void SkView::inval(SkRect* rect)
{
	if (!this->isVisible())
		return;

	SkRect	bounds;

	this->getLocalBounds(&bounds);
	if (rect && !bounds.intersect(*rect))
		return;

	rect = &bounds;
	SkView*	view = this;

	for (;;)
	{
		if (view->handleInval(bounds))
			break;

		SkRect	parentR;
		SkView* parent = view->fParent;

		if (parent == NULL || !parent->isVisible())
			break;

		bounds.offset(view->fLoc.fX, view->fLoc.fY);
		parent->getLocalBounds(&parentR);
		if (!bounds.intersect(parentR))
			return;

		view = parent;
	}
}
void OpaqueRegionSkia::applyOpaqueRegionFromLayer(const GraphicsContext* context, const SkRect& layerOpaqueRect, const SkPaint& paint)
{
    SkRect deviceClipRect;
    bool deviceClipIsARect = getDeviceClipAsRect(context, deviceClipRect);

    if (deviceClipRect.isEmpty())
        return;

    SkRect sourceOpaqueRect = layerOpaqueRect;
    // Save the opaque area in the destination, so we can preserve the parts of it under the source opaque area if possible.
    SkRect destinationOpaqueRect = currentTrackingOpaqueRect();

    bool outsideSourceOpaqueRectPreservesOpaque = xfermodePreservesOpaque(paint, false);
    if (!outsideSourceOpaqueRectPreservesOpaque)
        markRectAsNonOpaque(deviceClipRect);

    if (!deviceClipIsARect)
        return;
    if (!sourceOpaqueRect.intersect(deviceClipRect))
        return;

    bool sourceOpaqueRectDrawsOpaque = paintIsOpaque(paint, FillOnly, 0);
    bool sourceOpaqueRectXfersOpaque = xfermodeIsOpaque(paint, sourceOpaqueRectDrawsOpaque);
    bool sourceOpaqueRectPreservesOpaque = xfermodePreservesOpaque(paint, sourceOpaqueRectDrawsOpaque);

    // If the layer's opaque area is being drawn opaque in the layer below, then mark it opaque. Otherwise,
    // if it preserves opaque then keep the intersection of the two.
    if (sourceOpaqueRectXfersOpaque)
        markRectAsOpaque(sourceOpaqueRect);
    else if (sourceOpaqueRectPreservesOpaque && sourceOpaqueRect.intersect(destinationOpaqueRect))
        markRectAsOpaque(sourceOpaqueRect);
}
Exemple #3
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// Atlased layers must be small enough to fit in the atlas, not have a
// paint with an image filter and be neither nested nor nesting.
// TODO: allow leaf nested layers to appear in the atlas.
void GrLayerHoister::FindLayersToAtlas(GrContext* context,
                                       const SkPicture* topLevelPicture,
                                       const SkMatrix& initialMat,
                                       const SkRect& query,
                                       SkTDArray<GrHoistedLayer>* atlased,
                                       SkTDArray<GrHoistedLayer>* recycled,
                                       int numSamples) {
    if (0 != numSamples) {
        // MSAA layers are currently never atlased
        return;
    }

    GrLayerCache* layerCache = context->getLayerCache();

    layerCache->processDeletedPictures();

    SkPicture::AccelData::Key key = SkLayerInfo::ComputeKey();

    const SkPicture::AccelData* topLevelData = topLevelPicture->EXPERIMENTAL_getAccelData(key);
    if (!topLevelData) {
        return;
    }

    const SkLayerInfo *topLevelGPUData = static_cast<const SkLayerInfo*>(topLevelData);
    if (0 == topLevelGPUData->numBlocks()) {
        return;
    }

    atlased->setReserve(atlased->count() + topLevelGPUData->numBlocks());

    for (int i = 0; i < topLevelGPUData->numBlocks(); ++i) {
        const SkLayerInfo::BlockInfo& info = topLevelGPUData->block(i);

        // TODO: ignore perspective projected layers here?
        bool disallowAtlasing = info.fHasNestedLayers || info.fIsNested ||
                                (info.fPaint && info.fPaint->getImageFilter());

        if (disallowAtlasing) {
            continue;
        }

        SkRect layerRect;
        initialMat.mapRect(&layerRect, info.fBounds);
        if (!layerRect.intersect(query)) {
            continue;
        }

        const SkIRect dstIR = layerRect.roundOut();

        SkIRect srcIR;

        if (!compute_source_rect(info, initialMat, dstIR, &srcIR)) {
            continue;
        }

        prepare_for_hoisting(layerCache, topLevelPicture, initialMat,
                             info, srcIR, dstIR, atlased, recycled, true, 0);
    }

}
Exemple #4
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void SkPictureImageFilter::drawPictureAtLocalResolution(Proxy* proxy, SkBaseDevice* device,
                                                        const SkIRect& deviceBounds,
                                                        const Context& ctx) const {
    SkMatrix inverseCtm;
    if (!ctx.ctm().invert(&inverseCtm))
        return;
    SkRect localBounds = SkRect::Make(ctx.clipBounds());
    inverseCtm.mapRect(&localBounds);
    if (!localBounds.intersect(fCropRect))
        return;
    SkIRect localIBounds = localBounds.roundOut();
    SkAutoTUnref<SkBaseDevice> localDevice(proxy->createDevice(localIBounds.width(), localIBounds.height()));

    // Pass explicit surface props, as the simplified canvas constructor discards device properties.
    // FIXME: switch back to the public constructor (and unfriend) after
    //        https://code.google.com/p/skia/issues/detail?id=3142 is fixed.
    SkCanvas localCanvas(localDevice, &proxy->surfaceProps(), SkCanvas::kDefault_InitFlags);
    localCanvas.translate(-SkIntToScalar(localIBounds.fLeft), -SkIntToScalar(localIBounds.fTop));
    localCanvas.drawPicture(fPicture);

