Exemple #1
0
UINT32 dreambal_state::screen_update_dreambal(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	address_space &space = generic_space();
	UINT16 flip = m_deco_tilegen1->pf_control_r(space, 0, 0xffff);

	flip_screen_set(BIT(flip, 7));
	m_deco_tilegen1->pf_update(NULL, NULL);

	bitmap.fill(0, cliprect); /* not Confirmed */
	screen.priority().fill(0);

	m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, 0, 2);
	m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 4);
	return 0;
}
Exemple #2
0
uint32_t nwktr_state::screen_update_rscreen(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	bitmap.fill(m_palette->pen(0), cliprect);

	m_voodoo[1]->voodoo_update(bitmap, cliprect);

	const rectangle &visarea = screen.visible_area();
	const rectangle tilemap_rect(visarea.min_x, visarea.max_x, visarea.min_y + 16, visarea.max_y);

	m_k001604->draw_front_layer(screen, bitmap, tilemap_rect);

	draw_7segment_led(bitmap, 3, 3, m_led_reg0);
	draw_7segment_led(bitmap, 9, 3, m_led_reg1);
	return 0;
}
Exemple #3
0
UINT32 ajax_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	m_k052109->tilemap_update();

	screen.priority().fill(0, cliprect);

	bitmap.fill(m_palette->black_pen(), cliprect);
	m_k052109->tilemap_draw(screen, bitmap, cliprect, 2, 0, 1);
	if (m_priority)
	{
		/* basic layer order is B, zoom, A, F */
		m_k051316->zoom_draw(screen, bitmap, cliprect, 0, 4);
		m_k052109->tilemap_draw(screen, bitmap, cliprect, 1, 0, 2);
	}
	else
	{
		/* basic layer order is B, A, zoom, F */
		m_k052109->tilemap_draw(screen, bitmap, cliprect, 1, 0, 2);
		m_k051316->zoom_draw(screen, bitmap, cliprect, 0, 4);
	}
	m_k051960->k051960_sprites_draw(bitmap, cliprect, screen.priority(), -1, -1);
	m_k052109->tilemap_draw(screen, bitmap, cliprect, 0, 0, 0);
	return 0;
}
Exemple #4
0
UINT32 deco156_state::screen_update_wcvol95(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	//FIXME: flip_screen_x should not be written!
	flip_screen_set_no_update(1);

	screen.priority().fill(0);
	bitmap.fill(0);

	m_deco_tilegen1->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);

	m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
	m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram.get(), 0x800);
	m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
Exemple #5
0
UINT32 hec2hrp_state::screen_update_hec2hrp(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	UINT8 *videoram = m_videoram;
	UINT8 *videoram_HR = m_hector_videoram;
	if (m_hector_flag_hr==1)
		{
		if (m_hector_flag_80c==0)
			{
				screen.set_visible_area(0, 243, 0, 227);
				hector_hr( machine(), bitmap , &videoram_HR[0], 227, 64);
			}
		else
			{
				screen.set_visible_area(0, 243*2, 0, 227);
				hector_80c( machine(), bitmap , &videoram_HR[0], 227, 64);
			}
		}
	else
		{
			screen.set_visible_area(0, 113, 0, 75);
			hector_hr( machine(), bitmap, videoram,  77, 32);
		}
	return 0;
}
Exemple #6
0
void laserdisc_device::vblank_state_changed(screen_device &screen, bool vblank_state)
{
	// update current track based on slider speed
	update_slider_pos();

	// on rising edge, process previously-read frame and inform the player
	if (vblank_state)
	{
		// call the player's VSYNC callback
		player_vsync(m_metadata[m_fieldnum], m_fieldnum, machine().time());

		// set a timer to begin fetching the next frame just before the VBI data would be fetched
		timer_set(screen.time_until_pos(16*2), TID_VBI_FETCH);
	}
}
Exemple #7
0
uint32_t deco156_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	// sprites are flipped relative to tilemaps
	m_sprgen->set_flip_screen(true);

	screen.priority().fill(0);
	bitmap.fill(0);

	m_deco_tilegen->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);

	m_deco_tilegen->tilemap_2_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);
	m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram.get(), 0x800);
	m_deco_tilegen->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
Exemple #8
0
static UINT32 update_screen(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect, int index)
{
	vcombat_state *state = screen.machine().driver_data<vcombat_state>();
	int y;
	const rgb_t *const pens = state->m_tlc34076->get_pens();

