/**
 * @brief NameChangePosition handle change posion point label.
 * @param pos new position.
 */
void VToolPoint::NameChangePosition(const QPointF &pos)
{
    VPointF *point = new VPointF(*VAbstractTool::data.GeometricObject<const VPointF *>(id));
    QPointF p = pos - this->pos();
    point->setMx(p.x());
    point->setMy(p.y());
    RefreshLine();
    UpdateNamePosition(point->mx(), point->my());
    VAbstractTool::data.UpdateGObject(id, point);
}
/**
 * @brief RefreshPointGeometry refresh point on scene.
 * @param point point.
 */
void VToolPoint::RefreshPointGeometry(const VPointF &point)
{
    this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, false);
    this->setPen(QPen(currentColor, qApp->toPixel(qApp->widthHairLine())/factor));
    QRectF rec = QRectF(0, 0, radius*2/factor, radius*2/factor);
    rec.translate(-rec.center().x(), -rec.center().y());
    this->setRect(rec);
    this->setPos(point.toQPointF());
    this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
    disconnect(namePoint, &VGraphicsSimpleTextItem::NameChangePosition, this, &VToolPoint::NameChangePosition);
    QFont font = namePoint->font();
    font.setPointSize(static_cast<qint32>(namePoint->FontSize()/factor));
    namePoint->setFont(font);
    namePoint->setText(point.name());
    namePoint->setPos(QPointF(point.mx(), point.my()));
    connect(namePoint, &VGraphicsSimpleTextItem::NameChangePosition, this, &VToolPoint::NameChangePosition);
    RefreshLine();
    this->setFlag(QGraphicsItem::ItemSendsGeometryChanges, true);
}
/**
 * @brief AddToNewDetail create united detail adding one node per time.
 * @param tool tool that make union.
 * @param doc dom document container.
 * @param data container with variables.
 * @param newDetail united detail.
 * @param det detail what we union.
 * @param i index node in detail.
 * @param idTool id tool union details.
 * @param dx bias node x axis.
 * @param dy bias node y axis.
 * @param pRotate point rotation.
 * @param angle angle rotation.
 */
void VToolUnionDetails::AddToNewDetail(QObject *tool, VPattern *doc, VContainer *data, VDetail &newDetail,
                                       const VDetail &det, const int &i, const quint32 &idTool, const qreal &dx,
                                       const qreal &dy, const quint32 &pRotate, const qreal &angle)
{
    quint32 id = 0, idObject = 0;
    switch (det.at(i).getTypeTool())
    {
        case (Tool::NodePoint):
        {
            if ( qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && (pRotate == 0))
            {
                id = det.at(i).getId();
            }
            else
            {
                VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
                point->setMode(Draw::Modeling);
                BiasRotatePoint(point, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                angle);
                idObject = data->AddGObject(point);
                VPointF *point1 = new VPointF(*point);
                point1->setMode(Draw::Modeling);
                id = data->AddGObject(point1);
                VNodePoint::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);
            }
        }
        break;
        case (Tool::NodeArc):
        {
            if (qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && pRotate == 0)
            {
                id = det.at(i).getId();
            }
            else
            {
                const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
                VPointF p1 = VPointF(arc->GetP1(), "A", 0, 0);
                BiasRotatePoint(&p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                VPointF p2 = VPointF(arc->GetP2(), "A", 0, 0);
                BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                VPointF *center = new VPointF(arc->GetCenter());
                BiasRotatePoint(center, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                angle);

                QLineF l1(center->toQPointF(), p1.toQPointF());
                QLineF l2(center->toQPointF(), p2.toQPointF());
                center->setMode(Draw::Modeling);
                quint32 idCenter = data->AddGObject(center);
                Q_UNUSED(idCenter);
                VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(),
                                 l1.angle(), QString().setNum(l1.angle()), l2.angle(),
                                 QString().setNum(l2.angle()));
                arc1->setMode(Draw::Modeling);
                idObject = data->AddGObject(arc1);

                VArc *arc2 = new VArc(*arc1);
                arc2->setMode(Draw::Modeling);
                id = data->AddGObject(arc2);

                VNodeArc::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);
            }
        }
        break;
        case (Tool::NodeSpline):
        {
            if (qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && pRotate == 0)
            {
                id = det.at(i).getId();
            }
            else
            {
                const QSharedPointer<VSpline> spline = data->GeometricObject<VSpline>(det.at(i).getId());

                VPointF *p1 = new VPointF(spline->GetP1());
                BiasRotatePoint(p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                //quint32 idP1 = data->AddGObject(p1);

