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This is "Rigs of Rods Server" (Relay mode) Copyright 2007 Pierre-Michel Ricordel and Thomas Fischer Contact: pricorde@rigsofrods.com "Rigs of Rods Server" is distributed under the terms of the GNU General Public License. "Rigs of Rods Server" is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; version 3 of the License. DESCRIPTION The Rigs of Rods Server is a game server for Rigs of Rods (http://www.rigsofrods.com/). It is compabible with RoR clients version 0.33d, and any future client using the RORNET protocol version 2.0 INSTALLATION please look at http://wiki.rigsofrods.com/pages/Compiling_Server USE to start a server: rorserver (-ip <public IP>) (-port <port>) (-name <server name>) (-terrain <terrain name>) (-maxclients <max number of clients>) (-debug) (-lan) (-inet) Options are: -lan Force LAN mode: will not try to connect to the central repository to register the server. -inet Force Internet mode. Will fail if it can not register with the central repository. -ip <public IP> The IP address to which the server can be joined. Optional in inet mode. Mandatory in lan mode. -port <port> The port number used by the server. Any port is possible, traditionnally it is 12000 and upward. Example: -port 12000 -name <server name> The advertised name of the server. No spaces allowed. Example: -name Bobs_place -terrain <terrain name> The terrain served by this server. Must be a valid RoR terrain name, without the .terrn extension. Example: -terrain nhelens -maxclients <max number of clients> The maximum number of clients handled by this server. Values below 16 are preferable. See the bandwidth note below. -debug Verbose output Notes: By default, if neither -lan nor -inet is used, the server will try to register to the repository and fail back to LAN mode in case it can not. Bandwidth used by the server: The RoR server uses large amounts of bandwidth. The general formula to compute bandwidth is : -DOWNLOAD: maxclients*64kbit/s -UPLOAD : maxclients*(maxclients-1)*64kbit/s That translates into: -4 clients: 256kbit/s download, 768kbit/s upload <= will nearly saturate most ADSL links -8 clients: 512kbit/s download, 3.5Mbit/s upload -16 clients: 1Mbit/s download, 15Mbit/s upload -32 clients: 2Mbit/s download, 64Mbit/s upload <= will nearly saturate a 100Mbit/s LAN! BUGS The server now is relatively stable. But it can crash or stop accepting new clients after very long periods of high business. A security issue detected by Luigi Auriemma has been solved.
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