRawAxis(GAMEPAD_RIGHT_STICK_X));
			gyro.Reset();
		} else {
			myRobot.ArcadeDrive(-gamePad.GetRawAxis(GAMEPAD_LEFT_STICK_Y), editedGyroRate*GYRO_SCALE_FACTOR);
		}

		break;

	// Tank drive (requires 2 sticks; each stick controls its respective 'tread' or side;
	//			   Ex: moving the right stick moves only the wheels on the right) w/ gamepad
	case TANK_GAMEPAD:
		joystickDifference = gamePad.GetRawAxis(GAMEPAD_LEFT_STICK_Y) - gamePad.GetRawAxis(GAMEPAD_RIGHT_STICK_Y);
		joystickAverage = (gamePad.GetRawAxis(GAMEPAD_LEFT_STICK_Y) + gamePad.GetRawAxis(GAMEPAD_RIGHT_STICK_Y))/2;
		if (fabs(joystickDifference) > TANK_TURN_THRESHOLD) {
			myRobot.TankDrive(gamePad.GetRawAxis(GAMEPAD_LEFT_STICK_Y), gamePad.GetRawAxis(GAMEPAD_RIGHT_STICK_Y));
			gyro.Reset();
		} else {
			myRobot.ArcadeDrive(joystickAverage, editedGyroRate*GYRO_SCALE_FACTOR);
		}

		break;

	// Tank drive w/ joysticks
	case TANK_2:
		joystickDifference = lStick.GetRawAxis(LEFT_STICK_Y) - rStick.GetRawAxis(RIGHT_STICK_Y);
		joystickAverage = (lStick.GetRawAxis(LEFT_STICK_Y) + rStick.GetRawAxis(RIGHT_STICK_Y))/2;
		if (fabs(joystickDifference) > TANK_TURN_THRESHOLD) {
			myRobot.TankDrive(lStick.GetRawAxis(LEFT_STICK_Y), rStick.GetRawAxis(RIGHT_STICK_Y));
			gyro.Reset();
		} else {
			myRobot.ArcadeDrive(joystickAverage, -rStick.GetRawAxis(RIGHT_STICK_Y));
		}

		break;
	}
}
Exemple #23
0
	void OperatorControl()
	{
		if(!m_FromAutonomous){
			init();
		}
		m_FromAutonomous = false;
		driveTrain.SetSafetyEnabled(true);
		
		int printDelay = 0;
		int shootDelay = 0;
		//bool SavePreferencesToFlash = false;
		
		while (IsOperatorControl() && IsEnabled())
		{
			/*
		    bool SavePreferences = gamePad.GetRawButton(8);
			if (SavePreferences){
				double elevatorAngleValue = SmartDashboard::GetNumber("Angle");
				dashboardPreferences->PutDouble("Angle", elevatorAngleValue);
				SavePreferencesToFlash = true;
			}
			*/
			printDelay ++;
			
			float rJoyStick = limitSpeed(rightJoyStick.GetY());
			float lJoyStick = limitSpeed(leftJoyStick.GetY());
			bool button6 = gamePad.GetRawButton(6);
			
			//speedLimiter.SetMaxOutput(SmartDashboard::GetNumber("Slider 1"));
			driveTrain.TankDrive(lJoyStick, rJoyStick);
			
			//manual mode(no PID) for elevator
			//float dPadThumbstick = TestMode::GetThumbstickWithZero(&gamePad);
			//ballGrabber.DriveElevatorTestMode(dPadThumbstick);
			//Sets motor equal to the elevator sensor.

			//TODO Probably don't need but want to test because called inside operate grabber.
			ballGrabber.OperatePIDLoop();

			if(printDelay == 100){
				lcd->Clear();
				if(m_display_page_1)
				{
					lcd->PrintfLine(DriverStationLCD::kUser_Line1, "Teleop pg1");
					lcd->PrintfLine(DriverStationLCD::kUser_Line2, "FR %4.0f, BA %4.0f",
							        frontUltrasonic.GetAverageDistance(),
							        backUltrasonic.GetAverageDistance());
					shooter.PrintShooterState(DriverStationLCD::kUser_Line3, lcd);
					SmartDashboard::PutNumber("UltrasonicF", 1);
					SmartDashboard::PutNumber("UltrasonicB", 1);                                         
					SmartDashboard::PutNumber("ElvatorAngle", 2);//Change keyname to ElavatorAngle from (ElvatorAngle)
																										 //^^
					if(button6){
						m_display_page_1 = false;
					}
				}
				else{
					lcd->PrintfLine(DriverStationLCD::kUser_Line1, "Teleop pg2 %c", button6 ? '1':'0');
					ballGrabber.DisplayDebugInfo(DriverStationLCD::kUser_Line2,lcd);
					//lcd->PrintfLine(DriverStationLCD::kUser_Line3, "G%f", ballGrabber.ballDetector.GetDistance());
					//ballGrabber.UpDateWithState(DriverStationLCD::kUser_Line3,lcd);
					shooter.PrintShooterState(DriverStationLCD::kUser_Line3, lcd);
					//lcd->PrintfLine(DriverStationLCD::kUser_Line4, "EV%6.2f", ballGrabber.elevatorAngleSensor.GetVoltage());
					shooter.DisplayDebugInfo(DriverStationLCD::kUser_Line4, lcd);
					//lcd->PrintfLine(DriverStationLCD::kUser_Line4, "%5.3f %5.3f %5.3f", lJoyStick, rJoyStick, SmartDashboard::GetNumber("Slider 1"));
					lcd->PrintfLine(DriverStationLCD::kUser_Line5, "DEV=%6.3f", ballGrabber.m_desiredElevatorVoltage);
					lcd->PrintfLine(DriverStationLCD::kUser_Line6, "CEV=%5.2f",
									ballGrabber.elevatorAngleSensor.GetVoltage());
					if(button6){
						m_display_page_1 = true;
					}
				}
				
