void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
	if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer() && !a_EntityHit.IsBoat())
	{
		// Not an entity that interacts with an arrow
		return;
	}
	
	int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
	if (m_IsCritical)
	{
		Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
	}
	a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
	
	// Broadcast successful hit sound
	m_World->BroadcastSoundEffect(
		"random.successful_hit",
		(int)std::floor(GetPosX() * 8.0),
		(int)std::floor(GetPosY() * 8.0),
		(int)std::floor(GetPosZ() * 8.0),
		0.5f,
		0.75f + ((float)((GetUniqueID() * 23) % 32)) / 64.0f
	);
	
	Destroy();
}
Exemple #2
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		virtual bool Item(cEntity * a_Entity) override
		{
			if (a_Entity->GetUniqueID() == m_Pusher->GetUniqueID())
			{
				return false;
			}

			// we only push other mobs, boats and minecarts
			if ((a_Entity->GetEntityType() != etMonster) && (a_Entity->GetEntityType() != etMinecart) && (a_Entity->GetEntityType() != etBoat))
			{
				return false;
			}

			// do not push a boat / minecart you're sitting in
			if (m_Pusher->IsAttachedTo(a_Entity))
			{
				return false;
			}

			Vector3d v3Delta = a_Entity->GetPosition() - m_Pusher->GetPosition();
			v3Delta.y = 0.0;  // we only push sideways
			v3Delta *= 1.0 / (v3Delta.Length() + 0.01);  // we push harder if we're close
			// QUESTION: is there an additional multiplier for this? current shoving seems a bit weak

			a_Entity->AddSpeed(v3Delta);
			return false;
		}
Exemple #3
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bool cWSSAnvil::LoadEntityBaseFromNBT(cEntity & a_Entity, const cParsedNBT & a_NBT, int a_TagIdx)
{
    double Pos[3];
    if (!LoadDoublesListFromNBT(Pos, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Pos")))
    {
        return false;
    }
    a_Entity.SetPosition(Pos[0], Pos[1], Pos[2]);

    double Speed[3];
    if (!LoadDoublesListFromNBT(Speed, 3, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Motion")))
    {
        return false;
    }
    a_Entity.SetSpeed(Speed[0], Speed[1], Speed[2]);

    double Rotation[3];
    if (!LoadDoublesListFromNBT(Rotation, 2, a_NBT, a_NBT.FindChildByName(a_TagIdx, "Rotation")))
    {
        return false;
    }
    a_Entity.SetRotation(Rotation[0]);
    a_Entity.SetRoll    (Rotation[1]);

    return true;
}
Exemple #4
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char cProtocol125::GetEntityMetadataFlags(const cEntity & a_Entity)
{
	char Flags = 0;
	if (a_Entity.IsOnFire())
	{
		Flags |= 1;
	}
	if (a_Entity.IsCrouched())
	{
		Flags |= 2;
	}
	if (a_Entity.IsRiding())
	{
		Flags |= 4;
	}
	if (a_Entity.IsSprinting())
	{
		Flags |= 8;
	}
	if (a_Entity.IsRclking())
	{
		Flags |= 16;
	}
	return Flags;
}
Exemple #5
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void cProtocol125::SendEntityHeadLook(const cEntity & a_Entity)
{
	ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID());  // Must not send for self
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ENT_HEAD_LOOK);
	WriteInt (a_Entity.GetUniqueID());
	WriteChar((char)((a_Entity.GetHeadYaw() / 360.f) * 256));
	Flush();
}
Exemple #6
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void cProtocol125::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
	ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID());  // Must not send for self
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ENT_REL_MOVE);
	WriteInt (a_Entity.GetUniqueID());
	WriteChar(a_RelX);
	WriteChar(a_RelY);
	WriteChar(a_RelZ);
	Flush();
}
Exemple #7
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void cProtocol125::SendEntityVelocity(const cEntity & a_Entity)
{
	ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID());  // Must not send for self
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ENTITY_VELOCITY);
	WriteInt (a_Entity.GetUniqueID());
	WriteShort((short) (a_Entity.GetSpeedX() * 400)); //400 = 8000 / 20 
	WriteShort((short) (a_Entity.GetSpeedY() * 400));
	WriteShort((short) (a_Entity.GetSpeedZ() * 400));
	Flush();
}
Exemple #8
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void cProtocol125::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
	ASSERT(a_Entity.GetUniqueID() != m_Client->GetPlayer()->GetUniqueID());  // Must not send for self
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ENT_REL_MOVE_LOOK);
	WriteInt (a_Entity.GetUniqueID());
	WriteByte(a_RelX);
	WriteByte(a_RelY);
	WriteByte(a_RelZ);
	WriteByte((char)((a_Entity.GetRotation() / 360.f) * 256));
	WriteByte((char)((a_Entity.GetPitch()    / 360.f) * 256));
	Flush();
}
Exemple #9
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void cProtocol132::SendDestroyEntity(const cEntity & a_Entity)
{
	if (a_Entity.GetUniqueID() == m_Client->GetPlayer()->GetUniqueID())
	{
		// Do not send "destroy self" to the client, the client would crash (FS #254)
		return;
	}
	
