Exemple #1
0
void Layer::Draw(const Settings &settings)
{

#if 0
  // test single area expolys
  vector<ExPoly> expolys = Clipping::getExPolys(polygons);
  draw_polys(expolys, GL_LINE_LOOP, 1, 3, RED, 1);
  cerr << expolys.size() << endl;

  Infill exinf(this, 1.);
  exinf.setName("infill");
  double infilldistance = settings.GetInfillDistance(thickness,
						     settings.Slicing.InfillPercent);

  exinf.addPolys(Z, expolys, HexInfill,
		 infilldistance, infilldistance, 0.4);
  draw_polys(exinf.infillpolys, GL_LINE_LOOP, 1, 3,
	     (exinf.cached?BLUEGREEN:GREEN), 1);
  return;
#endif

  bool randomized = settings.get_boolean("Display","RandomizedLines");
  bool filledpolygons = settings.get_boolean("Display","DisplayFilledAreas");
  // glEnable(GL_LINE_SMOOTH);
  // glHint(GL_LINE_SMOOTH_HINT,  GL_NICEST);
  draw_polys(polygons, GL_LINE_LOOP, 1, 3, RED, 1, randomized);
  draw_polys(polygons, GL_POINTS,    1, 3, RED, 1, randomized);

  if(settings.get_boolean("Display","DrawCPOutlineNumbers"))
    for(size_t p=0; p<polygons.size();p++)
      {
	ostringstream oss;
	oss << p;
	Vector2d center = polygons[p].getCenter();
	Render::draw_string(Vector3d(center.x(), center.y(), Z), oss.str());
      }

  draw_poly(hullPolygon,    GL_LINE_LOOP, 3, 3, ORANGE,  0.5, randomized);
  draw_polys(skirtPolygons, GL_LINE_LOOP, 3, 3, YELLOW,  1, randomized);
  draw_polys(shellPolygons, GL_LINE_LOOP, 1, 3, YELLOW2, 1, randomized);
  draw_polys(thinPolygons,  GL_LINE_LOOP, 2, 3, YELLOW,  1, randomized);

