Exemple #1
0
/* 
=============== 
IN_StartupJoystick 
=============== 
*/  
void IN_StartupJoystick (void) 
{ 
	int			numdevs;
	JOYCAPS		jc;
	MMRESULT	mmr;
 
 	// assume no joystick
	joy_avail = 0; 

	// abort startup if user requests no joystick
	if ( gEngfuncs.CheckParm ("-nojoy", NULL ) ) 
		return; 
 
	// verify joystick driver is present
	if ((numdevs = joyGetNumDevs ()) == 0)
	{
		gEngfuncs.Con_DPrintf ("joystick not found -- driver not present\n\n");
		return;
	}

	// cycle through the joystick ids for the first valid one
	for (joy_id=0 ; joy_id<numdevs ; joy_id++)
	{
		memset (&ji, 0, sizeof(ji));
		ji.dwSize = sizeof(ji);
		ji.dwFlags = JOY_RETURNCENTERED;

		if ((mmr = joyGetPosEx (joy_id, &ji)) == JOYERR_NOERROR)
			break;
	} 

	// abort startup if we didn't find a valid joystick
	if (mmr != JOYERR_NOERROR)
	{
		gEngfuncs.Con_DPrintf ("joystick not found -- no valid joysticks (%x)\n\n", mmr);
		return;
	}

	// get the capabilities of the selected joystick
	// abort startup if command fails
	memset (&jc, 0, sizeof(jc));
	if ((mmr = joyGetDevCaps (joy_id, &jc, sizeof(jc))) != JOYERR_NOERROR)
	{
		gEngfuncs.Con_DPrintf ("joystick not found -- invalid joystick capabilities (%x)\n\n", mmr); 
		return;
	}

	// save the joystick's number of buttons and POV status
	joy_numbuttons = jc.wNumButtons;
	joy_haspov = jc.wCaps & JOYCAPS_HASPOV;

	// old button and POV states default to no buttons pressed
	joy_oldbuttonstate = joy_oldpovstate = 0;

	// mark the joystick as available and advanced initialization not completed
	// this is needed as cvars are not available during initialization
	gEngfuncs.Con_Printf ("joystick found\n\n", mmr); 
	joy_avail = 1; 
	joy_advancedinit = 0;
}
Exemple #2
0
/*
===========
IN_ResetMouse

FIXME: Call through to engine?
===========
*/
void IN_ResetMouse( void )
{
	// no work to do in SDL
#ifdef _WIN32
	// reset only if mouse is active and not in visible mode:
	if(mouseactive && !iVisibleMouse)
	{
		if ( !m_bRawInput && gEngfuncs.GetWindowCenterX && gEngfuncs.GetWindowCenterY )
		{
			bool lockEntered = MouseThread_ActiveLock_Enter();

			int centerX = gEngfuncs.GetWindowCenterX();
			int centerY = gEngfuncs.GetWindowCenterY();

			SetCursorPos ( centerX, centerY );
			InterlockedExchange( &mouseThreadCenterX, centerX );
			InterlockedExchange( &mouseThreadCenterY, centerY );
			InterlockedExchange( &mouseThreadDeltaX, 0 );
			InterlockedExchange( &mouseThreadDeltaY, 0 );

			if(lockEntered) MouseThread_ActiveLock_Exit();
		}
	}
#endif
}
Exemple #3
0
void CAM_ToThirdPerson(void)
{ 
	vec3_t viewangles;

#if !defined( DEBUG )
	if ( gEngfuncs.GetMaxClients() > 1 )
	{
		// no thirdperson in multiplayer.
		return;
	}
#endif

	gEngfuncs.GetViewAngles( (float *)viewangles );

	if( !cam_thirdperson )
	{
		cam_thirdperson = 1; 
		
		cam_ofs[ YAW ] = viewangles[ YAW ]; 
		cam_ofs[ PITCH ] = viewangles[ PITCH ]; 
		cam_ofs[ 2 ] = CAM_MIN_DIST; 
	}

