forked from radif/RubyCocos2D
The attempt to create a development environment on the iOS leveraging ruby and cocos2d bindings. Works out of the box. The idea is to place the ruby files int he documents folder of the app and be able to edit them, them through iTunes or built in editor (coming) and launch right on the device Based on: https://github.com/funkaster/shinycocos/
BellyABC123/RubyCocos2D
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The attempt to create a development environment on the iOS leveraging ruby and cocos2d bindings. Works out of the box. The idea is to place the ruby files int he documents folder of the app and be able to edit them, them through iTunes or built in editor (coming) and launch right on the device Based on: https://github.com/funkaster/shinycocos/
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