                VPointF p2 = VPointF(spline->GetP2());
                BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);

                VPointF p3 = VPointF(spline->GetP3());
                BiasRotatePoint(&p3, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);

                VPointF *p4 = new VPointF(spline->GetP4());
                BiasRotatePoint(p4, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                //quint32 idP4 = data->AddGObject(p4);

                VSpline *spl = new VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline->GetKcurve(), 0,
                Draw::Modeling);
                idObject = data->AddGObject(spl);

                VSpline *spl1 = new VSpline(*spl);
                spl1->setMode(Draw::Modeling);
                id = data->AddGObject(spl1);
                VNodeSpline::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);

                delete p4;
                delete p1;
            }
        }
        break;
        case (Tool::NodeSplinePath):
        {
            if (qFuzzyCompare(dx+1, 1) && qFuzzyCompare(dy+1, 1) && pRotate == 0)
            {
                id = det.at(i).getId();
            }
            else
            {
                VSplinePath *path = new VSplinePath();
                path->setMode(Draw::Modeling);
                const QSharedPointer<VSplinePath> splinePath = data->GeometricObject<VSplinePath>(det.at(i).getId());
                qint32 k = splinePath->getMaxCountPoints();
                for (qint32 i = 1; i <= splinePath->Count(); ++i)
                {
                    VSpline spline(splinePath->at(i-1).P(), splinePath->at(i).P(),
                            splinePath->at(i-1).Angle2(), splinePath->at(i).Angle1(), splinePath->at(i-1).KAsm2(),
                            splinePath->at(i).KAsm1(), splinePath->getKCurve());

                    VPointF *p1 = new VPointF(spline.GetP1());
                    BiasRotatePoint(p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);
                    //quint32 idP1 = data->AddGObject(p1);
                    --k;

                    VPointF p2 = VPointF(spline.GetP2());
                    BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);

                    VPointF p3 = VPointF(spline.GetP3());
                    BiasRotatePoint(&p3, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);

                    VPointF *p4 = new VPointF(spline.GetP4());
                    BiasRotatePoint(p4, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);
                    //quint32 idP4 = data->AddGObject(p4);
                    --k;

                    VSpline spl = VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline.GetKcurve());
                    if (i==1)
                    {
                        path->append(VSplinePoint(*p1, splinePath->at(i-1).KAsm1(), spl.GetAngle1()+180,
                                                  splinePath->at(i-1).KAsm2(), spl.GetAngle1()));
                    }
                    path->append(VSplinePoint(*p4, splinePath->at(i).KAsm1(), spl.GetAngle2(),
                                              splinePath->at(i).KAsm2(), spl.GetAngle2()+180));
                    delete p4;
                    delete p1;
                }
                while (k>=0)
                {
                    data->getNextId();
                    --k;
                }
                idObject = data->AddGObject(path);

                VSplinePath *path1 = new VSplinePath(*path);
                path1->setMode(Draw::Modeling);
                id = data->AddGObject(path1);
                VNodeSplinePath::Create(doc, data, id, idObject, Document::FullParse, Source::FromGui, idTool, tool);
            }
        }
        break;
        default:
            qDebug()<<"May be wrong tool type!!! Ignoring."<<Q_FUNC_INFO;
            break;
    }
    newDetail.append(VNodeDetail(id, det.at(i).getTypeTool(), NodeDetail::Contour));
}
/**
 * @brief UpdatePoints update data for united details.
 * @param idDetail id united detail.
 * @param data container with variables.
 * @param det detail what we union.
 * @param i index node in detail.
 * @param idCount count updated or created objects.
 * @param dx bias node x axis.
 * @param dy bias node y axis.
 * @param pRotate point rotation.
 * @param angle angle rotation.
 */
void VToolUnionDetails::UpdatePoints(const quint32 &idDetail, VContainer *data, const VDetail &det, const int &i,
                                     quint32 &idCount, const qreal &dx, const qreal &dy, const quint32 &pRotate,
                                     const qreal &angle)
{
    switch (det.at(i).getTypeTool())
    {
        case (Tool::NodePoint):
        {
            if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
            {
                VPointF *point = new VPointF(*data->GeometricObject<VPointF>(det.at(i).getId()));
                point->setMode(Draw::Modeling);
                BiasRotatePoint(point, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                ++idCount;
                data->UpdateGObject(idDetail+idCount, point);

