void mitk::RegionGrowingTool::OnMouseReleased(StateMachineAction*, InteractionEvent* interactionEvent) { // Until OnMousePressedInside() implements a behaviour, we're just returning here whenever m_PaintingPixelValue is 0, i.e. when the user clicked inside the segmentation if (m_PaintingPixelValue == 0) { return; } mitk::InteractionPositionEvent* positionEvent = dynamic_cast<mitk::InteractionPositionEvent*>(interactionEvent); if (m_WorkingSlice.IsNotNull() && m_FillFeedbackContour && positionEvent) { // Project contour into working slice ContourModel* feedbackContour(FeedbackContourTool::GetFeedbackContour()); ContourModel::Pointer projectedContour = FeedbackContourTool::ProjectContourTo2DSlice(m_WorkingSlice, feedbackContour, false, false); // If there is a projected contour, fill it if (projectedContour.IsNotNull()) { MITK_DEBUG << "Filling Segmentation"; FeedbackContourTool::FillContourInSlice(projectedContour, positionEvent->GetSender()->GetTimeStep(), m_WorkingSlice, m_PaintingPixelValue); this->WriteBackSegmentationResult(positionEvent, m_WorkingSlice); FeedbackContourTool::SetFeedbackContourVisible(false); } } }
mitk::ContourModel::Pointer mitk::ContourUtils::BackProjectContourFrom2DSlice(const Geometry3D* sliceGeometry, ContourModel* contourIn2D, bool itkNotUsed( correctionForIpSegmentation ) ) { if ( !sliceGeometry || !contourIn2D ) return NULL; ContourModel::Pointer worldContour = ContourModel::New(); worldContour->Initialize(*contourIn2D); int numberOfTimesteps = contourIn2D->GetTimeGeometry()->CountTimeSteps(); for(int currentTimestep = 0; currentTimestep < numberOfTimesteps; currentTimestep++) { ContourModel::VertexIterator iter = contourIn2D->Begin(currentTimestep); ContourModel::VertexIterator end = contourIn2D->End(currentTimestep); while( iter != end) { Point3D currentPointIn2D = (*iter)->Coordinates; Point3D worldPointIn3D; worldPointIn3D.Fill(0.0); sliceGeometry->IndexToWorld( currentPointIn2D, worldPointIn3D ); //MITK_INFO << "index " << currentPointIn2D << " world " << worldPointIn3D << std::endl; worldContour->AddVertex( worldPointIn3D, currentTimestep ); iter++; } } return worldContour; }
/** 3.1 Create a skeletonization of the segmentation and try to find a nice cut 3.1.1 Call a ipSegmentation algorithm to create a nice cut 3.1.2 Set the result of this algorithm as the feedback contour */ bool mitk::RegionGrowingTool::OnMousePressedInside( StateMachineAction*, InteractionEvent* interactionEvent, mitkIpPicDescriptor* workingPicSlice, int initialWorkingOffset) { if ( SegTool2D::CanHandleEvent(interactionEvent) < 1.0 ) return false; mitk::InteractionPositionEvent* positionEvent = dynamic_cast<mitk::InteractionPositionEvent*>( interactionEvent ); //const PositionEvent* positionEvent = dynamic_cast<const PositionEvent*>(stateEvent->GetEvent()); // checked in OnMousePressed // 3.1.1. Create a skeletonization of the segmentation and try to find a nice cut // apply the skeletonization-and-cut algorithm // generate contour to remove // set m_ReferenceSlice = NULL so nothing will happen during mouse move // remember to fill the contour with 0 in mouserelease mitkIpPicDescriptor* segmentationHistory = ipMITKSegmentationCreateGrowerHistory( workingPicSlice, m_LastWorkingSeed, NULL ); // free again if (segmentationHistory) { tCutResult cutContour = ipMITKSegmentationGetCutPoints( workingPicSlice, segmentationHistory, initialWorkingOffset ); // tCutResult is a ipSegmentation type mitkIpPicFree( segmentationHistory ); if (cutContour.cutIt) { int timestep = positionEvent->GetSender()->GetTimeStep(); // 3.1.2 copy point from float* to mitk::Contour ContourModel::Pointer contourInImageIndexCoordinates = ContourModel::New(); contourInImageIndexCoordinates->Expand(timestep + 1); contourInImageIndexCoordinates->SetClosed(true, timestep); Point3D newPoint; for (int index = 0; index < cutContour.deleteSize; ++index) { newPoint[0] = cutContour.deleteCurve[ 2 * index + 0 ] - 0.5;//correction is needed because the output of the algorithm is center based newPoint[1] = cutContour.deleteCurve[ 2 * index + 1 ] - 0.5;//and we want our contour displayed corner based. newPoint[2] = 0.0; contourInImageIndexCoordinates->AddVertex( newPoint, timestep ); } free(cutContour.traceline); free(cutContour.deleteCurve); // perhaps visualize this for fun? free(cutContour.onGradient); ContourModel::Pointer contourInWorldCoordinates = FeedbackContourTool::BackProjectContourFrom2DSlice( m_WorkingSlice->GetGeometry(), contourInImageIndexCoordinates, true ); // true: sub 0.5 for ipSegmentation correction FeedbackContourTool::SetFeedbackContour( *contourInWorldCoordinates ); FeedbackContourTool::SetFeedbackContourVisible(true); mitk::RenderingManager::GetInstance()->RequestUpdate( positionEvent->GetSender()->GetRenderWindow() ); m_FillFeedbackContour = true; } else { m_FillFeedbackContour = false; } } else { m_FillFeedbackContour = false; } m_ReferenceSlice = NULL; return true; }
