- /zone_source
- *.csv files
- /zonebuilder
- /images
- /materials
- /sounds
- /fx
- build scripts
- any resource files needed to build fastfiles
Custom Asset
type, asset name, asset filename
Repacking Asset note: for here you need the asset loaded from a source (-s) zone
type, asset name
option | value description |
---|---|
basemat | The base material to use. |
colorMap | color map image |
normalMap | normal map image |
specularMap | specular image |
detailMap | camo image |
Step 1: Create a .csv for the new Fastfile. Use the format described above and create a CSV including all the assets to be included in the Fastfile.
Step 2: Ensure all of the asset files are in the correct folders inside the /zonebuilder directory. ZoneBuilder cannot find the files when not placed in the correct directory.
Step 3:
Run Zonebuilder. A simple way to run ZoneBuilder is to call zonebuilder.exe fastfile
where fastfile is the name of the CSV. ZoneBuild will output a fastfile into the /zone/language folder.
-v: Verifies a created Fastfile and prints out every asset in the Fastfile.
-d: Dumps certain assets from the game to a format that ZoneBuilder can rebuild.
-b: Changes the value of fs_basegame and defaults to "zonebulder" where all data is placed.