void NetManager::cs_DominoUploadTilemap() { TileMap& tilemap = DominoManager::getSingleton().getTileMap(0); WorldPacket packet; packet.clear(); packet.SetOpcode(MSG_CS_DOMINO_UPLOAD_TILEMAP); packet.AppendPacketString<uint8>(Player::getSingleton().getID()); packet << (int)1; packet << (int)tilemap.map.size(); packet.writeVector(tilemap.map); packet.SetLength(packet.size()); sSocketMgr.SendPacket(LIFE_SOCKET_ID, &packet); }