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API without Secrets: Introduction to Vulkan

by Pawel Lapinski

Source code examples for "API without Secrets: Introduction to Vulkan" tutorial which can be found at:

https://software.intel.com/en-us/articles/api-without-secrets-introduction-to-vulkan-preface

Special thanks to Slawomir Cygan for help and for patiently answering my many, many questions!

Drivers:

Vulkan drivers and other related resources can be found at https://www.khronos.org/vulkan/

Tutorials:

Introduction to a Vulkan world

Tutorial presents how to create all resources necessary to use Vulkan inside our application: function pointers loading, Vulkan instance creation, physical device enumeration, logical device creation and queue set up.


Integrating Vulkan with OS

This lesson focuses on a swap chain creation. Swap chain enables us to display Vulkan-generated image in an application window. To display anything simple command buffers are allocated and recorded.


Graphics pipeline and drawing

Here I present render pass, framebuffer and pipeline objects which are necessary to render arbitrary geometry. It is also shown how to convert GLSL shaders into SPIR-V and create shader modules from it.


Buffers, images and fences

This tutorial shows how to set up vertex attributes and bind buffer with vertex data. Here we also create images, memory objects and fences.

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