	UINT16 *m68k_buf = state->m_m68k_framebuffer[(*state->m_framebuffer_ctrl & 0x20) ? 1 : 0];
	UINT16 *i860_buf = state->m_i860_framebuffer[index][0];

	/* TODO: It looks like the leftmost chunk of the ground should really be on the right side? */
	/*       But the i860 draws the background correctly, so it may be an original game issue. */
	/*       There's also some garbage in the upper-left corner. Might be related to this 'wraparound'. */
	/*       Or maybe it's related to the 68k's alpha?  It might come from the 68k side of the house.  */

	for (y = cliprect.min_y; y <= cliprect.max_y; ++y)
	{
		int x;
		int src_addr = 256/2 * y;
		const UINT16 *m68k_src = &m68k_buf[src_addr];
		const UINT16 *i860_src = &i860_buf[src_addr];
		UINT32 *dst = &bitmap.pix32(y, cliprect.min_x);

		for (x = cliprect.min_x; x <= cliprect.max_x; x += 2)
		{
			int i;
			UINT16 m68k_pix = *m68k_src++;
			UINT16 i860_pix = *i860_src++;

			/* Draw two pixels */
			for (i = 0; i < 2; ++i)
			{
				/* Vcombat's screen renders 'flopped' - very likely because VR headset displays may reflect off mirrors.
				Shadfgtr isn't flopped, so it's not a constant feature of the hardware. */

				/* Combine the two layers */
				if ((m68k_pix & 0xff) == 0)
					*dst++ = pens[i860_pix & 0xff];
				else
					*dst++ = pens[m68k_pix & 0xff];

				m68k_pix >>= 8;
				i860_pix >>= 8;
			}
		}
	}

	return 0;
}
Exemple #9
0
uint32_t kongambl_state::screen_update_kongambl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	#if CUSTOM_DRAW
	gfx_element *gfx = m_gfxdecode->gfx(0);
	uint32_t count;

	count = 0;

	for (int y=0;y<64;y++)
	{
		for (int x=0;x<128;x++)
		{
			uint32_t tile = m_vram[count] & 0xffff;

			if(m_screen->visible_area().contains(x*8, y*8))
				gfx->opaque(bitmap,cliprect,tile,0,0,0,x*8,y*8);

			count++;
		}
	}

	count = 0x8000/4;

	for (int y=0;y<64;y++)
	{
		for (int x=0;x<128;x++)
		{
			uint32_t tile = m_vram[count] & 0xffff;

			if(m_screen->visible_area().contains(x*8, y*8))
				gfx->transpen(bitmap,cliprect,tile,0,0,0,x*8,y*8,0);

			count++;
		}
	}


	#else
	bitmap.fill(0, cliprect);
	screen.priority().fill(0, cliprect);

	m_k056832->tilemap_draw(screen, bitmap, cliprect, 3, 0, 0);
	m_k056832->tilemap_draw(screen, bitmap, cliprect, 2, 0, 0);
	m_k056832->tilemap_draw(screen, bitmap, cliprect, 1, 0, 0);
	m_k056832->tilemap_draw(screen, bitmap, cliprect, 0, 0, 0);
	#endif
	return 0;
}
Exemple #10
0
UINT32 dblewing_state::screen_update_dblewing(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	address_space &space = generic_space();
	UINT16 flip = m_deco_tilegen1->pf_control_r(space, 0, 0xffff);

	flip_screen_set(BIT(flip, 7));
	m_deco_tilegen1->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);

	bitmap.fill(0, cliprect); /* not Confirmed */
	screen.priority().fill(0);

	m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, 0, 2);
	m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 4);
	m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram, 0x400);
	return 0;
}
Exemple #11
0
uint32_t pktgaldx_state::screen_update_pktgaldx(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	address_space &space = machine().dummy_space();
	uint16_t flip = m_deco_tilegen1->pf_control_r(space, 0, 0xffff);