void mitk::RegionGrowingTool::OnMouseMoved(StateMachineAction*, InteractionEvent* interactionEvent ) { // Until OnMousePressedInside() implements a behaviour, we're just returning here whenever m_PaintingPixelValue is 0, i.e. when the user clicked inside the segmentation if (m_PaintingPixelValue == 0) { return; } mitk::InteractionPositionEvent* positionEvent = dynamic_cast<mitk::InteractionPositionEvent*>(interactionEvent); if ( m_ReferenceSlice.IsNotNull() && positionEvent) { // Get geometry and indices mitk::BaseGeometry::Pointer workingSliceGeometry; workingSliceGeometry = m_WorkingSlice->GetTimeGeometry()->GetGeometryForTimeStep(m_LastEventSender->GetTimeStep()); itk::Index<2> indexInWorkingSlice2D; indexInWorkingSlice2D[0] = m_SeedPoint[0]; indexInWorkingSlice2D[1] = m_SeedPoint[1]; m_ScreenYDifference += positionEvent->GetPointerPositionOnScreen()[1] - m_LastScreenPosition[1]; m_ScreenXDifference += positionEvent->GetPointerPositionOnScreen()[0] - m_LastScreenPosition[0]; m_LastScreenPosition = positionEvent->GetPointerPositionOnScreen(); // Moving the mouse up and down adjusts the width of the threshold window, moving it left and right shifts the threshold window m_Thresholds[0] = std::min<ScalarType>(m_SeedValue, m_InitialThresholds[0] - (m_ScreenYDifference - m_ScreenXDifference) * m_MouseDistanceScaleFactor); m_Thresholds[1] = std::max<ScalarType>(m_SeedValue, m_InitialThresholds[1] + (m_ScreenYDifference + m_ScreenXDifference) * m_MouseDistanceScaleFactor); MITK_DEBUG << "Screen difference X: " << m_ScreenXDifference; // Perform region growing again and show the result mitk::Image::Pointer resultImage = mitk::Image::New(); AccessFixedDimensionByItk_3(m_ReferenceSlice, StartRegionGrowing, 2, indexInWorkingSlice2D, m_Thresholds, resultImage); resultImage->SetGeometry(workingSliceGeometry); // Update the contour if (resultImage.IsNotNull() && m_ConnectedComponentValue >= 1) { mitk::ImageToContourModelFilter::Pointer contourExtractor = mitk::ImageToContourModelFilter::New(); contourExtractor->SetInput(resultImage); contourExtractor->SetContourValue(m_ConnectedComponentValue - 0.5); contourExtractor->Update(); ContourModel::Pointer resultContour = ContourModel::New(); resultContour = contourExtractor->GetOutput(); // Show contour if (resultContour.IsNotNull()) { ContourModel::Pointer resultContourWorld = FeedbackContourTool::BackProjectContourFrom2DSlice(workingSliceGeometry, FeedbackContourTool::ProjectContourTo2DSlice(m_WorkingSlice, resultContour)); FeedbackContourTool::SetFeedbackContour(resultContourWorld); FeedbackContourTool::SetFeedbackContourVisible(true); mitk::RenderingManager::GetInstance()->ForceImmediateUpdate(positionEvent->GetSender()->GetRenderWindow()); } } } }
/** If the feedback contour should be filled, then it is done here. (Contour is NOT filled, when skeletonization is done but no nice cut was found) */ bool mitk::RegionGrowingTool::OnMouseReleased( StateMachineAction*, InteractionEvent* interactionEvent ) { if ( FeedbackContourTool::CanHandleEvent(interactionEvent) > 0.0 ) { // 1. If we have a working slice, use the contour to fill a new piece on segmentation on it (or erase a piece that was selected by ipMITKSegmentationGetCutPoints) if ( m_WorkingSlice.IsNotNull() && m_OriginalPicSlice ) { mitk::InteractionPositionEvent* positionEvent = dynamic_cast<mitk::InteractionPositionEvent*>( interactionEvent ); //const PositionEvent* positionEvent = dynamic_cast<const PositionEvent*>(stateEvent->GetEvent()); if (positionEvent) { // remember parameters for next time m_InitialLowerThreshold = m_LowerThreshold; m_InitialUpperThreshold = m_UpperThreshold; int timestep = positionEvent->GetSender()->GetTimeStep(); if (m_FillFeedbackContour) { // 3. use contour to fill a region in our working slice ContourModel* feedbackContour( FeedbackContourTool::GetFeedbackContour() ); if (feedbackContour) { ContourModel::Pointer projectedContour = FeedbackContourTool::ProjectContourTo2DSlice( m_WorkingSlice, feedbackContour, false, false ); // false: don't add any 0.5 // false: don't constrain the contour to the image's inside if (projectedContour.IsNotNull()) { FeedbackContourTool::FillContourInSlice( projectedContour, timestep, m_WorkingSlice, m_PaintingPixelValue ); const PlaneGeometry* planeGeometry( dynamic_cast<const PlaneGeometry*> (positionEvent->GetSender()->GetCurrentWorldGeometry2D() ) ); //MITK_DEBUG << "OnMouseReleased: writing back to dimension " << affectedDimension << ", slice " << affectedSlice << " in working image" << std::endl; // 4. write working slice back into image volume this->WriteBackSegmentationResult(positionEvent, m_WorkingSlice); } } } FeedbackContourTool::SetFeedbackContourVisible(false); mitk::RenderingManager::GetInstance()->RequestUpdate( positionEvent->GetSender()->GetRenderWindow() ); } } } m_ReferenceSlice = NULL; // don't leak m_WorkingSlice = NULL; m_OriginalPicSlice = NULL; return true; }
void mitk::SetRegionTool::OnMouseReleased(StateMachineAction *, InteractionEvent *interactionEvent) { auto *positionEvent = dynamic_cast<mitk::InteractionPositionEvent *>(interactionEvent); if (!positionEvent) return; assert(positionEvent->GetSender()->GetRenderWindow()); // 1. Hide the feedback contour, find out which slice the user clicked, find out which slice of the toolmanager's // working image corresponds to that FeedbackContourTool::SetFeedbackContourVisible(false); mitk::RenderingManager::GetInstance()->RequestUpdate(positionEvent->GetSender()->GetRenderWindow()); int timeStep = positionEvent->GetSender()->GetTimeStep(); DataNode *workingNode(m_ToolManager->GetWorkingData(0)); if (!workingNode) return; auto *image = dynamic_cast<Image *>(workingNode->GetData()); const PlaneGeometry *planeGeometry((positionEvent->GetSender()->GetCurrentWorldPlaneGeometry())); if (!image || !planeGeometry) return; Image::Pointer slice = FeedbackContourTool::GetAffectedImageSliceAs2DImage(positionEvent, image); if (slice.IsNull()) { MITK_ERROR << "Unable to extract slice." << std::endl; return; } ContourModel *feedbackContour(FeedbackContourTool::GetFeedbackContour()); ContourModel::Pointer projectedContour = FeedbackContourTool::ProjectContourTo2DSlice( slice, feedbackContour, false, false); // false: don't add 0.5 (done by FillContourInSlice) // false: don't constrain the contour to the image's inside if (projectedContour.IsNull()) return; auto *labelImage = dynamic_cast<LabelSetImage *>(image); int activeColor = 1; if (labelImage != nullptr) { activeColor = labelImage->GetActiveLabel()->GetValue(); } mitk::ContourModelUtils::FillContourInSlice( projectedContour, timeStep, slice, image, m_PaintingPixelValue * activeColor); this->WriteBackSegmentationResult(positionEvent, slice); }
