Exemple #1
0
void ShaderApp::Update(const float dtSeconds)
{	
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);// Clear The Screen And The Depth Buffer
	
	glLoadIdentity();
	HandleInput(dtSeconds);
	terrain->Render();
	//glutSolidTeapot(2);
	
}