	gEngfuncs.Cvar_SetValue( "cam_command", 0 );
}
Exemple #4
0
/*
============
KeyDown
============
*/
void KeyDown (kbutton_t *b)
{
	int		k;
	char	*c;

	c = gEngfuncs.Cmd_Argv(1);
	if (c[0])
		k = atoi(c);
	else
		k = -1;		// typed manually at the console for continuous down

	if (k == b->down[0] || k == b->down[1])
		return;		// repeating key
	
	if (!b->down[0])
		b->down[0] = k;
	else if (!b->down[1])
		b->down[1] = k;
	else
	{
		gEngfuncs.Con_DPrintf ("Three keys down for a button '%c' '%c' '%c'!\n", b->down[0], b->down[1], c);
		return;
	}
	
	if (b->state & 1)
		return;		// still down
	b->state |= 1 + 2;	// down + impulse down
}
Exemple #5
0
/*
===========
IN_MouseEvent
===========
*/
void DLLEXPORT IN_MouseEvent (int mstate)
{
	int		i;

	if ( iMouseInUse || g_iVisibleMouse )
		return;

	// perform button actions
	for (i=0 ; i<mouse_buttons ; i++)
	{
		if ( (mstate & (1<<i)) &&
			!(mouse_oldbuttonstate & (1<<i)) )
		{
			gEngfuncs.Key_Event (K_MOUSE1 + i, 1);
		}

		if ( !(mstate & (1<<i)) &&
			(mouse_oldbuttonstate & (1<<i)) )
		{
			gEngfuncs.Key_Event (K_MOUSE1 + i, 0);
		}
	}	
	
	mouse_oldbuttonstate = mstate;
}
/*
===========
IN_Accumulate
===========
*/
void CL_DLLEXPORT IN_Accumulate(void)
{
	//only accumulate mouse if we are not moving the camera with the mouse
	if(!iMouseInUse && !g_iVisibleMouse)
	{
		if(mouseactive)
		{
#ifdef _WIN32
			if(!m_bRawInput)
			{
				if(!m_bMouseThread)
				{
					GetCursorPos(&current_pos);

					mx_accum += current_pos.x - gEngfuncs.GetWindowCenterX();
					my_accum += current_pos.y - gEngfuncs.GetWindowCenterY();
				}
			}
			else
#endif
			{
				int deltaX, deltaY;
				SDL_GetRelativeMouseState(&deltaX, &deltaY);
				mx_accum += deltaX;
				my_accum += deltaY;
			}
			// force the mouse to the center, so there's room to move
			IN_ResetMouse();
		}
	}
}
Exemple #7
0
/*
===========
IN_StartupMouse
===========
*/
void IN_StartupMouse (void)
{
	if ( gEngfuncs.CheckParm ("-nomouse", NULL ) ) 
		return; 

	mouseinitialized = 1;
	mouseparmsvalid = SystemParametersInfo (SPI_GETMOUSE, 0, originalmouseparms, 0);

	if (mouseparmsvalid)
	{
		if ( gEngfuncs.CheckParm ("-noforcemspd", NULL ) ) 
			newmouseparms[2] = originalmouseparms[2];

		if ( gEngfuncs.CheckParm ("-noforcemaccel", NULL ) ) 
		{
			newmouseparms[0] = originalmouseparms[0];
			newmouseparms[1] = originalmouseparms[1];
		}

		if ( gEngfuncs.CheckParm ("-noforcemparms", NULL ) ) 
		{
			newmouseparms[0] = originalmouseparms[0];
			newmouseparms[1] = originalmouseparms[1];
			newmouseparms[2] = originalmouseparms[2];
		}
	}

	mouse_buttons = MOUSE_BUTTON_COUNT;
}
void DLLEXPORT HUD_Frame( double time )
{
#ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT
	if (!gViewPort)
		gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());
#else
	gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());
#endif
}
/*
=================
HUD_GetRect