				lcd->UpdateLCD();
				printDelay = 0;
			}
			//int rotation = elevation.Get();
			//the above is commented because we are not using it yet
			bool shooterButton = gamePad.GetRawButton(7) || gamePad.GetRawButton(8);//TODO make constants
			bool automaticAimButton = gamePad.GetRawButton(1);
			//float distanceToWall = frontUltrasonic.GetAverageDistance();
			//bool loadShooterButton = gamePad.GetRawButton(8);
			if (shooterButton && shootDelay == 0){
				shootDelay++;
			}
			if(shootDelay>0){
				shootDelay++;
			}
			bool ReadyToShoot = (shootDelay>PHOENIX2014_LOOP_COUNT_FOR_SHOOT_DELAY);
			shooter.OperateShooter(ReadyToShoot);
			if (ReadyToShoot){
				shootDelay = 0;
			}
			bool okToGrab = (shootDelay == 0);//Normaly 0 unless delaying
			ballGrabber.OperateGrabber(shooterButton, okToGrab);
			//Trying to make some things happen automatically during teleoperated
			if(automaticAimButton){
				ballGrabber.m_desiredElevatorVoltage = PHOENIX2014_TELEOP_ELEVATOR_ANGLE;
			}
			//((distanceToWall > (12.0*11.0)) && distanceToWall < (12.0*13.0)){
				//lightBulb.Set(Relay::kOn);
			//}
			//else{
			
#ifdef WANTWEIRDPULSING
			if (printDelay < 30) {
				lightBulb.Set(Relay::kForward);
			}
			else if (printDelay >= 30 && printDelay < 65) {
				lightBulb.Set(Relay::kReverse);
			}
			else {
				lightBulb.Set(Relay::kOff);
			}
#endif
			
			Wait(0.005);// wait for a motor update time
		} // end of while enabled
		driveTrain.StopMotor();
		ballGrabber.StopPidLoop();
		shooter.motorShutOff();
		
		/*
		if(SavePreferencesToFlash){
			dashboardPreferences->Save();
			SavePreferencesToFlash = false;
		}
		*/
			
	} // end of OperatorControl()
Exemple #24
0
	/**
	 * Drive left & right motors for 2 seconds then stop
	 */ 
	void Autonomous()
	{
		init();
		lcd->PrintfLine(DriverStationLCD::kUser_Line1, "Entered Autonomous");
		driveTrain.SetSafetyEnabled(false);
		bool checkBox1 = SmartDashboard::GetBoolean("Checkbox 1");
		m_FromAutonomous = true;
		//float rightDriveSpeed = -1.0;
		//float leftDriveSpeed = -1.0;
		//int rangeToWallClose = 60;
		//int rangeToWallFar = 120;
		//Initialize encoder.
		//int distanceToShoot = 133;
		//int shootDelay = 0;
		//ballGrabber.elevatorController.SetSetpoint(PHOENIX2014_INITIAL_AUTONOMOUS_ELEVATOR_ANGLE);
		//TODO Remove encoders from code??
		driveDistanceRight.Reset();
		driveDistanceLeft.Reset();
		driveDistanceRight.SetDistancePerPulse(PHOENIX2014_DRIVE_DISTANCE_PER_PULSE_RIGHT);
		driveDistanceLeft.SetDistancePerPulse(PHOENIX2014_DRIVE_DISTANCE_PER_PULSE_LEFT);
		driveDistanceRight.Start();
		driveDistanceLeft.Start();
		//int printDelay = 0;
		float minDistance = 52.0;  // Closer to the wall than this is too close
		float maxDistance = 12.0*11.0; // Once at least this close, within shooting range
		//float closeDistance = maxDistance + 24.0;
		float autoDriveSpeed = 0.55;
		//float autoDriveSlowSpeed = 0.38;
		int time = 0;
		int maxDriveLoop = 4*200; // 4 seconds @200 times/sec

		bool shootingBall = false;
		bool wantFirstShot = true;

