Exemple #1
0
void
PopupMessage::Create(const PixelRect _rc)
{
  rc = _rc;

  WindowStyle style;
#ifdef USE_WINUSER
  style.Border();
#endif
  style.Hide();

  PaintWindow::Create(parent, GetRect(), style);
}
Exemple #2
0
MenuBar::MenuBar(ContainerWindow &parent, const ButtonLook &look)
{
  const PixelRect rc = parent.GetClientRect();

  WindowStyle style;
  style.Hide();
  style.Border();

  for (unsigned i = 0; i < MAX_BUTTONS; ++i) {
    PixelRect button_rc = GetButtonPosition(i, rc);
    buttons[i].Create(parent, look, _T(""), button_rc, style);
  }
}
void
TerrainDisplayConfigPanel::Prepare(ContainerWindow &parent, const PixelRect &rc)
{
  instance = this;

  RowFormWidget::Prepare(parent, rc);

  const MapSettings &settings_map = CommonInterface::GetMapSettings();
  const TerrainRendererSettings &terrain = settings_map.terrain;

  AddBoolean(_("Terrain display"),
             _("Draw a digital elevation terrain on the map."),
             terrain.enable);
  GetDataField(EnableTerrain).SetListener(this);

  AddBoolean(_("Topography display"),
             _("Draw topographical features (roads, rivers, lakes etc.) on the map."),
             settings_map.topography_enabled);

  static constexpr StaticEnumChoice terrain_ramp_list[] = {
    { 0, N_("Low lands"), },
    { 1, N_("Mountainous"), },
    { 2, N_("Imhof 7"), },
    { 3, N_("Imhof 4"), },
    { 4, N_("Imhof 12"), },
    { 5, N_("Imhof Atlas"), },
    { 6, N_("ICAO"), },
    { 7, N_("Grey"), },
    { 0 }
  };

  AddEnum(_("Terrain colors"),
          _("Defines the color ramp used in terrain rendering."),
          terrain_ramp_list, terrain.ramp);
  GetDataField(TerrainColors).SetListener(this);

  static constexpr StaticEnumChoice slope_shading_list[] = {
    { (unsigned)SlopeShading::OFF, N_("Off"), },
    { (unsigned)SlopeShading::FIXED, N_("Fixed"), },
    { (unsigned)SlopeShading::SUN, N_("Sun"), },
    { (unsigned)SlopeShading::WIND, N_("Wind"), },
    { 0 }
  };

  AddEnum(_("Slope shading"),
          _("The terrain can be shaded among slopes to indicate either wind direction, sun position or a fixed shading from north-east."),
          slope_shading_list, (unsigned)terrain.slope_shading);
  GetDataField(TerrainSlopeShading).SetListener(this);
  SetExpertRow(TerrainSlopeShading);

  AddInteger(_("Terrain contrast"),
             _("Defines the amount of Phong shading in the terrain rendering.  Use large values to emphasise terrain slope, smaller values if flying in steep mountains."),
             _T("%d %%"), _T("%d %%"), 0, 100, 5,
             ByteToPercent(terrain.contrast));
  GetDataField(TerrainContrast).SetListener(this);
  SetExpertRow(TerrainContrast);

  AddInteger(_("Terrain brightness"),
             _("Defines the brightness (whiteness) of the terrain rendering.  This controls the average illumination of the terrain."),
             _T("%d %%"), _T("%d %%"), 0, 100, 5,
             ByteToPercent(terrain.brightness));
  GetDataField(TerrainBrightness).SetListener(this);
  SetExpertRow(TerrainBrightness);

  if (::terrain != NULL) {
    WindowStyle style;
    style.Border();
    AddRemaining(new WndOwnerDrawFrame(*(ContainerWindow *)GetWindow(),
                                       {0, 0, 100, 100},
                                       style,
                                       ::OnPreviewPaint));
  }

  terrain_settings = terrain;
  ShowTerrainControls();
}
Exemple #4
0
static WindowStyle
add_border(WindowStyle style)
{
  style.Border();
  return style;
}
Exemple #5
0
static WindowStyle
AddBorder(WindowStyle style)
{
  style.Border();
  return style;
}
void
TerrainDisplayConfigPanel::Prepare(ContainerWindow &parent, const PixelRect &rc)
{
  instance = this;

