void TerrainLattice::SetEditorMode(bool enable)
{
	for(TerrainTileCacheMap_type::iterator iter = m_pCachedTerrains.begin();iter!= m_pCachedTerrains.end();iter++)
	{
		Terrain* pTerrain = (*iter).second.pTerrain;
		pTerrain->SetEditorMode(enable);
	}
}