forked from Attano/Left4Downtown2
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util.cpp
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util.cpp
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/**
* vim: set ts=4 :
* =============================================================================
* SourceMod Team Fortress 2 Extension
* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
* =============================================================================
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License, version 3.0, as published by the
* Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <http://www.gnu.org/licenses/>.
*
* As a special exception, AlliedModders LLC gives you permission to link the
* code of this program (as well as its derivative works) to "Half-Life 2," the
* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
* by the Valve Corporation. You must obey the GNU General Public License in
* all respects for all other code used. Additionally, AlliedModders LLC grants
* this exception to all derivative works. AlliedModders LLC defines further
* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
* or <http://www.sourcemod.net/license.php>.
*
* Version: $Id$
*/
#include <stdarg.h>
#include <stdio.h>
#include "extension.h"
#include "util.h"
size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
size_t len = vsnprintf(buffer, maxlength, fmt, ap);
va_end(ap);
if (len >= maxlength)
{
buffer[maxlength - 1] = '\0';
return (maxlength - 1);
}
else
{
return len;
}
}
/* Taken from Sourcemod Tf2 Extension */
CBaseEntity *UTIL_GetCBaseEntity(int num, bool onlyPlayers)
{
edict_t *pEdict = PEntityOfEntIndex(num);
if (!pEdict || pEdict->IsFree())
{
return NULL;
}
if (num > 0 && num <= playerhelpers->GetMaxClients())
{
IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
if (!pPlayer || !pPlayer->IsConnected())
{
return NULL;
}
}
else if (onlyPlayers)
{
return NULL;
}
IServerUnknown *pUnk;
if ((pUnk=pEdict->GetUnknown()) == NULL)
{
return NULL;
}
return pUnk->GetBaseEntity();
}