Exemple #1
0
bool findMove(board b, move &bestMove, int wtime, int btime, int movestogo)
{
	if (queryBook(b, bestMove))
	{
		clock_t start = clock();
		while (clock() < start + CLOCKS_PER_SEC/10);
		return true;
	}
	
	clock_t deadline = 0;
	clock_t hardline = 0;
	if (b.getToMove())
	{
		if (btime != 0)
		{
			int target = btime/(movestogo+MOVE_LEAWAY) - OVERHEAD;
			deadline = (CLOCKS_PER_SEC/1000)*target + clock();
			hardline = (CLOCKS_PER_SEC/1000)*HARDLINE_FACTOR*target+clock();
		}
	}
	else
	{
		if (wtime != 0)
		{
			int target = wtime/(movestogo+MOVE_LEAWAY) - OVERHEAD;
			deadline = (CLOCKS_PER_SEC/1000)*target + clock();
			hardline = (CLOCKS_PER_SEC/1000)*HARDLINE_FACTOR*target+clock();
		}
	}
	
	if (deadline != 0)
		return calcMoveID(b, bestMove, deadline, hardline);
	else
		return calcMove(b, bestMove);
}
Exemple #2
0
int minimax(int depth, board b, int alpha, int beta, int movesDone)
{
	lookupResult res;
	bool haveHit = queryTable(b, res);

	if (haveHit && depth <= res.depth)
	{
		if (res.type == SCORE_LOWERBOUND)
		{
			if (res.evaluation >= beta)
				return -res.evaluation;
			else
				alpha = max(alpha, res.evaluation);
		}
		if (res.type == SCORE_UPPERBOUND)
		{
			if (res.evaluation <= alpha)
				return -res.evaluation;
			else
				beta = min(beta, res.evaluation);
		}
		if (res.type == SCORE_EXACT)
			return -res.evaluation;
	}

	//if (depth == 0)
	//	return quiesence(b, alpha, beta, false);
	if (depth == 0)
		return -b.eval();
	
	if (inHistory(b))
		return 0;
	
	moveOrderer order(b);
	vector<move> moves = b.genMoves();
	sort(moves.begin(), moves.end(), order);
	if (moves.size() == 0)
	{
		if (b.inCheck().first && !b.getToMove())
			return MATESCORE(movesDone);
		if (b.inCheck().second && b.getToMove())
			return MATESCORE(movesDone);
		return 0;
	}
	if (b.getPlyClock() >= 100)
		return 0;
	
	int bestSoFar = -MATESCORE_MAX;
	if (haveHit)
	{
		board temp = b;
		temp.executeMove(res.bestMove);
		pushHistory(temp);
		bestSoFar = minimax(depth-1, temp, -beta, -alpha, movesDone+1);
		popHistory();
	}
	int besti = -1;
	for (int i=0; i<moves.size() && bestSoFar < beta; i++)
	{
		if (haveHit && moves[i] == res.bestMove)
			continue;
		board temp = b;
		temp.executeMove(moves[i]);
		pushHistory(temp);
		int curScore = minimax(depth-1, temp, -beta, -max(alpha, bestSoFar), movesDone+1);
		popHistory();
		if (curScore > bestSoFar)
		{
			bestSoFar = curScore;
			besti = i;
		}
	}
	
	if (besti == -1 && haveHit)
		putTable(b, depth, bestSoFar, res.bestMove, alpha, beta);
	else
		putTable(b, depth, bestSoFar, moves[besti], alpha, beta);
	
	return -bestSoFar;
}