  glColor4f(0.5,0.9,1,1);
  glLineWidth(1);
  double zs = Z;
  for(size_t s=0;s<skins;s++) {
    for(size_t p=0; p < skinPolygons.size();p++) {
      //cerr << s << ": " << p << " _ " << zs << endl;
      skinPolygons[p].draw(GL_LINE_LOOP, zs, randomized);
    }
    zs-=thickness/skins;
  }
  draw_polys(fillPolygons,         GL_LINE_LOOP, 1, 3, WHITE, 0.6, randomized);
  if (supportPolygons.size()>0) {
    if (filledpolygons)
      draw_polys_surface(supportPolygons,  Min, Max, Z, thickness/2., BLUE2, 0.4);
    draw_polys(supportPolygons,      GL_LINE_LOOP, 3, 3, BLUE2, 1,   randomized);
    if(settings.get_boolean("Display","DrawVertexNumbers"))
      for(size_t p=0; p<supportPolygons.size();p++)
	supportPolygons[p].drawVertexNumbers();
  } // else
    // draw_polys(toSupportPolygons,    GL_LINE_LOOP, 1, 1, BLUE2, 1,   randomized);
  draw_polys(bridgePolygons,       GL_LINE_LOOP, 3, 3, RED2,  0.7, randomized);
  draw_polys(fullFillPolygons,     GL_LINE_LOOP, 1, 1, GREY,  0.6, randomized);
  draw_polys(decorPolygons,        GL_LINE_LOOP, 1, 3, WHITE, 1,   randomized);
  draw_polys(skinFullFillPolygons, GL_LINE_LOOP, 1, 3, GREY,  0.6, randomized);
  if (filledpolygons) {
    draw_polys_surface(fullFillPolygons,  Min, Max, Z, thickness/2., GREEN, 0.5);
    draw_polys_surface(decorPolygons,  Min, Max, Z, thickness/2., GREY, 0.2);
  }
  if(settings.get_boolean("Display","DisplayinFill"))
    {
      if (filledpolygons)
	draw_polys_surface(fillPolygons,  Min, Max, Z, thickness/2., GREEN2, 0.25);
      bool DebugInfill = settings.get_boolean("Display","DisplayDebuginFill");
      if (normalInfill)
	draw_polys(normalInfill->infillpolys, GL_LINE_LOOP, 1, 3,
		   (normalInfill->cached?BLUEGREEN:GREEN), 1, randomized);
      if(DebugInfill && normalInfill->cached)
	draw_polys(normalInfill->getCachedPattern(Z), GL_LINE_LOOP, 1, 3,
		   ORANGE, 0.5, randomized);
      if (thinInfill)
	draw_polys(thinInfill->infillpolys, GL_LINE_LOOP, 1, 3,
		   GREEN, 1, randomized);
      if (fullInfill)
	draw_polys(fullInfill->infillpolys, GL_LINE_LOOP, 1, 3,
		   (fullInfill->cached?BLUEGREEN:GREEN), 0.8, randomized);
      if (skirtInfill)
	draw_polys(skirtInfill->infillpolys, GL_LINE_LOOP, 1, 3,
		   YELLOW, 0.6, randomized);
      if(DebugInfill && fullInfill->cached)
	draw_polys(fullInfill->getCachedPattern(Z), GL_LINE_LOOP, 1, 3,
		   ORANGE, 0.5, randomized);
      if (decorInfill)
	draw_polys(decorInfill->infillpolys, GL_LINE_LOOP, 1, 3,
		   (decorInfill->cached?BLUEGREEN:GREEN), 0.8, randomized);
      if(DebugInfill && decorInfill->cached)
	draw_polys(decorInfill->getCachedPattern(Z), GL_LINE_LOOP, 1, 3,
		   ORANGE, 0.5, randomized);
      uint bridgecount = bridgeInfills.size();
      if (bridgecount>0)
	for (uint i = 0; i<bridgecount; i++)
	  draw_polys(bridgeInfills[i]->infillpolys, GL_LINE_LOOP, 2, 3,
		     RED3,0.9, randomized);
      if (supportInfill)
	draw_polys(supportInfill->infillpolys, GL_LINE_LOOP, 1, 3,
		   (supportInfill->cached?BLUEGREEN:GREEN), 0.8, randomized);
      if(DebugInfill && supportInfill->cached)
	draw_polys(supportInfill->getCachedPattern(Z), GL_LINE_LOOP, 1, 3,
		   ORANGE, 0.5, randomized);
      for(size_t s=0;s<skinFullInfills.size();s++)
	draw_polys(skinFullInfills[s]->infillpolys, GL_LINE_LOOP, 1, 3,
		   (skinFullInfills[s]->cached?BLUEGREEN:GREEN), 0.6, randomized);
    }
  //draw_polys(GetInnerShell(), GL_LINE_LOOP, 2, 3, WHITE,  1);
  glLineWidth(1);
  if(settings.get_boolean("Display","DrawCPVertexNumbers")) // poly vertex numbers
    for(size_t p=0; p<polygons.size();p++)
      polygons[p].drawVertexNumbers();
      //polygons[p].drawVertexAngles();

  if(settings.get_boolean("Display","DrawCPLineNumbers"))  // poly line numbers
    for(size_t p=0; p<polygons.size();p++)
      polygons[p].drawLineNumbers();

  if(settings.get_boolean("Display","DrawVertexNumbers")) { // infill vertex numbers
    for(size_t p=0; p<fillPolygons.size();p++)
      fillPolygons[p].drawVertexNumbers();
    for(size_t p=0; p<fullFillPolygons.size();p++)
      fullFillPolygons[p].drawVertexNumbers();
    for(size_t p=0; p<decorPolygons.size();p++)
      decorPolygons[p].drawVertexNumbers();
    for(size_t p=0; p<shellPolygons.size();p++)
      for(size_t q=0; q<shellPolygons[p].size();q++)
	shellPolygons[p][q].drawVertexNumbers();
  }