		if(checkBox1 == false){
			int printDelay = 0;
			//Ultrasonic Autonomous
			//bool isInRange = false;
			while(IsAutonomous() && IsEnabled())
			{
				float currentDistance = frontUltrasonic.GetAverageDistance();
				// Transition isInRange from false to true once
				if((minDistance < currentDistance) && (currentDistance < maxDistance)){
					//isInRange = true;
				}
				time++;
				bool motorDriveTimeExceeded = time > maxDriveLoop;
				bool motorMinMet = time > m_MinDriveLoop;
				if(/*isInRange ||*/ motorMinMet){
					driveTrain.TankDrive(0.0,0.0);
					if((ballGrabber.elevatorAngleSensor.GetVoltage() > PHOENIX2014_AUTONOMOUS_ELEVATOR_ANGLE - 0.1) &&
							(ballGrabber.elevatorAngleSensor.GetVoltage() < PHOENIX2014_AUTONOMOUS_ELEVATOR_ANGLE + 0.1)){
						//Enough to cover break release and start winding again.
						
						shootingBall = shooter.OperateShooter(wantFirstShot);
					}
					if(shootingBall == true){
						wantFirstShot = false;
					}
				}
				else if(motorDriveTimeExceeded){
					driveTrain.TankDrive(0.0,0.0);
				}
				else{
					//if((currentDistance < closeDistance) && motorMinMet){
					//	autoDriveSpeed = autoDriveSlowSpeed;
					//}
					driveTrain.TankDrive(-0.97 * autoDriveSpeed, -1.0 * autoDriveSpeed);//the DriveTrain is BACKWARD
				}
				ballGrabber.RunElevatorAutonomous(PHOENIX2014_AUTONOMOUS_ELEVATOR_ANGLE);
				printDelay = printDelay++;
				if(printDelay >= 200){
					lcd->Clear();
					lcd->PrintfLine(DriverStationLCD::kUser_Line1, "In Autonomous");
					shooter.DisplayDebugInfo(DriverStationLCD::kUser_Line2, lcd);
					shooter.PrintShooterState(DriverStationLCD::kUser_Line3, lcd);
					lcd->PrintfLine(DriverStationLCD::kUser_Line4, "Ulra=%f", frontUltrasonic.GetAverageDistance());
					//lcd->PrintfLine(DriverStationLCD::kUser_Line5, "CEV=%f", ballGrabber.elevatorAngleSensor.GetVoltage());
					//lcd->PrintfLine(DriverStationLCD::kUser_Line6, "DEV=%f", ballGrabber.m_desiredElevatorVoltage);
					lcd->UpdateLCD();
					printDelay = 0;
				}
				Wait(0.005);
			}
			lcd->Clear();
			lcd->UpdateLCD();
			lcd->PrintfLine(DriverStationLCD::kUser_Line2, "Exiting Autonomous");
		} else {
			//Timer Autonomous
			driveTrain.TankDrive(-0.5,-0.5);
			ballGrabber.DriveElevatorTestMode(-1.0);
			lcd->Clear();
			lcd->PrintfLine(DriverStationLCD::kUser_Line1, "Skip Auto");
			lcd->PrintfLine(DriverStationLCD::kUser_Line2, "CheckBox Checked");
			lcd->UpdateLCD();
			Wait(2.0);
			bool shooting = true;
			driveTrain.TankDrive(0.0,0.0);
			int counter = 0;
			while(counter < 600){
				shooter.OperateShooter(shooting);
				Wait(0.005);
			}
		}
	}
Exemple #25
0
	/****************************************
	 * Runs the motors with arcade steering.*
	 ****************************************/
	void OperatorControl(void)
	{
//TODO put in servo for lower camera--look in WPI to set	
//		Watchdog baddog;
		
	//	baddog.Feed();
		myRobot.SetSafetyEnabled(true);
		//SL Earth.Start(); // turns on Earth
//		SmartDashboard *smarty = SmartDashboard::GetInstance();
		//DriverStationLCD *dslcd = DriverStationLCD::GetInstance(); // don't press SHIFT 5 times; this line starts up driver station messages (in theory)
		//char debugout [100];
		compressor.Start();
		gyro.Reset(); // resets gyro angle
		int rpmForShooter;

