static duk_ret_t Terrain_SetPointHeight_uint_uint_float(duk_context* ctx) { Terrain* thisObj = GetThisWeakObject<Terrain>(ctx); uint x = (uint)duk_require_number(ctx, 0); uint y = (uint)duk_require_number(ctx, 1); float height = (float)duk_require_number(ctx, 2); thisObj->SetPointHeight(x, y, height); return 0; }