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_DESTROY_ENTITIES);
	WriteByte(1);  // entity count
	WriteInt (a_Entity.GetUniqueID());
	Flush();
}
void cProjectileEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
	if (a_EntityHit.IsPawn() && (GetCreatorName() != ""))  // If we're hitting a mob or a player and we were created by a player
	{

		class cNotifyWolves : public cEntityCallback
		{
		public:
			cPawn * m_EntityHit;

			cNotifyWolves(cPawn * a_Entity) :
				m_EntityHit(a_Entity)
			{
			}

			virtual bool Item(cEntity * a_Player) override
			{
				static_cast<cPlayer*>(a_Player)->NotifyFriendlyWolves(m_EntityHit);
				return true;
			}
		} Callback(static_cast<cPawn*>(&a_EntityHit));

		m_World->DoWithEntityByID(GetCreatorUniqueID(), Callback);
	}
}
void cThrownSnowballEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
	int TotalDamage = 0;
	if (a_EntityHit.IsMob())
	{
		eMonsterType MobType = static_cast<cMonster &>(a_EntityHit).GetMobType();
		if (MobType == mtBlaze)
		{
			TotalDamage = 3;
		}
	}
	// TODO: If entity is Ender Crystal, destroy it
	a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
	
	m_DestroyTimer = 5;
}
Exemple #12
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void cProtocol125::SendDestroyEntity(const cEntity & a_Entity)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_DESTROY_ENTITY);
	WriteInt (a_Entity.GetUniqueID());
	Flush();
}
Exemple #13
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void cProtocol125::SendEntityAnimation(const cEntity & a_Entity, char a_Animation)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ANIMATION);
	WriteInt (a_Entity.GetUniqueID());
	WriteChar(a_Animation);
	Flush();
}
Exemple #14
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void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
	Destroy();
	Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z));
	
	// TODO: Some entities are immune to hits
	a_EntityHit.StartBurning(5 * 20);  // 5 seconds of burning
}
Exemple #15
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void cProtocol125::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ENT_STATUS);
	WriteInt (a_Entity.GetUniqueID());
	WriteChar(a_Status);
	Flush();
}
void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
	int TotalDamage = 0;
	// If entity is an Ender Dragon or Ender Crystal, it is damaged.
	if (
		(a_EntityHit.IsMob() && (static_cast<cMonster &>(a_EntityHit).GetMobType() == mtEnderDragon)) ||
		a_EntityHit.IsEnderCrystal()
	)
	{
		TotalDamage = 1;
	}

	TrySpawnChicken(a_HitPos);
	a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);

	m_DestroyTimer = 5;
}
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
	if (!a_EntityHit.IsMob() && !a_EntityHit.IsMinecart() && !a_EntityHit.IsPlayer())
	{
		// Not an entity that interacts with an arrow
		return;
	}
	
	int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
	if (m_IsCritical)
	{
		Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
	}
	a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
	
	Destroy();
}
Exemple #18
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void cProtocol125::SendRemoveEntityEffect(const cEntity & a_Entity, int a_EffectID)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_REMOVE_ENTITY_EFFECT);
	WriteInt (a_Entity.GetUniqueID());
	WriteChar((char)a_EffectID);
	Flush();
}
Exemple #19
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void cProtocol132::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_COLLECT_PICKUP);
	WriteInt (a_Entity.GetUniqueID());
	WriteInt (a_Player.GetUniqueID());
	Flush();
}
Exemple #20
0
void cProtocol125::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ATTACH_ENTITY);
	WriteInt(a_Entity.GetUniqueID());
	WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
	Flush();
}
Exemple #21
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void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
	super::OnHitEntity(a_EntityHit, a_HitPos);

	int Damage = static_cast<int>(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
	if (m_IsCritical)
	{
		Damage += m_World->GetTickRandomNumber(Damage / 2 + 2);
	}

	unsigned int PowerLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPower);
	if (PowerLevel > 0)
	{
		int ExtraDamage = static_cast<int>(ceil(0.25 * (PowerLevel + 1)));
		Damage += ExtraDamage;
	}