		
		while (IsOperatorControl()) // while is the while loop for stuff; this while loop is for "while it is in Teleop"
		{ 
//			baddog.Feed();
			//myRobot.SetSafetyEnabled(true);
			//myRobot.SetExpiration(0.1);
			float leftYaxis = driver.GetY();
			float rightYaxis = driver.GetTwist();//RawAxis(5);
			myRobot.TankDrive(leftYaxis,rightYaxis); // drive with arcade style (use right stick)for joystick 1
			float random = gamecomponent.GetY();
			float lazysusan = gamecomponent.GetZ();
			//bool elevator = Frodo.Get();
			float angle = gyro.GetAngle();
			bool balance = Smeagol.Get();
			SmartDashboard::PutNumber("Gyro Value",angle);
			int NumFail = -1;
			//bool light = Pippin.Get();
			//SL float speed = Earth.GetRate();
			//float number = shooter.Get();
			//bool highspeed = button1.Get()
			//bool mediumspeed = button2.Get();
			//bool slowspeed = button3.Get();
			bool finder = autotarget.Get();
			//bool targetandspin = autodistanceandspin.Get();
			SmartDashboard::PutString("Targeting Activation","");
			//dslcd->Clear();
			//sprintf(debugout,"Number=%f",angle); 
			//dslcd->Printf(DriverStationLCD::kUser_Line2,2,debugout);
			//SL sprintf(debugout,"Number=%f",speed);
			//SL dslcd->Printf(DriverStationLCD::kUser_Line4,4,debugout);
			//sprintf(debugout,"Number=%f",number);
			//dslcd->Printf(DriverStationLCD::kUser_Line1,1,debugout);
			//sprintf(debugout,"Finder=%u",finder);
			//dslcd->Printf(DriverStationLCD::kUser_Line5,5,debugout);
			//dslcd->UpdateLCD(); // update the Driver Station with the information in the code
		    // sprintf(debugout,"Number=%u",maxi);
			// dslcd->Printf(DriverstationLCD::kUser_Line6,5,debugout)
						bool basketballpusher = julesverne.Get();
						bool bridgetipper = joystickbutton.Get();
						if (bridgetipper) // if joystick button 7 is pressed (is true)
						{	
							solenoid.Set(true); // then the first solenoid is on
						}
						
							else
							{
							//Wait(0.5); // and then the first solenoid waits for 0.5 seconds
							solenoid.Set(false); //and then the first solenoid turns off
						}
						if (basketballpusher) // if joystick button 6 is pressed (is true)
						{
							shepard.Set(true); // then shepard is on the run
							//Wait(0.5); // and shepard waits for 0.5 seconds
						}
							else
							{		
							shepard.Set(false); // and then shepard turns off
						} //10.19.67.9 IP address of computer;255.0.0.0 subnet mask ALL FOR WIRELESS CONNECTION #2			

			//}	
			//cheetah.Set(0.3*lazysusan);
//			smarty->PutDouble("pre-elevator",lynx.Get());
			lynx.Set(random);
//			smarty->PutDouble("elevator",lynx.Get());
			
//			smarty->PutDouble("joystick elevator",random);
			
			
			if (balance)						// this is the start of the balancing code
			{
				angle = gyro.GetAngle();
				myRobot.Drive(-0.03*angle, 0.0);
				Wait(0.005);
			}
			/*if (light)							//button 5 turns light on oand off on game controller
			     flashring.Set(Relay::kForward);
			     else
			            flashring.Set(Relay::kOff);
			 */           
			if (finder)
			{
				flashring.Set(Relay::kForward);
				if (button_H.Get()==true)
				{
					targeting.SetLMHTarget(BOGEY_H);
					SmartDashboard::PutString("Targeting","High Button Pressed");
				}
				if (button_M.Get()==true)
				{
					targeting.SetLMHTarget(BOGEY_M);
					SmartDashboard::PutString("Targeting","Medium Button Pressed");
				}
				if (button_L.Get()==true)
				{
					targeting.SetLMHTarget(BOGEY_L);
					SmartDashboard::PutString("Targeting","Low Button Pressed");
				}
				if (button_H.Get()==true || button_M.Get()==true || button_L.Get()==true)
				{
					if (targeting.ProcessOneImage())
					{
						NumFail = 0;
						SmartDashboard::PutString("Targeting Activation","YES");
						targeting.ChooseBogey();
						targeting.MoveTurret();
#ifdef USE_HARDWIRED_RPM
						shooter.setTargetRPM(HARDWIRED_RPM);
#else				
						rpmForShooter = targeting.GetCalculatedRPM();
						shooter.setTargetRPM(rpmForShooter);
#endif
						
						targeting.InteractivePIDSetup();
					}
					
					else
					{
						NumFail++;
						if (NumFail > 10)
							targeting.StopPID();
						
					}
					SmartDashboard::PutNumber("Numfail", NumFail);
					
					
					shooter.setTargetRPM(rpmForShooter);
				}	
				
				else 
				{	
					SmartDashboard::PutString("Targeting Activation","NO");
					shooter.setTargetRPM(0);
					targeting.StopPID();
				}	
			}
			else
			{	
				flashring.Set(Relay::kOff);
				targeting.StopPID();
				turret.Set(lazysusan);	// the lazy susan would turn right & left based on how far the person moves the right joystick#2 side to side
				
				//targeting.StopPID();
				//if (elevator)           //shooter would move at full speed if button is pressed

//TODO Change RPM values
//TODO Disable calculation of RPM values 

				
				SmartDashboard::PutNumber("CurrentRPM",shooter.GetCurrentRPM());
				
				if (button_H.Get() == true)
					shooter.setTargetRPM((int)2100);
					//From front of free throw line, should hit the backboard and go in
					//used to be 2700 RPMs
				
				else if (button_M.Get() == true)
					 shooter.setTargetRPM((int)1900);
					//From front of free throw line, should go in the net--can shoot the next ball on the overshoot?
					//Used to be 2250 RPMs
				
				else if (button_L.Get() == true)
					shooter.setTargetRPM((int)1350);
					//From fender, should hit the backboard
					//Used to be 2000 RPMs
				