	flip_screen_set(BIT(flip, 7));
	m_deco_tilegen1->pf_update(m_pf1_rowscroll, m_pf2_rowscroll);

	bitmap.fill(0, cliprect); /* not Confirmed */
	screen.priority().fill(0);

	m_deco_tilegen1->tilemap_2_draw(screen, bitmap, cliprect, 0, 0);
	m_sprgen->draw_sprites(bitmap, cliprect, m_spriteram, 0x400, true);
	m_deco_tilegen1->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
Exemple #12
0
void crosshair_manager::render(screen_device &screen)
{
	int player;

	for (player = 0; player < MAX_PLAYERS; player++)
		/* draw if visible and the right screen */
		if (m_visible[player] &&
			((m_screen[player] == &screen) || (m_screen[player] == CROSSHAIR_SCREEN_ALL)))
		{
			/* add a quad assuming a 4:3 screen (this is not perfect) */
			screen.container().add_quad(m_x[player] - 0.03f, m_y[player] - 0.04f,
										m_x[player] + 0.03f, m_y[player] + 0.04f,
										rgb_t(0xc0, m_fade, m_fade, m_fade),
										m_texture[player], PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
		}
}
Exemple #13
0
void crosshair_render(screen_device &screen)
{
	int player;

	for (player = 0; player < MAX_PLAYERS; player++)
		/* draw if visible and the right screen */
		if (global.visible[player] &&
			((global.screen[player] == &screen) || (global.screen[player] == CROSSHAIR_SCREEN_ALL)))
		{
			/* add a quad assuming a 4:3 screen (this is not perfect) */
			screen.container().add_quad(global.x[player] - 0.03f, global.y[player] - 0.04f,
										global.x[player] + 0.03f, global.y[player] + 0.04f,
										MAKE_ARGB(0xc0, global.fade, global.fade, global.fade),
										global.texture[player], PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA));
		}
}
Exemple #14
0
static void skeetsht_scanline_update(screen_device &screen, bitmap_rgb32 &bitmap, int scanline, const tms34010_display_params *params)
{
	skeetsht_state *state = screen.machine().driver_data<skeetsht_state>();
	const rgb_t *const pens = state->m_tlc34076->get_pens();
	UINT16 *vram = &state->m_tms_vram[(params->rowaddr << 8) & 0x3ff00];
	UINT32 *dest = &bitmap.pix32(scanline);
	int coladdr = params->coladdr;
	int x;

	for (x = params->heblnk; x < params->hsblnk; x += 2)
	{
		UINT16 pixels = vram[coladdr++ & 0xff];
		dest[x + 0] = pens[pixels & 0xff];
		dest[x + 1] = pens[pixels >> 8];
	}
}
Exemple #15
0
UINT32 mogura_state::screen_update_mogura(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	const rectangle &visarea = screen.visible_area();

	/* tilemap layout is a bit strange ... */
	rectangle clip = visarea;
	clip.max_x = 256 - 1;
	m_tilemap->set_scrollx(0, 256);
	m_tilemap->draw(screen, bitmap, clip, 0, 0);

	clip.min_x = 256;
	clip.max_x = 512 - 1;
	m_tilemap->set_scrollx(0, -128);
	m_tilemap->draw(screen, bitmap, clip, 0, 0);

	return 0;
}
Exemple #16
0
UINT32 sandscrp_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	bitmap.fill(0, cliprect);

	screen.priority().fill(0, cliprect);

	m_view2_0->kaneko16_prepare(bitmap, cliprect);

	for ( int i = 0; i < 8; i++ )
	{
		m_view2_0->render_tilemap_chip(screen,bitmap,cliprect,i);
	}