  RowFormWidget::Prepare(parent, rc);

  const MapSettings &settings_map = CommonInterface::GetMapSettings();
  const TerrainRendererSettings &terrain = settings_map.terrain;

  AddBoolean(_("Terrain display"),
             _("Draw a digital elevation terrain on the map."),
             terrain.enable);
  GetDataField(EnableTerrain).SetListener(this);

  AddBoolean(_("Topography display"),
             _("Draw topographical features (roads, rivers, lakes etc.) on the map."),
             settings_map.topography_enabled);

  static constexpr StaticEnumChoice terrain_ramp_list[] = {
    { 0, N_("Low lands"), },
    { 1, N_("Mountainous"), },
    { 2, N_("Imhof 7"), },
    { 3, N_("Imhof 4"), },
    { 4, N_("Imhof 12"), },
    { 5, N_("Imhof Atlas"), },
    { 6, N_("ICAO"), },
    { 9, N_("Vibrant"), },
    { 7, N_("Grey"), },
    { 8, N_("White"), },
    {10, N_("Sandstone"), },
    {11, N_("Pastel"), },
    {12, N_("Italian Avioportolano VFR Chart"), },
    {13, N_("German DFS VFR Chart"), },
    {14, N_("French SIA VFR Chart"), },
    { 0 }
  };

  AddEnum(_("Terrain colors"),
          _("Defines the color ramp used in terrain rendering."),
          terrain_ramp_list, terrain.ramp);
  GetDataField(TerrainColors).SetListener(this);

  static constexpr StaticEnumChoice slope_shading_list[] = {
    { (unsigned)SlopeShading::OFF, N_("Off"), },
    { (unsigned)SlopeShading::FIXED, N_("Fixed"), },
    { (unsigned)SlopeShading::SUN, N_("Sun"), },
    { (unsigned)SlopeShading::WIND, N_("Wind"), },
    { 0 }
  };

  AddEnum(_("Slope shading"),
          _("The terrain can be shaded among slopes to indicate either wind direction, sun position or a fixed shading from North-West."),
          slope_shading_list, (unsigned)terrain.slope_shading);
  GetDataField(TerrainSlopeShading).SetListener(this);
  SetExpertRow(TerrainSlopeShading);

  AddInteger(_("Terrain contrast"),
             _("Defines the amount of Phong shading in the terrain rendering.  Use large values to emphasise terrain slope, smaller values if flying in steep mountains."),
             _T("%d %%"), _T("%d %%"), 0, 100, 5,
             ByteToPercent(terrain.contrast));
  GetDataField(TerrainContrast).SetListener(this);
  SetExpertRow(TerrainContrast);

  AddInteger(_("Terrain brightness"),
             _("Defines the brightness (whiteness) of the terrain rendering.  This controls the average illumination of the terrain."),
             _T("%d %%"), _T("%d %%"), 0, 100, 5,
             ByteToPercent(terrain.brightness));
  GetDataField(TerrainBrightness).SetListener(this);
  SetExpertRow(TerrainBrightness);

  // JMW using enum here instead of bool so can provide more contour rendering
  // options later
  static constexpr StaticEnumChoice contours_list[] = {
    { (unsigned)Contours::OFF, N_("Off"), },
    { (unsigned)Contours::ON, N_("On"), },
    { 0 }
  };

  AddEnum(_("Contours"),
          _("If enabled, draws contour lines on the terrain."),
          contours_list, (unsigned)terrain.contours);
  GetDataField(TerrainContours).SetListener(this);
  SetExpertRow(TerrainContours);

  if (::terrain != nullptr) {
    WindowStyle style;
    style.Border();

    TerrainPreviewWindow *preview = new TerrainPreviewWindow(*::terrain);
    preview->Create((ContainerWindow &)GetWindow(), {0, 0, 100, 100}, style);
    AddRemaining(preview);
  }

  terrain_settings = terrain;
  ShowTerrainControls();
  UpdateTerrainPreview();
}