					//shooter.Set(0.5);
				
				else
					shooter.setTargetRPM(0);
					 
				 //               else if (mediumspeed)
								//shooter.setTargetRPM((int)0);
		       
					
				 
				 //else if (slowspeed)
								//shooter.setTargetRPM((int)0);
				           
								
				
				
							/*if (targetandspin)									//code for autotargeting and speed will go here
							{
								shooter.setTargetRPM((int)1800);
							}
							else
							{*/
								
							//}
				myRobot.TankDrive(leftYaxis,rightYaxis);
			}	
		//Wait(0.005);
		}
	}
Exemple #26
0
	/**
	 * Tank drive using the Kinect.
	 */
	void Autonomous(void)
	{
		double leftAxis, rightAxis;
		double leftAngle, rightAngle, headAngle, rightLegAngle, leftLegAngle, rightLegYZ, leftLegYZ=0;
		bool dataWithinExpectedRange;
		bool buttons[8];

		
		while (IsAutonomous())
		{
			/* Only process data if skeleton is tracked */
			if (kinect->GetTrackingState() == Kinect::kTracked) {
			
							/* Determine angle of each arm and map to range -1,1 */
			                leftAngle = AngleXY(kinect->GetSkeleton().GetShoulderLeft(), kinect->GetSkeleton().GetWristLeft(), true);
			                rightAngle = AngleXY(kinect->GetSkeleton().GetShoulderRight(), kinect->GetSkeleton().GetWristRight(), false);
			                leftAxis = CoerceToRange(leftAngle, -70, 70, -1, 1);
			                rightAxis = CoerceToRange(rightAngle, -70, 70, -1, 1);

							/* Check if arms are within valid range and at approximately the same z-value */
			                dataWithinExpectedRange = (leftAngle < ARM_MAX_ANGLE) && (leftAngle > ARM_MIN_ANGLE)
			                                     && (rightAngle < ARM_MAX_ANGLE) && (rightAngle > ARM_MIN_ANGLE);
			                dataWithinExpectedRange = dataWithinExpectedRange &&
			                                      InSameZPlane(kinect->GetSkeleton().GetShoulderLeft(),
			                                                   kinect->GetSkeleton().GetWristLeft(),
			                                                   Z_PLANE_TOLERANCE) &&
			                                      InSameZPlane(kinect->GetSkeleton().GetShoulderRight(),
			                                                   kinect->GetSkeleton().GetWristRight(),
			                                                   Z_PLANE_TOLERANCE);
							
							/* Determine the head angle and use it to set the Head buttons */
			                headAngle = AngleXY(kinect->GetSkeleton().GetShoulderCenter(), kinect->GetSkeleton().GetHead(), false);
			                buttons[0] = headAngle > HEAD_LEFT;
			                buttons[1] = headAngle < HEAD_RIGHT;

							/* Calculate the leg angles in the XY plane and use them to set the Leg Out buttons */
			                leftLegAngle = AngleXY(kinect->GetSkeleton().GetHipLeft(), kinect->GetSkeleton().GetAnkleLeft(), true);
			                rightLegAngle = AngleXY(kinect->GetSkeleton().GetHipRight(), kinect->GetSkeleton().GetAnkleRight(), false);
			                buttons[2] = leftLegAngle > LEG_OUT;
			                buttons[3] = rightLegAngle > LEG_OUT;

							/* Calculate the leg angle in the YZ plane and use them to set the Leg Forward and Leg Back buttons */
			                leftLegYZ = AngleYZ(kinect->GetSkeleton().GetHipLeft(), kinect->GetSkeleton().GetAnkleLeft(), false);
			                rightLegYZ = AngleYZ(kinect->GetSkeleton().GetHipRight(), kinect->GetSkeleton().GetAnkleRight(), false);
			                buttons[4] = rightLegYZ < LEG_FORWARD;
			                buttons[5] = rightLegYZ > LEG_BACKWARD;
			                buttons[6] = rightLegYZ < LEG_FORWARD;
			                buttons[7] = rightLegYZ > LEG_BACKWARD;

			                if (dataWithinExpectedRange){
								/**
								 * Drives using the Kinect axes scaled to 1/3 power
								 * Axes are inverted so arms up == joystick pushed away from you
								 */
			                    myRobot.TankDrive(-leftAxis*.33, -rightAxis*.33);
								
								/**
								 * Do something with boolean "buttons" here
								 */

								/* Optional SmartDashboard display of Kinect values */
								//dash->PutDouble("Left Arm", -leftAxis);
								//dash->PutDouble("Right Arm", -rightAxis);
								//dash->PutBoolean("Head Left", buttons[0]);
								//dash->PutBoolean("Head Right", buttons[1]);
								//...etc...
			                }
			                else{
			                    
								/* Arms are outside valid range */

								myRobot.TankDrive(0.0, 0.0);