                ++idCount;
            }
        }
        break;
        case (Tool::NodeArc):
        {
            if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
            {
                const QSharedPointer<VArc> arc = data->GeometricObject<VArc>(det.at(i).getId());
                VPointF p1 = VPointF(arc->GetP1());
                BiasRotatePoint(&p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                VPointF p2 = VPointF(arc->GetP2());
                BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                VPointF *center = new VPointF(arc->GetCenter());
                BiasRotatePoint(center, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                angle);

                QLineF l1(center->toQPointF(), p1.toQPointF());
                QLineF l2(center->toQPointF(), p2.toQPointF());
                ++idCount;
                center->setMode(Draw::Modeling);
                data->UpdateGObject(idDetail+idCount, center);
                VArc *arc1 = new VArc(*center, arc->GetRadius(), arc->GetFormulaRadius(), l1.angle(),
                                     QString().setNum(l1.angle()), l2.angle(), QString().setNum(l2.angle()));
                arc1->setMode(Draw::Modeling);
                ++idCount;
                data->UpdateGObject(idDetail+idCount, arc1);

                ++idCount;
            }
        }
        break;
        case (Tool::NodeSpline):
        {
            if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
            {
                const QSharedPointer<VSpline> spline = data->GeometricObject<VSpline>(det.at(i).getId());

                VPointF *p1 = new VPointF(spline->GetP1());
                BiasRotatePoint(p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                ++idCount;
                data->UpdateGObject(idDetail+idCount, p1);

                VPointF p2 = VPointF(spline->GetP2());
                BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);

                VPointF p3 = VPointF(spline->GetP3());
                BiasRotatePoint(&p3, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);

                VPointF *p4 = new VPointF(spline->GetP4());
                BiasRotatePoint(p4, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(), angle);
                ++idCount;
                data->UpdateGObject(idDetail+idCount, p4);

                VSpline *spl = new VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline->GetKcurve(), 0,
                Draw::Modeling);

                ++idCount;
                data->UpdateGObject(idDetail+idCount, spl);

                ++idCount;
            }
        }
        break;
        case (Tool::NodeSplinePath):
        {
            if (qFuzzyCompare(dx+1, 1) == false || qFuzzyCompare(dy+1, 1) == false || pRotate != 0)
            {
                VSplinePath *path = new VSplinePath();
                path->setMode(Draw::Modeling);
                const QSharedPointer<VSplinePath> splinePath = data->GeometricObject<VSplinePath>(det.at(i).getId());
                SCASSERT(splinePath != nullptr);
                qint32 k = splinePath->getMaxCountPoints();
                for (qint32 i = 1; i <= splinePath->Count(); ++i)
                {
                    VSpline spline(splinePath->at(i-1).P(), splinePath->at(i).P(),
                            splinePath->at(i-1).Angle2(), splinePath->at(i).Angle1(), splinePath->at(i-1).KAsm2(),
                            splinePath->at(i).KAsm1(), splinePath->getKCurve());

                    VPointF *p1 = new VPointF(spline.GetP1());
                    BiasRotatePoint(p1, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);
                    ++idCount;
                    data->UpdateGObject(idDetail+idCount, p1);
                    --k;

                    VPointF p2 = VPointF(spline.GetP2());
                    BiasRotatePoint(&p2, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);

                    VPointF p3 = VPointF(spline.GetP3());
                    BiasRotatePoint(&p3, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);

                    VPointF *p4 = new VPointF(spline.GetP4());
                    BiasRotatePoint(p4, dx, dy, data->GeometricObject<VPointF>(pRotate)->toQPointF(),
                                    angle);
                    ++idCount;
                    data->UpdateGObject(idDetail+idCount, p4);
                    --k;

                    VSpline spl = VSpline(*p1, p2.toQPointF(), p3.toQPointF(), *p4, spline.GetKcurve());
                    if (i==1)
                    {
                        path->append(VSplinePoint(*p1, splinePath->at(i-1).KAsm1(), spl.GetAngle1()+180,
                                                  splinePath->at(i-1).KAsm2(), spl.GetAngle1()));
                    }
                    path->append(VSplinePoint(*p4, splinePath->at(i).KAsm1(), spl.GetAngle2(),
                                              splinePath->at(i).KAsm2(), spl.GetAngle2()+180));
                }

                while (k>=0)
                {
                    data->getNextId();
                    --k;
                    ++idCount;
                }

                ++idCount;
                data->UpdateGObject(idDetail+idCount, path);

                ++idCount;
            }
        }
        break;
        default:
            qDebug()<<"May be wrong tool type!!! Ignoring."<<Q_FUNC_INFO;
            break;
    }
}