    // Pass explicit surface props, as the simplified canvas constructor discards device properties.
    // FIXME: switch back to the public constructor (and unfriend) after
    //        https://code.google.com/p/skia/issues/detail?id=3142 is fixed.
    SkCanvas canvas(device, &proxy->surfaceProps(), SkCanvas::kDefault_InitFlags);

    canvas.translate(-SkIntToScalar(deviceBounds.fLeft), -SkIntToScalar(deviceBounds.fTop));
    canvas.concat(ctx.ctm());
    SkPaint paint;
    paint.setFilterQuality(fFilterQuality);
    canvas.drawBitmap(localDevice.get()->accessBitmap(false), SkIntToScalar(localIBounds.fLeft),
                      SkIntToScalar(localIBounds.fTop), &paint);
    //canvas.drawPicture(fPicture);
}
Exemple #5
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void OpaqueRegionSkia::didDraw(const PlatformContextSkia* context, const AffineTransform& transform, const SkRect& rect, const SkPaint& paint, bool drawsOpaque, bool fillsBounds)
{
    SkRect targetRect = rect;

    // Apply the transform to device coordinate space.
    SkMatrix canvasTransform = context->canvas()->getTotalMatrix();
    if (!canvasTransform.mapRect(&targetRect))
        fillsBounds = false;

    // Apply the current clip in device coordinate space.
    if (context->canvas()->getClipType() != SkCanvas::kRect_ClipType)
        fillsBounds = false;
    else {
        SkIRect deviceClip;
        context->canvas()->getClipDeviceBounds(&deviceClip);
        if (!targetRect.intersect(SkIntToScalar(deviceClip.fLeft), SkIntToScalar(deviceClip.fTop), SkIntToScalar(deviceClip.fRight), SkIntToScalar(deviceClip.fBottom)))
            return;
    }
    if (!context->clippedToImage().isOpaque())
        fillsBounds = false;

    // Apply the transform to the tracking space.
    SkMatrix canvasToTargetTransform = transform;
    if (!canvasToTargetTransform.mapRect(&targetRect))
        fillsBounds = false;

    if (fillsBounds && xfermodeIsOpaque(paint, drawsOpaque))
        markRectAsOpaque(targetRect);
    else if (SkRect::Intersects(targetRect, m_opaqueRect) && !xfermodePreservesOpaque(paint, drawsOpaque))
        markRectAsNonOpaque(targetRect);
}
SkCanvas* SkDocument::beginPage(SkScalar width, SkScalar height,
                                const SkRect* content) {
    if (width <= 0 || height <= 0) {
        return nullptr;
    }

    SkRect outer = SkRect::MakeWH(width, height);
    SkRect inner;
    if (content) {
        inner = *content;
        if (!inner.intersect(outer)) {
            return nullptr;
        }
    } else {
        inner = outer;
    }

    for (;;) {
        switch (fState) {
            case kBetweenPages_State:
                fState = kInPage_State;
                return this->onBeginPage(width, height, inner);
            case kInPage_State:
                this->endPage();
                break;
            case kClosed_State:
                return nullptr;
        }
    }
    SkDEBUGFAIL("never get here");
    return nullptr;
}
void SkPictureImageFilter::drawPictureAtLocalResolution(Proxy* proxy, SkBaseDevice* device,
                                                        const SkIRect& deviceBounds,
                                                        const Context& ctx) const {
    SkMatrix inverseCtm;
    if (!ctx.ctm().invert(&inverseCtm)) {
        return;
    }

    SkRect localBounds = SkRect::Make(ctx.clipBounds());
    inverseCtm.mapRect(&localBounds);
    if (!localBounds.intersect(fCropRect)) {
        return;
    }
    SkIRect localIBounds = localBounds.roundOut();
    SkAutoTUnref<SkBaseDevice> localDevice(proxy->createDevice(localIBounds.width(), localIBounds.height()));

    SkCanvas localCanvas(localDevice);
    localCanvas.translate(-SkIntToScalar(localIBounds.fLeft), -SkIntToScalar(localIBounds.fTop));
    localCanvas.drawPicture(fPicture);

    SkCanvas canvas(device);

    canvas.translate(-SkIntToScalar(deviceBounds.fLeft), -SkIntToScalar(deviceBounds.fTop));
    canvas.concat(ctx.ctm());
    SkPaint paint;
    paint.setFilterQuality(fFilterQuality);
    canvas.drawBitmap(localDevice.get()->accessBitmap(false), SkIntToScalar(localIBounds.fLeft),
                      SkIntToScalar(localIBounds.fTop), &paint);
}
void OpaqueRegionSkia::didDraw(const GraphicsContext* context, const SkRect& rect, const SkPaint& paint, const SkBitmap* sourceBitmap, bool fillsBounds, DrawType drawType)
{
    SkRect targetRect = rect;

    // Apply the transform to device coordinate space.
    SkMatrix canvasTransform = context->canvas()->getTotalMatrix();
    if (!canvasTransform.mapRect(&targetRect))
        fillsBounds = false;

    // Apply the current clip.
    SkRect deviceClipRect;
    if (!getDeviceClipAsRect(context, deviceClipRect))
        fillsBounds = false;
    else if (!targetRect.intersect(deviceClipRect))
        return;

    bool drawsOpaque = paintIsOpaque(paint, drawType, sourceBitmap);
    bool xfersOpaque = xfermodeIsOpaque(paint, drawsOpaque);
    bool preservesOpaque = xfermodePreservesOpaque(paint, drawsOpaque);

    if (fillsBounds && xfersOpaque)
        markRectAsOpaque(targetRect);
    else if (!preservesOpaque)
        markRectAsNonOpaque(targetRect);
}
Exemple #9
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    // Adjust rect for all paints that may affect its geometry, then map it to identity space.
    Bounds adjustAndMap(SkRect rect, const SkPaint* paint) const {
        // Inverted rectangles really confuse our BBHs.
        rect.sort();

