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BlacknWhiteLayer.cpp
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BlacknWhiteLayer.cpp
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//
// BlacknWhiteLayer.cpp
// helloworld
//
// Created by LiuGloria on 15/4/17.
//
//
#include "BlacknWhiteLayer.h"
USING_NS_CC;
BlacknWhiteLayer::BlacknWhiteLayer(){
mReflectX_Black = 0;
mReflectY_Black = 0;
m_x_Black = 0;
m_y_Black = 0;
}
BlacknWhiteLayer::~BlacknWhiteLayer(){
}
void BlacknWhiteLayer::addPaddle(){
m_vec2_1 = new Vector2((float)(visibleSize.width/2), (float)(visibleSize.height/2));
m_vec2_2 = new Vector2((float)(visibleSize.width/2), (float)(visibleSize.height/2));
t_bInit = false;
m_bMouseDown = false;
m_nAngle = 0;
//////////////////////////////////////////////new paddle body//////////////////////////////////////
paddleNode = Node::create();
paddleNode->setPosition(Vec2(visibleSize.width/2,visibleSize.height/2));
paddle = Sprite::create("paddle.png");
paddleNode->addChild(paddle);
paddle->setPosition(-357,0 );
paddle->setRotation(90);
this->addChild(paddleNode);
b2BodyDef paddleBodyDef;
paddleBodyDef.type = b2_staticBody;
paddleBodyDef.position = b2Vec2((visibleSize.width / 2 - CIRCLE_RADIUS)/ WORLDSCALE, (visibleSize.height / 2) / WORLDSCALE);
paddleBodyDef.angle = CC_DEGREES_TO_RADIANS(90);
b2PolygonShape paddleShape;
paddleShape.SetAsBox( 80/2 / WORLDSCALE,440/2 / WORLDSCALE);
//paddleShape.TestPoint()
b2FixtureDef paddleFixDef;
paddleFixDef.shape = &paddleShape;
paddleFixDef.density = 10.0f;
paddleFixDef.friction = 0.3;
paddleFixDef.restitution = 0.2f;
paddleBody = world->CreateBody(&paddleBodyDef);
paddleBody->CreateFixture(&paddleFixDef);
Vec2 position = paddleNode->convertToWorldSpace(paddle->getPosition());
paddleBody->SetTransform(b2Vec2(position.x,position.y),CC_DEGREES_TO_RADIANS(paddleNode->getRotation()) );
//the opposite paddle
paddle2 = Sprite::create("paddle2.png");
paddleNode->addChild(paddle2);
paddle2->setPosition(357,0);
paddle2->setRotation(90);
b2BodyDef paddleBodyDef2;
paddleBodyDef2.type = b2_staticBody;
//(2a-m,2b-n)
//paddleBodyDef2.position = b2Vec2( (2 * paddleNode->getPosition().x -(visibleSize.width / 2 - CIRCLE_RADIUS))/ WORLDSCALE,
// (2 * paddleNode->getPosition().y -(visibleSize.height / 2)) / WORLDSCALE);
paddleBodyDef2.position = b2Vec2((visibleSize.width / 2 + CIRCLE_RADIUS)/ WORLDSCALE, (visibleSize.height / 2) / WORLDSCALE);
paddleBodyDef2.angle = CC_DEGREES_TO_RADIANS(90);
b2PolygonShape paddleShape2;
paddleShape2.SetAsBox( 80/2 / WORLDSCALE,440/2 / WORLDSCALE);
b2FixtureDef paddleFixDef2;
paddleFixDef2.shape = &paddleShape2;
paddleFixDef2.density = 10.0f;
paddleFixDef2.friction = 0.3;
paddleFixDef2.restitution = 0.2f;
paddleBody2 = world->CreateBody(&paddleBodyDef2);
paddleBody2->CreateFixture(&paddleFixDef2);
Vec2 position2 = paddleNode->convertToWorldSpace(paddle2->getPosition());
paddleBody2->SetTransform(b2Vec2(position2.x,position2.y),CC_DEGREES_TO_RADIANS(paddleNode->getRotation()) );
printf("position of paddlebody2 is %f,%f\n",paddleBody2->GetPosition().x,paddleBody2->GetPosition().y);
printf("opposite paddle added!\n");
}
void BlacknWhiteLayer::addMonsterBody(){
b2BodyDef monsterBodyDef;
monsterBodyDef.type = b2_dynamicBody;
monsterBodyDef.position = b2Vec2(460 / WORLDSCALE, 280 / WORLDSCALE);
b2CircleShape monsterShape;
monsterShape.m_radius = MONSTER_RADIUS / WORLDSCALE;
b2FixtureDef monsterFixDef;
monsterFixDef.shape = &monsterShape;
monsterFixDef.density = 1.0f;
