Quake like shooter prototype. Created using C++, OpenGL, Bullet Physics and SDL
Compiled With VS2015, but with VS2012 .lib files DEBUG set to 1 requires VLD
Spacebar advances past the initial screen
P Key spawns the character WASD moves the character Mouse turns the character O resets all objects
L connects to and disconnects from the server. IP address/port is specified in the settings file.