	// int KnockbackAmount = 1;
	unsigned int PunchLevel = m_CreatorData.m_Enchantments.GetLevel(cEnchantments::enchPunch);
	if (PunchLevel > 0)
	{
		Vector3d LookVector = GetLookVector();
		Vector3f FinalSpeed = Vector3f(0, 0, 0);
		switch (PunchLevel)
		{
			case 1: FinalSpeed = LookVector * Vector3d(5, 0.3, 5); break;
			case 2: FinalSpeed = LookVector * Vector3d(8, 0.3, 8); break;
			default: break;
		}
		a_EntityHit.SetSpeed(FinalSpeed);
	}

	// a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, KnockbackAmount);  // TODO fix knockback.
	a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 0);  // Until knockback is fixed.

	if (IsOnFire() && !a_EntityHit.IsSubmerged() && !a_EntityHit.IsSwimming())
	{
		a_EntityHit.StartBurning(100);
	}

	// Broadcast successful hit sound
	GetWorld()->BroadcastSoundEffect("random.successful_hit", GetPosX(), GetPosY(), GetPosZ(), 0.5, static_cast<float>(0.75 + (static_cast<float>((GetUniqueID() * 23) % 32)) / 64));

	Destroy();
}
Exemple #22
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void cProtocol125::SendEntityMetadata(const cEntity & a_Entity)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_METADATA);
	WriteInt (a_Entity.GetUniqueID());
	AString MetaData = GetEntityMetaData(a_Entity);
	SendData(MetaData.data(), MetaData.size());
	Flush();
}
Exemple #23
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void cProtocol_1_11_0::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count)
{
	ASSERT(m_State == 3);  // In game mode?

	cPacketizer Pkt(*this, GetPacketId(sendCollectEntity));  // Collect Item packet
	Pkt.WriteVarInt32(a_Entity.GetUniqueID());
	Pkt.WriteVarInt32(a_Player.GetUniqueID());
	Pkt.WriteVarInt32(static_cast<UInt32>(a_Count));
}
Exemple #24
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void cProtocol132::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_ENTITY_EQUIPMENT);
	WriteInt  (a_Entity.GetUniqueID());
	WriteShort(a_SlotNum);
	WriteItem (a_Item);
	Flush();
}
Exemple #25
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void cProtocol161::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_ATTACH_ENTITY);
	WriteInt(a_Entity.GetUniqueID());
	WriteInt((a_Vehicle == NULL) ? -1 : a_Vehicle->GetUniqueID());
	WriteBool(false);  // TODO: "Should use leash?" -> no
	Flush();
}
Exemple #26
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void cProtocol125::SendEntityMetadata(const cEntity & a_Entity)
{
	cCSLock Lock(m_CSPacket);
	WriteByte(PACKET_METADATA);
	WriteInt (a_Entity.GetUniqueID());
	
	WriteCommonMetadata(a_Entity);
	if (a_Entity.IsMob())
	{
		WriteMobMetadata(((const cMonster &)a_Entity));
	}
	else
	{
		WriteEntityMetadata(a_Entity);
	}	
	WriteByte(0x7f);

	Flush();
}
void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
	int TotalDamage = 0;
	// TODO: If entity is Ender Crystal, destroy it
	
	TrySpawnChicken(a_HitPos);
	a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
	
	m_DestroyTimer = 5;
}
void cWitherSkullEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
	// TODO: If entity is Ender Crystal, destroy it
	a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);

	// TODO: Explode
	// TODO: Apply wither effect to entity and others nearby

	Destroy(true);
}
void cThrownEnderPearlEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
	int TotalDamage = 0;
	// TODO: If entity is Ender Crystal, destroy it

	TeleportCreator(a_HitPos);
	a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);

	m_DestroyTimer = 5;
}
Exemple #30
0
void cProtocol125::SendEntityEffect(const cEntity & a_Entity, int a_EffectID, int a_Amplifier, short a_Duration)
{
	cCSLock Lock(m_CSPacket);
	WriteByte (PACKET_ENTITY_EFFECT);
	WriteInt  (a_Entity.GetUniqueID());
	WriteByte ((Byte)a_EffectID);
	WriteByte ((Byte)a_Amplifier);
	WriteShort(a_Duration);
	Flush();
}