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Rune

Quake like shooter prototype. Created using C++, OpenGL, Bullet Physics and SDL

Compiled With VS2015, but with VS2012 .lib files DEBUG set to 1 requires VLD

Spacebar advances past the initial screen

P Key spawns the character WASD moves the character Mouse turns the character O resets all objects

L connects to and disconnects from the server. IP address/port is specified in the settings file.

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