        // Adjust the rect for its own paint.
        if (!AdjustForPaint(paint, &rect)) {
            // The paint could do anything to our bounds.  The only safe answer is the current clip.
            return fCurrentClipBounds;
        }

        // Adjust rect for all the paints from the SaveLayers we're inside.
        if (!this->adjustForSaveLayerPaints(&rect)) {
            // Same deal as above.
            return fCurrentClipBounds;
        }

        // Map the rect back to identity space.
        fCTM.mapRect(&rect);

        // Nothing can draw outside the current clip.
        if (!rect.intersect(fCurrentClipBounds)) {
            return Bounds::MakeEmpty();
        }

        return rect;
    }
Exemple #10
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bool SkHitTest::draw(SkAnimateMaker& maker) {
    hits.setCount(bullets.count());
    value = false;
    int bulletCount = bullets.count();
    int targetCount = targets.count();
    for (int bIndex = 0; bIndex < bulletCount; bIndex++) {
        SkDisplayable* bullet = bullets[bIndex];
        SkRect bBounds;
        bullet->getBounds(&bBounds);
        hits[bIndex] = -1;
        if (bBounds.fLeft == (int16_t)0x8000U)
            continue;
        for (int tIndex = 0; tIndex < targetCount; tIndex++) {
            SkDisplayable* target = targets[tIndex];
            SkRect tBounds;
            target->getBounds(&tBounds);
            if (bBounds.intersect(tBounds)) {
                hits[bIndex] = tIndex;
                value = true;
                break;
            }
        }
    }
    return false;
}
// This does a lot of computation to resample only the portion of the bitmap
// that will only be drawn. This is critical for performance since when we are
// scrolling, for example, we are only drawing a small strip of the image.
// Resampling the whole image every time is very slow, so this speeds up things
// dramatically.
//
// Note: this code is only used when the canvas transformation is limited to
// scaling or translation.
void NativeImageSkia::drawResampledBitmap(GraphicsContext* context, SkPaint& paint, const SkRect& srcRect, const SkRect& destRect) const
{
    TRACE_EVENT0("skia", "drawResampledBitmap");
    // We want to scale |destRect| with transformation in the canvas to obtain
    // the final scale. The final scale is a combination of scale transform
    // in canvas and explicit scaling (srcRect and destRect).
    SkRect screenRect;
    context->getTotalMatrix().mapRect(&screenRect, destRect);
    float realScaleX = screenRect.width() / srcRect.width();
    float realScaleY = screenRect.height() / srcRect.height();

    // This part of code limits scaling only to visible portion in the
    SkRect destRectVisibleSubset;
    if (!context->canvas()->getClipBounds(&destRectVisibleSubset))
        return;

    // ClipRectToCanvas often overshoots, resulting in a larger region than our
    // original destRect. Intersecting gets us back inside.
    if (!destRectVisibleSubset.intersect(destRect))
        return; // Nothing visible in destRect.

    // Find the corresponding rect in the source image.
    SkMatrix destToSrcTransform;
    SkRect srcRectVisibleSubset;
    destToSrcTransform.setRectToRect(destRect, srcRect, SkMatrix::kFill_ScaleToFit);
    destToSrcTransform.mapRect(&srcRectVisibleSubset, destRectVisibleSubset);

    SkRect scaledSrcRect;
    SkBitmap scaledImageFragment = extractScaledImageFragment(srcRectVisibleSubset, realScaleX, realScaleY, &scaledSrcRect);

    context->drawBitmapRect(scaledImageFragment, &scaledSrcRect, destRectVisibleSubset, &paint);
}
Exemple #12
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void SkView::inval(SkRect* rect) {
	SkView*	view = this;
    SkRect storage;

	for (;;) {
        if (!view->isVisible()) {
            return;
        }
        if (view->isClipToBounds()) {
            SkRect bounds;
            view->getLocalBounds(&bounds);
            if (rect && !bounds.intersect(*rect)) {
                return;
            }
            storage = bounds;
            rect = &storage;
        }
        if (view->handleInval(rect)) {
            return;
        }

		SkView* parent = view->fParent;
        if (parent == NULL) {
            return;
        }

        if (rect) {
            rect->offset(view->fLoc.fX, view->fLoc.fY);
        }
        view = parent;
	}
}
void CanvasContext::draw() {
    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
            "drawRenderNode called on a context with no canvas or surface!");

    SkRect dirty;
    mDamageAccumulator.finish(&dirty);

    // TODO: Re-enable after figuring out cause of b/22592975
//    if (dirty.isEmpty() && Properties::skipEmptyFrames) {
//        mCurrentFrameInfo->addFlag(FrameInfoFlags::SkippedFrame);
//        return;
//    }

    mCurrentFrameInfo->markIssueDrawCommandsStart();

    EGLint width, height;
    mEglManager.beginFrame(mEglSurface, &width, &height);
    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
        mCanvas->setViewport(width, height);
        dirty.setEmpty();
    } else if (!mBufferPreserved || mHaveNewSurface) {
        dirty.setEmpty();
    } else {
        if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
            ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
                    SK_RECT_ARGS(dirty), width, height);
            dirty.setEmpty();
        }
        profiler().unionDirty(&dirty);
    }

    if (!dirty.isEmpty()) {
        mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
                dirty.fRight, dirty.fBottom, mOpaque);
    } else {
        mCanvas->prepare(mOpaque);
    }