								/**
								 * Do default behavior with boolean "buttons" here
								 */

								/* Optional SmartDashboard display of Kinect values */
								//dash->PutDouble("Left Arm", 0);
								//dash->PutDouble("Right Arm", 0);
								//dash->PutBoolean("Head Left", false);
								//dash->PutBoolean("Head Right", false);
								//...etc...
			                }
			            }
			            else{
			                
							/* Skeleton not tracked */

							myRobot.TankDrive(0.0, 0.0);

							/**
							* Do default behavior with boolean "buttons" here
							*/

							/* Optional SmartDashboard display of Kinect values */
							//dash->PutDouble("Left Arm", 0);
							//dash->PutDouble("Right Arm", 0);
							//dash->PutBoolean("Head Left", false);
							//dash->PutBoolean("Head Right", false);
							//...etc...
			            }
			Wait(0.01);
		}

	}
/******************************************************************************
 * Function:     UpdateActuatorCmnds
 *
 * Description:  Update the commands sent out to the RoboRIO.
 ******************************************************************************/
void UpdateActuatorCmnds(float ballRoller,
                         float desiredPos,
                         bool LgtB3,
                         bool LgtB5,
                         bool LgtB6,
                         bool LgtB7,
                         bool LgtB8,
                         bool LgtB9,
                         bool LgtB11,
                         float DrvLeft,
                         float DrvRight,
                         float fishTape,
                         float lowArm,
                         float wench)
  {
  float ArmError;
  float ballRotate;
  float ArmP = ballarm.GetDistance();

  /* Set the output for the angle of the ball arm: */
  if (desiredPos > 0)
    {
    /* If the desired position is above zero, the operator is commanding
     * the arm to a given position */
      ArmError = (desiredPos - ArmP) * (-0.01);
      ballRotate = ArmError;
    }
  else if ((LgtB11 == true) && (ArmP < 211))
    {
    ballRotate = -1;
    }
  else if (LgtB5 && ArmP < 211)
    {
    ballRotate = -0.4;
    }
  else if (LgtB3 && ArmP > -10)
    {
    ballRotate = 0.4;
    }
  else if (LgtB6 && ArmP > 20)
    {
    ballRotate = 0.8;
    }
  else
    {
    /* If the desired position is zero, the operator is not wanting the arm
     * to be controlled.  Set the output to the motor to zero which will
     * disable the motor and allow the arm to naturally fall. */
      ArmError = 0;
      ballRotate = ArmError;
    }



  /* Limit the allowed arm command if it could go past the allowed vertical position: */
  if ((ArmP > 230 && LgtB5 == true) ||
      (ArmP < -10 && LgtB3 == true))
    {
    ballRotate = 0;
    }

  /* This is limiting for when the arm goes past the vertical position: */
  if (ArmP > 211)
    {
    ballRotate = 0.5;
    }

  BallRoller.Set(ballRoller);
  BallRotate.Set(ballRotate);
  myDrive.TankDrive(DrvLeft, DrvRight);
  FishTape.Set(fishTape);
  LowArm.Set(lowArm);
  Wench.Set(wench);
  }
Exemple #28
0
	void OperatorControl()
	{
		GetWatchdog().SetEnabled(true);
		intake->LiftIntake();
		LEDLight->Set(Relay::kOff);
		while (IsOperatorControl() && !IsDisabled())
		{
			myRobot->TankDrive(leftStick, rightStick);
			rpi->Read();
			lcd->Printf(DriverStationLCD::kUser_Line1, 1, "L: %f", leftEnco->GetDistance());
			lcd->Printf(DriverStationLCD::kUser_Line2, 1, "R: %i", rpi->GetMissingPacketcount());
			lcd->Printf(DriverStationLCD::kUser_Line3, 1, "%i", rpi->GetXPos());
			lcd->Printf(DriverStationLCD::kUser_Line4, 1, "%i", catapult->GetLoadedLimit1());
			lcd->Printf(DriverStationLCD::kUser_Line5, 1, "%i", catapult->GetLoadedLimit2());
			lcd->UpdateLCD();
			//Driver controls

			//Move the intake in if the R-2 trigger is pressed
			if(rightStick->GetRawButton(2))
			{
				intake->RollIn();
			}
			//Move it out if the R-3 trigger is pressed
			else if(rightStick->GetRawButton(3))
			{
				intake->RollOut();
			}
			//Intake the ball only far enough for a pass if R-3 is pressed
			/*else if(rightStick->GetRawButton(3))
			{
				intake->GetBallForPass();
			}*/
			//If none of them are pressed, stop the intake
			else
			{
				intake->Stop();
			}

			//Catapult stuff
			if(rightStick->GetRawButton(1) && leftStick->GetRawButton(1))
			{
				catapult->StartShoot();
			}
			else if(leftStick->GetRawButton(10))
			{
				catapult->StartLoad();
			}
			else if(leftStick->GetRawButton(11))
			{
				catapult->StartRelease();
			}

			//If the right-6 button and l-10 button are pressed, stop the catapult
			if(rightStick->GetRawButton(6) && leftStick->GetRawButton(10))
			{
				catapult->Stop();
			}

			//These functions need to called all of the time, but don't do anything until
			//Their start method is called
			catapult->ReleaseHold();
			catapult->Shoot();
			catapult->Load();