/** Close the contour, project it to the image slice and fill it in 2D. */ bool mitk::ContourTool::OnMouseReleased( StateMachineAction*, InteractionEvent* interactionEvent ) { // 1. Hide the feedback contour, find out which slice the user clicked, find out which slice of the toolmanager's working image corresponds to that FeedbackContourTool::SetFeedbackContourVisible(false); mitk::InteractionPositionEvent* positionEvent = dynamic_cast<mitk::InteractionPositionEvent*>( interactionEvent ); //const PositionEvent* positionEvent = dynamic_cast<const PositionEvent*>(stateEvent->GetEvent()); if (!positionEvent) return false; assert( positionEvent->GetSender()->GetRenderWindow() ); mitk::RenderingManager::GetInstance()->RequestUpdate( positionEvent->GetSender()->GetRenderWindow() ); DataNode* workingNode( m_ToolManager->GetWorkingData(0) ); if (!workingNode) return false; Image* image = dynamic_cast<Image*>(workingNode->GetData()); const PlaneGeometry* planeGeometry( dynamic_cast<const PlaneGeometry*> (positionEvent->GetSender()->GetCurrentWorldPlaneGeometry() ) ); if ( !image || !planeGeometry ) return false; const AbstractTransformGeometry* abstractTransformGeometry( dynamic_cast<const AbstractTransformGeometry*> (positionEvent->GetSender()->GetCurrentWorldPlaneGeometry() ) ); if ( !image || abstractTransformGeometry ) return false; // 2. Slice is known, now we try to get it as a 2D image and project the contour into index coordinates of this slice Image::Pointer slice = SegTool2D::GetAffectedImageSliceAs2DImage( positionEvent, image ); if ( slice.IsNull() ) { MITK_ERROR << "Unable to extract slice." << std::endl; return false; } ContourModel* feedbackContour = FeedbackContourTool::GetFeedbackContour(); ContourModel::Pointer projectedContour = FeedbackContourTool::ProjectContourTo2DSlice( slice, feedbackContour, true, false ); // true: actually no idea why this is neccessary, but it works :-( if (projectedContour.IsNull()) return false; int timestep = positionEvent->GetSender()->GetTimeStep(); FeedbackContourTool::FillContourInSlice( projectedContour, timestep, slice, m_PaintingPixelValue ); this->WriteBackSegmentationResult(positionEvent, slice); // 4. Make sure the result is drawn again --> is visible then. assert( positionEvent->GetSender()->GetRenderWindow() ); return true; }
bool mitk::SetRegionTool::OnMouseReleased( StateMachineAction*, InteractionEvent* interactionEvent ) { // 1. Hide the feedback contour, find out which slice the user clicked, find out which slice of the toolmanager's working image corresponds to that FeedbackContourTool::SetFeedbackContourVisible(false); mitk::InteractionPositionEvent* positionEvent = dynamic_cast<mitk::InteractionPositionEvent*>( interactionEvent ); if (!positionEvent) return false; assert( positionEvent->GetSender()->GetRenderWindow() ); mitk::RenderingManager::GetInstance()->RequestUpdate(positionEvent->GetSender()->GetRenderWindow()); int timeStep = positionEvent->GetSender()->GetTimeStep(); if (!m_FillContour && !m_StatusFillWholeSlice) return true; DataNode* workingNode( m_ToolManager->GetWorkingData(0) ); if (!workingNode) return false; Image* image = dynamic_cast<Image*>(workingNode->GetData()); const AbstractTransformGeometry* abstractTransformGeometry( dynamic_cast<const AbstractTransformGeometry*> (positionEvent->GetSender()->GetCurrentWorldPlaneGeometry() ) ); const PlaneGeometry* planeGeometry( dynamic_cast<const PlaneGeometry*> (positionEvent->GetSender()->GetCurrentWorldPlaneGeometry() ) ); if ( !image || !planeGeometry || abstractTransformGeometry ) return false; Image::Pointer slice = FeedbackContourTool::GetAffectedImageSliceAs2DImage( positionEvent, image ); if ( slice.IsNull() ) { MITK_ERROR << "Unable to extract slice." << std::endl; return false; } ContourModel* feedbackContour( FeedbackContourTool::GetFeedbackContour() ); ContourModel::Pointer projectedContour = FeedbackContourTool::ProjectContourTo2DSlice( slice, feedbackContour, false, false ); // false: don't add 0.5 (done by FillContourInSlice) // false: don't constrain the contour to the image's inside if (projectedContour.IsNull()) return false; FeedbackContourTool::FillContourInSlice( projectedContour, timeStep, slice, m_PaintingPixelValue ); this->WriteBackSegmentationResult(positionEvent, slice); m_WholeImageContourInWorldCoordinates = NULL; m_SegmentationContourInWorldCoordinates = NULL; return true; }
mitk::ContourModel::Pointer mitk::ContourUtils::ProjectContourTo2DSlice(Image* slice, ContourModel* contourIn3D, bool itkNotUsed( correctionForIpSegmentation ), bool constrainToInside) { if ( !slice || !contourIn3D ) return NULL; ContourModel::Pointer projectedContour = ContourModel::New(); projectedContour->Initialize(*contourIn3D); const Geometry3D* sliceGeometry = slice->GetGeometry(); int numberOfTimesteps = contourIn3D->GetTimeGeometry()->CountTimeSteps(); for(int currentTimestep = 0; currentTimestep < numberOfTimesteps; currentTimestep++) { ContourModel::VertexIterator iter = contourIn3D->Begin(currentTimestep); ContourModel::VertexIterator end = contourIn3D->End(currentTimestep); while( iter != end) { Point3D currentPointIn3D = (*iter)->Coordinates; Point3D projectedPointIn2D; projectedPointIn2D.Fill(0.0); sliceGeometry->WorldToIndex( currentPointIn3D, projectedPointIn2D ); // MITK_INFO << "world point " << currentPointIn3D << " in index is " << projectedPointIn2D; if ( !sliceGeometry->IsIndexInside( projectedPointIn2D ) && constrainToInside ) { MITK_INFO << "**" << currentPointIn3D << " is " << projectedPointIn2D << " --> correct it (TODO)" << std::endl; } projectedContour->AddVertex( projectedPointIn2D, currentTimestep ); iter++; } } return projectedContour; }