monsterFixDef.friction = MONSTER_FRICTION;
monsterFixDef.restitution = 0.0f;
monsterBody = world->CreateBody(&monsterBodyDef);
monsterBody->CreateFixture(&monsterFixDef);
//monster = Sprite::create("ball.png");
//Size monsterSize = monster->getContentSize();
//monster->setPosition(monsterBody->GetPosition().x * WORLDSCALE, monsterBody->GetPosition().y * WORLDSCALE);
//addChild(monster);
//monsterBody->SetUserData(monster);
/*b2BodyDef monsterBodyDef;
monsterBodyDef.type = b2_dynamicBody;
monsterBodyDef.position = b2Vec2(572 / WORLDSCALE, 280 / WORLDSCALE);
b2CircleShape monsterShape;
monsterShape.m_radius = MONSTER_RADIUS / WORLDSCALE;
b2FixtureDef monsterFixDef;
monsterFixDef.shape = &monsterShape;
monsterFixDef.density = 1.0f;
monsterFixDef.friction = MONSTER_FRICTION;
monsterFixDef.restitution = 0.0f;
monsterBody = world->CreateBody(&monsterBodyDef);
monster = Sprite::create("ball.png");
Size monsterSize = monster->getContentSize();
monster->setPosition(monsterBodyDef.position.x * WORLDSCALE, monsterBodyDef.position.y * WORLDSCALE);
addChild(monster);
monsterBody->SetUserData(monster);
monsterBody->CreateFixture(&monsterFixDef);*/
}
void BlacknWhiteLayer::initMonsterBody(){
if(monster)
{
removeChild(monster);
}
monster = NULL;
//monster = rand()%2 == 0 ? Sprite::create("whiteBall.png") : Sprite::create("blackBall.png");
int m_color = rand()%2;
if (m_color == 0) {
monster = Sprite::create("whiteBall.png");
monster->setName("whiteBall");
}else if (m_color == 1){
monster = Sprite::create("blackBall.png");
monster->setName("blackBall");
}
Size monsterSize = monster->getContentSize();
monster->setPosition(monsterBody->GetPosition().x * WORLDSCALE, monsterBody->GetPosition().y * WORLDSCALE);
addChild(monster);
monsterBody->SetUserData(monster);
float angle;
switch (rand()%5)
{
case 0:angle = CC_DEGREES_TO_RADIANS(90 - rand()%30);break;
case 1:
case 2:angle = CC_DEGREES_TO_RADIANS(135 - rand()%45);break;
default: angle = CC_DEGREES_TO_RADIANS(180 - rand()%45);break;
}
monsterBody->SetLinearVelocity(b2Vec2(MONSTER_SPEED * cos(angle),-MONSTER_SPEED * sin(angle)));
/*float angle;
switch (rand()%5)
{
case 0:angle = CC_DEGREES_TO_RADIANS(90 - rand()%30);break;
case 1:
case 2:angle = CC_DEGREES_TO_RADIANS(135 - rand()%45);break;
default: angle = CC_DEGREES_TO_RADIANS(180 - rand()%45);break;
}
monsterBody->SetLinearVelocity(b2Vec2(MONSTER_SPEED * cos(angle),-MONSTER_SPEED * sin(angle)));*/
}
void BlacknWhiteLayer::calInterPoint_Black(){
Vec2 v1 = paddleNode->convertToWorldSpace( Vec2(paddle2->getBoundingBox().getMaxX(),paddle2->getBoundingBox().getMinY()) );
Vec2 v2 = paddleNode->convertToWorldSpace( Vec2(paddle2->getBoundingBox().getMaxX(),paddle2->getBoundingBox().getMaxY()) );
float x1 = v1.x;
float y1 = v1.y;
float x2 = v2.x;
float y2 = v2.y;
b2Vec2 v = monsterBody->GetLinearVelocity();
float k = 0;
//monster position
float x0 = monster->getPosition().x;
float y0 = monster->getPosition().y;
//calculates distinctively if the ball is flying vertically
if (v.x == 0) {
m_x_Black = x0;
if (x2 - x1 != 0) {
m_y_Black = (y2 - y1) * (m_x_Black - x1) / (x2 - x1) + y1;
}
}
if (v.x != 0) {
k = v.y / v.x;
if (y2 - y1 - k * (x2 - x1) != 0) {
m_x_Black = ( (x2 - x1) * (y0 - y1 - k * x0) + x1 * y2 - x1 * y1) / (y2 - y1 - k * (x2 - x1));
m_y_Black = k * (m_x_Black - x0) + y0;
}
}
}
void BlacknWhiteLayer::calReflectedRay_Black(){
Vec2 vec1 = paddleNode->convertToWorldSpace( Vec2(paddle2->getBoundingBox().getMaxX(),paddle2->getBoundingBox().getMaxY()) );