	// copy sprite bitmap to screen
	m_pandora->update(bitmap, cliprect);
	return 0;
}
Exemple #17
0
UINT32 kaneko16_state::screen_update_common(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int i;

	screen.priority().fill(0, cliprect);

	if (m_view2_0) m_view2_0->kaneko16_prepare(bitmap, cliprect);
	if (m_view2_1) m_view2_1->kaneko16_prepare(bitmap, cliprect);

	for ( i = 0; i < 8; i++ )
	{
		if (m_view2_0) m_view2_0->render_tilemap_chip(screen,bitmap,cliprect,i);
		if (m_view2_1) m_view2_1->render_tilemap_chip_alt(screen,bitmap,cliprect,i, VIEW2_2_pri);
	}

	return 0;
}
Exemple #18
0
UINT32 jackie_state::screen_update_jackie(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	int i,j;
	int startclipmin = 0;
	const rectangle &visarea = screen.visible_area();

	bitmap.fill(get_black_pen(machine()), cliprect);

	for (i=0;i < 0x40;i++)
	{
		m_reel1_tilemap->set_scrolly(i, m_bg_scroll[i+0x000]);
		m_reel2_tilemap->set_scrolly(i, m_bg_scroll[i+0x040]);
		m_reel3_tilemap->set_scrolly(i, m_bg_scroll[i+0x080]);
	}

	for (j=0; j < 0x100-1; j++)
	{
		rectangle clip;
		int rowenable = m_bg_scroll2[j];

		/* draw top of screen */
		clip.set(visarea.min_x, visarea.max_x, startclipmin, startclipmin+1);

		if (rowenable==0)
		{
			m_reel1_tilemap->draw(bitmap, clip, 0,0);
		}
		else if (rowenable==1)
		{
			m_reel2_tilemap->draw(bitmap, clip, 0,0);
		}
		else if (rowenable==2)
		{
			m_reel3_tilemap->draw(bitmap, clip, 0,0);
		}
		else if (rowenable==3)
		{
		}

		startclipmin+=1;
	}

	m_fg_tilemap->draw(bitmap, cliprect, 0, 0);

	return 0;
}
Exemple #19
0
UINT32 nwktr_state::screen_update_nwktr(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	device_t *voodoo = machine().device("voodoo");

	bitmap.fill(machine().pens[0], cliprect);

	voodoo_update(voodoo, bitmap, cliprect);

	const rectangle &visarea = screen.visible_area();
	const rectangle tilemap_rect(visarea.min_x, visarea.max_x, visarea.min_y+16, visarea.max_y);

	k001604_draw_front_layer(m_k001604, bitmap, tilemap_rect);

	draw_7segment_led(bitmap, 3, 3, m_led_reg0);
	draw_7segment_led(bitmap, 9, 3, m_led_reg1);
	return 0;
}
Exemple #20
0
UINT32 nwktr_state::screen_update_nwktr(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	voodoo_device *voodoo = (voodoo_device*)machine().device("voodoo0");

	bitmap.fill(m_palette->pen(0), cliprect);

	voodoo->voodoo_update(bitmap, cliprect);

	const rectangle &visarea = screen.visible_area();
	const rectangle tilemap_rect(visarea.min_x, visarea.max_x, visarea.min_y+16, visarea.max_y);

	m_k001604->draw_front_layer(screen, bitmap, tilemap_rect);

	draw_7segment_led(bitmap, 3, 3, m_led_reg0);
	draw_7segment_led(bitmap, 9, 3, m_led_reg1);
	return 0;
}
Exemple #21
0
uint32_t toobin_state::screen_update(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	// start drawing
	m_mob->draw_async(cliprect);

	/* draw the playfield */
	bitmap_ind8 &priority_bitmap = screen.priority();
	priority_bitmap.fill(0, cliprect);
	m_playfield_tilemap->draw(screen, m_pfbitmap, cliprect, 0, 0);
	m_playfield_tilemap->draw(screen, m_pfbitmap, cliprect, 1, 1);
	m_playfield_tilemap->draw(screen, m_pfbitmap, cliprect, 2, 2);
	m_playfield_tilemap->draw(screen, m_pfbitmap, cliprect, 3, 3);