bool mitk::CorrectorAlgorithm::ImprovedHeimannCorrectionAlgorithm(itk::Image< ipMITKSegmentationTYPE, 2 >::Pointer pic) { /*! Some documentation (not by the original author) TobiasHeimannCorrectionAlgorithm will be called, when the user has finished drawing a freehand line. There should be different results, depending on the line's properties: 1. Without any prior segmentation, the start point and the end point of the drawn line will be connected to a contour and the area enclosed by the contour will be marked as segmentation. 2. When the whole line is inside a segmentation, start and end point will be connected to a contour and the area of this contour will be subtracted from the segmentation. 3. When the line starts inside a segmentation and ends outside with only a single transition from segmentation to no-segmentation, nothing will happen. 4. When there are multiple transitions between inside-segmentation and outside-segmentation, the line will be divided in so called segments. Each segment is either fully inside or fully outside a segmentation. When it is inside a segmentation, its enclosed area will be subtracted from the segmentation. When the segment is outside a segmentation, its enclosed area it will be added to the segmentation. The algorithm is described in full length in Tobias Heimann's diploma thesis (MBI Technical Report 145, p. 37 - 40). */ ContourModel::Pointer projectedContour = mitk::ContourModelUtils::ProjectContourTo2DSlice( m_WorkingImage, m_Contour, true, false ); bool firstPointIsFillingColor = false; if (projectedContour.IsNull() || projectedContour->GetNumberOfVertices() < 2 ) { return false; } // Read the first point of the contour ContourModel::VertexIterator contourIter = projectedContour->Begin(); if (contourIter == projectedContour->End()) return false; itk::Index<2> previousIndex; previousIndex[0] = (*contourIter)->Coordinates[0]; previousIndex[1] = (*contourIter)->Coordinates[1]; ++contourIter; int currentColor = ( pic->GetPixel(previousIndex) == m_FillColor); firstPointIsFillingColor = currentColor; TSegData currentSegment; int countOfSegments = 1; bool firstSegment = true; ContourModel::VertexIterator contourEnd = projectedContour->End(); for (; contourIter != contourEnd; ++contourIter) { // Get current point itk::Index<2> currentIndex; currentIndex[0] = (*contourIter)->Coordinates[0] +0.5; currentIndex[1] = (*contourIter)->Coordinates[1] +0.5; // Calculate length and slope double slopeX = currentIndex[0] - previousIndex[0]; double slopeY = currentIndex[1] - previousIndex[1]; double length = std::sqrt(slopeX * slopeX + slopeY * slopeY); double deltaX = slopeX / length; double deltaY = slopeY / length; for (double i = 0; i <= length && length > 0; i+=1) { itk::Index<2> temporaryIndex; temporaryIndex[0] = previousIndex[0] + deltaX * i; temporaryIndex[1] = previousIndex[1] + deltaY * i; if ( ! pic->GetLargestPossibleRegion().IsInside(temporaryIndex)) continue; if ( (pic->GetPixel(temporaryIndex) == m_FillColor) != currentColor) { currentSegment.points.push_back(temporaryIndex); if ( ! firstSegment) { ModifySegment( currentSegment, pic); } else { firstSegment = false; } currentSegment = TSegData(); ++countOfSegments; currentColor = (pic->GetPixel(temporaryIndex) == m_FillColor); } currentSegment.points.push_back(temporaryIndex); } previousIndex = currentIndex; } // Check if only on Segment if (firstSegment && currentSegment.points.size() > 0) { ContourModel::Pointer projectedContour = mitk::ContourModelUtils::ProjectContourTo2DSlice( m_WorkingImage, m_Contour, true, false ); projectedContour->Close(); if (firstPointIsFillingColor) { ContourModelUtils::FillContourInSlice(projectedContour, 0, m_WorkingImage, m_EraseColor); } else { ContourModelUtils::FillContourInSlice(projectedContour, 0, m_WorkingImage, m_FillColor); } } return true; }
/** Uses ipSegmentation algorithms to do the actual region growing. The result (binary image) is first smoothed by a 5x5 circle mask, then its contour is extracted and converted to MITK coordinates. */ mitkIpPicDescriptor* mitk::RegionGrowingTool::PerformRegionGrowingAndUpdateContour(int timestep) { // 1. m_OriginalPicSlice and m_SeedPointMemoryOffset are set to sensitive values, as well as m_LowerThreshold and m_UpperThreshold assert (m_OriginalPicSlice); if (m_OriginalPicSlice->n[0] != 256 || m_OriginalPicSlice->n[1] != 256) // ??? assert( (m_SeedPointMemoryOffset < static_cast<int>( m_OriginalPicSlice->n[0] * m_OriginalPicSlice->n[1] )) && (m_SeedPointMemoryOffset >= 0) ); // inside the image // 2. ipSegmentation is used to perform region growing float ignored; int oneContourOffset( 0 ); mitkIpPicDescriptor* regionGrowerResult = ipMITKSegmentationGrowRegion4N( m_OriginalPicSlice, m_SeedPointMemoryOffset, // seed point true, // grayvalue interval relative to seed point gray value? m_LowerThreshold, m_UpperThreshold, 0, // continue until done (maxIterations == 0) NULL, // allocate new memory (only this time, on mouse move we'll reuse the old buffer) oneContourOffset, // a pixel that is near the resulting contour ignored // ignored by us ); if (!regionGrowerResult || oneContourOffset == -1) { ContourModel::Pointer dummyContour = ContourModel::New(); dummyContour->Initialize(); FeedbackContourTool::SetFeedbackContour( *dummyContour ); if (regionGrowerResult) ipMITKSegmentationFree(regionGrowerResult); return NULL; } // 3. We smooth the result a little to reduce contour complexity bool smoothResult( true ); // currently fixed, perhaps remove else block mitkIpPicDescriptor* smoothedRegionGrowerResult; if (smoothResult) { // Smooth the result (otherwise very detailed contour) smoothedRegionGrowerResult = SmoothIPPicBinaryImage( regionGrowerResult, oneContourOffset ); ipMITKSegmentationFree( regionGrowerResult ); } else { smoothedRegionGrowerResult = regionGrowerResult; } // 4. convert the result of region growing into a mitk::Contour // At this point oneContourOffset could be useless, if smoothing destroyed a thin bridge. In these // cases, we have two or more unconnected segmentation regions, and we don't know, which one is touched by oneContourOffset. // In the bad case, the contour is not the one around our seedpoint, so the result looks very strange to the user. // -> we remove the point where the contour started so far. Then we look from the bottom of the image for the first segmentation pixel // and start another contour extraction from there. This is done, until the seedpoint is inside the contour int numberOfContourPoints( 0 ); int newBufferSize( 0 ); float* contourPoints = ipMITKSegmentationGetContour8N( smoothedRegionGrowerResult, oneContourOffset, numberOfContourPoints, newBufferSize ); // memory allocated with malloc if (contourPoints) { while ( !ipMITKSegmentationIsInsideContour( contourPoints, // contour numberOfContourPoints, // points in contour m_SeedPointMemoryOffset % smoothedRegionGrowerResult->n[0], // test point x m_SeedPointMemoryOffset / smoothedRegionGrowerResult->n[0] // test point y ) ) { // we decide that this cannot be part of the segmentation because the seedpoint is not contained in the contour (fill the 4-neighborhood with 0) ipMITKSegmentationReplaceRegion4N( smoothedRegionGrowerResult, oneContourOffset, 0 ); // move the contour offset to the last row (x position of the seed point) int rowLength = smoothedRegionGrowerResult->n[0]; // number of pixels in a row oneContourOffset = m_SeedPointMemoryOffset % smoothedRegionGrowerResult->n[0] // x of seed point + rowLength*(smoothedRegionGrowerResult->n[1]-1); // y of last row while ( oneContourOffset >=0 && (*(static_cast<ipMITKSegmentationTYPE*>(smoothedRegionGrowerResult->data) + oneContourOffset) == 0) ) { oneContourOffset -= rowLength; // if pixel at data+oneContourOffset is 0, then move up one row } if ( oneContourOffset < 0 ) { break; // just use the last contour we found } free(contourPoints); // release contour memory contourPoints = ipMITKSegmentationGetContour8N( smoothedRegionGrowerResult, oneContourOffset, numberOfContourPoints, newBufferSize ); // memory allocated with malloc } // copy point from float* to mitk::Contour ContourModel::Pointer contourInImageIndexCoordinates = ContourModel::New(); contourInImageIndexCoordinates->Expand(timestep + 1); contourInImageIndexCoordinates->SetClosed(true, timestep); Point3D newPoint; for (int index = 0; index < numberOfContourPoints; ++index) { newPoint[0] = contourPoints[ 2 * index + 0 ] - 0.5;//correction is needed because the output of the algorithm is center based newPoint[1] = contourPoints[ 2 * index + 1 ] - 0.5;//and we want our contour displayed corner based. newPoint[2] = 0; contourInImageIndexCoordinates->AddVertex( newPoint, timestep ); } free(contourPoints); ContourModel::Pointer contourInWorldCoordinates = FeedbackContourTool::BackProjectContourFrom2DSlice( m_ReferenceSlice->GetGeometry(), contourInImageIndexCoordinates, true ); // true: sub 0.5 for ipSegmentation correctio FeedbackContourTool::SetFeedbackContour( *contourInWorldCoordinates ); } // 5. Result HAS TO BE freed by caller, contains the binary region growing result return smoothedRegionGrowerResult; }
void mitk::PaintbrushTool::UpdateContour(const InteractionPositionEvent* positionEvent) { //MITK_INFO<<"Update..."; // examine stateEvent and create a contour that matches the pixel mask that we are going to draw //mitk::InteractionPositionEvent* positionEvent = dynamic_cast<mitk::InteractionPositionEvent*>( interactionEvent ); //const PositionEvent* positionEvent = dynamic_cast<const PositionEvent*>(stateEvent->GetEvent()); if (!positionEvent) return; // Get Spacing of current Slice //mitk::Vector3D vSpacing = m_WorkingSlice->GetSlicedGeometry()->GetPlaneGeometry(0)->GetSpacing(); // // Draw a contour in Square according to selected brush size // int radius = (m_Size)/2; float fradius = static_cast<float>(m_Size) / 2.0f; ContourModel::Pointer contourInImageIndexCoordinates = ContourModel::New(); // estimate center point of the brush ( relative to the pixel the mouse points on ) // -- left upper corner for even sizes, // -- midpoint for uneven sizes mitk::Point2D centerCorrection; centerCorrection.Fill(0); // even --> correction of [+0.5, +0.5] bool evenSize = ((m_Size % 2) == 0); if( evenSize ) { centerCorrection[0] += 0.5; centerCorrection[1] += 0.5; } // we will compute the control points for the upper left quarter part of a circle contour std::vector< mitk::Point2D > quarterCycleUpperRight; std::vector< mitk::Point2D > quarterCycleLowerRight; std::vector< mitk::Point2D > quarterCycleLowerLeft; std::vector< mitk::Point2D > quarterCycleUpperLeft; mitk::Point2D curPoint; bool curPointIsInside = true; curPoint[0] = 0; curPoint[1] = radius; quarterCycleUpperRight.push_back( upperLeft(curPoint) ); // to estimate if a pixel is inside the circle, we need to compare against the 'outer radius' // i.e. the distance from the midpoint [0,0] to the border of the pixel [0,radius] //const float outer_radius = static_cast<float>(radius) + 0.5; while (curPoint[1] > 0) { // Move right until pixel is outside circle float curPointX_squared = 0.0f; float curPointY_squared = (curPoint[1] - centerCorrection[1] ) * (curPoint[1] - centerCorrection[1] ); while( curPointIsInside ) { // increment posX and chec curPoint[0]++; curPointX_squared = (curPoint[0] - centerCorrection[0] ) * (curPoint[0] - centerCorrection[0] ); const float len = sqrt( curPointX_squared + curPointY_squared); if ( len > fradius ) { // found first Pixel in this horizontal line, that