			GetWatchdog().Feed();
			Wait(0.005);				// wait for a motor update time
		}
	}
    /**
     * unchanged from SimpleDemo:
     *
     * Runs the motors under driver control with either tank or arcade
     * steering selected by a jumper in DS Digin 0.
     *
     * added for vision:
     *
     * Adjusts the servo gimbal based on the color tracked.  Driving the
     * robot or operating an arm based on color input from gimbal-mounted
     * camera is currently left as an exercise for the teams.
     */
    void OperatorControl(void)
    {
        char funcName[] = "OperatorControl";
        DPRINTF(LOG_DEBUG, "OperatorControl");
        //GetWatchdog().Feed();
        TrackingThreshold td = GetTrackingData(GREEN, FLUORESCENT);

        /* for controlling loop execution time */
        float loopTime = 0.05;
        double currentTime = GetTime();
        double lastTime = currentTime;

        double savedImageTimestamp = 0.0;
        bool foundColor = false;
        bool staleImage = false;

        while (IsOperatorControl())
        {
            setServoPositions(rightStick->GetX(), rightStick->GetY());

            /* calculate gimbal position based on color found */
            if (FindColor
                (IMAQ_HSL, &td.hue, &td.saturation, &td.luminance, &par,
                 &cReport))
            {
                foundColor = true;
                if (par.imageTimestamp == savedImageTimestamp)
                {
                    // This image has been processed already,
                    // so don't do anything for this loop
                    staleImage = true;
                }
                else
                {
                    staleImage = false;
                    savedImageTimestamp = par.imageTimestamp;
                    // compute final H & V destination
                    horizontalDestination = par.center_mass_x_normalized;
                    verticalDestination = par.center_mass_y_normalized;
                }
            }
            else
            {
                foundColor = false;
            }

            PrintReport(&cReport);

            if (!staleImage)
            {
                if (foundColor)
                {
                    /* Move the servo a bit each loop toward the
                     * destination.  Alternative ways to task servos are
                     * to move immediately vs.  incrementally toward the
                     * final destination. Incremental method reduces the
                     * need for calibration of the servo movement while
                     * moving toward the target.
                     */
                    ShowActivity
                        ("** %s found: Servo: x: %f  y: %f",
                         td.name, horizontalDestination, verticalDestination);
                }
                else
                {
                    ShowActivity("** %s not found", td.name);
                }
            }

            dashboardData.UpdateAndSend();

            // sleep to keep loop at constant rate
            // elapsed time can vary significantly due to debug printout
            currentTime = GetTime();
            lastTime = currentTime;
            if (loopTime > ElapsedTime(lastTime))
            {
                Wait(loopTime - ElapsedTime(lastTime));
            }
        }

        while (IsOperatorControl())
        {
            // determine if tank or arcade mode; default with no jumper is
            // for tank drive
            if (ds->GetDigitalIn(ARCADE_MODE) == 0)
            {
                // drive with tank style
                myRobot->TankDrive(leftStick, rightStick);
            }
            else
            {
                // drive with arcade style (use right stick)
                myRobot->ArcadeDrive(rightStick);
            }
        }
    } // end operator control
Exemple #30
0
	bool tracking (bool use_alternate_score) //camera tracking function
	{
		//takes one camera frame and turns towards tallest target
		//returns true if target is within deadzone, returns false otherwise
		Threshold tapeThreshold(0, 255, 0, 90, 220, 255); //red hsl as of 20110303, this is the hue, saturation and luminosicity ranges that we want
		BinaryImage *tapePixels;//
		Image *convexHull;
		BinaryImage *convexHullBinaryImage;
		ParticleAnalysisReport par;//analyzed blob (pre convex hull)
		ParticleAnalysisReport convexpar;// ONE filled-in blob
		vector<ParticleAnalysisReport>* pars;//where many analyzed blob goes (pre)
		vector<ParticleAnalysisReport>* convexpars; //where MANY  filled-in blobs go
		
		bool foundAnything = false;	
		double best_score = 120;
		double best_speed;
		double particle_score;
		
		ImageType t;
		int bs;
		img = cam->GetImage(); 
		printf("cam->GetImage() returned frame %d x %d\n",img->GetWidth(),img->GetHeight());
		tapePixels = img->ThresholdHSL(tapeThreshold);
		imaqGetBorderSize(tapePixels->GetImaqImage(),&bs);
		imaqGetImageType(tapePixels->GetImaqImage(),&t);
		convexHull = imaqCreateImage(t,bs);
		convexHullBinaryImage = new BinaryImageWrapper(convexHull);
		convexHullBinaryImage->GetOrderedParticleAnalysisReports();
		//tapePixels = img->ThresholdHSL(int 0,int 50,int -100,int -50,int luminenceLow,int luminanceHigh);
		pars = tapePixels->GetOrderedParticleAnalysisReports();
		imaqConvexHull(convexHull,tapePixels->GetImaqImage(),true);
		convexHullBinaryImage = new BinaryImageWrapper(convexHull);
		convexpars = convexHullBinaryImage->GetOrderedParticleAnalysisReports();
		//imaqGetParticleInfo()
		