Vec2 vec2 = paddleNode->convertToWorldSpace( Vec2(paddle2->getBoundingBox().getMinX(),paddle2->getBoundingBox().getMaxY()) );
vec1.subtract(vec2);
Vec2 normalVec = vec1;
normalVec.normalize();
float x_1 = m_x_Black + 357 * normalVec.x;
float y_1 = m_y_Black + 357 * normalVec.y;
float x_2 = m_x_Black;
float y_2 = m_y_Black;
float x_0 = monster->getPosition().x;
float y_0 = monster->getPosition().y;
float A_ = y_2 - y_1;
float B_ = x_1 - x_2;
float C_ = x_2 * y_1 - x_1 * y_2;
float k_ = -2 * (A_ * x_0 + B_ * y_0 + C_) / (A_ * A_ + B_ * B_);
if (x_2 - x_1 != 0 && y_2 - y_1 != 0) {
mReflectX_Black = x_0 + k_ * A_;
mReflectY_Black = y_0 + k_ * B_;
}
}
void BlacknWhiteLayer::update(float dur){
int velIteration = 8;
int postIteration = 3;
world->Step(dur, velIteration, postIteration);
//synchronizing its skin
monster->setPosition(monsterBody->GetPosition().x * WORLDSCALE, monsterBody->GetPosition().y * WORLDSCALE);
monster->setRotation(CC_RADIANS_TO_DEGREES(monsterBody->GetAngle()));
//visualization
calInterPoint();
calReflectedRay();
calInterPoint_Black();
calReflectedRay_Black();
drawNode->clear();
Vec2 dirVec = Vec2(monster->getPosition().x - paddleNode->getPosition().x, monster->getPosition().y - paddleNode->getPosition().y);
float multiNum = dirVec.x * monsterBody->GetLinearVelocity().x + dirVec.y * monsterBody->GetLinearVelocity().y;
if (/*multiNum > 0 &&*/ monster->getPosition().distance(paddleNode->getPosition()) > MONSTER_RADIUS
&& monster->getPosition().distance(paddleNode->getPosition()) < CIRCLE_RADIUS)
{
//draw the white line
//if (monster->getName() == "whiteBall") {
drawNode->drawSegment(Vec2(monster->getPosition().x, monster->getPosition().y), Vec2(m_x, m_y), 3.0f, Color4F(1, 1, 1, 1));
drawNode->drawSegment(Vec2(m_x, m_y), Vec2(mReflectX, mReflectY), 3.0f, Color4F(1, 1, 1, 1));
//}else if (monster->getName() == "blackBall"){//draw the black line
drawNode->drawSegment(Vec2(monster->getPosition().x, monster->getPosition().y), Vec2(m_x_Black, m_y_Black), 3.0f, Color4F(0.8, 0.8, 0.8, 1));
drawNode->drawSegment(Vec2(m_x_Black, m_y_Black), Vec2(mReflectX_Black, mReflectY_Black), 3.0f, Color4F(1, 1, 1, 1));
//}
}
/*String* monsterMass = String::createWithFormat("%f",monsterBody->GetMass());
LabelTTF *label;
label->setString(&monsterMass);
label->setString(monsterBody->GetMass())
LabelTTF *label = LabelTTF::labelWithString("hello world", CCSizeMake(100, 25), (CCTextAlignment)intAlign, strFontName, fontSize);
label->setAnchorPoint(ccp(0, 0));
label->setPosition = ccp(100,100);*/
this->dealCollision(dur);
for (int i = 0; i < BRICK_COUNT; i++) {
bricks[i]->dealCollision(dur, monsterBody);
}
world->ClearForces();
world->DrawDebugData();
}
void BlacknWhiteLayer::dealCollision(float dur){
for (b2ContactEdge *c = monsterBody->GetContactList();c;c = c->next){
b2Contact *contact = c->contact;
b2Body *bodyA = contact->GetFixtureA()->GetBody();
b2Body *bodyB = contact->GetFixtureB()->GetBody();
b2Body *collidedBody = (bodyA == monsterBody)?bodyB:bodyA;
if ((collidedBody == paddleBody || collidedBody == paddleBody2) && contact->IsTouching() == true)
{
if ((collidedBody == paddleBody && monster->getName() == "blackBall") || (collidedBody == paddleBody2 && monster->getName() == "whiteBall")) {
//records the direction from the center point to the monster
Vec2 vec1;
Vec2 vec2;
if (collidedBody == paddleBody) {
vec1 = paddleNode->convertToWorldSpace( Vec2(paddle->getBoundingBox().getMinX(),paddle->getBoundingBox().getMaxY()) );