	/* draw and merge the MO */
	bitmap_ind16 &mobitmap = m_mob->bitmap();
	const pen_t *palette = m_palette->pens();
	for (int y = cliprect.min_y; y <= cliprect.max_y; y++)
	{
		uint32_t *dest = &bitmap.pix32(y);
		uint16_t *mo = &mobitmap.pix16(y);
		uint16_t *pf = &m_pfbitmap.pix16(y);
		uint8_t *pri = &priority_bitmap.pix8(y);
		for (int x = cliprect.min_x; x <= cliprect.max_x; x++)
		{
			uint16_t pix = pf[x];
			if (mo[x] != 0xffff)
			{
				/* not verified: logic is all controlled in a PAL

				   factors: LBPRI1-0, LBPIX3, ANPIX1-0, PFPIX3, PFPRI1-0,
				            (~LBPIX3 & ~LBPIX2 & ~LBPIX1 & ~LBPIX0)
				*/

				/* only draw if not high priority PF */
				if (!pri[x] || !(pix & 8))
					pix = mo[x];
			}
			dest[x] = palette[pix];
		}
	}

	/* add the alpha on top */
	m_alpha_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
Exemple #22
0
uint32_t dec0_state::screen_update_hbarrel(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	screen.priority().fill(0,cliprect);
	bool flip = m_tilegen[0]->get_flip_state();
	m_tilegen[0]->set_flip_screen(flip);
	m_tilegen[1]->set_flip_screen(flip);
	m_tilegen[2]->set_flip_screen(flip);
	m_spritegen->set_flip_screen(flip);

	m_tilegen[2]->deco_bac06_pf_draw(screen,bitmap,cliprect,TILEMAP_DRAW_OPAQUE, 0x00, 0x00, 0x00, 0x00, 1);
	m_tilegen[1]->deco_bac06_pf_draw(screen,bitmap,cliprect,0, 0x00, 0x00, 0x00, 0x00, 2);

	/* HB always keeps pf2 on top of pf3, no need explicitly support priority register */

	m_spritegen->draw_sprites(screen, bitmap, cliprect, m_gfxdecode->gfx(3), m_buffered_spriteram, 0x800/2);
	m_tilegen[0]->deco_bac06_pf_draw(screen,bitmap,cliprect,0, 0x00, 0x00, 0x00, 0x00, 0);
	return 0;
}
Exemple #23
0
UINT32 shadfrce_state::screen_update_shadfrce(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	screen.priority().fill(0, cliprect);

	if (m_video_enable)
	{
		m_bg1tilemap->draw(screen, bitmap, cliprect, 0,0);
		m_bg0tilemap->draw(screen, bitmap, cliprect, 0,1);
		draw_sprites(screen,bitmap,cliprect);
		m_fgtilemap->draw(screen, bitmap, cliprect, 0,0);
	}
	else
	{
		bitmap.fill(get_black_pen(machine()), cliprect);
	}

	return 0;
}
Exemple #24
0
uint32_t rohga_state::screen_update_nitrobal(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
	address_space &space = machine().dummy_space();
	uint16_t flip = m_deco_tilegen[0]->pf_control_r(space, 0, 0xffff);
	uint16_t priority = m_decocomn->priority_r();

	flip_screen_set(BIT(flip, 7));
	m_sprgen[0]->set_flip_screen(BIT(flip, 7));
	m_sprgen[1]->set_flip_screen(BIT(flip, 7));

	/* draw sprite gfx to temp bitmaps */
	m_sprgen[0]->set_alt_format(true);
	m_sprgen[1]->set_alt_format(true);
	m_sprgen[1]->draw_sprites(bitmap, cliprect, m_spriteram[1]->buffer(), 0x400);
	m_sprgen[0]->draw_sprites(bitmap, cliprect, m_spriteram[0]->buffer(), 0x400);

	/* Update playfields */
	m_deco_tilegen[0]->pf_update(m_pf_rowscroll[0], m_pf_rowscroll[1]);
	m_deco_tilegen[1]->pf_update(m_pf_rowscroll[2], m_pf_rowscroll[3]);

	/* Draw playfields - Palette of 2nd playfield chip visible if playfields turned off */
	bitmap.fill(m_palette->pen(512), cliprect);
	screen.priority().fill(0);