		//convexpars = convexHull->GetOrderedParticleAnalysisReports();
		for (int i=0;i < convexHullBinaryImage->GetNumberParticles();i++)
		{
			//par = (*pars)[0];
			//convexpar = (*convexpars)[i];
			convexpar = convexHullBinaryImage->GetParticleAnalysisReport(i);
			par = tapePixels->GetParticleAnalysisReport(i);
			

			if((convexpar.boundingRect.width < 10) || (convexpar.boundingRect.height < 7))
			{									
				continue;
		    }
//				printf("%d  par:%f convex:%f particle area\n",i,par.particleArea,convexpar.particleArea);
			
			if ((par.particleArea/convexpar.particleArea > 0.4))
			{
				printf("%d skip max fillness ratio\n",i);
				continue;
			}
			if ((par.particleArea/convexpar.particleArea < 0.10))
			{
				printf("%d skip min fillness ratio\n",i);
				continue;
			}
			
			if((double)(convexpar.boundingRect.width)/(double)(convexpar.boundingRect.height)>1.8)
			{
				printf("%d skip max aspect ratio\n",i);
				continue;
			}
			
			if((double)(convexpar.boundingRect.width)/(double)(convexpar.boundingRect.height)<.8)
			{
				printf("%d skip min aspect ratio\n",i);
				continue;
			}
			
			
						
			//printf("%f center of mass x\n",par.center_mass_x_normalized);
			//printf("%f center of mass y\n",par.center_mass_y_normalized);
			distanceInInches = (18.0*179.3)/(convexpar.boundingRect.height);
			double pwidth = convexpar.boundingRect.width;
			double mwidth = ((double)convexpar.boundingRect.left+(double)convexpar.boundingRect.width*0.5);
			double angle = ((180.0/3.14159)*acos     (pwidth * distanceInInches/179.3/24.0)  );
			if(angle != angle) angle = 0.0; // if angle is NaN, set to zero
			printf("%f distance in inches\n",distanceInInches);
			//printf("%f angle\n",(180.0/3.14159)*acos     (pwidth * distanceInInches/415.0/24.0)  );
			printf("%d BBctrX:%f CMX:%f\n", i, (double)convexpar.boundingRect.left + (double)convexpar.boundingRect.width*0.5, (double)par.center_mass_x);		
			//printf("%f angle2\n",(((pwidth * distanceInInches)/415.0)/24.0));
			//printf("%f center of mass x\n",par.center_mass_x_normalized);
			printf("%d %f %f center of mass x\n",i,convexpar.center_mass_x_normalized,par.center_mass_x_normalized);
			printf("%d %f %f center of mass y\n",i,convexpar.center_mass_y_normalized,par.center_mass_y_normalized);
			printf("%d %f %f rectangle score\n",i,(convexpar.particleArea)/((convexpar.boundingRect.width)*(convexpar.boundingRect.height))*(100),(par.particleArea)/((par.boundingRect.width)*(par.boundingRect.height))*(100));
			printf("%d %f fillness ratio\n",i,par.particleArea/convexpar.particleArea);
			printf("%d %d %d width and height\n",i,(convexpar.boundingRect.width),(convexpar.boundingRect.height));
			printf("%d %f aspect ratio\n",i,((convexpar.boundingRect.width)/(double)(convexpar.boundingRect.height)));
			

			if ((double)(par.center_mass_x)>mwidth)
				{
				 angle=angle*(-1.0);
				}
			 printf("%f true angle\n",angle);
			 //Wait(1.0);
			 
			 double aiming_target_offset = 0.0; 
			 //aiming_target_offset = pwidth * angle * (-0.5 / 45.0); numbers are iffy -> NaN
			 
			 
			 double speed = trackingFeedbackFunction(mwidth + aiming_target_offset - 80.0);
			 printf("%f aiming_target_offset due to %f degree angle\n", aiming_target_offset, angle);
			 printf("%f x offset \n",mwidth + aiming_target_offset - 80.0);
			 printf("%f speed \n", speed);
			foundAnything = true;
			
			if (use_alternate_score == false){
				particle_score = convexpar.center_mass_y;
			}
			else{
				particle_score = 2.0*fabs((double)convexpar.center_mass_y - 60.0) + fabs((double)convexpar.center_mass_x - 80.0);
			}
			
			// keep track of the *lowest* score
			if (best_score > particle_score)
			{
				best_score = particle_score;
				best_speed = speed;
			}
		}
		
		if(foundAnything == false) {
			myRobot->TankDrive(0.0, 0.0);	
		}
		else
		{
			myRobot->TankDrive(-best_speed,best_speed);
		}
		
		 
	    delete img;
		delete tapePixels;
		delete pars;				
		delete convexHullBinaryImage;
		delete convexpars;
		//imaqDispose(convexHull);
		
		if (foundAnything && best_speed == 0.0){
			return true;
		}
		
		else
		{
			return false;
		}
	}