    Rect outBounds;
    mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);

    profiler().draw(mCanvas);

    bool drew = mCanvas->finish();

    // Even if we decided to cancel the frame, from the perspective of jank
    // metrics the frame was swapped at this point
    mCurrentFrameInfo->markSwapBuffers();

    if (drew) {
        swapBuffers(dirty, width, height);
    }

    // TODO: Use a fence for real completion?
    mCurrentFrameInfo->markFrameCompleted();
    mJankTracker.addFrame(*mCurrentFrameInfo);
    mRenderThread.jankTracker().addFrame(*mCurrentFrameInfo);
}
Exemple #14
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// This does a lot of computation to resample only the portion of the bitmap
// that will only be drawn. This is critical for performance since when we are
// scrolling, for example, we are only drawing a small strip of the image.
// Resampling the whole image every time is very slow, so this speeds up things
// dramatically.
//
// Note: this code is only used when the canvas transformation is limited to
// scaling or translation.
static void drawResampledBitmap(SkCanvas& canvas, SkPaint& paint, const NativeImageSkia& bitmap, const SkRect& srcRect, const SkRect& destRect)
{
#if PLATFORM(CHROMIUM)
    TRACE_EVENT0("skia", "drawResampledBitmap");
#endif
    // We want to scale |destRect| with transformation in the canvas to obtain
    // the final scale. The final scale is a combination of scale transform
    // in canvas and explicit scaling (srcRect and destRect).
    SkRect screenRect;
    canvas.getTotalMatrix().mapRect(&screenRect, destRect);
    float realScaleX = screenRect.width() / srcRect.width();
    float realScaleY = screenRect.height() / srcRect.height();

    // This part of code limits scaling only to visible portion in the
    SkRect destRectVisibleSubset;
    ClipRectToCanvas(canvas, destRect, &destRectVisibleSubset);

    // ClipRectToCanvas often overshoots, resulting in a larger region than our
    // original destRect. Intersecting gets us back inside.
    if (!destRectVisibleSubset.intersect(destRect))
        return; // Nothing visible in destRect.

    // Find the corresponding rect in the source image.
    SkMatrix destToSrcTransform;
    SkRect srcRectVisibleSubset;
    destToSrcTransform.setRectToRect(destRect, srcRect, SkMatrix::kFill_ScaleToFit);
    destToSrcTransform.mapRect(&srcRectVisibleSubset, destRectVisibleSubset);

    SkRect scaledSrcRect;
    SkIRect enclosingScaledSrcRect;
    SkBitmap scaledImageFragment = extractScaledImageFragment(bitmap, srcRectVisibleSubset, realScaleX, realScaleY, &scaledSrcRect, &enclosingScaledSrcRect);

    // Expand the destination rectangle because the source rectangle was
    // expanded to fit to integer boundaries.
    SkMatrix scaledSrcToDestTransform;
    scaledSrcToDestTransform.setRectToRect(scaledSrcRect, destRectVisibleSubset, SkMatrix::kFill_ScaleToFit);
    SkRect enclosingDestRect;
    enclosingDestRect.set(enclosingScaledSrcRect);
    scaledSrcToDestTransform.mapRect(&enclosingDestRect);

    // The reason we do clipping is because Skia doesn't support SkRect as
    // source rect. See http://crbug.com/145540.
    // When Skia supports then use this as the source rect to replace 0.
    //
    // scaledSrcRect.offset(-enclosingScaledSrcRect.x(), -enclosingScaledSrcRect.y());
    canvas.save();
    canvas.clipRect(destRectVisibleSubset);

    // Because the image fragment is generated with an approxmiated scaling
    // factor. This draw will perform a close to 1 scaling.
    //
    // NOTE: For future optimization. If the difference in scale is so small
    // that Skia doesn't produce a difference then we can just blit it directly
    // to enhance performance.
    canvas.drawBitmapRect(scaledImageFragment, 0, enclosingDestRect, &paint);
    canvas.restore();
}
Exemple #15
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void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
                      SkBlitter* blitter) {
    if (origClip.isEmpty()) {
        return;
    }

    // Our edges are fixed-point, and don't like the bounds of the clip to
    // exceed that. Here we trim the clip just so we don't overflow later on
    const SkRegion* clipPtr = &origClip;
    SkRegion finiteClip;
    if (clip_to_limit(origClip, &finiteClip)) {
        if (finiteClip.isEmpty()) {
            return;
        }
        clipPtr = &finiteClip;
    }
    // don't reference "origClip" any more, just use clipPtr


    SkRect bounds = path.getBounds();
    bool irPreClipped = false;
    if (!SkRectPriv::MakeLargeS32().contains(bounds)) {
        if (!bounds.intersect(SkRectPriv::MakeLargeS32())) {
            bounds.setEmpty();
        }
        irPreClipped = true;
    }

    SkIRect ir = conservative_round_to_int(bounds);
    if (ir.isEmpty()) {
        if (path.isInverseFillType()) {
            blitter->blitRegion(*clipPtr);
        }
        return;
    }

    SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType(), irPreClipped);

    blitter = clipper.getBlitter();
    if (blitter) {
        // we have to keep our calls to blitter in sorted order, so we
        // must blit the above section first, then the middle, then the bottom.
        if (path.isInverseFillType()) {
            sk_blit_above(blitter, ir, *clipPtr);
        }
        SkASSERT(clipper.getClipRect() == nullptr ||
                *clipper.getClipRect() == clipPtr->getBounds());
        sk_fill_path(path, clipPtr->getBounds(), blitter, ir.fTop, ir.fBottom,
                     0, clipper.getClipRect() == nullptr);
        if (path.isInverseFillType()) {
            sk_blit_below(blitter, ir, *clipPtr);
        }
    } else {
        // what does it mean to not have a blitter if path.isInverseFillType???
    }
}
void SkGpuDevice::drawTextureProducer(GrTextureProducer* producer,
                                      const SkRect* srcRect,
                                      const SkRect* dstRect,
                                      SkCanvas::SrcRectConstraint constraint,
                                      const SkMatrix& viewMatrix,
                                      const GrClip& clip,
                                      const SkPaint& paint) {
    // This is the funnel for all non-tiled bitmap/image draw calls. Log a histogram entry.
    SK_HISTOGRAM_BOOLEAN("DrawTiled", false);