VGui stub
=================
*/
int *HUD_GetRect( void )
{
	static int extent[4];

	extent[0] = gEngfuncs.GetWindowCenterX() - ScreenWidth / 2;
	extent[1] = gEngfuncs.GetWindowCenterY() - ScreenHeight / 2;
	extent[2] = gEngfuncs.GetWindowCenterX() + ScreenWidth / 2;
	extent[3] = gEngfuncs.GetWindowCenterY() + ScreenHeight / 2;

	return extent;
}
Exemple #10
0
/*
===========
Force_CenterView_f
===========
*/
void Force_CenterView_f (void)
{
	vec3_t viewangles;

	if (!iMouseInUse)
	{
		gEngfuncs.GetViewAngles( (float *)viewangles );
	    viewangles[PITCH] = 0;
		gEngfuncs.SetViewAngles( (float *)viewangles );
	}
}
Exemple #11
0
void CL_LoadParticleMan( void )
{
	char szPDir[512];

	if ( gEngfuncs.COM_ExpandFilename( PARTICLEMAN_DLLNAME, szPDir, sizeof( szPDir ) ) == FALSE )
	{
		g_pParticleMan = NULL;
		g_hParticleManModule = NULL;
		return;
	}

	g_hParticleManModule = Sys_LoadModule( szPDir );
	CreateInterfaceFn particleManFactory = Sys_GetFactory( g_hParticleManModule );

	if ( particleManFactory == NULL )
	{
		g_pParticleMan = NULL;
		g_hParticleManModule = NULL;
		return;
	}

	g_pParticleMan = (IParticleMan *)particleManFactory( PARTICLEMAN_INTERFACE, NULL);

	if ( g_pParticleMan )
	{
		 g_pParticleMan->SetUp( &gEngfuncs );

		 // Add custom particle classes here BEFORE calling anything else or you will die.
		 g_pParticleMan->AddCustomParticleClassSize ( sizeof ( CBaseParticle ) );
	}
}
Exemple #12
0
void DLLEXPORT HUD_Init( void )
{
	InitInput();
	gHUD.Init();

	gEngfuncs.pfnHookUserMsg( "Bhopcap", __MsgFunc_Bhopcap );
}
Exemple #13
0
void TeamFortressViewport::paintBackground()
{
//	int wide, tall;
//	getParent()->getSize( wide, tall );
//	setSize( wide, tall );
	gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());
}
Exemple #14
0
int CL_DLLEXPORT Initialize( cl_enginefunc_t *pEnginefuncs, int iVersion )
{
	gEngfuncs = *pEnginefuncs;

	RecClInitialize(pEnginefuncs, iVersion);

	if (iVersion != CLDLL_INTERFACE_VERSION)
		return 0;

	memcpy(&gEngfuncs, pEnginefuncs, sizeof(cl_enginefunc_t));

	EV_HookEvents();
	// get tracker interface, if any
	char szDir[512];
	if (!gEngfuncs.COM_ExpandFilename("Bin/TrackerUI.dll", szDir, sizeof(szDir)))
	{
		g_pTrackerUser = NULL;
		g_hTrackerModule = NULL;
		return 1;
	}

	g_hTrackerModule = Sys_LoadModule(szDir);
	CreateInterfaceFn trackerFactory = Sys_GetFactory(g_hTrackerModule);
	if (!trackerFactory)
	{
		g_pTrackerUser = NULL;
		g_hTrackerModule = NULL;
		return 1;
	}

	g_pTrackerUser = (ITrackerUser *)trackerFactory(TRACKERUSER_INTERFACE_VERSION, NULL);
	return 1;
}
Exemple #15
0
void CAM_ClearStates( void )
{
	vec3_t viewangles;

	gEngfuncs.GetViewAngles( (float *)viewangles );

	cam_pitchup.state = 0;
	cam_pitchdown.state = 0;
	cam_yawleft.state = 0;
	cam_yawright.state = 0;
	cam_in.state = 0;
	cam_out.state = 0;

	cam_thirdperson = 0;
	cam_command->value = 0;
	cam_mousemove=0;

	cam_snapto->value = 0;
	cam_distancemove = 0;

	cam_ofs[ 0 ] = 0.0;
	cam_ofs[ 1 ] = 0.0;
	cam_ofs[ 2 ] = CAM_MIN_DIST;

