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SSEQ Player

Introduction

This is a homebrew player of Nintendo's SSEQ sequence format, used in commercial DS games.

How to build

  1. Place a sseq file, a sbnk file and a swar file in the fs folder
  2. Open arm9/source/template.c and edit the parameters to the PlaySeq call accordingly.
  3. Compile by using make.

To do

  • Note dropping bug appears to be gone... I hope.
  • Some SSEQ commands are not implemented yet (modulation, portamento, pitch sweep): please help!

Thanks to:

  • kiwids, for making the SDAT spec and for providing valuable information regarding volume mixing.

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Homebrew SSEQ player for Nintendo DS

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