    // Figure out the actual dst and src rect by clipping the src rect to the bounds of the
    // adjuster. If the src rect is clipped then the dst rect must be recomputed. Also determine
    // the matrix that maps the src rect to the dst rect.
    SkRect clippedSrcRect;
    SkRect clippedDstRect;
    const SkRect srcBounds = SkRect::MakeIWH(producer->width(), producer->height());
    SkMatrix srcToDstMatrix;
    if (srcRect) {
        if (!dstRect) {
            dstRect = &srcBounds;
        }
        if (!srcBounds.contains(*srcRect)) {
            clippedSrcRect = *srcRect;
            if (!clippedSrcRect.intersect(srcBounds)) {
                return;
            }
            if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFill_ScaleToFit)) {
                return;
            }
            srcToDstMatrix.mapRect(&clippedDstRect, clippedSrcRect);
        } else {
            clippedSrcRect = *srcRect;
            clippedDstRect = *dstRect;
            if (!srcToDstMatrix.setRectToRect(*srcRect, *dstRect, SkMatrix::kFill_ScaleToFit)) {
                return;
            }
        }
    } else {
        clippedSrcRect = srcBounds;
        if (dstRect) {
            clippedDstRect = *dstRect;
            if (!srcToDstMatrix.setRectToRect(srcBounds, *dstRect, SkMatrix::kFill_ScaleToFit)) {
                return;
            }
        } else {
            clippedDstRect = srcBounds;
            srcToDstMatrix.reset();
        }
    }

    // Now that we have both the view and srcToDst matrices, log our scale factor.
    LogDrawScaleFactor(SkMatrix::Concat(viewMatrix, srcToDstMatrix), paint.getFilterQuality());

    this->drawTextureProducerImpl(producer, clippedSrcRect, clippedDstRect, constraint, viewMatrix,
                                  srcToDstMatrix, clip, paint);
}
 void onDraw(const int loops, SkCanvas* canvas) override {
     for (int outer = 0; outer < loops; ++outer) {
         int count = 0;
         SkRect r;
         for (size_t i = 0; i < SK_ARRAY_COUNT(fRects); ++i) {
             count += r.intersect(fRects[0], fRects[i]);
         }
         this->virtualCallToFoilOptimizers(count);
     }
 }
Exemple #18
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static SkCanvas* trim(SkCanvas* canvas, SkScalar width, SkScalar height,
                      const SkRect* content) {
    if (content && canvas) {
        SkRect inner = *content;
        if (!inner.intersect({0, 0, width, height})) {
            return nullptr;
        }
        canvas->clipRect(inner);
        canvas->translate(inner.x(), inner.y());
    }
    return canvas;
}
Exemple #19
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void OpaqueRegionSkia::didDraw(const PlatformContextSkia* context, const SkRect& rect, const SkPaint& paint, const SkBitmap* sourceBitmap, bool fillsBounds, DrawType drawType)
{
    SkRect targetRect = rect;

    // Apply the transform to device coordinate space.
    SkMatrix canvasTransform = context->canvas()->getTotalMatrix();
    if (!canvasTransform.mapRect(&targetRect))
        fillsBounds = false;

    // Apply the current clip in device coordinate space.
    if (context->canvas()->getClipType() != SkCanvas::kRect_ClipType)
        fillsBounds = false;
    else {
        SkIRect deviceClip;
        if (!context->canvas()->getClipDeviceBounds(&deviceClip))
            return;
        if (!targetRect.intersect(SkIntToScalar(deviceClip.fLeft), SkIntToScalar(deviceClip.fTop), SkIntToScalar(deviceClip.fRight), SkIntToScalar(deviceClip.fBottom)))
            return;
    }

    bool checkFillOnly = drawType == FillOnly;
    bool lastLayerDrawsOpaque = paintIsOpaque(paint, sourceBitmap, checkFillOnly);

    bool xfersOpaque = xfermodeIsOpaque(paint, lastLayerDrawsOpaque);

    // Apply the SkCanvas layers we will be drawing through.
    for (size_t i = m_canvasLayerStack.size(); i > 0; --i) {
        const CanvasLayerState& canvasLayer = m_canvasLayerStack[i-1];

        // FIXME: We could still track the opaque part but it's always empty right now anyways.
        if (canvasLayer.hasImageMask && !canvasLayer.imageOpaqueRect.contains(targetRect))
            fillsBounds = false;

        bool checkFillOnly = drawType == FillOnly;
        lastLayerDrawsOpaque = paintIsOpaque(canvasLayer.paint, 0, checkFillOnly);
        // If any layer doesn't paint opaque, then the result will not be opaque.
        xfersOpaque &= xfermodeIsOpaque(canvasLayer.paint, lastLayerDrawsOpaque);
    }