	cam_idealpitch->value = viewangles[ PITCH ];
	cam_idealyaw->value = viewangles[ YAW ];
	cam_idealdist->value = CAM_MIN_DIST;
}
Exemple #16
0
/*
============
KeyUp
============
*/
void KeyUp (kbutton_t *b)
{
	int		k;
	char	*c;
	
	c = gEngfuncs.Cmd_Argv(1);
	if (c[0])
		k = atoi(c);
	else
	{ // typed manually at the console, assume for unsticking, so clear all
		b->down[0] = b->down[1] = 0;
		b->state = 4;	// impulse up
		return;
	}

	if (b->down[0] == k)
		b->down[0] = 0;
	else if (b->down[1] == k)
		b->down[1] = 0;
	else
		return;		// key up without coresponding down (menu pass through)
	if (b->down[0] || b->down[1])
	{
		//Con_Printf ("Keys down for button: '%c' '%c' '%c' (%d,%d,%d)!\n", b->down[0], b->down[1], c, b->down[0], b->down[1], c);
		return;		// some other key is still holding it down
	}

	if (!(b->state & 1))
		return;		// still up (this should not happen)

	b->state &= ~1;		// now up
	b->state |= 4; 		// impulse up
}
Exemple #17
0
void CAM_ToThirdPerson(void)
{ 
	vec3_t viewangles;

	gEngfuncs.GetViewAngles( (float *)viewangles );

	if( !cam_thirdperson )
	{
		cam_thirdperson = 1; 
		
		cam_ofs[ YAW ] = viewangles[ YAW ]; 
		cam_ofs[ PITCH ] = viewangles[ PITCH ]; 
		cam_ofs[ 2 ] = CAM_MIN_DIST; 
	}

	gEngfuncs.Cvar_SetValue( "cam_command", 0 );
}
void CL_DLLEXPORT HUD_Frame( double time )
{
	gEngfuncs.VGui_ViewportPaintBackground(HUD_GetRect());

	ServersThink( time );

	GetClientVoiceMgr()->Frame(time);
}
Exemple #19
0
/*
===========
IN_ResetMouse

FIXME: Call through to engine?
===========
*/
void IN_ResetMouse(void)
{
// no work to do in SDL
#ifdef _WIN32
	if(!m_bRawInput && mouseactive && gEngfuncs.GetWindowCenterX && gEngfuncs.GetWindowCenterY)
	{
		SetCursorPos(gEngfuncs.GetWindowCenterX(), gEngfuncs.GetWindowCenterY());
		ThreadInterlockedExchange(&old_mouse_pos.x, gEngfuncs.GetWindowCenterX());
		ThreadInterlockedExchange(&old_mouse_pos.y, gEngfuncs.GetWindowCenterY());
	}

	if(gpGlobals && gpGlobals->time - s_flRawInputUpdateTime > 1.0f)
	{
		s_flRawInputUpdateTime = gpGlobals->time;
		m_bRawInput            = CVAR_GET_FLOAT("m_rawinput") != 0;
	}
#endif
}
Exemple #20
0
/*
===========
IN_Accumulate
===========
*/
void DLLEXPORT IN_Accumulate (void)
{
	//only accumulate mouse if we are not moving the camera with the mouse
	if ( !iMouseInUse && !g_iVisibleMouse )
	{
	    if (mouseactive)
	    {
			GetCursorPos (&current_pos);

			mx_accum += current_pos.x - gEngfuncs.GetWindowCenterX();
			my_accum += current_pos.y - gEngfuncs.GetWindowCenterY();

			// force the mouse to the center, so there's room to move
			IN_ResetMouse();
		}
	}

}
Exemple #21
0
int EXPORT Initialize( cl_enginefunc_t *pEnginefuncs, int iVersion )
{
    gEngfuncs = *pEnginefuncs;

    //!!! mwh UNDONE We need to think about our versioning strategy. Do we want to try to be compatible
    // with previous versions, especially when we're only 'bonus' functionality? Should it be the engine
    // that decides if the DLL is compliant?