is outside the circle curPointIsInside = false; } } quarterCycleUpperRight.push_back( upperLeft(curPoint) ); // Move down until pixel is inside circle while( !curPointIsInside ) { // increment posX and chec curPoint[1]--; curPointY_squared = (curPoint[1] - centerCorrection[1] ) * (curPoint[1] - centerCorrection[1] ); const float len = sqrt( curPointX_squared + curPointY_squared); if ( len <= fradius ) { // found first Pixel in this horizontal line, that is outside the circle curPointIsInside = true; quarterCycleUpperRight.push_back( upperLeft(curPoint) ); } // Quarter cycle is full, when curPoint y position is 0 if (curPoint[1] <= 0) break; } } // QuarterCycle is full! Now copy quarter cycle to other quarters. if( !evenSize ) { std::vector< mitk::Point2D >::const_iterator it = quarterCycleUpperRight.begin(); while( it != quarterCycleUpperRight.end() ) { mitk::Point2D p; p = *it; // the contour points in the lower right corner have same position but with negative y values p[1] *= -1; quarterCycleLowerRight.push_back(p); // the contour points in the lower left corner have same position // but with both x,y negative p[0] *= -1; quarterCycleLowerLeft.push_back(p); // the contour points in the upper left corner have same position // but with x negative p[1] *= -1; quarterCycleUpperLeft.push_back(p); it++; } } else { std::vector< mitk::Point2D >::const_iterator it = quarterCycleUpperRight.begin(); while( it != quarterCycleUpperRight.end() ) { mitk::Point2D p,q; p = *it; q = p; // the contour points in the lower right corner have same position but with negative y values q[1] *= -1; // correct for moved offset if size even = the midpoint is not the midpoint of the current pixel // but its upper rigt corner q[1] += 1; quarterCycleLowerRight.push_back(q); q = p; // the contour points in the lower left corner have same position // but with both x,y negative q[1] = -1.0f * q[1] + 1; q[0] = -1.0f * q[0] + 1; quarterCycleLowerLeft.push_back(q); // the contour points in the upper left corner have same position // but with x negative q = p; q[0] *= -1; q[0] += 1; quarterCycleUpperLeft.push_back(q); it++; } } // fill contour with poins in right ordering, starting with the upperRight block mitk::Point3D tempPoint; for (unsigned int i=0; i<quarterCycleUpperRight.size(); i++) { tempPoint[0] = quarterCycleUpperRight[i][0]; tempPoint[1] = quarterCycleUpperRight[i][1]; tempPoint[2] = 0; contourInImageIndexCoordinates->AddVertex( tempPoint ); } // the lower right has to be parsed in reverse order for (int i=quarterCycleLowerRight.size()-1; i>=0; i--) { tempPoint[0] = quarterCycleLowerRight[i][0]; tempPoint[1] = quarterCycleLowerRight[i][1]; tempPoint[2] = 0; contourInImageIndexCoordinates->AddVertex( tempPoint ); } for (unsigned int i=0; i<quarterCycleLowerLeft.size(); i++) { tempPoint[0] = quarterCycleLowerLeft[i][0]; tempPoint[1] = quarterCycleLowerLeft[i][1]; tempPoint[2] = 0; contourInImageIndexCoordinates->AddVertex( tempPoint ); } // the upper left also has to be parsed in reverse order for (int i=quarterCycleUpperLeft.size()-1; i>=0; i--) { tempPoint[0] = quarterCycleUpperLeft[i][0]; tempPoint[1] = quarterCycleUpperLeft[i][1]; tempPoint[2] = 0; contourInImageIndexCoordinates->AddVertex( tempPoint ); } m_MasterContour = contourInImageIndexCoordinates; }
/** Insert the point to the feedback contour,finish to build the contour and at the same time the painting function */ void mitk::PaintbrushTool::MouseMoved(mitk::InteractionEvent* interactionEvent, bool leftMouseButtonPressed) { mitk::InteractionPositionEvent* positionEvent = dynamic_cast<mitk::InteractionPositionEvent*>( interactionEvent ); CheckIfCurrentSliceHasChanged( positionEvent ); if ( m_LastContourSize != m_Size ) { UpdateContour( positionEvent ); m_LastContourSize = m_Size; } Point3D worldCoordinates = positionEvent->GetPositionInWorld(); Point3D indexCoordinates; m_WorkingSlice->GetGeometry()->WorldToIndex( worldCoordinates, indexCoordinates ); MITK_DEBUG << "Mouse at W " << worldCoordinates << std::endl; MITK_DEBUG << "Mouse at I " << indexCoordinates << std::endl; // round to nearest voxel center (abort if this hasn't changed) if ( m_Size % 2 == 0 ) // even { indexCoordinates[0] = ROUND( indexCoordinates[0]);// /*+ 0.5*/) + 0.5; indexCoordinates[1] = ROUND( indexCoordinates[1]);// /*+ 0.5*/ ) + 0.5; } else // odd { indexCoordinates[0] = ROUND( indexCoordinates[0] ) ; indexCoordinates[1] = ROUND( indexCoordinates[1] ) ; } static Point3D lastPos; // uninitialized: if somebody finds out how this can be initialized in a one-liner, tell me if ( fabs(indexCoordinates[0] - lastPos[0]) > mitk::eps || fabs(indexCoordinates[1] - lastPos[1]) > mitk::eps || fabs(indexCoordinates[2] - lastPos[2]) > mitk::eps || leftMouseButtonPressed ) { lastPos = indexCoordinates; } else { MITK_DEBUG << "." << std::flush; return; } MITK_DEBUG << "Mouse at C " << indexCoordinates; int timestep = positionEvent->GetSender()->GetTimeStep(); ContourModel::Pointer contour = ContourModel::New(); contour->Expand(timestep + 1); contour->SetClosed(true, timestep); ContourModel::VertexIterator it = m_MasterContour->Begin(); ContourModel::VertexIterator end = m_MasterContour->End(); while(it != end) { Point3D point = (*it)->Coordinates; point[0] += indexCoordinates[ 0 ]; point[1] += indexCoordinates[ 1 ]; contour->AddVertex( point, timestep ); it++; } if (leftMouseButtonPressed) { FeedbackContourTool::FillContourInSlice( contour, timestep, m_WorkingSlice, m_PaintingPixelValue ); m_WorkingNode->SetData(m_WorkingSlice); m_WorkingNode->Modified(); } // visualize contour ContourModel::Pointer displayContour = this->GetFeedbackContour(); displayContour->Clear(); ContourModel::Pointer tmp = FeedbackContourTool::BackProjectContourFrom2DSlice( m_WorkingSlice->GetGeometry(), /*displayContour*/contour ); // copy transformed contour into display contour it = tmp->Begin(); end = tmp->End(); while(it != end) { Point3D point = (*it)->Coordinates; displayContour->AddVertex( point, timestep ); it++; } m_FeedbackContourNode->GetData()->Modified(); assert( positionEvent->GetSender()->GetRenderWindow() ); RenderingManager::GetInstance()->RequestUpdate( positionEvent->GetSender()->GetRenderWindow() ); }