    // Preserving opaque only matters for the bottom-most layer. Its contents are either opaque or not, and if not
    // then we care if it preserves the opaqueness of the target device when it is drawn into the device.
    bool preservesOpaque;
    if (m_canvasLayerStack.isEmpty())
        preservesOpaque = xfermodePreservesOpaque(paint, lastLayerDrawsOpaque);
    else
        preservesOpaque = xfermodePreservesOpaque(m_canvasLayerStack[0].paint, lastLayerDrawsOpaque);

    if (fillsBounds && xfersOpaque)
        markRectAsOpaque(targetRect);
    else if (SkRect::Intersects(targetRect, m_opaqueRect) && !preservesOpaque)
        markRectAsNonOpaque(targetRect);
}
void LayerAndroid::clipInner(SkTDArray<SkRect>* region,
                             const SkRect& local) const
{
    SkRect localBounds;
    bounds(&localBounds);
    localBounds.intersect(local);
    if (localBounds.isEmpty())
        return;
    if (m_recordingPicture && boundsIsUnique(*region, localBounds))
        *region->append() = localBounds;
    for (int i = 0; i < countChildren(); i++)
        getChild(i)->clipInner(region, m_haveClip ? localBounds : local);
}
Exemple #21
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// Atlased layers must be small enough to fit in the atlas, not have a
// paint with an image filter and be neither nested nor nesting.
// TODO: allow leaf nested layers to appear in the atlas.
void GrLayerHoister::FindLayersToAtlas(GrContext* context,
                                       const SkPicture* topLevelPicture,
                                       const SkRect& query,
                                       SkTDArray<GrHoistedLayer>* atlased,
                                       SkTDArray<GrHoistedLayer>* recycled) {
    GrLayerCache* layerCache = context->getLayerCache();

    layerCache->processDeletedPictures();

    SkPicture::AccelData::Key key = GrAccelData::ComputeAccelDataKey();

    const SkPicture::AccelData* topLevelData = topLevelPicture->EXPERIMENTAL_getAccelData(key);
    if (!topLevelData) {
        return;
    }

    const GrAccelData *topLevelGPUData = static_cast<const GrAccelData*>(topLevelData);
    if (0 == topLevelGPUData->numSaveLayers()) {
        return;
    }

    atlased->setReserve(atlased->count() + topLevelGPUData->numSaveLayers());

    for (int i = 0; i < topLevelGPUData->numSaveLayers(); ++i) {
        const GrAccelData::SaveLayerInfo& info = topLevelGPUData->saveLayerInfo(i);

        // TODO: ignore perspective projected layers here?
        bool disallowAtlasing = info.fHasNestedLayers || info.fIsNested ||
                                (info.fPaint && info.fPaint->getImageFilter());

        if (disallowAtlasing) {
            continue;
        }

        SkRect layerRect = info.fBounds;
        if (!layerRect.intersect(query)) {
            continue;
        }

        SkIRect ir;
        layerRect.roundOut(&ir);

        if (!GrLayerCache::PlausiblyAtlasable(ir.width(), ir.height())) {
            continue;
        }

        prepare_for_hoisting(layerCache, topLevelPicture, info, ir, atlased, recycled, true);
    }

}
void CanvasContext::draw() {
    LOG_ALWAYS_FATAL_IF(!mCanvas || mEglSurface == EGL_NO_SURFACE,
            "drawRenderNode called on a context with no canvas or surface!");

    profiler().markPlaybackStart();

    SkRect dirty;
    mDamageAccumulator.finish(&dirty);

    EGLint width, height;
    mEglManager.beginFrame(mEglSurface, &width, &height);
    if (width != mCanvas->getViewportWidth() || height != mCanvas->getViewportHeight()) {
        mCanvas->setViewport(width, height);
        dirty.setEmpty();
    } else if (!mBufferPreserved || mHaveNewSurface) {
        dirty.setEmpty();
    } else {
        if (!dirty.isEmpty() && !dirty.intersect(0, 0, width, height)) {
            //ALOGW("Dirty " RECT_STRING " doesn't intersect with 0 0 %d %d ?",
            //        SK_RECT_ARGS(dirty), width, height);
            dirty.setEmpty();
        }
        profiler().unionDirty(&dirty);
    }

    status_t status;
    if (!dirty.isEmpty()) {
        status = mCanvas->prepareDirty(dirty.fLeft, dirty.fTop,
                dirty.fRight, dirty.fBottom, mOpaque);
    } else {
        status = mCanvas->prepare(mOpaque);
    }

    Rect outBounds;
    status |= mCanvas->drawRenderNode(mRootRenderNode.get(), outBounds);

    profiler().draw(mCanvas);

    mCanvas->finish();

    profiler().markPlaybackEnd();

    if (status & DrawGlInfo::kStatusDrew) {
        swapBuffers();
    } else {
        mEglManager.cancelFrame();
    }

    profiler().finishFrame();
}
Exemple #23
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void GrLayerHoister::FindLayersToHoist(GrContext* context,
                                       const SkPicture* topLevelPicture,
                                       const SkMatrix& initialMat,
                                       const SkRect& query,
                                       SkTDArray<GrHoistedLayer>* needRendering,
                                       SkTDArray<GrHoistedLayer>* recycled,
                                       int numSamples) {
    GrLayerCache* layerCache = context->getLayerCache();

    layerCache->processDeletedPictures();

    const SkBigPicture::AccelData* topLevelData = nullptr;
    if (const SkBigPicture* bp = topLevelPicture->asSkBigPicture()) {
        topLevelData = bp->accelData();
    }
    if (!topLevelData) {
        return;
    }

    const SkLayerInfo *topLevelGPUData = static_cast<const SkLayerInfo*>(topLevelData);
    if (0 == topLevelGPUData->numBlocks()) {
        return;
    }

    // Find and prepare for hoisting all the layers that intersect the query rect
    for (int i = 0; i < topLevelGPUData->numBlocks(); ++i) {
        const SkLayerInfo::BlockInfo& info = topLevelGPUData->block(i);
        if (info.fIsNested) {
            // Parent layers are currently hoisted while nested layers are not.
            continue;
        }