    if (iVersion != CLDLL_INTERFACE_VERSION)
        return 0;

    memcpy(&gEngfuncs, pEnginefuncs, sizeof(cl_enginefunc_t));

    EV_HookEvents();

    // Determine which filesystem to use.
#if defined ( _WIN32 )
    char *szFsModule = "filesystem_stdio.dll";
#elif defined(OSX)
    char *szFsModule = "filesystem_stdio.dylib";
#elif defined(LINUX)
    char *szFsModule = "filesystem_stdio.so";
#else
#error
#endif


    char szFSDir[MAX_PATH];
    szFSDir[0] = 0;
    if ( gEngfuncs.COM_ExpandFilename( szFsModule, szFSDir, sizeof( szFSDir ) ) == FALSE )
    {
        return false;
    }

    // Get filesystem interface.
    g_pFileSystemModule = Sys_LoadModule( szFSDir );
    assert( g_pFileSystemModule );
    if( !g_pFileSystemModule )
    {
        return false;
    }

    CreateInterfaceFn fileSystemFactory = Sys_GetFactory( g_pFileSystemModule );
    if( !fileSystemFactory )
    {
        return false;
    }

    g_pFileSystem = ( IFileSystem * )fileSystemFactory( FILESYSTEM_INTERFACE_VERSION, NULL );
    assert( g_pFileSystem );
    if( !g_pFileSystem )
    {
        return false;
    }

    return 1;
}
Exemple #22
0
/*
===========
Joy_AdvancedUpdate_f
===========
*/
void Joy_AdvancedUpdate_f (void)
{

	// called once by IN_ReadJoystick and by user whenever an update is needed
	// cvars are now available
	int	i;
	DWORD dwTemp;

	// initialize all the maps
	for (i = 0; i < JOY_MAX_AXES; i++)
	{
		dwAxisMap[i] = AxisNada;
		dwControlMap[i] = JOY_ABSOLUTE_AXIS;
		pdwRawValue[i] = RawValuePointer(i);
	}

	if( joy_advanced->value == 0.0)
	{
		// default joystick initialization
		// 2 axes only with joystick control
		dwAxisMap[JOY_AXIS_X] = AxisTurn;
		// dwControlMap[JOY_AXIS_X] = JOY_ABSOLUTE_AXIS;
		dwAxisMap[JOY_AXIS_Y] = AxisForward;
		// dwControlMap[JOY_AXIS_Y] = JOY_ABSOLUTE_AXIS;
	}
	else
	{
		if ( strcmp ( joy_name->string, "joystick") != 0 )
		{
			// notify user of advanced controller
			gEngfuncs.Con_Printf ("\n%s configured\n\n", joy_name->string);
		}

		// advanced initialization here
		// data supplied by user via joy_axisn cvars
		dwTemp = (DWORD) joy_advaxisx->value;
		dwAxisMap[JOY_AXIS_X] = dwTemp & 0x0000000f;
		dwControlMap[JOY_AXIS_X] = dwTemp & JOY_RELATIVE_AXIS;
		dwTemp = (DWORD) joy_advaxisy->value;
		dwAxisMap[JOY_AXIS_Y] = dwTemp & 0x0000000f;
		dwControlMap[JOY_AXIS_Y] = dwTemp & JOY_RELATIVE_AXIS;
		dwTemp = (DWORD) joy_advaxisz->value;
		dwAxisMap[JOY_AXIS_Z] = dwTemp & 0x0000000f;
		dwControlMap[JOY_AXIS_Z] = dwTemp & JOY_RELATIVE_AXIS;
		dwTemp = (DWORD) joy_advaxisr->value;
		dwAxisMap[JOY_AXIS_R] = dwTemp & 0x0000000f;
		dwControlMap[JOY_AXIS_R] = dwTemp & JOY_RELATIVE_AXIS;
		dwTemp = (DWORD) joy_advaxisu->value;
		dwAxisMap[JOY_AXIS_U] = dwTemp & 0x0000000f;
		dwControlMap[JOY_AXIS_U] = dwTemp & JOY_RELATIVE_AXIS;
		dwTemp = (DWORD) joy_advaxisv->value;
		dwAxisMap[JOY_AXIS_V] = dwTemp & 0x0000000f;
		dwControlMap[JOY_AXIS_V] = dwTemp & JOY_RELATIVE_AXIS;
	}