vec2 = paddleNode->convertToWorldSpace( Vec2(paddle->getBoundingBox().getMaxX(),paddle->getBoundingBox().getMaxY()) );
}
if (collidedBody == paddleBody2) {
vec1 = paddleNode->convertToWorldSpace( Vec2(paddle2->getBoundingBox().getMinX(),paddle2->getBoundingBox().getMaxY()) );
vec2 = paddleNode->convertToWorldSpace( Vec2(paddle2->getBoundingBox().getMaxX(),paddle2->getBoundingBox().getMaxY()) );
}
Vec2 normalVec = vec1 - vec2;
Vec2 monsterToCentreVec = paddleNode->getPosition() - monster->getPosition();
//if the normalVec is pointing to the centre
dirVec = normalVec.dot(monsterToCentreVec) > 0? normalVec:normalVec*(-1);
dirVec.normalize();
float m_velocity = sqrtf(monsterBody->GetLinearVelocity().x * monsterBody->GetLinearVelocity().x +
monsterBody->GetLinearVelocity().y * monsterBody->GetLinearVelocity().y);
forceVec.x = dirVec.x * 2 * monsterBody->GetMass() * m_velocity;
forceVec.y = dirVec.y * 2 * monsterBody->GetMass() * m_velocity;
//forceVec.Normalize();
monsterBody->ApplyLinearImpulse(forceVec, monsterBody->GetWorldCenter(), true);
oldVec = b2Vec2(monsterBody->GetLinearVelocity().x, monsterBody->GetLinearVelocity().y);
oldVec.Normalize();
monsterBody->SetLinearVelocity(b2Vec2(oldVec.x * MONSTER_SPEED, oldVec.y * MONSTER_SPEED));
return;
}else{
monsterBody->SetTransform(b2Vec2(460 / WORLDSCALE, 280 / WORLDSCALE), 0);
initMonsterBody();
}
}
/*Sprite* sp = (Sprite*)collidedBody->GetUserData();
if (sp && sp->getName() == "brick" && contact->IsTouching() == true) {
for (int i = 0; collidedBodies[i] == NULL; i++) {
collidedBodies[i] = collidedBody;
break;
}
brickForceVec.x =monsterBody->GetPosition().x - collidedBody->GetPosition().x;
brickForceVec.y =monsterBody->GetPosition().y - collidedBody->GetPosition().y;
brickForceVec.Normalize();
monsterBody->ApplyLinearImpulse(brickForceVec, monsterBody->GetWorldCenter(), true);
oldVec = b2Vec2(monsterBody->GetLinearVelocity().x, monsterBody->GetLinearVelocity().y);
oldVec.Normalize();
monsterBody->SetLinearVelocity(b2Vec2(oldVec.x * MONSTER_SPEED, oldVec.y * MONSTER_SPEED));
this->scheduleOnce(schedule_selector(BlacknWhiteLayer::dealDeletion),0.05f);
}*/
}
}
bool BlacknWhiteLayer::onTouchBegan( Touch* touch, Event *event )
{
monsterBody->SetTransform(b2Vec2(460 / WORLDSCALE, 280 / WORLDSCALE), 0);
initMonsterBody();
auto location = touch->getLocation();
Vec2 relatedLocation = paddleNode->convertToNodeSpace(touch->getLocation());
if(paddle->getBoundingBox().containsPoint(relatedLocation) || paddle2->getBoundingBox().containsPoint(relatedLocation))
{
if(!m_bMouseDown){
m_bMouseDown=true;
m_vec2_1->updatefunc(location.x ,location.y);
m_nAngle=0;
}
}
return true;
}
void BlacknWhiteLayer::onTouchMoved( Touch* touch, Event *event)
{
auto location = touch->getLocation();
if(!m_bMouseDown){
return;
}
m_vec2_2->updatefunc(location.x ,location.y);
m_nAngle = Vector2::Angle(*m_vec2_1 , *m_vec2_2);//degree
m_vec2_1->updatefunc(location.x ,location.y);
float p_rotation = paddleNode->getRotation();
paddleNode->setRotation(p_rotation + m_nAngle);
Vec2 position = paddleNode->convertToWorldSpace(paddle->getPosition());
b2Vec2 p_position = b2Vec2(position.x / WORLDSCALE, position.y / WORLDSCALE);
float p_angle = -( CC_DEGREES_TO_RADIANS(paddleNode->getRotation()) );
paddleBody->SetTransform(p_position,p_angle);
Vec2 position2 = paddleNode->convertToWorldSpace(paddle2->getPosition());
b2Vec2 p_position2 = b2Vec2(position2.x / WORLDSCALE, position2.y / WORLDSCALE);
paddleBody2->SetTransform(p_position2, p_angle);
m_nAngle = 0.0;
}