Masteroids is a multiplayer implementation of the Atari classic, Asteroids. Masteroids originally was compiled and built for the Nintendo Wii.
I am now starting to port the game to PC.
- Refactor & simplify code base
- Pull out inter-twined classes
- Add NETWORK PLAY
- Test on wii...
- NETWORK PLAY BETWEEN WII AND PC...
- ???
- Android port
So far a lot of the inheritance (all?) has been removed and control and knowledge has been centralised a bit better into 'Screen' instances. Moving towards a set of factories that produce asteroids or ships. Input needs some serious re-work though!