}
Exemple #23
0
/* 
=============== 
IN_StartupJoystick 
=============== 
*/  
void IN_StartupJoystick (void) 
{ 
	// abort startup if user requests no joystick
	if ( gEngfuncs.CheckParm ("-nojoy", NULL ) ) 
		return; 
 
 	// assume no joystick
	joy_avail = 0; 

	int nJoysticks = SDL_NumJoysticks();
	if ( nJoysticks > 0 )
	{
		for ( int i = 0; i < nJoysticks; i++ )
		{
			if ( SDL_IsGameController( i ) )
			{
				s_pJoystick = SDL_GameControllerOpen( i );
				if ( s_pJoystick )
				{
					//save the joystick's number of buttons and POV status
					joy_numbuttons = SDL_CONTROLLER_BUTTON_MAX;
					joy_haspov = 0;
					
					// old button and POV states default to no buttons pressed
					joy_oldbuttonstate = joy_oldpovstate = 0;
					
					// mark the joystick as available and advanced initialization not completed
					// this is needed as cvars are not available during initialization
					gEngfuncs.Con_Printf ("joystick found\n\n", SDL_GameControllerName(s_pJoystick)); 
					joy_avail = 1; 
					joy_advancedinit = 0;
					break;
				}

			}
		}
	}
	else
	{
		gEngfuncs.Con_DPrintf ("joystick not found -- driver not present\n\n");
	}
	
}
Exemple #24
0
int HUD_Redraw(float time, int intermission)
{
	static int count = 0;

	if (count < 10)
	{
		gEngfuncs.Con_Printf("F**k World!!!!! (hit:%d)\n", count + 1);
		count++;
	}

	return gExportfuncs.HUD_Redraw(time, intermission);
}
void CAM_ToThirdPerson(void)
{ 
	//Only allow cam_command if we are running a debug version of the client.dll
#ifndef _DEBUG
	return;
#endif

	vec3_t viewangles;

	gEngfuncs.GetViewAngles( (float *)viewangles );

	if( !cam_thirdperson )
	{
		cam_thirdperson = 1; 
		
		cam_ofs[ YAW ] = viewangles[ YAW ]; 
		cam_ofs[ PITCH ] = viewangles[ PITCH ]; 
		cam_ofs[ 2 ] = CAM_MIN_DIST; 
	}

	gEngfuncs.Cvar_SetValue( "cam_command", 0 );
}
Exemple #26
0
bool HUD_MessageBox( const char *msg )
{
	gEngfuncs.Con_Printf( msg ); // just in case

	if( IsXashFWGS() )
	{
		gMobileEngfuncs->pfnSys_Warn( msg );
		return true;
	}

	// TODO: Load SDL2 and call ShowSimpleMessageBox

	return false;
}
Exemple #27
0
int DLLEXPORT HUD_VidInit( void )
{
	gHUD.VidInit();
#ifdef USE_VGUI_FOR_GOLDSOURCE_SUPPORT
	vgui::Panel* root=(vgui::Panel*)gEngfuncs.VGui_GetPanel();
	if (root) {
		gEngfuncs.Con_Printf( "Root VGUI panel exists\n" );
		root->setBgColor(128,128,0,0);

		if (gViewPort != NULL)
		{
			gViewPort->Initialize();
		}
		else
		{
			gViewPort = new TeamFortressViewport(0,0,root->getWide(),root->getTall());
			gViewPort->setParent(root);
		}
	} else {
		gEngfuncs.Con_Printf( "Root VGUI panel does not exist\n" );
	}
#endif
	return 1;
}
Exemple #28
0
LRESULT CALLBACK MainWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
	switch (message)
	{
		case WM_COPYDATA:
		{
			COPYDATASTRUCT *pCopyData = (COPYDATASTRUCT*)lParam;

			char command[128];
			strcpy(command, (char *)pCopyData->lpData);
			command[pCopyData->cbData] = 0;

