Exemple #1
0
	void visit(const scene::INodePtr& node) const {
		ASSERT_MESSAGE(_count <= _max, "Invalid _count in CollectSelectedBrushesBounds");

		// stop if the array is already full
		if (_count == _max) {
			return;
		}

		if (Node_isSelected(node) && Node_isBrush(node)) {
			_bounds[_count] = node->worldAABB();
			++_count;
		}
	}
Exemple #2
0
    bool pre(const scene::INodePtr& node) {

        if (!node->visible()) return false; // don't traverse hidden nodes

        if (Node_isBrush(node)) // this node is a floor
        {
            const AABB& aabb = node->worldAABB();

            float floorHeight = aabb.origin.z() + aabb.extents.z();

            if (floorHeight > _current && floorHeight < _bestUp) {
                _bestUp = floorHeight;
            }

            if (floorHeight < _current && floorHeight > _bestDown) {
                _bestDown = floorHeight;
            }

            return false;
        }

        return true;
    }