  if (settings.get_boolean("Display","ShowLayerOverhang")) {
    draw_polys(bridgePillars,        GL_LINE_LOOP, 3, 3, YELLOW,0.7, randomized);
    if (previous!=NULL) {
      vector<Poly> overhangs = getOverhangs();
      draw_polys(overhangs, GL_LINE_LOOP, 1, 3, VIOLET, 0.8, randomized);
      //draw_polys_surface(overhangs, Min, Max, Z, thickness/5, VIOLET , 0.5);

      Cairo::RefPtr<Cairo::ImageSurface> surface;
      Cairo::RefPtr<Cairo::Context>      context;
      if (rasterpolys(overhangs, Min, Max, thickness/5, surface, context))
	if(surface!=0) {
	  glColor4f(RED[0],RED[1],RED[2], 0.5);
	  glDrawCairoSurface(surface, Min, Max, Z);
	  glColor4f(RED[0],RED[1],RED[2], 0.6);
	  glPointSize(3);
 	  glBegin(GL_POINTS);
 	  for (double x = Min.x(); x<Max.x(); x+=thickness)
	    for (double y = Min.y(); y<Max.y(); y+=thickness)
	      if (getCairoSurfaceDatapoint(surface, Min, Max, Vector2d(x,y))!=0)
	  	glVertex3d(x,y,Z);
	  glEnd();
	}
    }
  }

#if 0
  // test point-in-polygons
  const vector<Poly> *polys = GetOuterShell();
  glColor4f(RED[0],RED[1],RED[2], 0.6);
  glPointSize(3);
  glBegin(GL_POINTS);
  for (double x = Min.x(); x<Max.x(); x+=thickness/1)
    for (double y = Min.y(); y<Max.y(); y+=thickness/1) {
      bool inpoly = false;
      for (uint i=0; i<polys->size(); i++) {
	if ((*polys)[i].vertexInside(Vector2d(x,y))){
	  inpoly=true; break;
	}
      }
      if (inpoly)
	glVertex3d(x,y,Z);
      // else
      //   glColor4f(0.3,0.3,0.3, 0.6);
    }
  glEnd();
#endif

}
Exemple #2
0
void Layer::CalcInfill (const Settings &settings)
{
  // inFill distances in real mm:
  // for full polys/layers:
  double fullInfillDistance=0;
  double infillDistance=0; // normal fill
  double altInfillDistance=0;
  double altInfillPercent=settings.get_double("Slicing","InfillPercent");
  double normalInfilldist=0;
  bool shellOnly = !settings.get_boolean("Slicing","DoInfill");
  fullInfillDistance = settings.GetInfillDistance(thickness, 100);

  if (settings.get_double("Slicing","InfillPercent") == 0)
    shellOnly = true;
  else
    infillDistance = settings.GetInfillDistance(thickness,altInfillPercent);
  int altinfill = settings.get_integer("Slicing","AltInfillLayers");
  normalInfilldist = infillDistance;
  if ( altinfill != 0  && LayerNo % altinfill == 0 && altInfillPercent != 0) {
    altInfillDistance = settings.GetInfillDistance(thickness,
						   settings.get_double("Slicing","AltInfillPercent"));
    normalInfilldist = altInfillDistance;
  }
  // first layers:
  if (LayerNo < (int)settings.get_integer("Slicing","FirstLayersNum")) {
    double first_infdist =
      fullInfillDistance * (1.+settings.get_double("Slicing","FirstLayersInfillDist"));
    normalInfilldist   = max(normalInfilldist,   first_infdist);
    fullInfillDistance = max(fullInfillDistance, first_infdist);
  }
  // relative extrusion for skins:
  double skinfillextrf = settings.get_double("Slicing","FullFillExtrusion")/skins/skins;
  normalInfill = new Infill(this,settings.get_double("Slicing","NormalFillExtrusion"));
  normalInfill->setName("normal");
  fullInfill = new Infill(this,settings.get_double("Slicing","FullFillExtrusion"));
  fullInfill->setName("full");
  skirtInfill = new Infill(this,settings.get_double("Slicing","FullFillExtrusion"));
  skirtInfill->setName("skirt");
  skinFullInfills.clear();
  supportInfill = new Infill(this,settings.get_double("Slicing","SupportExtrusion"));
  supportInfill->setName("support");
  decorInfill = new Infill(this,1.);
  decorInfill->setName("decor");
  thinInfill = new Infill(this, 1.);
  thinInfill->setName("thin");