			gEngfuncs.pfnClientCmd(command);
			return 1;
		}
	}

	return CallWindowProc(g_MainWndProc, hWnd, message, wParam, lParam);
}
Exemple #29
0
int CL_DLLEXPORT CL_IsThirdPerson( void )
{
	RecClCL_IsThirdPerson();
	return (cam_thirdperson ? 1 : 0) || (g_iUser1 && (g_iUser2 == gEngfuncs.GetLocalPlayer()->index) );
}
Exemple #30
0
void CAM_Init( void )
{
	gEngfuncs.pfnAddCommand( "+campitchup", CAM_PitchUpDown );
	gEngfuncs.pfnAddCommand( "-campitchup", CAM_PitchUpUp );
	gEngfuncs.pfnAddCommand( "+campitchdown", CAM_PitchDownDown );
	gEngfuncs.pfnAddCommand( "-campitchdown", CAM_PitchDownUp );
	gEngfuncs.pfnAddCommand( "+camyawleft", CAM_YawLeftDown );
	gEngfuncs.pfnAddCommand( "-camyawleft", CAM_YawLeftUp );
	gEngfuncs.pfnAddCommand( "+camyawright", CAM_YawRightDown );
	gEngfuncs.pfnAddCommand( "-camyawright", CAM_YawRightUp );
	gEngfuncs.pfnAddCommand( "+camin", CAM_InDown );
	gEngfuncs.pfnAddCommand( "-camin", CAM_InUp );
	gEngfuncs.pfnAddCommand( "+camout", CAM_OutDown );
	gEngfuncs.pfnAddCommand( "-camout", CAM_OutUp );
	gEngfuncs.pfnAddCommand( "thirdperson", CAM_ToThirdPerson );
	gEngfuncs.pfnAddCommand( "firstperson", CAM_ToFirstPerson );
	gEngfuncs.pfnAddCommand( "+cammousemove",CAM_StartMouseMove);
	gEngfuncs.pfnAddCommand( "-cammousemove",CAM_EndMouseMove);
	gEngfuncs.pfnAddCommand( "+camdistance", CAM_StartDistance );
	gEngfuncs.pfnAddCommand( "-camdistance", CAM_EndDistance );
	gEngfuncs.pfnAddCommand( "snapto", CAM_ToggleSnapto );
#ifdef DEBUG
	gEngfuncs.pfnAddCommand( "camtoggle", CAM_Toggle );
#endif

	cam_command				= gEngfuncs.pfnRegisterVariable ( "cam_command", "0", 0 );	 // tells camera to go to thirdperson
	cam_snapto				= gEngfuncs.pfnRegisterVariable ( "cam_snapto", "0", 0 );	 // snap to thirdperson view
	cam_idealyaw			= gEngfuncs.pfnRegisterVariable ( "cam_idealyaw", "90", 0 );	 // thirdperson yaw
	cam_idealpitch			= gEngfuncs.pfnRegisterVariable ( "cam_idealpitch", "0", 0 );	 // thirperson pitch
	cam_idealdist			= gEngfuncs.pfnRegisterVariable ( "cam_idealdist", "64", 0 );	 // thirdperson distance
	cam_contain				= gEngfuncs.pfnRegisterVariable ( "cam_contain", "0", 0 );	// contain camera to world

	c_maxpitch				= gEngfuncs.pfnRegisterVariable ( "c_maxpitch", "90.0", 0 );
	c_minpitch				= gEngfuncs.pfnRegisterVariable ( "c_minpitch", "0.0", 0 );
	c_maxyaw				= gEngfuncs.pfnRegisterVariable ( "c_maxyaw",   "135.0", 0 );
	c_minyaw				= gEngfuncs.pfnRegisterVariable ( "c_minyaw",   "-135.0", 0 );
	c_maxdistance			= gEngfuncs.pfnRegisterVariable ( "c_maxdistance",   "200.0", 0 );
	c_mindistance			= gEngfuncs.pfnRegisterVariable ( "c_mindistance",   "30.0", 0 );
}