void Segment::appendSlot(int id, int cid, int gid, int iFeats, size_t coffset) { Slot *aSlot = newSlot(); if (!aSlot) return; m_charinfo[id].init(cid); m_charinfo[id].feats(iFeats); m_charinfo[id].base(coffset); const GlyphFace * theGlyph = m_face->glyphs().glyphSafe(gid); m_charinfo[id].breakWeight(theGlyph ? theGlyph->attrs()[m_silf->aBreak()] : 0); aSlot->child(NULL); aSlot->setGlyph(this, gid, theGlyph); aSlot->originate(id); aSlot->before(id); aSlot->after(id); if (m_last) m_last->next(aSlot); aSlot->prev(m_last); m_last = aSlot; if (!m_first) m_first = aSlot; if (theGlyph && m_silf->aPassBits()) m_passBits &= theGlyph->attrs()[m_silf->aPassBits()] | (m_silf->numPasses() > 16 ? (theGlyph->attrs()[m_silf->aPassBits() + 1] << 16) : 0); }