static duk_ret_t Terrain_SetPointHeight_uint_uint_float(duk_context* ctx)
{
    Terrain* thisObj = GetThisWeakObject<Terrain>(ctx);
    uint x = (uint)duk_require_number(ctx, 0);
    uint y = (uint)duk_require_number(ctx, 1);
    float height = (float)duk_require_number(ctx, 2);
    thisObj->SetPointHeight(x, y, height);
    return 0;
}