        SkRect layerRect;
        initialMat.mapRect(&layerRect, info.fBounds);
        if (!layerRect.intersect(query)) {
            continue;
        }

        const SkIRect dstIR = layerRect.roundOut();

        SkIRect srcIR;
        if (!compute_source_rect(info, initialMat, dstIR, &srcIR)) {
            continue;
        }

        prepare_for_hoisting(layerCache, topLevelPicture, initialMat, info, srcIR, dstIR,
                             needRendering, recycled, false, numSamples);
    }
}
void SkPictureImageFilter::drawPictureAtLocalResolution(SkSpecialImage* source,
                                                        SkCanvas* canvas,
                                                        const SkIRect& deviceBounds,
                                                        const Context& ctx) const {
    SkMatrix inverseCtm;
    if (!ctx.ctm().invert(&inverseCtm)) {
        return;
    }

    SkRect localBounds = SkRect::Make(ctx.clipBounds());
    inverseCtm.mapRect(&localBounds);
    if (!localBounds.intersect(fCropRect)) {
        return;
    }
    SkIRect localIBounds = localBounds.roundOut();

    sk_sp<SkSpecialImage> localImg;
    {                                                            
        const SkImageInfo info = SkImageInfo::MakeN32(localIBounds.width(), localIBounds.height(),
                                                      kPremul_SkAlphaType);

        sk_sp<SkSpecialSurface> localSurface(source->makeSurface(info));
        if (!localSurface) {
            return;
        }

        SkCanvas* localCanvas = localSurface->getCanvas();
        SkASSERT(localCanvas);

        localCanvas->translate(-SkIntToScalar(localIBounds.fLeft),
                               -SkIntToScalar(localIBounds.fTop));
        localCanvas->drawPicture(fPicture);

        localImg = localSurface->makeImageSnapshot();
        SkASSERT(localImg);
    }

    {
        canvas->translate(-SkIntToScalar(deviceBounds.fLeft), -SkIntToScalar(deviceBounds.fTop));
        canvas->concat(ctx.ctm());
        SkPaint paint;
        paint.setFilterQuality(fFilterQuality);

        localImg->draw(canvas,
                       SkIntToScalar(localIBounds.fLeft),
                       SkIntToScalar(localIBounds.fTop),
                       &paint);
    }
}
Exemple #25
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// Draws the given bitmap to the given canvas. The subset of the source bitmap
// identified by src_rect is drawn to the given destination rect. The bitmap
// will be resampled to resample_width * resample_height (this is the size of
// the whole image, not the subset). See shouldResampleBitmap for more.
//
// This does a lot of computation to resample only the portion of the bitmap
// that will only be drawn. This is critical for performance since when we are
// scrolling, for example, we are only drawing a small strip of the image.
// Resampling the whole image every time is very slow, so this speeds up things
// dramatically.
//
// Note: this code is only used when the canvas transformation is limited to
// scaling or translation.
static void drawResampledBitmap(SkCanvas& canvas, SkPaint& paint, const NativeImageSkia& bitmap, const SkIRect& srcIRect, const SkRect& destRect)
{
#if PLATFORM(CHROMIUM)
    TRACE_EVENT0("skia", "drawResampledBitmap");
#endif
    // Apply forward transform to destRect to estimate required size of
    // re-sampled bitmap, and use only in calls required to resize, or that
    // check for the required size.
    SkRect destRectTransformed;
    canvas.getTotalMatrix().mapRect(&destRectTransformed, destRect);
    SkIRect destRectTransformedRounded;
    destRectTransformed.round(&destRectTransformedRounded);

    // Compute the visible portion of our rect.
    SkRect destRectVisibleSubset;
    ClipRectToCanvas(canvas, destRect, &destRectVisibleSubset);
    // ClipRectToCanvas often overshoots, resulting in a larger region than our
    // original destRect. Intersecting gets us back inside.
    if (!destRectVisibleSubset.intersect(destRect))
        return; // Nothing visible in destRect.

    // Compute the image-relative (bitmap space) subset.
    SkRect destBitmapSubset = destRectVisibleSubset;
    destBitmapSubset.offset(-destRect.x(), -destRect.y());

    // Scale the subset to the requested size. The canvas scale can be negative,
    // but the resampling code is only interested in positive scaling in its normal space.
    SkMatrix subsetTransform;
    subsetTransform.setScale(SkScalarAbs(canvas.getTotalMatrix().getScaleX()),
                             SkScalarAbs(canvas.getTotalMatrix().getScaleY()));
    SkRect destBitmapSubsetTransformed;
    subsetTransform.mapRect(&destBitmapSubsetTransformed, destBitmapSubset);
    SkIRect destBitmapSubsetTransformedRounded;
    destBitmapSubsetTransformed.round(&destBitmapSubsetTransformedRounded);

    // Transforms above plus rounding may cause destBitmapSubsetTransformedRounded
    // to go outside the image, so need to clip to avoid problems.
    if (!destBitmapSubsetTransformedRounded.intersect(
            0, 0, destRectTransformedRounded.width(), destRectTransformedRounded.height()))
        return; // Image is not visible.