	/* pf3 and pf4 are combined into a single 8bpp bitmap */
	m_deco_tilegen[1]->tilemap_12_combine_draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE, 0);

	switch (priority)
	{
		case 0:
		default:
			m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 0x008);
			break;
		case 0x20:
			m_deco_tilegen[0]->tilemap_2_draw(screen, bitmap, cliprect, 0, 0x040);
			break;
	}

	/* TODO verify priorities + mixing / alpha */
	mixnitroballlayer(screen,bitmap,cliprect);

	m_deco_tilegen[0]->tilemap_1_draw(screen, bitmap, cliprect, 0, 0);
	return 0;
}
Exemple #25
0
bool nakajies_state::screen_update(screen_device &screen, bitmap_t &bitmap, const rectangle &cliprect)
{
	UINT8* lcd_memory_start = m_ram_base + (m_lcd_memory_start<<9);
	int height = screen.height();

	for (int y=0; y<height; y++)
		for (int x=0; x<60; x++)
		{
			UINT8 data = lcd_memory_start[y*64 + x];

			for (int px=0; px<8; px++)
			{
				*BITMAP_ADDR16(&bitmap, y, (x * 8) + px) = BIT(data, 7);
				data <<= 1;
			}
		}

	return 0;
}
Exemple #26
0
void blmbycar_state::draw_sprites( screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect )
{
	UINT16 *source, *finish;

	source = m_spriteram + 0x6 / 2;              // !
	finish = m_spriteram + m_spriteram.bytes() / 2 - 8 / 2;

	/* Find "the end of sprites" marker */

	for ( ; source < finish; source += 8 / 2 )
		if (source[0] & 0x8000) break;

	/* Draw sprites in reverse order for pdrawfgfx */

	source -= 8 / 2;
	finish = m_spriteram;

	for ( ; source >= finish; source -= 8 / 2 )
	{
		int y       = source[0];
		int code        = source[1];
		int attr        = source[2];
		int x       = source[3];

		int flipx       = attr & 0x4000;
		int flipy       = attr & 0x8000;
		int pri     = (~attr >> 3) & 0x1;       // Priority (1 = Low)
		int pri_mask    = ~((1 << (pri+1)) - 1);    // Above the first "pri" levels

		if (x & 0x4000) continue;   // ? To get rid of the "shadow" blocks

		x   = (x & 0x1ff) - 0x10;
		y   = 0xf0 - ((y & 0xff)  - (y & 0x100));

		m_gfxdecode->gfx(0)->prio_transpen(bitmap,cliprect,
					code,
					0x20 + (attr & 0xf),
					flipx, flipy,
					x, y,
					screen.priority(),
					pri_mask,0);
	}
}
Exemple #27
0
UINT32 flkatck_state::screen_update_flkatck(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	rectangle clip[2];
	const rectangle &visarea = screen.visible_area();

	address_space &space = machine().driver_data()->generic_space();
	if (m_flipscreen)
	{
		clip[0] = visarea;
		clip[0].max_x -= 40;

		clip[1] = visarea;
		clip[1].min_x = clip[1].max_x - 40;

		m_k007121_tilemap[0]->set_scrollx(0, k007121_ctrlram_r(m_k007121, space, 0) - 56 );
		m_k007121_tilemap[0]->set_scrolly(0, k007121_ctrlram_r(m_k007121, space, 2));
		m_k007121_tilemap[1]->set_scrollx(0, -16);
	}
	else
	{
		clip[0] = visarea;
		clip[0].min_x += 40;

		clip[1] = visarea;
		clip[1].max_x = 39;
		clip[1].min_x = 0;

		m_k007121_tilemap[0]->set_scrollx(0, k007121_ctrlram_r(m_k007121, space, 0) - 40 );
		m_k007121_tilemap[0]->set_scrolly(0, k007121_ctrlram_r(m_k007121, space, 2));
		m_k007121_tilemap[1]->set_scrollx(0, 0);
	}

	/* compute clipping */
	clip[0] &= cliprect;
	clip[1] &= cliprect;