  double rot = (settings.get_double("Slicing","InfillRotation"),
		+ (double)LayerNo*settings.get_double("Slicing","InfillRotationPrLayer"))/180.0*M_PI;
  if (!shellOnly)
    normalInfill->addPolys(Z, fillPolygons, (InfillType)settings.get_integer("Slicing","NormalFilltype"),
			   normalInfilldist, fullInfillDistance, rot);

  if (settings.get_boolean("Slicing","FillSkirt")) {
    vector<Poly> skirtFill;
    Clipping clipp;
    clipp.addPolys(skirtPolygons, subject);
    clipp.addPolys(*GetOuterShell(), clip);
    clipp.addPolys(supportPolygons, clip);
    skirtFill = clipp.subtract();
    skirtFill = Clipping::getOffset(skirtFill, -fullInfillDistance);
    skirtInfill->addPolys(Z, skirtFill, (InfillType)settings.get_integer("Slicing","FullFilltype"),
			  fullInfillDistance, fullInfillDistance, rot);
  }

  fullInfill->addPolys(Z, fullFillPolygons, (InfillType)settings.get_integer("Slicing","FullFilltype"),
		       fullInfillDistance, fullInfillDistance, rot);

  decorInfill->addPolys(Z, decorPolygons, (InfillType)settings.get_integer("Slicing","DecorFilltype"),
			settings.get_double("Slicing","DecorInfillDistance"),
			settings.get_double("Slicing","DecorInfillDistance"),
			settings.get_double("Slicing","DecorInfillRotation")/180.0*M_PI);

  assert(bridge_angles.size() >= bridgePolygons.size());
  bridgeInfills.resize(bridgePolygons.size());
  for (uint b=0; b < bridgePolygons.size(); b++){
    bridgeInfills[b] = new Infill(this, settings.get_double("Slicing","BridgeExtrusion"));
    bridgeInfills[b]->addPoly(Z, bridgePolygons[b], BridgeInfill,
			      fullInfillDistance, fullInfillDistance,
			      bridge_angles[b]+M_PI/2);
  }

  if (skins>1) {
    double skindistance = fullInfillDistance/skins;
    for (uint s = 0; s<skins; s++){
      double drot = rot + settings.get_double("Slicing","InfillRotationPrLayer")/180.0*M_PI*s;
      double sz = Z-thickness + (s+1)*thickness/skins;
      Infill *inf = new Infill(this, skinfillextrf);
      inf->setName("skin");
      inf->addPolys(sz, skinFullFillPolygons, (InfillType)settings.get_integer("Slicing","FullFilltype"),
		    skindistance, skindistance, drot);
      skinFullInfills.push_back(inf);
    }
  }
  supportInfill->addPolys(Z, supportPolygons,
			  (InfillType)settings.get_integer("Slicing","SupportFilltype"),
			  settings.get_double("Slicing","SupportInfillDistance"),
			  settings.get_double("Slicing","SupportInfillDistance"), 0);

  thinInfill->addPolys(Z, thinPolygons, ThinInfill,
		       fullInfillDistance, fullInfillDistance, 0);
}