bool mitk::SetRegionTool::OnMousePressed ( StateMachineAction*, InteractionEvent* interactionEvent ) { mitk::InteractionPositionEvent* positionEvent = dynamic_cast<mitk::InteractionPositionEvent*>( interactionEvent ); //const PositionEvent* positionEvent = dynamic_cast<const PositionEvent*>(stateEvent->GetEvent()); if (!positionEvent) return false; m_LastEventSender = positionEvent->GetSender(); m_LastEventSlice = m_LastEventSender->GetSlice(); int timeStep = positionEvent->GetSender()->GetTimeStep(); // 1. Get the working image Image::Pointer workingSlice = FeedbackContourTool::GetAffectedWorkingSlice( positionEvent ); if ( workingSlice.IsNull() ) return false; // can't do anything without the segmentation // if click was outside the image, don't continue const BaseGeometry* sliceGeometry = workingSlice->GetGeometry(); itk::Index<2> projectedPointIn2D; sliceGeometry->WorldToIndex( positionEvent->GetPositionInWorld(), projectedPointIn2D ); if ( !sliceGeometry->IsIndexInside( projectedPointIn2D ) ) { MITK_ERROR << "point apparently not inside segmentation slice" << std::endl; return false; // can't use that as a seed point } // Convert to ipMITKSegmentationTYPE (because ipMITKSegmentationGetContour8N relys on that data type) itk::Image< ipMITKSegmentationTYPE, 2 >::Pointer correctPixelTypeImage; CastToItkImage( workingSlice, correctPixelTypeImage ); assert (correctPixelTypeImage.IsNotNull() ); // possible bug in CastToItkImage ? // direction maxtrix is wrong/broken/not working after CastToItkImage, leading to a failed assertion in // mitk/Core/DataStructures/mitkSlicedGeometry3D.cpp, 479: // virtual void mitk::SlicedGeometry3D::SetSpacing(const mitk::Vector3D&): Assertion `aSpacing[0]>0 && aSpacing[1]>0 && aSpacing[2]>0' failed // solution here: we overwrite it with an unity matrix itk::Image< ipMITKSegmentationTYPE, 2 >::DirectionType imageDirection; imageDirection.SetIdentity(); correctPixelTypeImage->SetDirection(imageDirection); Image::Pointer temporarySlice = Image::New(); // temporarySlice = ImportItkImage( correctPixelTypeImage ); CastToMitkImage( correctPixelTypeImage, temporarySlice ); // check index positions mitkIpPicDescriptor* originalPicSlice = mitkIpPicNew(); CastToIpPicDescriptor( temporarySlice, originalPicSlice ); int m_SeedPointMemoryOffset = projectedPointIn2D[1] * originalPicSlice->n[0] + projectedPointIn2D[0]; if ( m_SeedPointMemoryOffset >= static_cast<int>( originalPicSlice->n[0] * originalPicSlice->n[1] ) || m_SeedPointMemoryOffset < 0 ) { MITK_ERROR << "Memory offset calculation if mitk::SetRegionTool has some serious flaw! Aborting.." << std::endl; return false; } // 2. Determine the contour that surronds the selected "piece of the image" // find a contour seed point unsigned int oneContourOffset = static_cast<unsigned int>( m_SeedPointMemoryOffset ); // safe because of earlier check if m_SeedPointMemoryOffset < 0 /** * The logic of finding a starting point for the contour is the following: * * - If the initial seed point is 0, we are either inside a hole or outside of every segmentation. * We move to the right until we hit a 1, which must be part of a contour. * * - If the initial seed point is 1, then ... * we now do the same (running to the right) until we hit a 1 * * In both cases the found contour point is used to extract a contour and * then a test is applied to find out if the initial seed point is contained * in the contour. If this is the case, filling should be applied, otherwise * nothing is done. */ unsigned int size = originalPicSlice->n[0] * originalPicSlice->n[1]; /* unsigned int rowSize = originalPicSlice->n[0]; */ ipMITKSegmentationTYPE* data = static_cast<ipMITKSegmentationTYPE*>(originalPicSlice->data); if ( data[oneContourOffset] == 0 ) // initial seed 0 { for ( ; oneContourOffset < size; ++oneContourOffset ) { if ( data[oneContourOffset] > 0 ) break; } } else if ( data[oneContourOffset] == 1 ) // initial seed 1 { unsigned int lastValidPixel = size-1; // initialization, will be changed lateron bool inSeg = true; // inside segmentation? for ( ; oneContourOffset < size; ++oneContourOffset ) { if ( ( data[oneContourOffset] == 0 ) && inSeg ) // pixel 0 and inside-flag set: this happens at the first pixel outside a filled region { inSeg = false; lastValidPixel = oneContourOffset - 1; // store the last pixel position inside a filled region break; } else // pixel 1, inside-flag doesn't matter: this happens while we are inside a filled region { inSeg = true; // first iteration lands here } } oneContourOffset = lastValidPixel; } else { MITK_ERROR << "Fill/Erase was never intended to work with other than binary images." << std::endl; m_FillContour = false; return false; } if (oneContourOffset == size) // nothing found until end of slice { m_FillContour = false; return false; } int numberOfContourPoints( 0 ); int newBufferSize( 0 ); //MITK_INFO << "getting contour from offset " << oneContourOffset << " ("<<oneContourOffset%originalPicSlice->n[0]<<","<<oneContourOffset/originalPicSlice->n[0]<<")"<<std::endl; float* contourPoints = ipMITKSegmentationGetContour8N( originalPicSlice, oneContourOffset, numberOfContourPoints, newBufferSize ); // memory allocated with malloc //MITK_INFO << "contourPoints " << contourPoints << " (N="<<numberOfContourPoints<<")"<<std::endl; assert(contourPoints == NULL || numberOfContourPoints > 0); bool cursorInsideContour = ipMITKSegmentationIsInsideContour( contourPoints, numberOfContourPoints, projectedPointIn2D[0], projectedPointIn2D[1]); // decide if contour should be filled or not m_FillContour = cursorInsideContour; if (m_FillContour) { // copy point from float* to mitk::Contour ContourModel::Pointer contourInImageIndexCoordinates = ContourModel::New(); contourInImageIndexCoordinates->Expand(timeStep + 1); contourInImageIndexCoordinates->SetClosed(true, timeStep); Point3D newPoint; for (int index = 0; index < numberOfContourPoints; ++index) { newPoint[0] = contourPoints[ 2 * index + 0 ] - 0.5; newPoint[1] = contourPoints[ 2 * index + 1] - 0.5; newPoint[2] = 0; contourInImageIndexCoordinates->AddVertex(newPoint, timeStep); } m_SegmentationContourInWorldCoordinates = FeedbackContourTool::BackProjectContourFrom2DSlice( workingSlice->GetGeometry(), contourInImageIndexCoordinates, true ); // true, correct the result from ipMITKSegmentationGetContour8N // 3. Show the contour FeedbackContourTool::SetFeedbackContour( *m_SegmentationContourInWorldCoordinates ); FeedbackContourTool::SetFeedbackContourVisible(true); mitk::RenderingManager::GetInstance()->RequestUpdate(positionEvent->GetSender()->GetRenderWindow()); } // always generate a second contour, containing the whole image (used when CTRL is pressed) { // copy point from float* to mitk::Contour ContourModel::Pointer contourInImageIndexCoordinates = ContourModel::New(); contourInImageIndexCoordinates->Expand(timeStep + 1); contourInImageIndexCoordinates->SetClosed(true, timeStep); Point3D newPoint; newPoint[0] = 0; newPoint[1] = 0; newPoint[2] = 0.0; contourInImageIndexCoordinates->AddVertex( newPoint, timeStep ); newPoint[0] = originalPicSlice->n[0]; newPoint[1] = 0; newPoint[2] = 0.0; contourInImageIndexCoordinates->AddVertex( newPoint, timeStep ); newPoint[0] = originalPicSlice->n[0]; newPoint[1] = originalPicSlice->n[1]; newPoint[2] = 0.0; contourInImageIndexCoordinates->AddVertex( newPoint, timeStep ); newPoint[0] = 0; newPoint[1] = originalPicSlice->n[1]; newPoint[2] = 0.0; contourInImageIndexCoordinates->AddVertex( newPoint, timeStep ); m_WholeImageContourInWorldCoordinates = FeedbackContourTool::BackProjectContourFrom2DSlice( workingSlice->GetGeometry(), contourInImageIndexCoordinates, true ); // true, correct the result from ipMITKSegmentationGetContour8N // 3. Show the contour FeedbackContourTool::SetFeedbackContour( *m_SegmentationContourInWorldCoordinates ); FeedbackContourTool::SetFeedbackContourVisible(true); mitk::RenderingManager::GetInstance()->RequestUpdate(positionEvent->GetSender()->GetRenderWindow()); } free(contourPoints); return true; }
void mitk::RegionGrowingTool::OnMousePressedOutside(StateMachineAction*, InteractionEvent* interactionEvent) { mitk::InteractionPositionEvent* positionEvent = dynamic_cast<mitk::InteractionPositionEvent*>(interactionEvent); if (positionEvent) { // Get geometry and indices mitk::BaseGeometry::Pointer workingSliceGeometry; workingSliceGeometry = m_WorkingSlice->GetTimeGeometry()->GetGeometryForTimeStep(m_LastEventSender->GetTimeStep()); itk::Index<2> indexInWorkingSlice2D; indexInWorkingSlice2D[0] = m_SeedPoint[0]; indexInWorkingSlice2D[1] = m_SeedPoint[1]; mitk::BaseGeometry::Pointer referenceSliceGeometry; referenceSliceGeometry = m_ReferenceSlice->GetTimeGeometry()->GetGeometryForTimeStep(m_LastEventSender->GetTimeStep()); itk::Index<3> indexInReferenceSlice; itk::Index<2> indexInReferenceSlice2D; referenceSliceGeometry->WorldToIndex(positionEvent->GetPositionInWorld(), indexInReferenceSlice); indexInReferenceSlice2D[0] = indexInReferenceSlice[0]; indexInReferenceSlice2D[1] = indexInReferenceSlice[1]; // Get seed neighborhood ScalarType averageValue(0); AccessFixedDimensionByItk_3(m_ReferenceSlice, GetNeighborhoodAverage, 2, indexInReferenceSlice2D, &averageValue, 1); m_SeedValue = averageValue; MITK_DEBUG << "Seed value is " << m_SeedValue; // Get level window settings LevelWindow lw(0, 500); // default window 0 to 500, can we do something smarter here? m_ToolManager->GetReferenceData(0)->GetLevelWindow(lw); // will fill lw if levelwindow property is present, otherwise won't touch it. ScalarType currentVisibleWindow = lw.GetWindow(); MITK_DEBUG << "Level window width is " << currentVisibleWindow; m_InitialThresholds[0] = m_SeedValue - currentVisibleWindow / 20.0; // 20 is arbitrary (though works reasonably well), is there a better alternative (maybe option in preferences)? m_InitialThresholds[1] = m_SeedValue + currentVisibleWindow / 20.0; m_Thresholds[0] = m_InitialThresholds[0]; m_Thresholds[1] = m_InitialThresholds[1]; // Perform region growing mitk::Image::Pointer resultImage = mitk::Image::New(); AccessFixedDimensionByItk_3(m_ReferenceSlice, StartRegionGrowing, 2, indexInWorkingSlice2D, m_Thresholds, resultImage); resultImage->SetGeometry(workingSliceGeometry); // Extract contour if (resultImage.IsNotNull() && m_ConnectedComponentValue >= 1) { mitk::ImageToContourModelFilter::Pointer contourExtractor = mitk::ImageToContourModelFilter::New(); contourExtractor->SetInput(resultImage); contourExtractor->SetContourValue(m_ConnectedComponentValue - 0.5); contourExtractor->Update(); ContourModel::Pointer resultContour = ContourModel::New(); resultContour = contourExtractor->GetOutput(); // Show contour if (resultContour.IsNotNull()) { ContourModel::Pointer resultContourWorld = FeedbackContourTool::BackProjectContourFrom2DSlice(workingSliceGeometry, FeedbackContourTool::ProjectContourTo2DSlice(m_WorkingSlice, resultContour)); FeedbackContourTool::SetFeedbackContour(resultContourWorld); FeedbackContourTool::SetFeedbackContourVisible(true); mitk::RenderingManager::GetInstance()->RequestUpdate(m_LastEventSender->GetRenderWindow()); } } } }