	/* draw the graphics */
	m_k007121_tilemap[0]->draw(bitmap, clip[0], 0, 0);
	k007121_sprites_draw(m_k007121, bitmap, cliprect, machine().gfx[0], NULL, &m_k007121_ram[0x1000], 0, 40, 0, (UINT32)-1);
	m_k007121_tilemap[1]->draw(bitmap, clip[1], 0, 0);
	return 0;
}
Exemple #28
0
uint32_t flkatck_state::screen_update_flkatck(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	rectangle clip[2];
	const rectangle &visarea = screen.visible_area();

	address_space &space = machine().dummy_space();
	if (m_flipscreen)
	{
		clip[0] = visarea;
		clip[0].max_x -= 40;

		clip[1] = visarea;
		clip[1].min_x = clip[1].max_x - 40;

		m_k007121_tilemap[0]->set_scrollx(0, m_k007121->ctrlram_r(space, 0) - 56 );
		m_k007121_tilemap[0]->set_scrolly(0, m_k007121->ctrlram_r(space, 2));
		m_k007121_tilemap[1]->set_scrollx(0, -16);
	}
	else
	{
		clip[0] = visarea;
		clip[0].min_x += 40;

		clip[1] = visarea;
		clip[1].max_x = 39;
		clip[1].min_x = 0;

		m_k007121_tilemap[0]->set_scrollx(0, m_k007121->ctrlram_r(space, 0) - 40 );
		m_k007121_tilemap[0]->set_scrolly(0, m_k007121->ctrlram_r(space, 2));
		m_k007121_tilemap[1]->set_scrollx(0, 0);
	}

	/* compute clipping */
	clip[0] &= cliprect;
	clip[1] &= cliprect;

	/* draw the graphics */
	m_k007121_tilemap[0]->draw(screen, bitmap, clip[0], 0, 0);
	m_k007121->sprites_draw(bitmap, cliprect, m_gfxdecode->gfx(0), m_gfxdecode->palette(), &m_k007121_ram[0x1000], 0, 40, 0, screen.priority(), (uint32_t)-1, true);
	m_k007121_tilemap[1]->draw(screen, bitmap, clip[1], 0, 0);
	return 0;
}
Exemple #29
0
uint32_t konmedal68k_state::screen_update_konmedal68k(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	static const int order[4] = { 0, 1, 3, 2 };
	int enables = m_k055555->K055555_read_register(K55_INPUT_ENABLES);

	screen.priority().fill(0, cliprect);

	fill_backcolor(bitmap, cliprect, (m_k055555->K055555_read_register(0) << 9), m_k055555->K055555_read_register(1));

	for (int i = 0; i < NUM_LAYERS; i++)
	{
		int layer = order[i];

		if (enables & (K55_INP_VRAM_A << layer))
		{
			m_k056832->tilemap_draw(screen, bitmap, cliprect, layer, 0, 1 << i);
		}
	}

	return 0;
}
Exemple #30
0
UINT32 kingdrby_state::screen_update_kingdrby(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	const rectangle &visarea = screen.visible_area();
	rectangle clip;
	m_sc0_tilemap->set_scrollx(0, m_vram[0x342]);
	m_sc0_tilemap->set_scrolly(0, m_vram[0x341]);
	m_sc1_tilemap->set_scrollx(0, m_vram[0x342]);
	m_sc1_tilemap->set_scrolly(0, m_vram[0x341]);
	m_sc0w_tilemap->set_scrolly(0, 32);

	/* maybe it needs two window tilemaps? (one at the top, the other at the bottom)*/
	clip.set(visarea.min_x, 256, 192, visarea.max_y);

	/*TILEMAP_DRAW_CATEGORY + TILEMAP_DRAW_OPAQUE doesn't suit well?*/
	m_sc0_tilemap->draw(bitmap, cliprect, 0,0);
	draw_sprites(machine(),bitmap,cliprect);
	m_sc1_tilemap->draw(bitmap, cliprect, TILEMAP_DRAW_CATEGORY(1),0);
	m_sc0w_tilemap->draw(bitmap, clip, 0,0);

	return 0;
}