    SkBitmap resampled = bitmap.resizedBitmap(srcIRect,
                                              destRectTransformedRounded.width(),
                                              destRectTransformedRounded.height(),
                                              destBitmapSubsetTransformedRounded);
    canvas.drawBitmapRect(resampled, 0, destRectVisibleSubset, &paint);
}
Exemple #26
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SkImageFilter* SkTileImageFilter::Create(const SkRect& srcRect, const SkRect& dstRect,
                                         SkImageFilter* input) {
    if (!SkIsValidRect(srcRect) || !SkIsValidRect(dstRect)) {
        return nullptr;
    }
    if (srcRect.width() == dstRect.width() && srcRect.height() == dstRect.height()) {
        SkRect ir = dstRect;
        if (!ir.intersect(srcRect)) {
            return SkSafeRef(input);
        }
        CropRect cropRect(ir);
        return SkOffsetImageFilter::Create(dstRect.x() - srcRect.x(),
                                           dstRect.y() - srcRect.y(),
                                           input, &cropRect);
    }
    return new SkTileImageFilter(srcRect, dstRect, input);
}
sk_sp<SkImageFilter> SkTileImageFilter::Make(const SkRect& srcRect, const SkRect& dstRect,
                                             sk_sp<SkImageFilter> input) {
    if (!SkIsValidRect(srcRect) || !SkIsValidRect(dstRect)) {
        return nullptr;
    }
    if (srcRect.width() == dstRect.width() && srcRect.height() == dstRect.height()) {
        SkRect ir = dstRect;
        if (!ir.intersect(srcRect)) {
            return input;
        }
        CropRect cropRect(ir);
        return SkOffsetImageFilter::Make(dstRect.x() - srcRect.x(),
                                         dstRect.y() - srcRect.y(),
                                         std::move(input),
                                         &cropRect);
    }
    return sk_sp<SkImageFilter>(new SkTileImageFilter(srcRect, dstRect, std::move(input)));
}
void OpaqueRegionSkia::popCanvasLayer(const GraphicsContext* context)
{
    ASSERT(!m_canvasLayerStack.isEmpty());
    if (m_canvasLayerStack.isEmpty())
        return;

    const CanvasLayerState& canvasLayer = m_canvasLayerStack.last();
    SkRect layerOpaqueRect = canvasLayer.opaqueRect;
    SkPaint layerPaint = canvasLayer.paint;

    // Apply the image mask.
    if (canvasLayer.hasImageMask && !layerOpaqueRect.intersect(canvasLayer.imageOpaqueRect))
        layerOpaqueRect.setEmpty();

    m_canvasLayerStack.removeLast();

    applyOpaqueRegionFromLayer(context, layerOpaqueRect, layerPaint);
}
Exemple #29
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// Draws the given bitmap to the given canvas. The subset of the source bitmap
// identified by src_rect is drawn to the given destination rect. The bitmap
// will be resampled to resample_width * resample_height (this is the size of
// the whole image, not the subset). See shouldResampleBitmap for more.
//
// This does a lot of computation to resample only the portion of the bitmap
// that will only be drawn. This is critical for performance since when we are
// scrolling, for example, we are only drawing a small strip of the image.
// Resampling the whole image every time is very slow, so this speeds up things
// dramatically.
//
// Note: this code is only used when the canvas transformation is limited to
// scaling or translation.
static void drawResampledBitmap(SkCanvas& canvas, SkPaint& paint, const NativeImageSkia& bitmap, const SkIRect& srcIRect, const SkRect& destRect)
{
#if PLATFORM(CHROMIUM)
    TRACE_EVENT("drawResampledBitmap", &canvas, 0);
#endif
    // Apply forward transform to destRect to estimate required size of
    // re-sampled bitmap, and use only in calls required to resize, or that
    // check for the required size.
    SkRect destRectTransformed;
    canvas.getTotalMatrix().mapRect(&destRectTransformed, destRect);
    SkIRect destRectTransformedRounded;
    destRectTransformed.round(&destRectTransformedRounded);

    // Compute the visible portion of our rect.
    SkRect destRectVisibleSubset;
    ClipRectToCanvas(canvas, destRect, &destRectVisibleSubset);
    // ClipRectToCanvas often overshoots, resulting in a larger region than our
    // original destRect. Intersecting gets us back inside.
    if (!destRectVisibleSubset.intersect(destRect))
        return; // Nothing visible in destRect.

    // Compute the transformed (screen space) portion of the visible portion for
    // use below.
    SkRect destRectVisibleSubsetTransformed;
    canvas.getTotalMatrix().mapRect(&destRectVisibleSubsetTransformed, destRectVisibleSubset);
    SkRect destBitmapSubsetTransformed = destRectVisibleSubsetTransformed;
    destBitmapSubsetTransformed.offset(-destRectTransformed.fLeft,
                                       -destRectTransformed.fTop);
    SkIRect destBitmapSubsetTransformedRounded;
    destBitmapSubsetTransformed.round(&destBitmapSubsetTransformedRounded);

    // Transforms above plus rounding may cause destBitmapSubsetTransformedRounded
    // to go outside the image, so need to clip to avoid problems.
    if (!destBitmapSubsetTransformedRounded.intersect(
            0, 0, destRectTransformedRounded.width(), destRectTransformedRounded.height()))
        return; // Image is not visible.

    SkBitmap resampled = bitmap.resizedBitmap(srcIRect,
                                              destRectTransformedRounded.width(),
                                              destRectTransformedRounded.height(),
                                              destBitmapSubsetTransformedRounded);
    canvas.drawBitmapRect(resampled, 0, destRectVisibleSubset, &paint);
}
Exemple #30
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bool Tile::intersectWithRect(int x, int y, int tileWidth, int tileHeight,
                             float scale, const SkRect& dirtyRect,
                             SkRect& realTileRect)
{
    // compute the rect to corresponds to pixels
    realTileRect.fLeft = x * tileWidth;
    realTileRect.fTop = y * tileHeight;
    realTileRect.fRight = realTileRect.fLeft + tileWidth;
    realTileRect.fBottom = realTileRect.fTop + tileHeight;

    // scale the dirtyRect for intersect computation.
    SkRect realDirtyRect = SkRect::MakeWH(dirtyRect.width() * scale,
                                          dirtyRect.height() * scale);
    realDirtyRect.offset(dirtyRect.fLeft * scale, dirtyRect.fTop * scale);

    if (!realTileRect.intersect(realDirtyRect))
        return false;
    return true;
}